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Assetto Corsa – Tatuus FA01 Previews

Kunos Simulazioni has revealed the next car in line to join their Assetto Corsa simulation that is due to be released this year.

Kunos Simulazioni has revealed the next car in line to join their Assetto Corsa simulation that is due to be released this year.

After several GT & touring cars, the new car will be a treat for open wheel fans as Assetto Corsa will feature the Tatuus FA01 Formula 3 car.

Below are plenty of previews, showing the new car on several tracks.

Assetto Corsa will be powered by a brand new DirectX 11 graphics engine and will come with advanced features such as blur & DOF. The title will offer extensive modding support as well as ten laser-scanned tracks and fully licensed cars as well as AI – A first for a Kunos title.

  • Anonymous

    Really nice. Will tyre deformation be supported does anyone know? Looking at the shot on the curbs, i can’t see any?

    • Anonymous

      I should think it’ll be simulated, even if you cant see it graphically.

      • Anonymous

        I can’t imagine any modern sim not handling tire deformation in the physics. Hell, even Forza has been doing it since the series began.

      • Anonymous

        Yeah i meant visually. I know NKP always simulated tyre wear both visually and mechanically but it never had visual deformation which adds alot to immersion when watching the replays.

    • Anonymous

       Judging by the screenshot visually deformation of tires to be seen. There is one physical drive for the Racing game that is very clearly seen and even felt. Is called the CAR-x.

      • Anonymous

        eh?

  • http://www.facebook.com/1KennyJay Kenny Jay

    What my mind tells me: GFX like Shift2, physics like netKar pro, tracks like iRacing = Killer-Sim.

    I CAN’T WAIT!

    • Anonymous

      and modding 😀

      • Anonymous

        modding is a minus but we can leave with it.

      • mirza mirza

         modding a minus ??? hmmmm 😀

      • gt3rsr

        From a certain point of view, IMHO – yes. Modding transformed rFactor into a total mess. Yeah, there are few good mods which feel like you’re really driving a car and not a hover or something similar. But there are many times more low-quality mods, often with stolen models and ridiculous physics. Modders try to guess the behaviour of racing cars and you have e.g. 10 different F1 mods from the same season and every mods behaves differently. Games like LFS, nK Pro and iRacing are compact, ballanced and literally everything in these games feels much better than 99% of rF fan-made mods. rF is so popular because of quantity, not quality. Nevertheless, most people obviously prefer e.g. driving the latest F1 season mod with lame physics instead of e.g. some generic “no-name” F1-like car with rather accurate behaviour.

      • http://www.facebook.com/profile.php?id=645597761 Sam Binfield

        But how is that a negative? Surely the solution to that problem is to simply play the default AC content instead of mods. What I’m trying to say is that they do not detract from the experience because you don’t have to use them.

      • http://twitter.com/Uff182 Andrea Candini

         This might be true when the sim is released, but after that many mods are released there’s the risk to find servers only with mods (and with tons of versions of the same mod), making it almost impossible to find a place where to race.
        In that sense modding is a minus.

      • http://www.facebook.com/profile.php?id=557052351 Damon Clewlow

        Both sides of the argument have good points.

        But It’s always best to have modding capability as it gives the game longevity, even Grand Prix Legends was improved by the community and still has a following after over 13 years on the market – pretty amazing.

        I do grant you the large number of piss-poor mods for rFactor though – but there are some superb efforts out there that really made rFactor fantastic. 

      • mirza mirza

        No I mean modding by teams that make or made mods like P&G for GTR2, DRM for rFactor etc etc, tried a lot mods that blow away even original game content….But yes a lot of rubbish mods out there and pure conversions, but if the game allows modders and teams like the ones I just mentioned to create just as good mods….than modding is certainly not bad. And as far as guessing the behavior of race cars by the modders, many game makers do just that nothing more…..

  • http://www.facebook.com/people/Jorge-Araujo/100000064250617 Jorge Araujo

    This game looks really good, but still something is a bit off. I can’t say what it is, but the graphics doesn’t look right yet. Hopefully, it’ll be right on the spot in the end.

    • Philip Samuelson

       What I see is depth in the lighting and shading, that part of it is way off. I don’t know that we will ever see any game that will get that right, it is so incredibly complex. Don’t get me wrong, I’m not knocking this sim at all, it looks amazing. But for sure, the lighting and shading don’t have the natural depth that they should have.

      -Blacker.

      • Anonymous

        I as thinking so too, but I think it might be texturing, too. The textures are too clean, so the lighting is uniform. Add dents, marbles, etc and the lighting is no longer uniform. I’m sure there will be improvements but I don’t think it is bad, just clean.

      • Philip Samuelson

         You are exactly right, I didn’t notice that mismatch before but it’s definitely there. I didn’t even think about the textures, that would definitely make a huge difference if there was more depth to them. Still, it looks kinda purdy to me 🙂 lol.

      • Anonymous

        Yeah, I don’t want to sound nitpicky or anything, these are awesome screens and I love the style. It’s really just these minor things that differentiate this from photoreal.

  • http://www.facebook.com/people/Karol-Gronowski/100001185339304 Karol Gronowski

    and this is smooth return to “reality” 🙂 i mean graphics on latest screenshots

  • http://twitter.com/eralerf Stefan T.

    It’s not a Formula 3 car, it’s the Formula Abarth.

  • Anonymous

    The graphics will not be in CARS. It is already clear. But otherwise it will be a simulator. I’m sure. A CARS likely they never will.

    • gt3rsr

      As far as I can judge from the screenshots, the graphics is pretty close to rF2, although shadows are much better and everything looks… well, sharper and smoother. Anyway, until we see it in motion, any final verdict is meaningless.

  • tgn motorsports

    looks like alot of potential. i like it … thank you for keeping us updated!

     https://www.youtube.com/user/tgnmotorsports?feature=mhee

    • Anonymous

      Why do you put a pCARS video in a AC thread?

      • Anonymous

        Spam alert

      • http://openid.wp.pl/knifesedge knifesedge

         He probably got a pat on the back on pCARS forums for doing that.

    • Anonymous

      I’m guessing that the arbitrary comment was an excuse to post the video link.

      What’s the connection with the video on this unrelated thread ?

  • Felipe Elias

    This is a F-Abarth, and not F3 car.

  • http://www.facebook.com/people/Wim-Bries/1549208370 Wim Bries

    awesome.  I love this style.

  • http://www.facebook.com/profile.php?id=1193921250 Michael McCann

    Any video previews out there?  Its looking good!

  • Anonymous

    Looks really great. Cant wait to get it 🙂

  • Anonymous

    2nd interview with Mauro Massaruto!!!
    Its huge and its in italian 😀

    Its in driving italia [dot] net

    • Anonymous

      Really nice but it’s hard to read. They could of split it into paragraphs at least to make it easier. Some great responses and info though

      • Anonymous

        I made a sumup of some answers in racedepartment,if u want check it out 🙂
        Its in the section of Assetto Corsa forum in RD(Latest News & Discussion
        )

      • Anonymous

        This is the best part, how it should be. It’s the reason PC only titles will always come out on top

        “We today are not willing to make the simularcade to stay on the market “

      • http://twitter.com/Only_Ron_Paul Only_Ron_Paul

        Link to quote, please

      • Anonymous
      • http://twitter.com/Uff182 Andrea Candini

         Here’s the original interview with Marco (not Mauro :D).

        http://www.drivingitalia.net/forum/index.php?showtopic=58697

      • Anonymous

        Yes of course,as much they stay out of marketing tricks etc at least i will support them.And from this interview we have to understand that if we want this sim to have everything and continues to develops even after first release we have to support.I mean as they said,these lisence tracks,laser scan etc etc came from nkpro+fva customers.
        I think we have a big chance here with this sim to build it with what a simracer ever wanted.
        No compromises,as real as it can get.

      • http://twitter.com/StarFoXySxv550 StarFoXySxv550

        That’s good, but hopefully people buy enough copies so they can keep making them.

      • Maciej Kosmalski

        luckily ISI is not making only pc games but also pro simulators and i think some other stuff i cant remeber now:P, so they arent so much dependent on pc game market.

      • http://twitter.com/StarFoXySxv550 StarFoXySxv550

        That is also good, but has it’s drawbacks too. As a clubman, if your engine builder also builds engines for busy motorsport racing teams (say in WTCC) you normally have to wait until off-season or get pushed to the very end of the queue when it comes time for your engine rebuild. In other words – we’re hardly ever a priority

      • Anonymous

        Different teams deal with the PRO side AFAIK at least that is what i gathered from a post from Tim Wheatley regarding rF PRO

      • http://twitter.com/StarFoXySxv550 StarFoXySxv550

        That seems plausible. Those were just hypothetical circumstances as I have no clue about either of the devs funding or workload.  

  • http://twitter.com/Pascalwb Pascal

    rF2, Asseto Corsa, GTR3 Can’t wait. But too much blur on track. 

    • http://twitter.com/Uff182 Andrea Candini

       There’s no blur, it’s just depth of field (which still has to be improved). 🙂

  • Eric Zehnder

    Looking real good, if a bit rough around the edges (literally). Looking forward to them sorting out the lighting, texture, and AA issues.

    Anyone know if a demo/beta is planned? I’m surprised nobody has leaked a video yet. 🙁

    • http://twitter.com/Uff182 Andrea Candini

       Well, it’s a bit difficult to leak something when you can only see the simulator at Kunos’ Simulazioni headquarters in Vallelunga. 😀
      Let’s hope they’ll release something soon, though!

  • Ricoo

    No one know if AI will be good or a crash fest?

    rF2’s AI is quite entertaining. They don’t crash you if you are 0.1 s too slow in a corner if you see which title I have in mind…

    • Eric Zehnder

       What?

    • Anonymous

      pCARS?

  • Luke Russell

    I like how even the helmet opens. Such a nice touch of detail.

  • General Rush Hour

    Just imagine when Stabiz get´s a hold of this game! 

    Some sick videos will be produced… 

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