World Super GT 2 – Alpha Testing Previews

Team RMT has successfully tested a first alpha version of their World Super GT 2 mod in rFactor, performing basic model testing with the upcoming rFactor 2 mod.

Even though the models are very detailed, the team was happy with the fps performance. Using a Athlon X4 and a nVidia G285GTX graphics card, 16 cars on track produced between 140 and 260fps at 1920*1200 resolution.

Once again, the team is stressing that, despite showing lots of previews, the workload on the mod is only completed by around 10% as lots of task are yet to be done.

Successor to World Super GT for GTR 2, World Super GT 2 will bring some of of the most legendary GT cars of the 90s as well as Super GT GT500 class machinery to rFactor 2.

Via BSR


  • maxs

    :shock: :eek: :eek: :eek: :eek: :eek: :eek: :eek: :eek: :eek: :eek: :eek: :eek:

  • maxs

    :shock: :eek: :eek: :eek: :eek: :eek: :eek: :eek: :eek:

  • Gabkicks

    graphically, rFactor is pretty old :( It’ll be interesting to see how these cars look in rFactor 2. Hopefully the lighting/mapping is lightyears ahead of rFactor.

  • Uff

    And considering that these screen already look amazing on the first rFactor, I really wonder how it will be to see these cars with real time reflections on them in rF2! Can’t wait!

  • Mitos

    Great stuff!

  • http://simscreens.blogspot.com 6e66o

    rF2 hopefully has better looking sparks (and generally special fx) too :lol:

    Cars look great!

  • Serg Funke

    yeah the sparks are really ugly but the models looks really awesome for rf1.

  • computer7

    awsome!!

  • kill4f00d

    The reflections on the cars look very nice. Custom cubemaps?

  • klaasvh

    kill4f00d: The reflections on the cars look very nice. Custom cubemaps?

    Yup :wink:

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