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	<title>Comments on: World Super GT 2 &#8211; Corvette Cockpit Preview</title>
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	<link>http://www.virtualr.net/world-super-gt-2-corvette-cockpit-preview</link>
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		<title>By: klaasvh</title>
		<link>http://www.virtualr.net/world-super-gt-2-corvette-cockpit-preview/comment-page-1#comment-27490</link>
		<dc:creator>klaasvh</dc:creator>
		<pubDate>Tue, 15 Sep 2009 08:29:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=5545#comment-27490</guid>
		<description>You&#039;re right Empty box. Optimizing is the key. While the main models are high poly compared to other mods, we intend to have optimized lod&#039;s for all the models, including the cockpit. So if you turn your settings down, the mod will look (and run) like any other mod on a medium pc, like mine. Once the lod for this cockpit is done we&#039;ll post a screenshot of it.</description>
		<content:encoded><![CDATA[<p>You&#8217;re right Empty box. Optimizing is the key. While the main models are high poly compared to other mods, we intend to have optimized lod&#8217;s for all the models, including the cockpit. So if you turn your settings down, the mod will look (and run) like any other mod on a medium pc, like mine. Once the lod for this cockpit is done we&#8217;ll post a screenshot of it.</p>
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		<title>By: EmptyBox</title>
		<link>http://www.virtualr.net/world-super-gt-2-corvette-cockpit-preview/comment-page-1#comment-27485</link>
		<dc:creator>EmptyBox</dc:creator>
		<pubDate>Tue, 15 Sep 2009 05:16:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=5545#comment-27485</guid>
		<description>Hehehe. Best. Line. Ever. Wix. Can I have a link? For rF2 perhaps?  :lol: 

While I&#039;m thinking the same thing (I fully understand it, it does make sense to model now and worry about meeting the requirements when needed), it is sorta goofy to be all &quot;Nom nom nom its for rF2 nomoonomnomonomnonmnomnom.&quot;

But still, I&#039;ll disagree with Arnold. While I&#039;ve never had a problem running the WSGT1 for GTR2 or even any problems with turning settings down, it is sorta crazy to blame people for saying it&#039;s a FPS Monster when, compared to other mods, it likely could be. But then again, multi car mods will always be heavier (Heck, look at CART Factor - great details, yet runs faster than almost anything out there?), but - optimization is key. I have faith that you guys can carry that out with the same amount of quality.  :cool:</description>
		<content:encoded><![CDATA[<p>Hehehe. Best. Line. Ever. Wix. Can I have a link? For rF2 perhaps?  <img src='http://www.virtualr.net/wp-includes/images/smilies/icon_lol.gif' alt=':lol:' class='wp-smiley' /> </p>
<p>While I&#8217;m thinking the same thing (I fully understand it, it does make sense to model now and worry about meeting the requirements when needed), it is sorta goofy to be all &#8220;Nom nom nom its for rF2 nomoonomnomonomnonmnomnom.&#8221;</p>
<p>But still, I&#8217;ll disagree with Arnold. While I&#8217;ve never had a problem running the WSGT1 for GTR2 or even any problems with turning settings down, it is sorta crazy to blame people for saying it&#8217;s a FPS Monster when, compared to other mods, it likely could be. But then again, multi car mods will always be heavier (Heck, look at CART Factor &#8211; great details, yet runs faster than almost anything out there?), but &#8211; optimization is key. I have faith that you guys can carry that out with the same amount of quality.  <img src='http://www.virtualr.net/wp-includes/images/smilies/icon_cool.gif' alt=':cool:' class='wp-smiley' /> </p>
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		<title>By: BSR-WiX</title>
		<link>http://www.virtualr.net/world-super-gt-2-corvette-cockpit-preview/comment-page-1#comment-27475</link>
		<dc:creator>BSR-WiX</dc:creator>
		<pubDate>Mon, 14 Sep 2009 18:43:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=5545#comment-27475</guid>
		<description>&lt;blockquote cite=&quot;comment-27422&quot;&gt;

&lt;strong&gt;&lt;a href=&quot;#comment-27422&quot; rel=&quot;nofollow&quot;&gt;UncleChuckle&lt;/a&gt;&lt;/strong&gt;: 
The detail of the model is irrelevant. If you let a 3 year old texture it, it’s going to look crap.
I’d laugh after all this if there is something fundamentally different with RF that renders all this work unusable. It’s always struck me as somewhat arrogant to say your mod is for RF2 when the sim isn’t even finished.
You may as well say it’s for RF 10.

&lt;/blockquote&gt;


Unlucky Chucke:  I would not worry. all the people i have in my simracing social club,beg for details. As for the age thing.... mmm  i am 43... not 3.  :-)
about the &quot; I’d laugh after all this ...&quot;  as SCCA1981 allready said, we can pump it into any sim or game just as easy. the reason why we picked rFactor 2 is because of its features, and because its the only system that officially supports mods. 

PS: Here is a question for you... whats the best..  to start creating a mod for a sim that is not out yet...... or start to nag about a sim that is not out yet?
&quot; I’d laugh after ... you beg for a link.
Brigthen up my friend.. you are a very pessimistic person. it will only have an impact on you, not us.</description>
		<content:encoded><![CDATA[<blockquote cite="comment-27422">
<p><strong><a href="#comment-27422" rel="nofollow">UncleChuckle</a></strong>:<br />
The detail of the model is irrelevant. If you let a 3 year old texture it, it’s going to look crap.<br />
I’d laugh after all this if there is something fundamentally different with RF that renders all this work unusable. It’s always struck me as somewhat arrogant to say your mod is for RF2 when the sim isn’t even finished.<br />
You may as well say it’s for RF 10.</p>
</blockquote>
<p>Unlucky Chucke:  I would not worry. all the people i have in my simracing social club,beg for details. As for the age thing&#8230;. mmm  i am 43&#8230; not 3.  :-)<br />
about the &#8221; I’d laugh after all this &#8230;&#8221;  as SCCA1981 allready said, we can pump it into any sim or game just as easy. the reason why we picked rFactor 2 is because of its features, and because its the only system that officially supports mods. </p>
<p>PS: Here is a question for you&#8230; whats the best..  to start creating a mod for a sim that is not out yet&#8230;&#8230; or start to nag about a sim that is not out yet?<br />
&#8221; I’d laugh after &#8230; you beg for a link.<br />
Brigthen up my friend.. you are a very pessimistic person. it will only have an impact on you, not us.</p>
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		<title>By: GeraArg</title>
		<link>http://www.virtualr.net/world-super-gt-2-corvette-cockpit-preview/comment-page-1#comment-27474</link>
		<dc:creator>GeraArg</dc:creator>
		<pubDate>Mon, 14 Sep 2009 18:22:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=5545#comment-27474</guid>
		<description>:eek:  :eek:  :eek:  :eek: 

Arnold I hope the mod comes with a discount coupon for a new PC.  :lol:  :sd:  :sd:</description>
		<content:encoded><![CDATA[<p> <img src='http://www.virtualr.net/wp-includes/images/smilies/icon_eek.gif' alt=':eek:' class='wp-smiley' />  <img src='http://www.virtualr.net/wp-includes/images/smilies/icon_eek.gif' alt=':eek:' class='wp-smiley' />  <img src='http://www.virtualr.net/wp-includes/images/smilies/icon_eek.gif' alt=':eek:' class='wp-smiley' />  <img src='http://www.virtualr.net/wp-includes/images/smilies/icon_eek.gif' alt=':eek:' class='wp-smiley' /> </p>
<p>Arnold I hope the mod comes with a discount coupon for a new PC.  <img src='http://www.virtualr.net/wp-includes/images/smilies/icon_lol.gif' alt=':lol:' class='wp-smiley' />  <img src='http://www.virtualr.net/wp-includes/images/smilies/icon_mrgreen.gif' alt=':sd:' class='wp-smiley' />  <img src='http://www.virtualr.net/wp-includes/images/smilies/icon_mrgreen.gif' alt=':sd:' class='wp-smiley' /> </p>
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		<title>By: JGoenR</title>
		<link>http://www.virtualr.net/world-super-gt-2-corvette-cockpit-preview/comment-page-1#comment-27470</link>
		<dc:creator>JGoenR</dc:creator>
		<pubDate>Mon, 14 Sep 2009 17:28:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=5545#comment-27470</guid>
		<description>Looks great. :grin:</description>
		<content:encoded><![CDATA[<p>Looks great. <img src='http://www.virtualr.net/wp-includes/images/smilies/icon_smile.gif' alt=':grin:' class='wp-smiley' /> </p>
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		<title>By: Arnold Carter Wong</title>
		<link>http://www.virtualr.net/world-super-gt-2-corvette-cockpit-preview/comment-page-1#comment-27459</link>
		<dc:creator>Arnold Carter Wong</dc:creator>
		<pubDate>Mon, 14 Sep 2009 15:12:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=5545#comment-27459</guid>
		<description>Well, I would say it&#039;s pointless to run with 40 almost boxy things at 2560x1024. Those models are basically craps when you use a screen bigger than 24 inch. (sorry guys, but I really have to say that, even for the WSGT2 cars, I still think it would be better to have more 3D details on the body, but we have to optimize them for slower PCs) 

At first I was even aim to build the exteriors at the level of GT5, but due to the needs to have 30 cars on the track, I cut 3/4 of the polys. BTW, We aim to have 60FPS with 30 cars at 16xQ AA on the average game PCs with a GeForce 9800GTX this time.

Sometimes I really don&#039;t like the ideas around the community about non-detailed models to gain so-called better performance on the super old PCs. It&#039;s just fooling yourself at all. People with slow PCs should just low down the details, but not to set all of them to full and say &quot;oh, it&#039;s FPS monster&quot;. I would just switch off my PC if I still need to face a simple cockpit on my screen with simple textures and rollcage. 2010 is coming, so there is no way to use the low-end display cards in 2007 to play with full details.</description>
		<content:encoded><![CDATA[<p>Well, I would say it&#8217;s pointless to run with 40 almost boxy things at 2560&#215;1024. Those models are basically craps when you use a screen bigger than 24 inch. (sorry guys, but I really have to say that, even for the WSGT2 cars, I still think it would be better to have more 3D details on the body, but we have to optimize them for slower PCs) </p>
<p>At first I was even aim to build the exteriors at the level of GT5, but due to the needs to have 30 cars on the track, I cut 3/4 of the polys. BTW, We aim to have 60FPS with 30 cars at 16xQ AA on the average game PCs with a GeForce 9800GTX this time.</p>
<p>Sometimes I really don&#8217;t like the ideas around the community about non-detailed models to gain so-called better performance on the super old PCs. It&#8217;s just fooling yourself at all. People with slow PCs should just low down the details, but not to set all of them to full and say &#8220;oh, it&#8217;s FPS monster&#8221;. I would just switch off my PC if I still need to face a simple cockpit on my screen with simple textures and rollcage. 2010 is coming, so there is no way to use the low-end display cards in 2007 to play with full details.</p>
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		<title>By: Howie47</title>
		<link>http://www.virtualr.net/world-super-gt-2-corvette-cockpit-preview/comment-page-1#comment-27457</link>
		<dc:creator>Howie47</dc:creator>
		<pubDate>Mon, 14 Sep 2009 14:12:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=5545#comment-27457</guid>
		<description>One of rFactors biggest draws for me, is it&#039;s ability to run a big grid of cars.
I like to run as many as a track will allow, with 40 showing, 2560X1024, high every thing. It works for me. Even with HistoryX. I still get 100+ frames after the first couple turns. How many cars can be run with &quot;Shift&#039;s&quot; high res. cockpits?   Hope they are aiming at pretty big field of cars. Hope rFactor2 will run them.</description>
		<content:encoded><![CDATA[<p>One of rFactors biggest draws for me, is it&#8217;s ability to run a big grid of cars.<br />
I like to run as many as a track will allow, with 40 showing, 2560X1024, high every thing. It works for me. Even with HistoryX. I still get 100+ frames after the first couple turns. How many cars can be run with &#8220;Shift&#8217;s&#8221; high res. cockpits?   Hope they are aiming at pretty big field of cars. Hope rFactor2 will run them.</p>
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		<title>By: BSR-WiX</title>
		<link>http://www.virtualr.net/world-super-gt-2-corvette-cockpit-preview/comment-page-1#comment-27448</link>
		<dc:creator>BSR-WiX</dc:creator>
		<pubDate>Mon, 14 Sep 2009 11:28:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=5545#comment-27448</guid>
		<description>As far as framerate is concerned, i would not worry. On my AMD940 - Geforce G285GTX we get up to +200 FPS in 1920/1200 using a 30 car field. Further more we put time and effort in the LOD´s. You would be amazed what can be acomplished with some smart hard work . Take in account that by the tme of release, the average serious game PC, will have even more power for a lower price. It is a fact that we dont spend all this time and work on it , to support your average Office PC. its simple , You dont buy a Fiat punto to pull your double axle trailer isnt it.

we do count on a good framerate using 1920/1200 AA 2x with a 24 car field. Thats our aim, and at his moment we even have FPS to spare.</description>
		<content:encoded><![CDATA[<p>As far as framerate is concerned, i would not worry. On my AMD940 &#8211; Geforce G285GTX we get up to +200 FPS in 1920/1200 using a 30 car field. Further more we put time and effort in the LOD´s. You would be amazed what can be acomplished with some smart hard work . Take in account that by the tme of release, the average serious game PC, will have even more power for a lower price. It is a fact that we dont spend all this time and work on it , to support your average Office PC. its simple , You dont buy a Fiat punto to pull your double axle trailer isnt it.</p>
<p>we do count on a good framerate using 1920/1200 AA 2x with a 24 car field. Thats our aim, and at his moment we even have FPS to spare.</p>
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		<title>By: DeDios</title>
		<link>http://www.virtualr.net/world-super-gt-2-corvette-cockpit-preview/comment-page-1#comment-27444</link>
		<dc:creator>DeDios</dc:creator>
		<pubDate>Mon, 14 Sep 2009 10:56:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=5545#comment-27444</guid>
		<description>thanks for this shot. IMO cockpits are really importants..and i&#039;m happy to see this level of detail. Keep it up, and thanks again for this update.</description>
		<content:encoded><![CDATA[<p>thanks for this shot. IMO cockpits are really importants..and i&#8217;m happy to see this level of detail. Keep it up, and thanks again for this update.</p>
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		<title>By: Shum94</title>
		<link>http://www.virtualr.net/world-super-gt-2-corvette-cockpit-preview/comment-page-1#comment-27435</link>
		<dc:creator>Shum94</dc:creator>
		<pubDate>Mon, 14 Sep 2009 08:16:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=5545#comment-27435</guid>
		<description>Love is growing inside me for you guys lool  :wink:</description>
		<content:encoded><![CDATA[<p>Love is growing inside me for you guys lool  <img src='http://www.virtualr.net/wp-includes/images/smilies/icon_wink.gif' alt=':wink:' class='wp-smiley' /> </p>
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		<title>By: scca1981</title>
		<link>http://www.virtualr.net/world-super-gt-2-corvette-cockpit-preview/comment-page-1#comment-27425</link>
		<dc:creator>scca1981</dc:creator>
		<pubDate>Mon, 14 Sep 2009 04:00:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=5545#comment-27425</guid>
		<description>&lt;blockquote cite=&quot;comment-27422&quot;&gt;

&lt;strong&gt;&lt;a href=&quot;#comment-27422&quot; rel=&quot;nofollow&quot;&gt;UncleChuckle&lt;/a&gt;&lt;/strong&gt;: 
The detail of the model is irrelevant. If you let a 3 year old texture it, it’s going to look crap.
I’d laugh after all this if there is something fundamentally different with RF that renders all this work unusable. It’s always struck me as somewhat arrogant to say your mod is for RF2 when the sim isn’t even finished.
You may as well say it’s for RF 10.

&lt;/blockquote&gt;

Highly un-likely.  A model is just a model and can be converted to any format needed.  Textures are the same way... just convert to the needed format.  Only major changes you&#039;d probably see is material set-up/reflections, gauges/motec maybe lights, coll/shad models might be different and a few other little things.  Nothing that can&#039;t be updated.  If rf1 was any indication the proper tools needed will be available.</description>
		<content:encoded><![CDATA[<blockquote cite="comment-27422">
<p><strong><a href="#comment-27422" rel="nofollow">UncleChuckle</a></strong>:<br />
The detail of the model is irrelevant. If you let a 3 year old texture it, it’s going to look crap.<br />
I’d laugh after all this if there is something fundamentally different with RF that renders all this work unusable. It’s always struck me as somewhat arrogant to say your mod is for RF2 when the sim isn’t even finished.<br />
You may as well say it’s for RF 10.</p>
</blockquote>
<p>Highly un-likely.  A model is just a model and can be converted to any format needed.  Textures are the same way&#8230; just convert to the needed format.  Only major changes you&#8217;d probably see is material set-up/reflections, gauges/motec maybe lights, coll/shad models might be different and a few other little things.  Nothing that can&#8217;t be updated.  If rf1 was any indication the proper tools needed will be available.</p>
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		<title>By: scca1981</title>
		<link>http://www.virtualr.net/world-super-gt-2-corvette-cockpit-preview/comment-page-1#comment-27424</link>
		<dc:creator>scca1981</dc:creator>
		<pubDate>Mon, 14 Sep 2009 03:55:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=5545#comment-27424</guid>
		<description>&lt;blockquote cite=&quot;comment-27410&quot;&gt;

&lt;strong&gt;&lt;a href=&quot;#comment-27410&quot; rel=&quot;nofollow&quot;&gt;Howie47&lt;/a&gt;&lt;/strong&gt;: 
How do they know that much detail will work in rFactor2?  Some one has alot of confidence in ISI!

&lt;/blockquote&gt;

I have 100k poly models i&#039;ve tested in rfactor and GTR2 and they work.  You just can&#039;t run more than a few cars :)

I don&#039;t know if there is a poly limit.</description>
		<content:encoded><![CDATA[<blockquote cite="comment-27410">
<p><strong><a href="#comment-27410" rel="nofollow">Howie47</a></strong>:<br />
How do they know that much detail will work in rFactor2?  Some one has alot of confidence in ISI!</p>
</blockquote>
<p>I have 100k poly models i&#8217;ve tested in rfactor and GTR2 and they work.  You just can&#8217;t run more than a few cars :)</p>
<p>I don&#8217;t know if there is a poly limit.</p>
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		<title>By: UncleChuckle</title>
		<link>http://www.virtualr.net/world-super-gt-2-corvette-cockpit-preview/comment-page-1#comment-27422</link>
		<dc:creator>UncleChuckle</dc:creator>
		<pubDate>Mon, 14 Sep 2009 03:24:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=5545#comment-27422</guid>
		<description>The detail of the model is irrelevant. If you let a 3 year old texture it, it&#039;s going to look crap.

I&#039;d laugh after all this if there is something fundamentally different with RF that renders all this work unusable. It&#039;s always struck me as somewhat arrogant to say your mod is for RF2 when the sim isn&#039;t even finished.

You may as well say it&#039;s for RF 10.</description>
		<content:encoded><![CDATA[<p>The detail of the model is irrelevant. If you let a 3 year old texture it, it&#8217;s going to look crap.</p>
<p>I&#8217;d laugh after all this if there is something fundamentally different with RF that renders all this work unusable. It&#8217;s always struck me as somewhat arrogant to say your mod is for RF2 when the sim isn&#8217;t even finished.</p>
<p>You may as well say it&#8217;s for RF 10.</p>
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		<title>By: F1Racer</title>
		<link>http://www.virtualr.net/world-super-gt-2-corvette-cockpit-preview/comment-page-1#comment-27412</link>
		<dc:creator>F1Racer</dc:creator>
		<pubDate>Mon, 14 Sep 2009 01:19:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=5545#comment-27412</guid>
		<description>Any amount of details will work.  How it plays is down to your CPU and GPU(s).</description>
		<content:encoded><![CDATA[<p>Any amount of details will work.  How it plays is down to your CPU and GPU(s).</p>
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		<title>By: Howie47</title>
		<link>http://www.virtualr.net/world-super-gt-2-corvette-cockpit-preview/comment-page-1#comment-27410</link>
		<dc:creator>Howie47</dc:creator>
		<pubDate>Mon, 14 Sep 2009 01:07:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=5545#comment-27410</guid>
		<description>How do they know that much detail will work in rFactor2?  Some one has alot of confidence in ISI!</description>
		<content:encoded><![CDATA[<p>How do they know that much detail will work in rFactor2?  Some one has alot of confidence in ISI!</p>
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		<title>By: Sommergemüse</title>
		<link>http://www.virtualr.net/world-super-gt-2-corvette-cockpit-preview/comment-page-1#comment-27408</link>
		<dc:creator>Sommergemüse</dc:creator>
		<pubDate>Mon, 14 Sep 2009 00:14:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=5545#comment-27408</guid>
		<description>Sweeeeeeet</description>
		<content:encoded><![CDATA[<p>Sweeeeeeet</p>
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		<title>By: kill4f00d</title>
		<link>http://www.virtualr.net/world-super-gt-2-corvette-cockpit-preview/comment-page-1#comment-27406</link>
		<dc:creator>kill4f00d</dc:creator>
		<pubDate>Sun, 13 Sep 2009 23:52:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=5545#comment-27406</guid>
		<description>O_O</description>
		<content:encoded><![CDATA[<p>O_O</p>
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