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How Chris Goodwin Changed The Feel of Project CARS 2

Slightly Mad Studios released a very interesting short film giving us some unique insight on the work behind the scenes on their upcoming Project CARS 2 title.

Slightly Mad Studios released a very interesting short film giving us some unique insight on the work behind the scenes on their upcoming Project CARS 2 title.

Titled Project CARS 2: BUILT BY DRIVERS – “As Close As It Gets” Featuring Chris Goodwin’, the film follow’s McLaren’s test driver Chris Goodwin as he’s sharing pivotal feedback with the SMS team at a final test driving session for the virtual McLaren 720S.

Filmed at the McLaren Technology Centre  , this is the first of six “Built by Drivers” films that will follow the involvement of real racing drivers in the development of Project CARS 2 and their quest to help the development team create the most realistic virtual racing experience.

The full story behind the fateful testing session with Chris Goodwin can be experienced in a detailed writeup here.

Project CARS 2 will bring 180 cars and 60 tracks to the PC, Playstation 4 & Xbox One.

Powered by the studios’ Live Track 3.0 technology that allows dynamic surface conditions and the title’s comprehensive dynamic weather engine, Project CARS 2 is able to simulate racing in any weather & season, including heavy winter weather & snow.

Aside from graphics & sound improvements, Project CARS 2 comes with refined physics featuring the title’s cutting-edge tire model and improved AI as well as brand-new gamepad controls & FFB improvements. The new version comes with robust eSports & online capabilities including Online Championship mode, driver rating as well as race directing & broadcast controls.

Project CARS 2 is due to be released in late 2017, more info on what’s new in the second version of the WMD-backed title can be found here.

  • noroardanto

    Well done SMS. Securing high profile partner like Mc Laren is a huge achievement.
    Seing Heusinkveld pedals being used, I wonder whether Niels has anything to do in pCars2?

    • Niels Heusinkveld

      The Heusinkveld hardware has nothing to do with the Heusinkveld ‘software’ (i.e. physics). Various sim rig companies use our products in their cockpits / rigs, using all kinds of games and sims.

      • noroardanto

        Thanks for the info. Sure it is part of the rig, but still, It is cool to see your pedals being used by Mc Laren test driver.

      • Niels Heusinkveld

        Sure is! We have some very famous feet in contact with the pedals on a regular basis! 🙂

      • mooves

        Aw shux. Niels I wouldn’t say my feet are famous but if you insist… 😉

      • Sam

        “Changed The Feel of Project Cars2” Now imagine PC2 with your pedals on a propper platform and with your outstanding physics i guess they would be overwhelmingly overwhelmed and in complete disbelief.

      • Richard Hessels

        If you would have been involved in PC1 we would have la lot less to complain about.

      • RapidRefund

        I would have no problems if you were to work with or consult on
        SMS racing games but it is also good the work you do now and people enjoy games that are all not exactly the same!

  • pastor_tedhaggard

    “first test – i wasn’t so impressed – i was impressed with everything but the feel, and the performance and the handling” yup. that just about sums up pcars 1, and looks like they didn’t change anything for pcars 2 lol.

  • Sanazabaaar

    Sure ive already seen this video!

    • MC

      I had deja vu as well, it was in the sneak peek they released a few weeks ago.


    Interesting McLaren wheel on the sim he drives 🙂

  • ImageArtSigns .

    Brilliant marketing from Slightly Mad…I almost feel very excited about this title after being in pCARS 1 from the start.

  • KashunatoR

    I bet this will still lack triple monitor support lol.

    • Leynad

      Triple-screen-support is confirmed.

      • BucketCat

        They said the same thing about pCARS 1…

      • Leynad

        Quote Ian Bell (two months ago): “The final implementation of proper triple screen is going in this week.”

      • BucketCat

        Right, how many things have Bell said about stuff that was promised in pCARS 1 which weren`t included? I`m not surprised if triple screen support is going to be part of a premium DLC :’)

      • Markus Ott

        Even then a premium DLC for pCARS is like 5€ for 5 cars and possibly one track. I hope you don’t feel fleeced if that happens.

  • zef

    The same song as for pc1…

  • Sam

    Oh look the usual teasing marketing crap and not much more after that, as long as it works on theyre fanbase.

  • Hash

    So Chris Goodwin has the right formula, and Ben Collins, Nic Hamiltion and Rene Rast clearly aint got a clue?

    • JorgeDeeeeeaz

      Nonononononono, Chris only made the McLarens right 😉 The other guys can deal with the rest

  • Marcel

    Chris goodwin says pc2 is good, but McLaren will use rF2 for their e-sport competition

    • Ian Bell

      Yeah, pC2 isn’t released yet…

      • anonymouse

        Could’ve used pC1 though. That one has been released 5 years ago. 🙂

      • Ian Bell

        You seem to be confused about what this is. It’s ISR selling McLaren a good idea. We don’t want an earlier product out there promoting ISR’s plan when we have a new much better product coming in the next months. Which, as you’ll have seen, McLaren think is ‘As close as it gets to the real thing’.

      • anonymouse

        Professional drivers you paid to promote the first game (and allegedly help developing it) said the exact same thing for pC1. And we all know how that turned out. 🙂
        A product that while aesthetically gorgeous was lackluster in what really mattered in a driving game, you know.. The driving itself.

        Maybe you’ve learned your lesson or maybe not and actually spent time and money making the game better where it matters the most. But at the end of the day, do we really care, you and I? I won’t buy the game, but you’ll sell another 1m copies anyway (regardless of pC2 being good or bad) and earn a lot of money.

      • Leper Messiah

        “allegedly” what on earth are you on about I READ the input from those drivers. They were there helping FACT. And for many it wasn’t lacklustre in the driving department at all. Just because you didn’t like it doesn’t mean it was a bad game.

      • anonymouse

        Just because people think it’s right, it doesn’t mean that it’s actually realistic. Take a Gr.5 car with +700bhp and no electronic assists under a thunderstorm and drive it at full speed, see how long until you end in a wall. In pC1 you could floor the throttle and nothing happened, on the countrary, it had more grip on wet tarmac than it did on dry tarmac.

        People, especially professional drivers, can give all the imputs they want, but if they’re ignored and/or implemented badly, the result is bad.

        You enjoy the game? Good for you, why are you even here? It’s not like I care about how others feel or what skillset they have.

      • punkfest2000

        why are you even here? Pcars 1 was well reviewed and received, sold over 2 million copies, and the new title will improve it further. What you complaining about?

        Is it a bad thing that professional drivers are hired to help improve the title? They should have consulted you instead, lol?

      • noroardanto

        You won’t buy the game even if it turns out to be good?

      • Patrik Marek

        well I just tried that, and I could barely make the car move forward, something wrong on your end I think

        even on straights as the RPM raised the car would start to steer one way or the other, let alone trying to floor it in corner

        was trying the BMW, just in case that matters and by some co-incidence that one is fine and other are broken

      • anonymouse

        Last time I tried it, it was 2015 and any Gr.5 car was glued to the track regardless of weather conditions. That was already 2 or 3 years after release. If it took them another 2 years to fix the broken physics, I stopped bothering a long time ago.

      • Patrik Marek

        doesn’t matter, you were wrong! you can try to excuse it however you like

      • anonymouse

        How was I wrong exactly? For a prolonged period of time the game was simply a travesty. Just because they fixed it now after 5 years, it doesn’t mean the previous 5 years didn’t exist.

        How pathetic you fanboys are.

      • Patrik Marek

        and you have proof that it was broken , right ??
        just because it works now, doesn’t mean that it didn’t work before
        but why don’t you use that in your personal agenda about crapping on other games

        5 years, yeah right, it released May 6, 2015 ,but it’s already 5 years broken

      • anonymouse

        The “proof” is in all the previous builds released over the past 5 years.

        You’re so delusional, to the point you deny reality and that anything ever happened.

        Just because it works now, it doesn’t mean it always did. On the countrary. But why do I even waste my time with you? You need your rose tinted glasses to survive. It’s clear you can’t handle the facts.

      • Patrik Marek

        oh so now you are talking about development builds too ?? well news flash, everything is broken when it’s being developed

        and even if wet tires were broken, even more so if only for 1 car, that doesn’t make rest of the game worthless

        i’m not delusional, i’m just not seeing only black or white 😉 you should give it a try too

      • anonymouse

        The past 5 years are development builds now?

        Good to know. Don’t try to climb that mirror, it’s too slippery for you.

      • Alan Dallas

        Past 5 years? What are you banging on about? PC1 has only been out for 2 years. The last patch to touch physics and stock setups was released over a year ago in March 2016(Update 10). 11 to 11.2 was all VR related patches.

      • HardRock

        You should let this one go. You are trying to argue with someone who is either not capable enough to notice how much more difficult it is to drive in the wet in pCARS or just doesn’t care. Funnily enough, elsewhere people argue that the AI is not affected as much as the player, by the supposedly non-existent lack of grip in the wet that was mentioned here.

        IIRC you and me both had access to daily builds almost from the start of development in 2012, the physics was never in such a bad shape where I could honestly and categorically say that driving in the wet my car had the same or more grip as in the dry.

      • RapidRefund

        So if I so happen to like a game I’m a fanboy and pathetic? I’m not the one in the closet hiding my identity.

      • Leper Messiah

        OMG….I was prepared to give you the benefit of doubt, but this tirade is utter insanity, you sir must have vocal chords in your arse!

      • RapidRefund

        The same could be said for you. Why are you even here if you already have created a negative opinion of the game months before it hits the shelf?

      • Ray Tozzi

        you know iRacing admitted to having paid drivers to say good about their product even though they never actually tried it. Just because you READ something does not mean it happened. When Forza 6 released it’s NASCAR expansion, they had Jimmie Johnson saying it was “accurate” and “true to life” blah blah blah. We all know that was just a cash grab with newly modeled cars on a few oval tracks. Not accurate at all.

      • HardRock

        Yes, but we are not talking about iRacing, are we? In the case of pCARS, the feedback provided by Ben and Nic have been made public for 3 and a half years now for everyone to see:

        If they would have been hired only to promote the game they sure didn’t spend their time efficiently, writing all that criticism.

      • Ray Tozzi

        that’s true though in the case of project cars I think the results of this help and criticism are minimal. project cars doesn’t convey the feeling of traveling along the road through rubber tires. it feels more like piloting a boat. at least iRacing/AC/RF, etc. feel like they have grip until you surpass the limit of grip. Project cars just feels like you’re floating around the track regardless of how hard you’re pushing. it has many cool features but the basis of the physics isn’t sophisticated. I hope PC2 is an improvement

      • Leper Messiah

        That’s not how it feels to me and many many others, somethings clearly wrong with how it’s setup on your system for it to feel that bad. Personally I get very little feeling of low speed grip in AC and RF2, For me PC, AMS and R3E have it better.

      • HardRock

        I know what you mean about the feel of grip, I’ve felt that way too for a while. However, this is not a physics issue (for the most part), but a force feedback one and if you get into the settings that are available in pCARS 1, you can definitely get similar feel as in any other sim really, since the way you can tweak the FFB are numerous.

        That said, at first glance the FFB parameters are quite off-putting in their number and complexity. By today however there are great tutorials made by community members, allowing you to set up your wheel parameters in pCARS in about 5-10 minutes. It’s as simple downloading skoader’s pCARS Force Curve Modifier tool from the official forums, which will test your wheel’s response to forces of various strengths (not unlike the iRacing Force Feedback Test tool) and calculate a few pCARS FFB values for a linear FFB with no clipping. Then, on the same forums, search for Jack Spade’s huge FFB thread, offering FFB preset for all cars with various philosophies (what’s considered good FFB is subjective after all), while also giving advice on the wheel parameters not calculated by the FCM tool.

        If that still sounds complicated, trust me, it’s not and the results will be tangible. Unfortunately I’m not able to link to these threads directly, as VirtualR is downright draconian in their linking policy in my experience, more than a few of my posts were ended up in the void, for linking to sim related videos and resources in the past, so I gave up on even trying.

      • noroardanto

        You won’t buy the game even if it turns out to be a good game?

      • delpinsky

        I wish pCARS2 to be a great SIM! I’m not in this time as I did for pCARS, but I hope for a good step ahead so the haters will eat their hats 🙂 After all it’s a videogame and nobody force haters to buy it if they don’t find it reflecting their expectations. Keep up the good work Ian and the team! I spent great years following your work from inside, in the WMD forum.

      • F1Racer

        Ian, just a quick question. Can you say if the replay system has been revamped. Maybe to allow us to review longer replays in Practice sessions for example ?

  • Fernando

    I want to love PC2. I think the formula is almost perfect – lots of cars and tracks. But watching the video I wonder how many of these cars actually feel good to drive. Or if it’ll be the case of only a few good cars that drivers gave feedback on 🙁

  • menacegtr

    Listen all we racers want is PC2 to be a complete sim and not have to go through the crap we all went through with PC1, after all its been over 2 years since advertising PC2. I myself will just wait a week or two after release and wait for a youtube video from the likes of Gamer muscle to pick the bones out of it. Mr Bell (i nearly put something else there) said a while back that they have already ironed all the crap out from the first game, lets see if he is right

  • GTSpeedster

    Still no proper triple screen support…

  • john

    Fool me once shame on you, fool me twice shame on me and i’m not going to be that one. Is time to start to proving with product, not big mouth. Good product need very little advertising. Best advertisers are users and their experiences, the rest is…….

  • Glen Orpheus

    what i fear now is that most probably PC3 is being discussed already within the team, with it falling into a two year cycle or refresh.
    a lots to be said for other companies and their games such as AC, RF2, Automobilista, even including the likes of Raceroom, LFS and iRacing. all of which just keep updating an existing project.
    have we just been spoilt by these companies and now its what some of us expect, or are these annual or Bi annual releases really needed ?

    • Patrik Marek

      well, LFS have been updated for years, but that doesn’t make it competitive, does it ?
      yes some people really love it, and it’s a very small team, but in my oppinion 9 out of 10 people would buy something else

      AC is now slowly reaching end of it’s cycle, so we shall see how much support / updates it will be getting, if any , AC2 is very likely already being worked on

      R3E has gotten lots of updates lately, thumbs up for them! one of the most improved sims imo

      iRacing, well it would be very sad if they wouldn’t constantly update it, since you have to pay each month for their service

      I don’t really see anything wrong with releasing new game every 2 years, as long as the updates are good enough

      I bought F1 2016 after previously owning 2010,2011,2012 and 2013, and when I didn’t think the update was worth the purchase I simply didn’t buy it ( like the 14 and 15) , and I think that’s fair

      I much rather see something brand new with new engine, then trying to get most out of outdated engine ( AMS 😛 )
      the best , or I should say the worst, example of this is MS Flying Simulator

      I really like it few years back,and I’m dying for an updated version, but recently ( this is now excluding Xplane or PREPAR3D) they only new update is the Dovetail games World of Flight ( or however they called it ) and it makes me very sad, that the only thing that’s new its UI, underneath it’s still same old engine that’s not taking advantage of the new hardware, and so the game looks old and runs 19 fps on gtx1070 … very sad
      in comparison new games with some flyign in them, like GTA5, GhostRecon Wildlands or WarThunder , look BEAUTIFUL running around 100 fps, – yes you could argue that it’s less complex physics, but physics doesnt’ run on gpu, does it ?

      so yeah, innovation is good sometimes and while it’s great if companies support their old games, they should also know when it’s time to move on , like AMS is also doing, iRacing is slowly doing too.

      all is good I think , other then Fligh sim wolrd 🙁 but that’s a niche market 🙁

      • Glen Orpheus

        ‘I don’t really see anything wrong with releasing new game every 2 years, as long as the updates are good enough’

        i agree with this comment 110%

      • melanieuk1

        Totally agree with everything you have said, I agree those days of using the same old sims for Six years are long gone and don’t interest me any more, I hope we hear news of a AC 2 by the end of 2018.

    • RapidRefund

      Hey Glen I know your not here trolling and respect your opinion but I also respect SMS choice to be a major developer and willing to help show my financial support to help them meet their goals. Even with. 2 to 3 year cycles. Much better then 1 year cycles like some of them.

      • Glen Orpheus

        i hope you’re financial support as well as others pays off for us all Rapid i really do. trust me i want nothing more than to see this Sim do well, yes I’ve got some issues with the empty promises from last time round but if they deliver this time i’m sure ill forget all about it (i want to forget about it).
        i financially backed AC, Automobilister & wreckfest, and were as the first two have been a success in my eyes that last one will only get released out of duty rather than because its finished, which is how i saw PC & Forza 6 on the pc last time around.
        Yes lets not talk about the F1 series, if anything that title gets worse every year IMO.
        so yes i’ll be happy with a 3 year cycle if the finished product feels like its had 3 years development thrown into it.
        the truth is i want all racing sims to do well, so that i’m left like a kid in a candy store not knowing which sweet to take cos they are all so yummy. (“,)

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