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DiRT Rally – Now Available

In a rather surprising move, Codemastes have released an Early Access version of their newest rally title, DiRT Rally, on Steam.

In a rather surprising move, Codemastes have released an Early Access version of their newest rally title, DiRT Rally, on Steam.

The early version comes with 17 real-life rally cars from various decades as well as 36 stages in three locations. More features will be added in the coming months as DiRT Rally moves towards becoming a complete title as outlined in the timeline.

After past DiRT titles also focused on Gymkhana and other off-road type events, DiRT Rally very much goes back to Codemasters’ roots in rally games, focusing on the classical point to point rally stage competition.

Sim racers can be hopeful as one of DiRT Rally’s development goals will be realistic physics, as outlined in this Eurogamer preview:

“So we got a new physics programmer in onto Dirt, and he brought fresh eyes to the problem. Starting with a new tire model and a new surface model, he’s basically rebuilt our physics from the ground up. That’s only been possible by having a handling team that wanted more out of the engine, and always asked questions. That pairing has really enabled us to break down the walls of assumption and bring in new features.”

Features

17 CARS OVER 6 NEW AND CLASSIC CLASSES – Including BMW M3 Evo; Audi Quattro S1; Lancia Delta HF Integrale and Subaru Impreza

DIVERSE LOCALES – 36 challenging stages set across Hafren, Wales; Monte Carlo, Monaco and Argolis, Greece

TEAM MANAGEMENT – Hire up to four engineering staff to work on your car between stages

RALLY ASYNC – Daily, weekly and month-long challenges against fellow players from around the world without the need to be online at the same time

RALLY SEASONS – Compete in a succession of events with the aim of gaining promotion to the next rung on the driving ladder

CUSTOM RALLY EVENTS – Take any car on any track and configure and compete in single or multi-stage events against the AI’s times

UPGRADES – Unlock the full potential of your car with meaningful improvements to its handling and performance

TUNING – Tweak your car set-up based on car, track and weather conditions to best suit your racing style

PHYSICS-BASED ASSISTS – DiRT Rally allows players to experience cars in their purest form. It also offers a selection of real world assists similar to those seen in race and road vehicles as traction control and ABS

DAMAGE & REPAIRS – Wear and tear is faithfully recreated with a comprehensive and realistic damage model. Damage can be repaired by hiring Engineers to work in the team’s Service Area between stages but with a finite amount of time available

DiRT Rally Early Access is now available on Steam, selling for 26,99€.

  • wajdi nujeidat

    No thanks!

  • Juhan Voolaid

    Whoaa!!! Insta-buy!

    • kauff

      crap! now I am wondering if I delay a certain purchase coming up;)

  • Wesley Modderkolk

    Bought it instantly. There are a few issues but it does feel like real rally. No flashbacks and you have to handle the car like an actual car. Every corner can ruin the stage, just like in real life.

    It’s surprisingly good

  • Benjamin Overgaard Karslund

    Well.. The sound is spot on! Great job!

  • stabiz

    Wow, that guy in the first impressions video is saying things I like hearing.

    • Benjamin Overgaard Karslund

      Exactly! Though it doesn’t look much as a sim (physics-wise) – I don’t know how, but you can almost “feel” how it feels by the look of it.
      Anyway… That sound is sooo real! Love it!
      My hopes are up!

    • http://racingrenders.com/ F1Racer

      Agreed.

  • Wilsch

    I SO want this to be good! We need a new rally title.

  • Benjamin Overgaard Karslund

    Seriously… Just listen to DAT SOUND! Holy “biiip” that sounds great!
    Who and what is making those amazing engine sounds for this game!??
    I will buy this game just because of the incredible sounds! No doubt about it..

  • TR7_LS1

    Someone with RBR experience (and a good wheel) on Steam forum said the FFB is currently non existent. I guess it will get better?

    • Benjamin Overgaard Karslund

      This game will never reach RBR. (Well, they obviously beat them with those engine sounds) Anyway – when is this game out? FFB could be work in progress still.

      • http://racingrenders.com/ F1Racer

        That might be a good thing. If it doesn’t reach RBR then they can shoot for better realism.

    • Filip Carlen

      Listen to Jimmy Broadbent and judge yourself: https://www.youtube.com/watch?v=QModsWuBPZk

    • http://racingrenders.com/ F1Racer

      Considering it is early access I doubt CM will consider the FFB to be a finished article. So yes, it will get better. But as with everything on early access, it will also help if there is feedback.

  • Wilsch

    Where were they hiding this title? You cant just release something that includes group B without some buildup, think about our bloodpressure will you!

  • Slawek

    I couldn’t resist to by this game and I am not happy at all with physics, car behaves some sort of rally car but too much grip, FFB does not exist, Also controlling GUI is very complicated once you set up your wheel as a min controller.. But one thing surprised me positively, probably best looking and most realistic stages ever created ( maybe except Miro Kurek tracks)

    • Dentykaffalatta

      So, more grip than DIRT2/etc? I wonder as I saw much complaining about DIRT2 when it was out yet to me it felt perfect and I have run many many MANY miles in real life sideways on gravel roads (My first wife used to tell people I used the side windows more than the windshield to see where I was going. lol) and felt they got it basically just right. So today when I saw this on Steam, I was thinking once I see some reviews and opinions it’d be quite tempting.

      • Marcel

        grip seems okay to me but you can´t tell much about the physics because the forcefeedback kills everything, just horrible. looking forward to updates because it looks very promissing and has a lot of potential. tracks are nice, grapics really good and the sounds are incredibly awesome.

      • Slawek

        Definitely too much grip, I hardly use brake pedal on some stages. By the way so far it looks like there is only one stage per country used in different configuration. Sweet lamb is soo good.

  • Benjamin Overgaard Karslund

    Noooo no no no!!!

    “at this stage it appears to be yet another game from the developer skipping a release on PS4 and Xbox One.”

    How stupid is that!?
    My TX wheel and TH8A shifter wan’t this on Xbox One!

    Seriously… Why???

    • Betta Lines

      It’s not a finished game. If it shows popularity, they might release the full game on consoles.

      • Benjamin Overgaard Karslund

        Oh god I hope so!

    • Luke Harvey

      Do you not know what early access is? It will make it to ps4/xb1 when the game is finished.

      • Benjamin Overgaard Karslund

        No it will not make it to PS4 and Xbox One, because CM already said that this title will be PC only!
        And yes I know what Early Access is, and EA Sports use it alot both on the consoles and PC.

        I just don’t get it – if PCARS can make it to the consoles – why can’t this sim??

      • Luke Harvey

        Can you point me to a quote where they said it was PC only? For now during early access it will be on PC, but when it’s finished it will then make it to ps4/xb1 like pCars

      • Benjamin Overgaard Karslund
  • Adrian Herrera

    Very tempted to get this one.. I know it’s probably not RBR, but I could have fun with a new rally game.. even if it’s not the most realistic ever.

    • Luke Harvey

      It’s better than rbr

      • Marcel

        ehm nope?!
        yes graphics and sound is a lot better, tracks are nice but i can´t tell much about the physics because the ffb is horrible

      • Luke Harvey

        In what way? As it’s an early access game, give your feedback to the devs. They will listen to you.

      • Marcel

        posted a longer text here, can´t repost it. i have already reported in the official codmasters forum and in the supreddit they made

  • Chris

    Looks bad to me, especially the fact that it looks like they are using a gamepad to show off these super special physics? I’m looking hard, and I see typical codemasters arcade physics at work, although the graphics and tracks look great! Once again let down, I’ve learned NEVER to get my hopes up with Codies.

    • Wesley Modderkolk

      Ehhm where are they using a gamepad?

    • Luke Harvey

      Have you played the game?

      • bduddy

        Play the game before spouting opinions?! Who does that these days?

  • Guest

    You are joking right? Lol

  • Marcel

    Sound: extremly awesome
    Graphics: really good
    ForfeFeedBack: complete shit!
    Physics: seems good but can´t tell because auf shitty FFB
    Tracks: looking great and could be lots of fun. Not too wide and challenging enough

    There is Oculus Rift support, works in direct mode, but i had a bug and can´t see anything, because the windshield wasn´t transparant at all.

    Details on FFB: The nervous steering wheel you see in the onboard videos is completly faked, you feel nothing of that in the wheel. FFB is completly dead around the center and doesn´t react to weight transfer, jumps or bumps. Tryed different settings but there are only 3 sliders you can adjust (vibration, strength, weight) feels overall very damped and disconnected. Strange damped and strength effect when countersteering.

    Reported on subreddit and codmasters forums. Looking forwad to the progress, the game has good potencial.

    • Ben EightyFive

      Agree with all of that, my thought exactly

    • hexagramme

      I hope the force feedback will receive a lot of attention. At this early stage is hard to tell which direction this title will take, but I’m crossing my fingers that it’ll go in the sim direction.

      It is disgustingly beautiful and the sounds are out of this world. Well done, CM.

    • http://racingrenders.com/ F1Racer

      Ease the language if you want to keep your posts.

    • Kev

      Make sure to check advanced ffb settings and reduce saturation.

      • Marcel

        i tryed everything on low high, mid, mixed and so on, its crap from the ground up!

  • evinho

    After playing some stages, here are some of my opinions.
    Right now the game is in no man’s land. It’s not an arcade game nor it’s a sim. However it has a good base becoming a very good rally sim. I hope that the people who make this game are enthusiasts and it takes similar route to pCARS. I really want them to listen the community like they promised and this might end up being the best rally sim ever made.
    I really like the stages, how they feel and beautiful landscapes. Also the sounds are amazing.
    I’ve yet to try it with my wheel after reading that it doesn’t have any FFB but there are some cars that are way too tricky for gamepad, so definitely going to try it with my wheelset.

    • http://racingrenders.com/ F1Racer

      You played it with a gamepad, so how did you make your determination about the usual arcade/sim opinion ? To know how the car handles I would certainly need a wheel/pedal combo.

      • The Associat0r

        It’s a common misconception that you can only judge the simness of a game with wheel/pedals.

      • http://racingrenders.com/ F1Racer

        Can’t agree with you on that one but I`ll remember it if I ever get to drive a real car with a gamepad 🙂

      • The Associat0r

        It doesn’t matter what input device you use when the physics stay the same, especially if you use telemetry to objectively measure things.
        Also with a gamepad you are more likely to reach the boundary limits of the vehicle which will highlight certain physical flaws easier.

      • http://racingrenders.com/ F1Racer

        Sorry mate, I’m not buying any of that at all 🙂
        We`ll have to agree to disagree.
        If that were true it would be interesting to see F1 test drivers (in a simulator or in real life) using gamepads and joysticks if it didn’t really matter for the physics and the telemetry. I doubt their feedback would be considered objective either.

      • The Associat0r

        Those F1 drivers have driven those real F1 cars, most here probably have not, so it doesn’t matter what input device we use here. Also driver feedback is the last thing that comes into play when developing a proper sim. It’s all research engineering and measurements first. Driver feedback should be the last line of defense.
        I’ve highlighted fundamental physics flaws with a keyboard in certain flightsims, because I was reaching the boundary conditions more often than the stick players, I speak from experience here.

      • http://racingrenders.com/ F1Racer

        Planes aren’t supposed to be flown with keyboards in the first place, nor were they designed to be. Same with cars and gamepads. So if you’re ‘exposing’ areas of the physics that a wheel player can’t then I would say it’s not a flaw of the cars physics at all.

        “so it doesn’t matter what input device we use here when judging physics on feel alone.” – I really can’t get on board with this opinion at all, sorry.

        I can only really reiterate the first sentence of my last post though.

      • The Associat0r

        I said that you can expose the flaws easier with certain input devices, not that you can’t with a wheel. Also physics flaws are physics flaws and should be addressed. I’ve written my own physics engine and worked with a few, I’m not pulling this out of thin air. I wasn’t stating any opinion here.

      • Armchair Racer

        The physics don’t always stay the same though. Some games turn on undefeatable built-in assists when you use a gamepad that aren’t there when you use a wheel. Forza used to do this. Maybe still does, idk

      • The Associat0r

        Yes I know certain games do that including Codemasters games with gamepad and Assetto Corsa when using a keyboard, but I’m talking more in the general sense.

      • evinho

        The point wasn’t to see how realistic the game is, but to distinguish between arcade and sim. It’s definitely not an arcade because it’s just too hardcore. I can manage modern WRC cars with gamepad, but driving cars like stratos or group B cars is extremely difficult and a slightest mistake can end your race.
        As for being a sim, even watching onboard gameplay videos, you can see that something is off, it’s not the real deal, yet. There was similar story with pCARS. At first it was in between the two, but they polished the game and now it’s definitely a sim rather than arcade.
        I’ve been lucky enough to drive real rallycars. Before I was born, my father had won 2 local championships and he was able to keep some of the cars. As I got older I was able to drive them in gravel and snow circuits and I’ve done few races as a co-driver so I have experience how rallycars behave.
        Like I said before, the base for Dirt Rally is good, potential to be a very good rally sim. As for the driving feel and physics, is it going to be better than RBR NGP? I doubt. I just don’t think that CM is going to make radical changes to the final product. As an overall package, can Dirt Rally be the best rally sim ever made? Yes it has the potential.

        PS! I clocked 0-60 mph times on modern WRC cars and averaged around 6 seconds, but the real cars can go 0-60 in under 4 seconds. So there’s something for the devs to look into.

      • http://racingrenders.com/ F1Racer

        “The point wasn’t to see how realistic the game is, but to distinguish between arcade and sim.”

        What’s the difference ?

      • evinho

        Arcade and sim are two different games. Realism is sort of a scale in sim racing. For example most of us agree that rF2 and R3E are both racing sims, however one of them has superior physics and FFB to the other. I just wanted to know which direction is CM going to take.

        I’m not saying that the game is bad, quite opposite. It has exceeded my expectations for an early access game. I just hope that they can quickly add some decent FFB and also the ability to sync on-screen steering wheel with the real one. For now everything else is a bonus.

        BTW the amount of stages is just amazing. If the final version of the game has like 8-10 countries, the total amount of stages will be like 100. It doesn’t seem like a short term project, otherwise they could have made like 6 stages for each country and people probably wouldn’t have complained.

  • https://soundcloud.com/glen-orpheus Glen Orpheus

    couldn’t resist, threw my money at the screen and taking a giant leap of faith (“,)

  • Chris Wright

    Great news, but as it’s Codemasters, I’ll be able to restrain my enthusiasm until I’ve read some solid reviews on how this is shaping up.

  • vilivili

    allways these turbo charged rally cars are easily revving 7000 rpm like there were no air restrictors. I wonder what is the year when this changes..

    but I’m still excited about this:)

  • hexagramme

    I need a good current gen rally game. So why not? I can’t deny that CM have provided me with a lot of entertainment back in the day.

    I’m in. 🙂

  • Delicious Points

    Listen, I like many others want to know, how is the physics, damage modeling, etc? And the final holy grail question, is this like or if not better than, Richard Burns Rally? It’s been over a decade now, c’mon get with the accurate simulations already, we’ve all been patiently waiting~ Thank you.

    • http://racingrenders.com/ F1Racer

      It’s early access so maybe a bit early to be answering questions like how it fares against RBR because it could be quite different by the time of release.

      • Евгений Дружинин

        Well, I really can only hope that they will change a lot their physic model and FFB.
        But I fear that the only thing they will do – is add new tracks and cars + minor bugs fix.
        The game looks and sounds great and i can say that track design is good too.
        But now Dirt is surely not for wheel owners unfortunately.

      • http://racingrenders.com/ F1Racer

        Nah, not on Early Access. The whole idea is to work from peoples feedback.

    • Евгений Дружинин

      If you drive with a wheel – you will get same as usual – Dirt 2,3 and so on. So my hopes for a sim (or at least a simcade) are ruined.
      Not even close to RBR

  • Marcos Sanz

    just because it is difficult it doesn’t mean it’s realistic… and I see nothing close to RBR, AC or iRacing in terms of grip, weight tranfers and physics in general in the videos… Having said that I would really like to try the game, and I have some questions about it for the ones who already have tried it. Is there FFB? how good is it? can FOV be changed? will it run at a minimun of 60fps with a gtx760?

    • The Associat0r

      FOV can be changed, but it can’t go low enough, hopefully that will change. According to reports there is FFB.

      • hexagramme

        There is FFB although it’s very basic at this early stage. It lacks a lot of detail, but it’s a start. Generally the steering needs to be more responsive too imo.

    • http://racingrenders.com/ F1Racer

      Well RBR didn’t quite get the grip right either, but that’s a can of worms 🙂

    • Kev

      Gtx 760 here and running very smooth on 2nd to highest settings. FFB at first was shockingly bad but reducing saturation with 540 degrees of rotation has helped greatly and at least 3-4 of the cars are delightfully fun. Tarmac is terrible, though.

    • Евгений Дружинин

      Nothing close to RBR, AC, iRacing, R3E. Not even close to pCars. Physics is wrong a lot. FFB is very bad. No kidding.

  • GridlineRacer

    Sounds good, keeps getting better, liking what I am reading and then…”enabled us to break down the walls of assumption” – sigh. That sounds suspiciously like traditional Codemasters PR gibberish. Time will tell and fingers are crossed though.

  • dan

    ive done rallying in RL. surprise again to see how much grip these cars do have on loose surfaces.
    When the real rally driver then too me out, I crapped my pants at how fast these things can corner.. slide turn 180 and generally control.
    Why does everything have to be slidey to be real in games when that simply isn’t the case. lol..

    this although needs work can be better than RBR, and much more authentic. RBR I hate to say isn’t like real life…

    • LogiForce

      I just played it and to me it seems like there isn’t enough lateral grip. Which can cause all kind of issues as learned from Project CARS development. A biggy would be understeer in corners.

      I only tried the Lancia Fulvia though, and with a XB1 pad since the CSWv2 isn’t supported yet.

      Personally I’ll wait for something that’s Slightly more on the Mad side. 😉

      • gbill98

        Maybe one day we non-exclusive people who didn’t jump on the bandwagon before they cut off access to newbies will be able to play this “slightly mad” game we’ve been teased with for years. Too bad the Nordschleife (the only track I really play most of the time) is an outdated version but oh well…

  • hexagramme

    BTW does anyone know if it’s possible to set up a G27 H-shifter for this game yet? All I see is up and down shifts, I can’t map the individual gears (1, 2, 3 etc.)

    • Kev

      Yeah it’s weird but try during a stage to go to options and it should be there

    • Matt Orr

      Make sure in your preferences you select Manual H Patter (with Clutch if you wish to use it). For some reason right now they have it set that you have to select the clutch option to use a clutch at all as well FYI.

      • hexagramme

        Thanks mate, but I really can’t make it work for some reason. I’m using the T500RS wheel and pedals, and a G27 H-shifter separately, connected as a standalone device.

        The game won’t let me map the gears.

  • http://racingrenders.com/ F1Racer

    I haven’t downloaded this yet but two good things from it before we even get going…
    It seems that CodeMasters really do want to appease the purist (or some might prefer to say ‘hardcore’) racers out there and put something out which can really be classes as a sim. If that ends up being the case remains to be seen but if they do well it could bring a lot of those burned by CM in the past, back into the fold.
    Secondly… Early Access ! Yes CodeMasters and Early Access in the same sentence !
    This is great because now feedback from those who get in at this stage can go to influence the final product. It can receive physics, ffb tweaks etc based on our feedback.
    Obviously this miffs the console users but they shouldn’t be. OK they don’t get to play it if they don’t have a PC but all the good stuff that derives from an Early Access game and from all the feedback CM get to tighten this title up will pass onto the consoles if it is indeed intended for console release.
    As said in the first video though there is always Dirt 4 which will be some kind of evolution from this one.
    So if CM really want to make a rally sim to match RBR (although I’m sure in a lot of peoples minds they will have already decided that this will not be possible – which I think is a little narrow minded) then full credit to them and I hope they pull off something better than anything that’s come before RBR or since.
    Yes, I`ll be grabbing this title in a few days.

    btw what really irked me in the first video was when the woman said something like “so if it’s going to be a hardcore sim, what about those who just want to have fun”. As if to insinuate you cannot have fun with a purist sim. Pfff.

    • GamerMuscle

      Just been playing it and I think its a nice start, feels like a slightly more realistic dirt 2 on the dirt stages only with better sound thinner and longer tracks and a very nice to navigate menu.

      Dk2 support is a bit buggy right now FFB is rubbish and the tarmac stages feel very off but for an early access title its certainly very promising.

      • http://racingrenders.com/ F1Racer

        At least I know what to expect, but I`d like to get into this early and watch or help it develop.

      • GamerMuscle

        Yah I think when you have a known company do EA on steam its far more likely the game will be finished so its less risk.

        Just did a test with the DK2, support is there but its a bit off at the moment, not bad for first day of early access though https://www.youtube.com/watch?v=IHPI-ctbQX0

      • Me

        Hilarious video GM, very entertaining. Keep ’em coming!

      • SimRacer007

        Feeling like a slightly more realistic dirt 2 is no bad thing. Dirt 2 was my favourite feeling Dirt game, and even as someone who loves sims like RBR I really enjoyed playing it with a wheel (normally I’ll play more casual racers with a gamepad so I don’t get annoyed by poor physics and/or FFB).

    • QUF

      Is actually more fun to drive cars that have the full physics and matching ffb. Is actually easier to drive and race cars with a steering wheel in sim racing games than in gt/forza/grid. And if you are struggling with cars in sim games, just turn on traction control and abs. That’s all you need, besides optimized ffb settings for your wheel.

    • gbill98

      She’s a ditz and doesn’t deserve to be talking about racing sims since she thinks of Pikes Peak as some unknown thing.

      Why should anyone care about her opinion just because she’s a woman with no other qualifications other than being “sexy”?

    • gbill98

      That woman isn’t qualified to be judging racing sims in any way considering she doesn’t know what Pikes Peak is.

      Just because she’s an attractive female broadcaster doesn’t mean she has any right to judge what is fun or not in a game or sim.

      Look at her youtube channel and it’s just nonsense 30 second “project spark” videos with the occasional enchanted male saying it’s great. Looks like she’s just a casual game player, if even that. But hey… she’s hot so that’s all that matters right? 😉

      • http://racingrenders.com/ F1Racer

        Jeez, where did all that vitriol come from ? Have you just been dumped or something ?

        Knowing of Pikes Peak is NOT a requirement to judge a racing sim.
        I dunno where from or why people make up these rules and requirements.

        Besides it seems to that all she was doing was just interviewing the guy who did play it.

      • gbill98

        You can take your assumptions about my personal life and shove them up your ***. How’s that for vitriol?

        I was siding with you about an ignorant interviewer. Nevermind.

      • http://racingrenders.com/ F1Racer

        And what about your assumptions on that woman in the video ?
        You made quite a few yourself before offering a sexist remark.

        Don’t say you were siding with me about an ignorant interviewer (another assumption on your part). I never mentioned her at all.

        Maybe think a little before being so assumptive, judgmental and sexist about someone. Clearly you don’t like it when someone does that to you.

      • gbill98

        **** this site anyway since you have no news about F1 mods. It’s not relevant anymore. So ban me,

      • http://racingrenders.com/ F1Racer

        My my we are a sensitive little soul.
        Well I think perhaps you mean the site is only not relevant for you.
        I doubt everyone assess a sites relevance in such strange ways.
        Now if this was an F1 sim-racing blog then you might have something.
        Seems I don’t even need to ban you as you’re going anyway right ?

  • Fernando

    Is anyone having problems with the copilot? In the settings, mine says ON, but I get no voice nor pacenotes…

    • Me

      Same here, the forums have lots of other folks in the same boat. Although it works fine for most. Annoying not knowing where the road is going!
      Very promising start even with this bug and the crappy FFB. Looking forward to seeing this evolve.

    • QUF

      maybe is due to voice language. Try english.

    • Matt Orr

      It’s a known issue, a lot of us have it.

  • Armchair Racer

    This game is almost worth it just for the sounds alone! Possibly the best sounds in sim racing now, if not in all of racing games. Can we get this sound engineer to do every racing game?

    • Benjamin Overgaard Karslund

      THIS!

    • Ross Siggers

      If there’s one thing codemasters have always been the best at, it’s sounds. All their rally titles have been a feast for the ears

  • GamingCanuck

    I don’t care if it’s not a full blown sim, I’m kind of glad it isn’t, I’m just happy we finally have a new rally game that isn’t filled with Gymkhana.

  • Kev

    I swear at first I thought this was an elaborate prank. How could it be true? Then after getting treatment for the heart attack I had when I realized it was true I bought it immediately.

    Everything is as it should be with the scope and purity of the game. The sounds are yummy. The gravel stages are excellent. Haven’t tested the Tarmac much because ffb is simply unbearable on it plus Tarmac physics seem jacked but could be just ffb.

    With some advanced settings tweaks, especially reducing saturation, and with some of the cars the experience in downright GREAT.

    Regarding grip I’m not sure. Seems like too much but some say too much and some day too little. Who knows? I always like less grip because I like to be on the edge as much as possible but no biggie if it’s a little much.

    I’ll come back with my exact ffb settings and my favorite cars as I am not at my PC ATM.

    The most critical question in my mind ATM is “how early is early?”…meaning I hope that CM can push development and tweaking of this as hard as possible so that not only will this title be good but CM can find themselves again and rekindle this brand.

  • The Critic

    As an early access title, it is maybe a bit too soon to actually judge this title (and maybe we shouldn’t) but I have to say that I do like what I am hearing about it, especially from those of you who have posted good feedback from having tried it!

    It is just my opinion, but I also think it is very encouraging to hear that the Sega Rally Revo dev, who is also a dev on this, mentioned this title having a new tyre model and new trackssurface model. That’s a lot of work, right there.

    It will be interesting to see how this one develops!

    • Marcel

      We have to judge it, what else is the point of an early access if know one tells his opinion to improve the game?

    • Hurdy Hurdy

      PCARS seems to have developed well since those early days builds and everyone saying it would just be another Shift offering.

      Don’t see why CM can’t follow suit with their Early Access project for DiRT Rally. I’ve always liked the DiRT games (not so much the Gymkhana nonsense) with all the off road racing. Nice to see CM getting back on track.

  • HammerX

    Good old codemasters, They must really hate clutches and I am sure they will not put one in.

    • Mato77

      There is manual gears with clutch. Find things out before make such a comment

      • HammerX

        I don’t know who you think you are but I can say anything I want within the guidelines of the rules of this site. So instead of trolling maybe you could have just more of a help and left it at that.

      • Ross Siggers

        You can say what you want sure, nobodys stopping you. But just blaring out misinformed posts like that is a way to get laughed at really…

      • HammerX

        I really don’t have to explain myself to apparent arrogant people however for the sake of of shutting the likes of you and the other guy down. Sure enough I didn’t see that section at the time of my post in the first place as it is in a different section of the game. I am by no means shooting the game down, I in fact enjoy it. Ok? No one is perfect. Enough said? Now can take you many seats Mr. and Mrs. Perfection!

      • Ross Siggers

        Didn’t say you were shooting it down, just saying you should get the facts right before posting. Obviously advice doesn’t fit well with you or you you’d see my point and not react by abusing.

      • HammerX

        Move along my son. No more time or soup for you.

      • Ross Siggers

        Okay old man, sit back in your rocking chair and leave me be 😉

      • HammerX

        Naw, will pass son the rocking chair, I’m ok being in front of you were you belong in my rear view mirror. 🙂

  • Axel

    Having owned everything since colin mcrae rally I was going to sit on my wallet and see how this one panned out but then they mentioned pikes peak in the next content update… Dam you CM you found my one weakness!

  • RobertH

    Long story short.. physics/ffb sucks 🙁

    • Chris English

      Fundamentally the physics are a good start, for a “first pass” they’re definitely better than any rally game from the last 10 years (since RBR). FFB does need development and feels very strange for me.

      I never thought Codemasters would do a simulation based game, they’ve proved me wrong. It’s definitely a title to watch over the next few months, the stages so far are fantastic.

      • Евгений Дружинин

        Wha? Where can I find physics at all?
        Can’t drive it using my T500rs – should put like 300 degree steering lock. What a mess!
        It is totaly made for controller only – not for a wheel.

      • Sky

        Get a better wheel then. Wait no, scratch that, get a less obvious trolling speech instead…

      • Ross Siggers

        beacause real, modern day rally cars run with super slow, 900* lock to lock steering don’t they. Drop it and it’ll be better.

      • Евгений Дружинин

        Try it it with 900 or even 1080 degree and get a scour boat.
        And man, modern S2000 rally cars have 540 degree of steer lock. Don’t call stock Subaru WRX STI a rally car. But old ones did have 720 or more lock.

      • Dani .

        I don’t think it’s made for controlers… only for PC.

      • Varreth

        Read the Steam forum. Recommendation is 270 – 400. 320 working great for me.

  • ranzo75

    milestone and codemasters talk about rally sim,its funny,they only think about money

    • Luke Harvey

      Clueless

  • Matt Orr

    It’s been so friggin’ long since a truly good rally game that wasn’t RBR I had to instabuy. First CM game I’ve bought since Grid 1, w00t!

    And well, frankly… no regrets and it should only get better. I’ll put it this way, all Codemasters has to do is not fk it up, fix and improve the FFB and generally the wheel support and add more stuff and they have already created the best rally game in a decade. Easy.

    Okay, so I haven’t played a lot of rally games over the last decade that weren’t RBR, but that says two obvious things I don’t need to state!

    Car handling isn’t that bad in some cases. I do think though that in general they are a bit too unwilling to slide in some cases and overly grippy (No this isn’t “OMG ITS NOT RBR SO ITS NOT SIM”, The RWD cars in the rain are like… crazy), however if the “Heavy Gravel” setting could be transformed into the mid ground between Medium and Light… we’re talking. The RS200 with a lot of rear brake on some of the Greek stages is insanely fun.

    And if CM is truly using the early access method to get feedback, I think we’ll almost certainly see some even longer stages in the end. If only they would have the balls to make several 15-30 Km Finnish stages.

    That would be hardcore. But really, imagine the original Colin McRae Rally today. For it’s time it was a realistic game on it’s platform, I think realism wise it’s frankly a step ahead of the Forza/GT games are. If we had a rally sim that wasn’t a decade old I probably wouldn’t like it as much, but at the same time, it’s been so long and it actually is surprisingly better than expected.

    (Re: Damage, not really an issue – hit a tree no biggie, yet to end my stage on the spot. However, I think there is a chance that a mod at some point post release will fix that. Pretty sure the F1 series have mods to do that sort of thing so it could very well be possible, though we all know CM won’t ever do that out of the box)

    • heavyboots

      If you bought early access, make sure they see your feedback! I think they have a list going in the forums right now.

      I desperately want a couple Evos, for example and we were all swapping around the idea of codriver multiplayer with an audio connection, a codriver view and pace notes book and the ability to adjust notes and save them per driver.

  • bogani

    Wow, I answered a BIG survey from Codemasters like a year ago where they wanted to know what the Community wanted in a new rally game. I answered all questions with a simulation anwer. I also begged for proper Rallycross.
    I guess I wasn’t the only one as this seemes to come true.
    🙂

    • The Associat0r

      Yeah I would really love to see some rallycross tracks.

    • Ross Siggers

      I have mixed feelings about codemasters, I went to the studio and was part of a community test team for Grid Autosport, they seemed quite interested in some of the things we had to say, a lot of us were pushing for some more sim like features…and look what happened to that.

      At the end of the day we got to play a pre-alpha of this and I thought it felt pretty good, definitely a big step in the right direction. I wish I still had a wheel so I could compare that early version to this, but the whole Autosport drama has made me a little skeptical 🙁

  • Frank Johansen

    Finally Codemasters are heading in the right direction.

  • the_meco

    Had quite a bit of fun with this. I’d be happier if the dry physics were closer to how cars drive in the rain, and then rain was even less grippy. Over all I feel there is to much grip, but it’s still fun. A good start.

    https://www.youtube.com/watch?v=YUbAfe-hBxM

    • Sky

      You crash and yet you say there is too much grip? Gotta love the “sim racing” vibe…

      • stabiz

        That doesnt make any sense. Even with 200% grip you could obviously crash as the limits just move.

      • Sky

        Oh no, stabiz is here, run for your lives….

        I know it doesnt make a literal sense, its called “sarcasm”, specially how this fine fine “community” has no idea and no consensus about the amount of “grip” a shop trolley has, much less a rally car on gravel.

    • Andy Thompson

      They’ve recreated Sweet Lamb very very well. They must be using GPS data which is very cool for rally game.

    • Slawek

      I can drive Fiesta RS on some stages without using brake pedal at all, just lifting up the accelerator and car fits fine in each corner.

    • evinho

      I’ve seen Jari-Matti Latvala racing the same car on dry gravel and he was going sideways in every corner like crazy, so yes there’s too much grip indeed.

    • RapidRefund

      Not enough grip for my liking

  • 2Air

    holy sh*t!!
    i didn’t even know this was in the pipeline!

    i love RBR, but the graphics these days are really lacking, so i’m dying to give this a try tonite?.
    Fingers crossed?.

    ps; i really hope you can turn off the steering wheel as a lot of us have a simrig

  • dan

    one thing i like about DR, and something i did in RBR. Thats was that i end up just rerunning a stage to perfect it. I would literally sit with one car and one stage, for hours until i was happy with my performance…. I did this last nite in DR, i think they says a lot for this sim.

    Its not another dirt clone, you can spend time with the stages they are not just sprint no feel rally stages to get further in the game.. Stages have personalities and so do the cars..

    RBR has this and DR now has this…..

    its great for a rally title..

    • Justin Schmidt

      this is what i don’t want from a rally sim. driving stages again and again. i would like to see all events with real life distances. ~15-20 stages per event ranging between 10-50km per stage(around 1500km total per event). it’s not rallying when you know the route like the back of your hand.

      • dan

        errr and that’s still driving stages all over again at different lengths.
        unless the game makes up the route different every time you will never get away from the fact your doing it all over again..
        Unless you do rallying for real.

      • Justin Schmidt

        but it would be less repetitive with 13-15 locations with real life distances. thats would be at least 20.000km. if i choose to drive seasons i would only see the same spot every 20k km. thats a huge difference. and it would also bring the endurance factor which is vital in rallying much more into focus.

      • Luke Harvey

        If you can give the dirt team many many thousands of pounds, in fact any game developer, then this will never happen.

  • Marc Collins

    As soon as the grip and FFB issues are sorted properly, I’m in. I want to support this, but will not give Codies money until it is 100% clear that they are serious this time as opposed to the last umpteen crap titles they have released. Sounds very promising, though 🙂

  • bogani

    I hope they try to simulate Rallycross properly. Having competed in a lower from of Rallycross here in Sweden, It’s such a big rush of adrenaline standing at the startline with 5-6 other cars right beside you, finding the right clutch position, letting go at the green light, fighting for position for three intense laps around a short track. It’s awesome 🙂

  • todemanjack

    The most important question to me is, how well have they modeled (physics) the different surfaces? Pavement, gravel, grass, dirt, mud, water, snow, ice. Did I miss any. Someone try them all out. Make a video showing each, and how well you think they are reproduced.

  • Benjamin Overgaard Karslund

    If only this was released on PS4 and Xbox One like Project CARS is…
    The sound in DiRT Rally is beyond amazing!
    Please let it come to the consoles also – I think people wan’t this! Right?

    • https://www.youtube.com/channel/UCH9mohZOUNvs8dn_hmGhylA Chillisteak

      It will be!
      This is early access to help create the game people want, pretty much like what Project CARS did accept this won’t be a closed community.

  • dan

    want a heavier wheel…try this

    Go into C:Program Files (x86)SteamsteamappscommonDiRT Rallyforcefeedback

    open effectsetup.xml in word pad.
    alter following value.

    go as high as 5.0 for a heavier wheel..

    • http://racingrenders.com/ F1Racer

      My steamapps folder ain’t in that location (I think I have 3 Steam library folders now 😉 ). But we get the drift (no pun intended).

      Good info if it works, will try it. Thanks !

  • bogani

    Ok, have now tried this out and It feels SO MUCH BETTER than I expected!

    – The engine sounds in this title is something else. R3E just got competetion.
    – RWD feels like proper RWD cars on gravel. Did not expect that to be honest.
    – FFB needs some work

    I have just tested the Abarth and the MK2 Escort so far but man I am surprised so far 🙂

  • http://racingrenders.com/ F1Racer

    Well I bought it this afternoon and have just tried it out.
    Sounds and graphics are great (save for the naff car reflections).
    Physics and FFB, as others have said, need the most improvement in terms of its sim-ness.
    GUI is ok but relies on buttons 1,2,3,4,5 and 6 (you need to figure those out on your own btw).

    Things I don’t like are when you go off and it counts you down to get back on track, then auto-recovers you anyway giving you a time-penalty. Grrrr !! Let ME get back on the road myself.

    Car setup needs something to alter steering ratio and handbrake pressure.

    And the replays…. jeez where do I even start with this?
    Well, lets just say it needs an overhaul. Firstly we need keyboard control over the replays as well as the silly wheel rotation and buttons. Game goes for the whole GUI. This is a PC game and it’s all wheel/button based. Yuk !

    IMO only 10% of the replays are worth watching. The rest… boring (apart from the sounds).
    They have your wheel controlling Rewind and Fast Forward so if you touch your wheel slightly during replay, the car will start going backwards (or fast forwards).
    This ‘director mode’ style of replay is just crap ! You can manually choose from a variety of camera angles, yet the supposed ‘TV’ mode auto changes it for you by force. One second your outside in a low flying helicopter (regardless of the weather, the next you’re a GoPro stuck to the back window and the next you’re in cockpit.
    If I want a replay from those angles I would choose them ! Either make a director mode replay and keep this along with a TV replay or ditch this replay style altogether. Proper sims don’t do replays like this.
    They also need to ditch the pace notes being read out during replays too. Unnecessary.

    I want to see pure believable TV camera replays for the entire stage. (See Assetto Corsa for details).

    Oh and the rain/water effects. Rainfall from above never looks too good but from in cockpit, it’s a different story. When you go through a water-splash, the effect on the windscreen is quite something. I don’t think I fancy trying the 2nd half of Wales/Sweet Lamb stage at night in the rain. Scary !!

    So… potential ? Hell yeah. This *could* turn into something very nice
    indeed for the sim community. Time will tell if CM do this right. The
    base is there.

    • Marc Collins

      Will you help keep us informed as to its progress? A lot of us will buy-in once the basic (and important) issues you have noted are resolved.

      • http://racingrenders.com/ F1Racer

        I’m sure I and many others will, yes 🙂

    • coops17

      so what you are saying in your comments is don’t buy it till the next update or you just won’t bother playing the sim. understand tyvm.
      if you’re not saying this after reading your comments i wont be buying any time soon.

      • http://racingrenders.com/ F1Racer

        No, I’m not saying that because I don’t know what will be in the next update. I think if you’re going to get it at the next update then might as well get it now.
        The whole point of Early Access is to let people try the game out before release and to provide feedback. So the sooner people get on board and do that, the better. It’s no good waiting until the title is only a month or so away, then buying it and then complaining about this and that.
        If you like rallying and fancy a decent sim (or what could turn into one), then get in early and give CM your feedback as I will be doing.
        It all goes some way to help improve the final product.
        Waiting to buy is not what Early Access is all about. The earlier people get in, the earlier they can get their voices heard and the more time the devs have to give the public what they want.

  • Nic Van

    I’m having trouble assigning my clutch pedal, any ideas? (clubsport)

    • Benjamin Overgaard Karslund

      I’m having trouble just buying af clutch pedal! (Thrustmaster T3PA-PRO)

  • dan

    open effectsetup.xml in word pad.
    alter following values.

    change pad to wheel.. im still looking into this to feel revs once off.

  • dan

    FFb FIXED !!!!!!

    open effectsetup.xml in word pad.
    alter following values. change pad to wheel sems cm forgot to change the values..
    ]
    brilliant FFB RBR now can officially move over!!!

    • bogani

      Did you come up with all this yourself??

      • dan

        yep… I wouldn’t be surprised if half of the FFb effects are missing using a wheel as there all assigned to pad.

  • ImageArtSigns .

    Well, just purchased…having the same problem as others…looks promising though…might just leave it now for a few months of updates , then go back to it.

  • dan

    err its fine do the below value changes.. trust me,! 🙂

  • dan

    just make sure your effects/xml looke like this

    • NitroStar

      Is there a way for you to just upload a file so we can just backup our original and then replace it with your “tweaked” file? How many actual changes are in all that? Thanks!

      • dan

        ok

  • dan
  • dan

    change all the device pads to wheels!!!

    • http://racingrenders.com/ F1Racer

      You sure that makes a difference ? Or is the config file supposed to have settings for both wheels and pads in it ?

    • Kev

      is this different from the file you have below? can you upload new file? the one below seems to have good results for me but not sure if different from this latest post? i’m getting confused with all your posts 😛

  • dan

    FFb FIXED !!!!!!

    alter following values. change “pad” to wheel seems cm forgot to change the values..
    brilliant FFB RBR now can officially move over!!!

    copy and paste this into effectsetup.xml in word pad.

    change all the device pads to wheels!!! also fixed pulling to right of wheel from a user on RD

    Also 100 in game on all 3 settings

  • Kev

    dan gezzus now what? how ’bout just posting updated link to file? thanks, btw ;-P

    • dan

      im not doing any changes to values apart from designating the wheels instead of the pad value. Anyone can change it, also the suspension settings are now even.

      • Kev

        not doing any changes to values apart from designating the wheels instead of the pad value In which post? I can’t keep up with what you are changing. Nevermind…

  • dan

    FFb FIXED !!!!!!

    alter following values. change “pad” to wheel seems cm forgot to change the values..
    brilliant FFB RBR now can officially move over!!!

    copy and paste this into effectsetup.xml in word pad.

    change all the device pads to wheels!!!

    UPDATE

    FIXES THE PULL TO THE RIGHT SOME WHEELS DO (thx RD user)

    Also 100 in game on all 3 settings

    • Stephan

      Dan – that fix doesn’t work for Fanatec GT2 wheels. Without your changes there is FFB, albeit very light and difficult steering, but with your changes it removes all FFB for my wheel.

  • Dani .

    I don’t know yet about the physics, but sounds in this game are just perfect, it sounds perfect, perfect interior, exterior, bump cam etc. Just awesome sound. First car game sound I have no complains about it, everything sound perfect! cockpit camber effect it’s perfect not overdone, not muffled sounds, detailed traccion and transmission, copilot is really good!! etc…

    Only for the sound detail and quality this game deserves a top place in car simulation.

    https://www.youtube.com/watch?v=GO3dGtwnnZ8

    • Kev

      Why can’t I hear copilot? Did I miss something?

      • Matt Orr

        Certain people have a bug where there is no co driver, though in the video you can clearly hear him. From reading on the forums it appears the North American version of the game is the bugged version while the Europeans are fine.

      • Kev

        Ah makes sense. Thanks, Matt.

  • Kev

    167 comments?!?! What’s wrong with you people?! Don’t you know there a new thread with a pCars rain video? Lol

    VIRTUALpcaRs.NET

    • joe pineapples

      LOL

  • dan

    i think the latest update screwed this up somehow. Because if you copy the identical suspension values as the fix for the pulling right effect, now i lose all the ffb again.Only way is to keep the original suspension values, but change to pad.

    • evinho

      I didn’t have the chance to try the settings you posted before, so was the FFB better than it is now?

      • dan

        yep. didnt try it enough to massively comment as i was tweaking, but better than now!!

        not sure why the update has killed it vo.

      • evinho

        Well keep us posted if you find some new settings to improve FFB. I’m also trying to tweak the settings and hopefully can find something that helps.

  • Gulyás Tamás

    I bought yesterday and worth every penny ( I mean HUF 😀 ). Version 0,3 but this game is ALREADY one of the best ever to me !!!

  • Andy Thompson

    I set the bar low and yet I smiled from ear to during my first drive through Sweet Lamb. DR has serious potential to be the rally game we’ve been waiting for since RBR.

    Sounds – Fantastic. No further work required. The best I’ve heard in a long time.

    Atmosphere – Really good, makes you feel at the heart of a rally, the way the stages are filled with spectators, the great pace notes, the water splashes, water across the screen etc. Great work.

    Graphics – Impressive when set to Ultra. Exactly what the genre needs. A bit of polishing here and it will be more than adequate. Stages are beautiful and they are very realistic in terms of road width and density of roadside objects.

    Physics – Too much grip to begin with. You cannot get the car to flow on the gravel like RBR. FFB needs some serious attention and more support. Haven’t tried tarmac yet but RBR was also bad in that area. Look forward to some updates.

    This is shaping up to be a year of rally games. I don’t hold much hope for WRC 5, with Seb Loeb Rally a little more promising. I’ll wait patiently for demo’s of these two.

    Good start Codemasters. Now go all the way.

    • http://racingrenders.com/ F1Racer

      I tried the Focus on wet tarmac and something seems way off to me.
      If I even tapped the brake in a corner the car would virtually come to a standstill. Dunno if it’s bogging due to turbo lag or what. I don’t feel I can slide it into the corners like, say, Dirt 3 or CMR.
      I think the gravel grip is ok. Somehow I think Rally cars have more grip on gravel than we give them credit for.

  • 2Air

    i have a triplescreen setup and have everything on ultra settings with two GTX780’s in sli. BUT… i have to turn shader detail to ultra low to get anything close to 40fps!

    I messed around with all the settings and it seems that only the shader detail eats fps like a fat kid at mcdonalds!

    anyone else having this problem?

    I also don’t live the fov and changing the setting makes to small increments of change.
    Would also love to see the option to turn the steering wheel visibility off

    • GridlineRacer

      No problems here. I am using one GTX780 and triple screens and everything runs at 40fps on Ultra. If I drop it to high I get a steady 60fps.

      • 2Air

        after yesterdays update, it runs at around 50fps with low shader detail (not ultra low), but still a far cry from 60fps with two GTX780’s though…

      • 2Air

        I updated the nvidia drivers (oops) and now i hit 60fps constantly.
        Though the aa setting is still eating frames

  • Juhan Voolaid

    Had a fantastic game session yesterday – really took me back to the times of RBR. I was quite satisfied with my driving – you know the feeling when you have given 103%. It means you have dodged certain death 3 times, but then it happened. Placed my car wrongly before the jump and then was unable to drive through the gate. Race was instantly over. There I was, wrapped around the pole, left front wheel missing and I had a smile in my face. So glad it was only a game.

    When these kinds of stories emerge – the game is doing it right!

    What I would hope from the improvements (besides the obvious content, gameplay, etc) is better replay experience. The game is so demanding and big part of the enjoyment comes after the race, when watching the replay and re-living those dire moments. I would like to get more view of the car on track – not so much inside or closeups but rather beside the tracks or up from heli(quad) copter.

  • dan

    want you guys to try this, a great tweaked version by a user there of my file..

    cant recommend enuf..

    http://www.racedepartment.com/threads/ffb-tweak-no-void.104688/

    • http://racingrenders.com/ F1Racer

      Great improvement there ! Works nice on my Fanatec GT3RSV2.
      You should stick this on CM’s forum so they’re aware that you’ve done a better job that they have 🙂 Why CM couldn’t do this I don’t know.

  • 2Air

    https://www.youtube.com/watch?v=93iu0dLo1-I&feature=youtu.be

    another video from onboard.
    Get ready to get sick though.

    I think the fov still needs work and i’d like to turn the steering wheel off visually.

  • evinho

    Does anybody else have problems with button mapping? Each time I launch the game, there’s a keyboard preset and I have to choose g27 and remap all the buttons I need. All the other settings are saved.

    • GridlineRacer

      This seems to be a classic codemasters thing. A lot of their titles require you to push a button on your controller to actually enter the game and move from a title or loading screen. If you push a G27 button then your wheel presets will be used automatically. If you push enter on the keyboard it will assume your default setup is the keyboard and return to that profile.

      • http://racingrenders.com/ F1Racer

        Indeed. If they want to move in another direction, maybe they should re-think this naff idea.

        The problem arises in that if you press a wheel button then you have to navigate the menus and entire GUI with the wheel too. Not only that but the replays. It makes me cringe.

  • Xteria

    I wasn’t too sure about it until I watched this: https://www.youtube.com/watch?v=7sHetwzAoqQ
    Sounds + overall look seems excellent, will purchase tomorrow when i sell some cs:go guns 😛

  • Me

    Thank God they fixed the no co-driver bug, it was almost impossible to drive without him. Not sure but it feels a little better after today’s patch too. The handbrake works better for me, I can finally get the back end to come around properly in the hairpins.
    Great start Codies! Keep making the necessary updates. FFB is the obvious one. You’re winning over a tough crowd with this one.

  • Kev

    Codie’s recommendation to add spring in Logitech profiler makes a big difference in drivability for me. Really helps reduce issue with counter steer resistance. With pace notes fixed as well I’m really looking forward to attacking these courses with a vengeance now….

  • Sinister Kid

    This release has come out of the blue for me and knocked me for a six!!!
    Was a little reluctant to part with my money going on Codies recent rally releases (not a fan of the fireworks and a certain Mr Blocks influences) but I’m so glad I did!! Its a fantastic start to what can only get better 🙂
    Always loved RBR and longed for a modern day version…..looks like I finally have it 🙂

  • ranzo75

    Must say this is far far away from RBR,this is simcade,sound is excelent,but i asume that codemasters will create pure sim..

    • http://racingrenders.com/ F1Racer

      RBR is as far away from reality as you consider Dirt Rally to be.

      • ranzo75

        i know that someone will be hit with my stance,i hope that after many years RBR will have good replacement,but codemasters are vegeterians, im sure that they dont know what is barbecue,i drive this,cm served green salad if you understand me

      • http://racingrenders.com/ F1Racer

        Then I shall embrace vegetarianism.

      • Fergutor .

        So you “think”… Did you “know” that RBR is not only considered that good by people with opinions but also by professionals like Mikko Hirvonen, Robert Kubica among others? Did you know that unlike the other games, RBR was actually made with the advice of Richard Burns? You actually fall in the category you blame others to be in, those people that “bothers”…But as far as I know, and think, some RBR users have this negativity towards new games because of all the failed titles that have come in this many years, and RBR being so, so ahead. And surely, there may be a lot of fanboys too.
        In my case, I am expecting a new rally simulator, better than RBR, at least in the things that RBR fails.
        In one of the videos the commentator says that the new guy is a rally enthusiast. That has to makes one a bit optimistic.

      • http://racingrenders.com/ F1Racer

        I say I ‘think’ because I wasn’t going to be arrogant enough to offer my comment as a fact but instead as an opinion.

        I bought RBR on release say, played it many times and have followed what been said. That doesn’t stop me from having my own opinon. That is that RBR has less grip than real life but that is not to say it’s a bad sim.
        No-one is saying that. It’s clearly the best one we have.
        But yes I do think it would bother some of the RBR aficionados to see a game from Codemasters take RBR on and maybe even produce a better sim.
        A lot of those people have ridiculed CM in the past, as a lot of us have. So I think it would be a natural reaction for some to write Dirt Rally off before it’s had a chance to get going.
        There is loyalty with sim-racers and their favourite titles and that can obscure objectivity at times.

        I think Dirt Rally should be viewed with an open mind as CM clearly want to go in a sim direction with this and have made that very clear.
        I hope they manage it because RBR, for all it’s good points, is pretty outdated in terms of what can be done these days.

        I don’t know what you think is bothering me though. I just offered an opinion.

      • evinho

        I understand that rally drivers are using RBR, but it’s not because it’s the most realistic sim, but it’s the best thing out there to keep their hands warm during a break or off season. I’ve asked people who have driven even wrc cars about RBR and they have said that it’s much more difficult than in real life. A good friend of mine used to drive Citroen C2 MAX and now drives in dmack trophy with Fiesta R2 and he has used both cars in RBR to keep his reflexes sharp. However he says that it’s far from the real deal, even considering that C2 MAX mod is actually a decent one.

  • TerryW

    This is a great start on a rally simulation, rather than the really poor stuff we’ve seen in the years since RBR was new. I’ve got to applaud the effort so far. It’s good to know that we PC racers have not passed over in favor of the console crowd again. Time to rejoin their forum again ….

    • Benjamin Overgaard Karslund

      Actually I think there is a bigger crowd for racing sims than ever on the consoles!
      Many gamers are above 30 and want a little more realistic experience also on the consoles.
      And that’s not all – the new consoles are more able to handle advanced physics I think.

      • evinho

        There has never been a problem about console’s ability to handle racing sims. It’s just that racing sims aren’t suitable for consoles.
        I remember long time ago me and my friend were enjoying RBR so another friend decided to buy the game for PS2. He returned it on the same day. Typical console gamers will buy games based on hype or some sort of commercial they have seen and when they can’t play the game properly, the same thing will happen. They return it and the game will get bad publicity.

        The other thing, RBR is where it is, because of modding, all the best sims are out there because of mods, which are not possible on a console.

  • Benjamin Overgaard Karslund

    200 comments! Seriously this game has taken all people with storm – I almost forgot we have PCARS just around the corner..

    The sound in DiRT Rally is the best, and most realistic to date!
    This is a great example of how important the sound is in a racing game!

    I can’t get my hands down! Thank you CM!

  • ImageArtSigns .

    The FORCE is strong with this one…(waves hand across monitor) this is the SIM your looking for.
    What I would like to see is some cockpit seating adjustments Forward / Back / Up / Down buttons to map…so the seating position can be set just right.

  • Kev

    This game is destroying my competitiveness in my current racing. Can’t stop playing it. Everyday I tell myself not to play it and wait for ffb to get sorted, etc. And that I have to prepare for my circuit racing But the truth is I can’t stop.

  • TerryW

    Continuing to enjoy Dirt Rally big time! Sprained my knee the other day, so am very glad that I don’t need to use the clutch and can continue with RFB. But no Asseta Corso for a week or so. Of course, with Dirt Rally to drive, don’t need any other sim for a while….

  • Wilsch

    I have opened RBR for the last time, this title is the future of rallysimming for me. It needs alot of tweaking and some really major fixes but the potential is great. And i just cant get over how they nailed the sounds…bloody fantastic.

  • TR7_LS1

    In response to this video below explaining the problems with the FFB and a few other things, A developer responded by saying……..

    “Steve our Physics guy, Nick and Paul who do the car handling, Paul Coleman the Chief Game designer and myself had a skype call with him today. Really smart guy and he knows his stuff inside out, its the kind of feedback like this we need too. Good in-depth feedback that we can work with.

    Dom (the guys name) has given us a lot to think about, we’re going to get to work on it and when we have something to show he’s agreed to come down and help us fine tune the new settings. I won’t lie this isn’t the kind of thing we’re going to fix in a few days but we will of course keep you all updated.

    Feel free to talk to Dom about the call too, I’ve told him that he’s free to discuss our conversation and what he thought – we don’t want anything like this to be a secret.”

    This promising response prompted me to go ahead a make the purchase.

    https://www.youtube.com/watch?v=j6tEZ-EaJzk

    • ImageArtSigns .

      Great to hear this….I know you can do a great job with this. I am really liking what has been done so far.

  • Kev
  • Rantam

    Got it yesterday. Sure the FFB needs work, but I’m loving the rest of it. Too much time has passed without having a proper state of the art rally game, and this one is looking very promising indeed.

    And is a very good move to ask the community for feedback.

    Kuddos Codemasters! 🙂

  • ImageArtSigns .

    Had a go at racing in Cockpit view with my G27 set up in H-Pattern + Clutch…not perfect, but very satisfying when i finally made it to the end.

    https://www.youtube.com/watch?v=rWb1oUjuS7o

  • RevoxNL

    Excellent! Only more trackside cams is a must have.. de car cams inside are nice but 50% in replay in the hood and roof is a little dissapointed

    • http://racingrenders.com/ F1Racer

      Agreed, the replays are horrible right now.

  • http://racingrenders.com/ F1Racer

    The more I play this, the more I am seeing it’s ultimate potential. I think it already has RBR on the ropes and that the knockout punch will be inevitable.
    I wonder how complete CM see this game already in terms of how much they are prepared to change it based on user feedback.
    I am preparing a post over this weekend which points out all the niggles I have seen so far. Even down to things like showing us the track length and best lap time on the track selection screen.
    And oh how I hate this automatic car recovery. I think that ‘feature’ should disappear altogether. RBR had it right when you had to manually decide when to get help to recover the car.

    The sounds are amazing as pretty much everyone will testify too and the tracks are gorgeous. So CM really should maximise that with replays that are not mains on-board or heli-cams from long distance. Proper trackside cams ONLY. Leave the current replay as a ‘Director mode’ or something.

    Does anyone else feel the car bogging down in the corners under braking ? Is it turbo lag or what ? Sometimes the car slows down really dramatically even with a tap on the brakes.

    Since adding my Thrustmaster T500 RS shifter as an analogue handbrake, it really has made a difference. I’m nowhere near the AI times atm on some stages, but I’ve been 1st on some community delta times. Though I’m sure that’s nothing to brag about 🙂

    I really hope CM do listen to feedback and get this right because if they ever wanted to shut up their detractors and show them what they really can do, then Dirt Rally can turn out to be one big punch in the mouth.

    • ranzo75

      it would never be a pure sim,in creating a simulation you dont ask public how to create sim,kunos dont ask anybody about physics
      all of you are on ropes and cm punches your pockets,they are masters in that

      • http://racingrenders.com/ F1Racer

        Why can’t we mention RBR ?
        Every racing sim gets compared to every other all the time.
        AC, rF2, pCARS, RRRE, they are all being discussed within each other.

        It’s not about asking the public how to create the physics. It’s asking for their feedback on the game in general. Same as SMS did.
        Kunos got AC out on Early Access too and responded to feedback from the public.
        So your assumption that Dirt Rally can’t be a pure sim because of that is nonsense.
        I don’t like your insinuation that CM have conned us all into buying it either. We’re not stupid. We take the chance because of the reviews and what people say about it and if we like it, all the better.
        Most of the feedback so car has been very positive. I don’t regret buying this for a moment but I wouldn’t consider buying one of their F1 games. Think about that when you see my nickname.

        You’re right about one thing though, we will see in the end what will be. You might be in for a surprise if you can admit it to yourself when the time comes.

      • ranzo75

        many of us waiting RBR 2 or new rally sim,doesnt matter who bring it to us,cm kunos isi milestone or some other,
        community cant participate in creating physics,in every other thing it can,feedback about physics is ridiculous
        but as @Me said i hope that we will win this year with rally games

      • evinho

        Creating hardcore pure rally sim is very difficult financially because there’s a very small market for it. I think the only way to do it, is going with the iRacing route and involve americans. Europeans get normal rally, rallycross for everyone and americans get that dirt oval racing or truck racing or whatever they are interested in.

      • Me

        You said…”it would never be a pure sim, in creating a simulation you dont ask public how to create sim”.
        What’s wrong with engaging the people that are the one’s you’re trying to please?!.
        You contend that asking the public is a bad thing…disagree.
        Just look at SMS and pCars.
        As far as RBR that’s just a ridiculous thought to think that there will NEVER be anything better.
        While Dirt Rally has a ways to go…I think it will get there.
        And we still need to see where the other 2 rally games coming out this year will land…but I don’t think they’ll overtake Dirt Rally…but we all win if they’re better than this one.

  • RobertH

    Want better FFB? Put this file in your /steam / Dirt rally / forcefeedback folder
    https://www.dropbox.com/s/7zusmt73ppdpu5r/effectsetup.xml?dl=0
    Don’t forget to make a backup!

  • Guy

    Hi, I heard Dirt rally on PS4 , cannot be driven with G27, any answer about that?

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