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Amazing Soft-Body Physics Demo Video

The creators of Rigs of Rods have released a very impressive new preview video, showing their soft-body physics integrated into the CryEngine 3.

The creators of Rigs of Rods have released a very impressive new preview video, showing their soft-body physics integrated into the CryEngine 3.

The system allows for some very impressive & realistic damage effects & body animations with nothing being pre-defined, rigged or animated.

While these effects look splendid and smooth with single cars, it remains questionable whether comparable effects on a full field of cars is something PCs will be able to handle in the near future.

  • Nathan Robinson

    Crazy stuff. Bring on the future.

  • Roger Owen

    wow! (uprate those dampers!)

  • http://pulse.yahoo.com/_JQMPCM7WFIEHECK6IT3I645BFU Diromo

    O.O

  • http://www.facebook.com/profile.php?id=100001061294656 Rhys Gardiner

    Now this… This is cool.

  • http://www.facebook.com/profile.php?id=702421164 Dishan Marikar

    Putting aside gaming for a moment, there’s gotta be a market for this in the movie industry too.

  • Skytrill .

    When this gets released on our sims, I’m gonna spectate on demo servers right in front of the 1st corner and enjoy the fireworks.

  • Juhan Voolaid

    LIES! It’s not early work in progress … it’s … perfect ;|

  • http://www.facebook.com/profile.php?id=100001552915105 Daniel Tralala

    Super.

  • http://www.facebook.com/profile.php?id=100002216267107 Daniel Neil Marr

    ┬áwhy dont we get this in rfactor 2? ­čÖé My day made, just imagine a nascar or indycar!

  • Anonymous

    I don’t know much about programming games etc. would it be possible to put into existing engines or would the game have to be made in this engine? Soo impressive!

    • Big Ron

      You can put it in other engines. But the engine itself must be very powerful to handle it and needs to lift high capacities of visual and physical information -> that┬┤s why they┬┤ve chosen CryEngine 3 for the moment.

      • Alejandro Gorgal

        Soft bodies aren’t really that expensive, the real problem here is the time consuming process of getting the physics working right (Rigs of Rods is very cool but also very glitchy for example).
        There’s also the issue of licensing issues due to the level of destruction, my guess is that you would have to limit the level of deformations to prevent damage inside the cockpit that would harm the driver and so on.

    • Anonymous

      The biggest thing is making the chassis and body non rigid. Could be anywhere from plugging it in to a full rewrite, depending on the current engine.

  • noro ardanto

    A sim racer’s wet dream!

    • jswarthoff

      an arcade racer’s wet dream too methinks…

      • noro ardanto

        Absolutely!

  • http://www.facebook.com/jcruze88 Justin ForzaBar├ža Cruze

    Amazing……

  • http://www.facebook.com/marcel.penzke Marcel Penzkofer

    It is a bit overdone, some of the parts are way too soft (actually know
    what I am talking about here very well, as I work with body-parts of
    cars every day, but even the lightest aluminium parts are more than 50
    times stronger than those flapping around in the video).

    Other than that, it surely is a step forward compared to what we got so
    far, no matter if iRacing, rFactor or any SimBin sim, the crashmodels
    are all stupidily similar simple. I always hated it seeing a small
    incident especially with formula cars where the whole nose including the
    frontwing comes (or GT cars the whole bonnet comes off but frontbumper
    stays on the car like with Enduracers 997 Porsche) of in one part except
    for some small scratches and holes in the body.

    • Anonymous

      Obviously less rigid than reality to show off the tech. Same with tire deformation videos that usually have underinflated tires or weak sidewalls to be more noticable.

      Watch the ALMS race at Long Beach this year, one of the vettes lost its hood but kept the bumper. Not unheard of. But yes, I agree better modeling like this would be awesome.

      • http://www.facebook.com/marcel.penzke Marcel Penzkofer

        Well there clearly is a difference in “losing a hood” or crasing “head on into the wall and the bumper is 100% intact but the hood is gone”, what you can see at every second crash with rFactor :D.

  • http://www.facebook.com/profile.php?id=100003712360365 Lachlan Salter

    Amazing, ever since NFS Pro street, GRID and DIRT2 I have been facinated ┬áwith┬ádamage┬ámodels. For there is nothing that helps the sensation of racing then feeling the┬ávulnerability,┬áseeing a car spin and crash and the devastation that follows, having that sense that the car is “dynamic” in a way not just a shell n’ cockpit. but the fact is I doubt we will be┬áseeing┬áanything like this in racing “sims” any time soon, maybe arcade racers, but the amout of data that one of those crashes would need, how drastic the car will change handling/engineering and the physical detail on screen using┬áimmaculately┬áscanned car models would need a very powerful game engine and computer.┬á┬á

  • Lemming77

    Makes for a nice video, but to be honest, I personally regard performance when not crashing as being more important. A crash is over in seconds, while a drive lasts a whole race. ­čÖé

  • http://twitter.com/Polyphonie Mike

    Most race car (and I’m not talking NASCAR) would just disintegrate on high speed impact. ┬áThere’s more emphasis on keeping the integrity of the shell itself than the skin around it. ┬áSo instead of the accordion effect we’re seeing here, it’s just carbon fibre flying in the air.

  • http://profile.yahoo.com/TRGHYRCAMQ3XV4UUFU6DVOYC3Q Gerald

    I like a lot. Not perfect of course but do we really want more of what we have already?

    Even a simplified version of this would be much better than what rfactor has. I just turn damage off and don’t even bother. Between that and the AI ramming me for no reason it just doesn’t seem worth it.

  • Rolands Svetins

    Actually everything around us is flexible , even toughest titan or any other material which could be found in nature.

    • Anonymous

      ┬áYep… you just have to watch the super slo-mo shots of the F1 cars and see the tyres and front wings flexing almost like a liquid.┬á

  • http://pulse.yahoo.com/_37IN6F2QL6W3MHPS6XM7LJY5IY Derek Speare

    I loved the part at 1:16 – plop!

  • Philip Samuelson

    Sweet crash dynamics, my only criticism is the bed of the truck over the bumps — I own a truck, I’ve driven trucks my whole life, and I ain’t never seen one torque around like that(southern Ohia accent added for effect)! Damn fun to watch though.

    • http://pulse.yahoo.com/_37IN6F2QL6W3MHPS6XM7LJY5IY Derek Speare

      Maybe the ROR Trucks ain’t built “Ford Tough”…or maybe they are “Ford Tough” (depending on your leanings)…said knowing I will start a F v C battle ­čśŤ ­čśŤ

    • http://www.facebook.com/Siggers Ross Siggers

      And you’ve driven it at that speed over such large bumps? It looks pretty fast, you must be a madman ­čśŤ

  • Anonymous

    I would see those physics in the games like flatout or GTA, games where you can properly crash vehicles, therefore has no license problems.
    In a sim, it’s not that relevant.The most important thing in a sim is a good handling, then graphics and finally everything else. However for a sim, a certain aspect of this physics makes sense. When you are racing and somebody bumps into you, usually the whole car takes the impact energy. If the car panels are flexible, only the bumpers take the impact and doesn’t affect handling at the situation.

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