World Super GT 2 – More Showroom Previews

Two weeks ago, Team RMT showed first previews of their very detailed showroom model. Now we got to see some more of the impressive enviroment that has been made by Arnold Wong as part of a school project for modern buildings and design – Good to see that Arnold is able to use his very impressive talents outside of the modding world too.

Successor to World Super GT for GTR 2, World Super GT 2 will bring some of of the most legendary GT cars of the 90s as well as Super GT GT500 class machinery to rFactor 2.

Via BSR

GTOmegaRacing.com

  • hard-is-right

    Amazing work! I really hope that rFactor 2′s game engine allows to put such a stunning showroom in the game.

  • Zenitchik

    hard-is-right: I really hope that rFactor 2’s game engine allows to put such a stunning showroom in the game.

    There is a game for that: GT5… or forza :cool:

  • JGoenR

    Looks pretty nice. :grin:

  • hard-is-right

    Zenitchik:
    There is a game for that: GT5… or forza

    I don’t like game consoles.

  • spliff

    nice.

    i bet these are prerendered high-res graphics. there’s a difference between realtime gfx and this. maybe his pc took like several minutes just to render one of those. ;-)

    and what should this have to do with crappy consoles?! oh, wait, did i just respond to a troll? *bites his tongue*

  • http://www.bsimracing.com BSR-WiX

    THe footage you see, is actually part of a video. It takes a little more then just a few minutes, even on a modern high end PC ;-)

    spliff: nice.i bet these are prerendered high-res graphics. there’s a difference between realtime gfx and this. maybe his pc took like several minutes just to render one of those. ;-)and what should this have to do with crappy consoles?! oh, wait, did i just respond to a troll? *bites his tongue*

  • carbonfibre

    But you’re computer would only be rendering that controlled scene, so you could go right up to a maximum poly count. No AI to calculate and no physics (unless rF2 menu supports that cool real-time physics thing that LFS does)

    Plus complex scenes like that make for great benchmarking tools, especially if you can change graphic detail on-the-fly and see the results.

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