World Super GT 2 – More Showroom Previews

Posted on January 4th, 2010 in

Two weeks ago, Team RMT showed first previews of their very detailed showroom model. Now we got to see some more of the impressive enviroment that has been made by Arnold Wong as part of a school project for modern buildings and design – Good to see that Arnold is able to use his very impressive talents outside of the modding world too.

Successor to World Super GT for GTR 2, World Super GT 2 will bring some of of the most legendary GT cars of the 90s as well as Super GT GT500 class machinery to rFactor 2.

Via BSR


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7 Comments For This Post


  1. hard-is-right


    Amazing work! I really hope that rFactor 2’s game engine allows to put such a stunning showroom in the game.


  2. Zenitchik


    hard-is-right: I really hope that rFactor 2’s game engine allows to put such a stunning showroom in the game.

    There is a game for that: GT5… or forza :cool:


  3. JGoenR


    Looks pretty nice. :grin:


  4. hard-is-right


    Zenitchik:
    There is a game for that: GT5… or forza

    I don’t like game consoles.


  5. spliff


    nice.

    i bet these are prerendered high-res graphics. there’s a difference between realtime gfx and this. maybe his pc took like several minutes just to render one of those. ;-)

    and what should this have to do with crappy consoles?! oh, wait, did i just respond to a troll? *bites his tongue*


  6. BSR-WiX


    THe footage you see, is actually part of a video. It takes a little more then just a few minutes, even on a modern high end PC ;-)

    spliff: nice.i bet these are prerendered high-res graphics. there’s a difference between realtime gfx and this. maybe his pc took like several minutes just to render one of those. ;-)and what should this have to do with crappy consoles?! oh, wait, did i just respond to a troll? *bites his tongue*


  7. carbonfibre


    But you’re computer would only be rendering that controlled scene, so you could go right up to a maximum poly count. No AI to calculate and no physics (unless rF2 menu supports that cool real-time physics thing that LFS does)

    Plus complex scenes like that make for great benchmarking tools, especially if you can change graphic detail on-the-fly and see the results.

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