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Assetto Corsa – Version 1.3.4 Released

Kunos Simulazioni has released a new version of their Assetto Corsa simulation a few days ago.

Kunos Simulazioni has released a new version of their Assetto Corsa simulation a few days ago.

Despite not being announced as a major update, version 1.3.4 comes with a quite significant list of changes, as listed below:

V1.3.4 Changelog:

  • Replay in x64 are now capped at 1Gb instead of 500mb
  • Fixed turbo in form gears
  • Physics multithread is now disabled with less than 4 cores
  • Fixed backfire animation on Lamborghini Countach
  • acServerManager: admin password is mandatory
  • acServerManager: fixed uploader not saving surfaces.ini of multi-layout tracks
  • Fixed Lamborghini Countach S1 UI for customers who do not own DLC2
  • Fixed Alfa Romeo 4c peak slip angle value on rear street tyres.
  • Fine tuning of tyre heating model for GT2 and GT3 cars. Tyres now might need 2 laps to heat up the core temperatures. Core temperatures are now much more stable during a lap and cool down slower.
  • New power loss calculation for GT2 GT3 cars engines
  • Corrected rolling resistance calculations for GT2 and GT3 cars tyres
  • BMW M3 E30 Drift and M3 E92 drift has new tyre heat calculation following the GT2/GT3 logic. Experimental.
  • Balancing of GT3 car performances. The balance does not make all cars equal, but just brings their performances closer. Leagues can now add a small amount of ballast to equalize the cars performances even more.
  • Fixed dirt texture and headlights in Ferrari 458 Italia
  • Fixed headlights indicator on BMW Z4 GT3
  • Fixed transparency issue on Ruf Yellowbird
  • Added leds to Mercedes SLS GT3
  • Fixed TrackIR support for x64
  • Added Force Feedback Controller app
  • Fixed acServer corruption of internal buffers leading to packet losses
  • Added benchmark mode
  • Real-time app now uses magenta to signal fastest lap in the session
  • New “camera facing” spectators are now controlled by the “world detail” settings. Allowing users with older machines to achieve better FPS
  • Minor AI race craft tweaks (a bit faster to change lane but bit less “punchy bumpy”)
  • Remapped some functions associated with Numpad “+” and “-” * +/- = Change Force Feedback (disabled in replays) * Ctrl +/- = Change onboard FOV * Ctrl Shift +/- = Change saturation

Assetto Corsa owners can now upgrade to the new version using Steam, where Assetto Corsa is also available for purchase.

  • LogiForce

    TrackIR and the Alfa Romeo 4C are fixed? Nice. Thanks, Kunos.

  • Glen Orpheus

    my pedals broke again (3 times in 8 months) so can’t try it 🙁

    • Captain Stabby

      What pedals do you have?

      • Glen Orpheus

        clubsport v2

  • Babis Rataplan

    Please tell me, what you people think.

    Before the update everything was working great for me and the ffb was great. But the 1.3 versions changed that, because I couldn’t feel the abs,lost of traction slip effects and much more.I was thinking that its ok live that like that. but randomly I have checked my advance ffb settings and what I saw was that….

    Default settings have Slip Effects OFF and was a new option called ENHANCED UNDERSTEER Effect that’s off by default.

    So I turn slip effects to 20 and checked the ENHANCED UNDERSTEER Effect

    to on , and MAGIC happens …. now I can feel the loss of traction and I can feel the weight of the wheel getting lighter when I lose the traction.
    So why these options are off by default that makes no sense at all.

    • Michael

      The wheel gets lighter without it. Just in a subtle and more realistic way.

      Enhanced understeer simple exaggerates the effects of understeer, like the other fake effects the game can apply they are giving you information, but are not what you would feel if you were driving the real car.

      Of course, there are few, if any, consumer wheels that either spin fast enough or create large enough forces to recreate what you feel in the real car, but with canned effects turned off and EU switched off, the forces sent to the wheel are from the suspension and should be realistic, given the limits of your hardware.

      However, if you are used to playing FFB games rather than driving you might find the subtle changes in force on the wheel insufficient, hence the option to exaggerate that effect.

      • Babis Rataplan

        I see thanks for your reply

  • Philbert

    I really like all the constant updates they are doing but the graphics engine has finally gotten the best of my eyes and I had to uninstall AC for the time being. The LOD issues are one thing, like constant pop-in of trees and trackside objects on Nordschleife. And the shadows drawing in 100 meters in front of you is another. But the JUDDER… oh the woeful JUDDER. I know they’ve worked it down, and while “consistent”, it has still really gotten to the point that AC is making my head hurt after awhile. I like fast open wheelers too and having all the fast movement on the screen not be fluid like every other 3d game is detrimental. I could just zone out to rfactor and never had this problem.. A microstutter here or there but it’s so much noticeably smoother even though the shaders and lighting are so lacking. I really wish this weren’t so as I love so much about AC but I’m afraid the engine is just broken in my eyes… I can’t imagine doing VR with this judder, I’d get sick for sure.

    Oh well, maybe it’s time I moved on from racing sims entirely anyway as it’s not as if I can afford to get a good wheel and pedals and a triple screen setup and I’m sure not going to subscribe to iracing for my Nordschleife fix.

    • Michael

      Sounds like you need an upgrade.

      Performance has been poor on dual core, but I’ve not really noticed any issues on quad core.

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