Yamauchi: Gran Turismo 5 Sounds “Too Real”

GTPlanet has released a very interesting exclusive interview with Gran Turismo creator Kazunori Yamauchi.

The interview touches on several subjects, including GT5 Seasonal Races,  the Nissan Deltawing, GT Academy and more.

Perhaps most interesting, Yamauchi also talks about the sounds in Gran Turismo 5, an area that many experts consider to be the franchise weakest link while competitor products like Forza Motorsport 4 are being praised for their car sounds.

Yamauchi has a very interesting explanation for the problem:

My perspective is that the sounds in Gran Turismo are just too real. With the recording method we use, we use a dyno and put the load on, and the sound we produce is just too accurate. I think it would be a good thing to sort of design the sound a little bit, and so that is something I would like to challenge ourselves with in the future.

Make sure to check out the full interview here.

GTOmegaRacing.com

  • Big Ron

    I guess, Japanese must have some serious hearing problems.

  • http://www.facebook.com/wesley.modderkolk Wesley Modderkolk

    So the recording quality is crap then?

  • http://www.facebook.com/wayne.reed2 Wayne Reed

    was thinking the very same thing. I think gt5 has the worst sounds out there.

  • http://www.virtua-lm.com/ GTFREAK

    This must have been a bad translation. There’s no way they can call their sounds “real”. The little snippet at the end about challenging themselves to design the sounds in the future leads me to believe (even more) that this was a bad translation.

  • Anonymous

    So eh, he’s finally gone mad. I didn’t realize vacuum cleaner sounds were the trend over there.

  • Anonymous

    to much cocaine

  • Anonymous

    Question:Critics often complain about the car engine sounds in GT5, claiming they sound sterile or artificial. What is your opinion on these engine sounds in GT5, and will these critics’ concerns be addressed in future games?
    /////////Answer:
    My perspective is that the sounds in Gran Turismo are just too real. With the recording method we use, we use a dyno and put the load on, and the sound we produce is just too accurate. I think it would be a good thing to sort of design the sound a little bit, and so that is something I would like to challenge ourselves with in the future.

    What I find is that one of our themes with Gran Turismo is to create something that is real; that is what our team is focused on, but that can be an issue sometimes as well. If we see something in front of us, we try to reproduce that very accurately, and that tendency is getting stronger.

    But, I think we maybe need to make things sexier sometimes, and I think that is something the Gran Turismo team might need to work on. It could also be because our team is growing in number, which could be one of our barriers to that goal.

    ///////Yeah he must have been very high on something during the interview.

  • http://www.facebook.com/mazda.mps.1 Mazda Mps

    They mention they record their sounds on a rolling road. That must explain why the cars in-game actually sound almost like the dyno whine. Either that or the sound becomes clinical due to attempts at dyno noise cancellation.

    Whatever it is, they need to rethink for GT6 and retake the sound crown from Forza.

  • http://www.facebook.com/people/Lafleche-David/558844155 Lafleche David

    what?!? can someone awake them!!!

  • http://www.facebook.com/Mikec87 Mike Cantwell

    Real? I remember updating the Boss 351 Mustang, and instead of a nice meaty V8 sound, it went to a high revving 4 cylinder. Totally ruined the game, hence I hardly play the GT5 now because the sounds are so bad.

    Forza works much better.

  • Anonymous

    Ok, another delusional developer, move along people, nothing to see here. :D

  • http://www.facebook.com/people/Robert-Every/678881382 Robert Every

    Does this really surprise anyone? This guy seems to think he is a total genius.
    THe sounds are woefulo in GT5, as are most of the car models, I mean charging decent money for a game that is poretty much just a patch of a previous title is pathetic enough, but to then blow your trumpet to this degree is sad and deluded.
    The GT franchise is so far up its own backside and behind the times, but sadly PS3 owners have little choice so they chum it down as if its a great game.
    You cannot fault them with the Nissan thing, GT5 has prety much been sponsored by Nissan for years as they would never have sold as many Skylines and Silvias were ot not for Gt5

  • http://twitter.com/Pandamasque Pandamasque

    I think he still doesn’t understand that recording sounds properly doesn’t guarantee realistic results. A competent person is required to put those well recorded samples in-game, preferably someone with real working ears!

  • Voltaic

    I just don’t know what to say. He either thinks everyone else is stupid, or worst, he believes his own lies :/

  • http://s1.zetaboards.com/SimSkinsByDen/index/ PetrolheadDen

    Heh. Yeah, “real”. Like the older Mopars with the real HEMI sounding like modern smog motors especially when aftermarket exhaust is added and the newer FAKEhemi powered cars have more rumble and actually sound meaner than the real HEMI…………………’nuff said.

  • http://twitter.com/StarFoXySxv550 StarFoXySxv550

    “GT5 sounds too real” Kazunori Yamauchi

    “You cannot be serious” John McEnroe

  • Anonymous

    The one thing I notice is that he didn’t necessarily say they were doing FOR EACH INDIVIDUAL CAR. I suspect they’re doing highly realistic recording of a very limited number of cars and then using those for a whole range of different models, which is pretty much in line with what I actually hear when I play the game.

  • Matt Orr

    lol

  • hoodge1

    Nope. Forza wins hands down in the engine sound department. Get some hearing aids.. Love GT5. Hate engine sounds.

  • pez2k .

    Yeah, I think this is more along the lines of it. It sounds like what he’s trying to say is that the samples they’re using aren’t really tweaked properly, it’s just the unedited recording dumped into the game.

    To explain more, the Forza games don’t actually use recordings of the real cars, they simply have a big list of other recordings that they mix together in different ways to approximate the car they’re trying to make. Presumably PD don’t do this, and KY is trying to explain the GT sounds as a result of the real recordings not sounding very good without similar work, or they just don’t do it as well.

  • http://www.facebook.com/lai.yinleung Lai Yin Leung

    He is insane.

  • Anonymous

    Hmm this actually makes sense, guess thats how he meant it, that they may use realistic samples but dont manage to get realistic results out of them.

  • http://www.facebook.com/profile.php?id=100003712360365 Lachlan Salter

    sure kaz, that must be why the w16 in the Bugatti sounds like a mazda

  • Guilherme Cramer

    Their recording may be of the actual thing in the dyno but the way it translates into the game is subpar.

  • GamerMuscle

    Bad translation / false emphasis is very likely , I have done interviews and been in business meetings with Japanese people + a translator and its very easy for very simple things to get very confused.

  • GamerMuscle

    Bad translation / false emphasis is very likely , I have done interviews and been in business meetings with Japanese people + a translator and its very easy for very simple things to get very confused.

  • Mr Banana

    too raw, too un-polished (from original recording)

  • http://www.facebook.com/profile.php?id=100001061294656 Rhys Gardiner

    For all we know, it could just be an error in translation. See pez2k’s comment below…

  • Anonymous

    Forza is exactly what I was thinking, and part of what they do is intentionally distort the audio to make it sound fuller and more aggressive, which depending how you look at it makes the audio less real (the actual car isn’t distorted). It also helps that they record something like 7 channels per car when it’s on the dyno: intake, exhaust, transmission, throttle body, cabin, etc.

  • jswarthoff

    the sounds and AI in gran turismo are very bad, the only reason one would play the game time trialing or online play, which is very good for a console game.

    I always loved playing the shuffle mode online, in which all players got random stock cars assigned to them at the start of each session…

    though the racing wasnt very clean most of the time, but still fun casual racing :)

  • Anonymous

    Hahaha. I never knew a Ferrari sounds like a vacuumcleaner with a loose baring.

  • bejk

    haha true lmao

  • Schumi_

    If you like real sounds,please check out all sounds of forza 4; are recorded on dyno with lot of microphones around the cars. GT5 sounds SUCKS!!!

  • Dan Minton

    so how comes the corvette C6 GT1 car sounds like a 4 cylinder motorbike …and not a v8. The word deluded dont get close.

  • http://www.facebook.com/profile.php?id=100000119964258 Tomas Beha

    Is this news, review, jornalism or just plain advertisement ? Developers praising their own product, come on… :P

  • sostanza psicoattiva

    Ahahahah! :D

  • pez2k .

    ‘Realistic’ rather than ‘real’. Forza uses recordings of a Honda motorcycle for a Ferrari V12 and of an Austin Mini for a Lexus hybrid, among many others. Very few of their soundsets use recordings of that actual car.

  • http://www.facebook.com/wayne.reed2 Wayne Reed

    pmsl now thats funny :)

  • http://www.facebook.com/profile.php?id=100002535696605 Ken Izuchukwu

    According to Capcom’s executive producer, Inafune, the Japanese gaming industry is/was 5 years behind.
    http://www.gamespot.com/news/japanese-game-makers-five-years-behind-inafune-6276630

  • http://www.facebook.com/nicolas.grignon Nicolas Grignon

    so true… GT5 needs a sound overhaul ( not a patch/tweak)… to be on par with its realistic graphics… some aspect of the sound are spot on (dopplers – when the cars passes the fixed cameras) but GT cars engine needs SO MUCH MORE grunt, impressive bangs, gears rattlings, etc…

  • http://twitter.com/TheRoggan Roger

    I kind of agree with Yamauchi. The sounds are very “real” on many of the cars, though a bit numb. Much more focus on “realism” than “experience”. Do a reply with e.g. the Corvette C6 Z06 close to a stationary camera and listen to it close from the exhaust while revving at standstill or from the front, its amazingly accurate. I have driven one IRL, its VERY accurate.

    Some/many cars sounds completely crap and synthetic though. The E92 BMW M3 is so bad I cant drive it for 1 minute without rage quitting…

    The tuned exhausts are a bit of a joke as well which instead of adding volume and distortion (which would have been a HUGE improvement) changes the sample to one of a limited set of generic tuned engine sounds (a selected few are very good though, especially for the 4 cyl cars like the Evo 6!)

    The GT5 sounds needs distortion to make them appear more realistic (what they do in Forza). I interpret this interview that Yamauchi has understood this and hopefully they will aim for a more realistic sound “experience” in GT6 (I would be very surprised if they didnt considering how well Forza 4′s engine sounds has been received and the criticism of GT5′s sounds).

    I made a video with GT5 using an EQ to distort the sounds more and the result is quite good!

    GT5 “REALISTIC” SOUND MOD DEMO:
    http://www.youtube.com/watch?v=66ITDLDJJ58

  • Kendra Jacobs

    This guy needs to SERIOUSLY lay off the heroin. The sounds arent even ok in GranTurismo, they are complete garbage.

  • http://display.vracing.pl Gniewko Ostrowski

    I can’t se his entire face…

  • sargentjack86

    Kaz……..mate. Lay off the crack. Your teeth are falling out from too much crack abuse.
    And just for the record. GT5 has the worst sounds of any racing game possibly ever made. That’s pretty much the main reason I sold it……….my ears do not accept that level of failure.

  • Anonymous

    if you carefully read what hey says, it seems right. Recorded Dyno sounds, are realistic, but should be edited in an unrealistic way to sound as we expect it, in the game. An ultra realistic Dyno recording sounds very synthetic when used.

  • http://twitter.com/StarFoXySxv550 StarFoXySxv550

    In other words “the sounds in GT5 are standards”?

    This was/is a big, no, huge budget game, to skimp on such a huge aspect of it is kinda disappointing. There is some kind of excess reverb or something that ruins most of the car sounds,
    I’m also not sure I belive him about the dyno claims, there’s no way the HSV-010 sounds from the last car pack came from dyno, you would have to edit it in an unrealistic way to make it sound that different/bad. If ever there was a generic sounding car in GT5, it’s that one.

  • C4

    Makes sense :) . In sound generating first you have to create the clean sound, then apply ambient and other things like EQ, distortion and then mute some frequencies again to the viewer / listeners position based on distance and surroundings (and doppler of course)

    If you bake distortions into samples or have them on the recordings from the start it is not “real”, so to speak.

  • http://www.facebook.com/profile.php?id=720446041 Nazirull Safry Paijo

    i fell asleep driving Nords long straight

  • Aleš Přibáň

    They living in own world. I never gonna understand…

    Well… “too real” ….ehm.ok.

    Its is absolutely same when this guys says before release “the GT will out when its gonna be perfect”

    And
    we everybody know some chicken mixer sounds of some cars, textures of
    plastic car model photos and so… I respect GT. But it has faaaaaar to
    be perfect / too real. Same as FM.

    So im just smilling from hes words :)

  • Aleš Přibáň

    LOL

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