World Rally Championship – Extensive Gameplay Video

Italian gaming magazine Spaziogames has released an extensive preview video of Black Bean’s upcoming World Rally Championship title.

While the Italian narration is lost on most of us, the video includes over five minutes of gameplay footage, including many cars and different rallies.

Developed by Milestone, World Rally Championship will be bringing all the action of the WRC to the Xbox 360, Playstation 3 and the PC. The game will feature all 13 rally events from the 2010 schedule and cars from the WRC, Junior WRC and the Production WRC class. World Rally Championship is planned to be released in on October 8th 2010.

GTOmegaRacing.com

  • Loetkoe

    Lol, chrashing to the snowbanks. Looks crappy.

  • Carbonfibre

    Judging by the control inputs and car behaviour it looks bland and unchallenging. But you can’t tell anything about physics from a video right?

  • TeroA

    Onlyway i can see that this game is worth something is as moddingplatform. Mayby also smallchildren’s can “play” if funfactor is right.

  • Paul Stroff

    this should be epic fail :)

  • Mark

    Why do casual rally games insist on making the stages as wide as a Motorway ?

  • 07wtcc

    in some way reminds me good old one Network Q Rally, but this is not a WRC game that Ive been expecting for next gen consoles in last 5 years. and all tracks look like pure fiction or fantasy – developers didn’t bother themselfs to make the tracks look like real ones. disappointed

  • Marcel Penzkofer

    Best thing about the game is surely, that it isn’t too fast. DiRT Series-Games sometimes have the feel that you are driving 400 kilometers an hours with a rally car, when most of them in real life struggle to do 200. Like that about this WRC title. Sadly, the rest of the game dosn’t look to spectacular.It seems like the cars are all the time powerundersteering on all four wheels at the same time.

    Thankfully there is a demo to find that out for everybody before risking to buy a possibly crappy game.

  • Oggy

    I have been defending this game on here since the first mention on it, but now I’ve been converted.

    This looks like a load of shit and I’m glad I spent an entire day installing of RSRBR10, every addon track for it, and every damn skin I could find.

    I give them credit for the attempt to make a half-decent rally game, but after spending five minutes of my time watching the pretty moving picture at the top of the page, I died a little inside. The problem being that the tracks are too wide, and the physics are horrendous. Even in the somewhat userfriendly DiRT games, the cars were challenging to drive and a totally awesome experience once you turned the aids off and difficulty up. Anyone can finish a stage in DiRT or DiRT2, but to flat out FLY through one online with 7 other people trying to kick your ass is an unrivaled experience. That feeling seems to be lost here. The cars just look too damn easy to drive. The courses aren’t challenging, and unless the career mode is super in-depth, I’m just going to “borrow” the pc version from a “friend”, and get a savegame with everything unlocked. Because unlike Baja EOC, another niche racing game, this one just doesn’t look all that fun to play.

    I was hoping for something amazing, and some of the earlier videos got me excited, but this looks like crap. Not actual crap, as in, the stuff that’s in the pipes underneath my house, but it’s kinda like when you go to mcdonalds after a long day, and they fuck up your order. You looked forward to something, and while it’s still pretty much what you wanted, it’s still ultimately a disappointment.

    I do not regret buying Baja EOC, because the game was a blast, even with no more than five people racing on xbox live consistantly. THQ tried to make it interesting, and IMO, it succeeded in the pure driving experience.

    Blackbean, on the otherhand, tried, and just came up short.

    When you make a niche racing game, and you know only diehard fans of the series will buy it, why make it appeal to casual audiences? Just because a game is easy to pick up and play doesn’t mean you’ll sell three times as many copies. EA tried this approach with NASCAR 09, and look what happened to them.

    But yeah, this made my day a bit shittier.

  • 07wtcc

    +1 for Baja EOC

  • stephen300o

    Looks very outdated, but I bet it’s still fun though, it’s an arcade racer like it’s circuit based sibling.

  • RoNo

    cockpit view looks pretty good…all depends physics now…sure its not going to be nothing like
    RBR..but dont shoot it down yet

  • 6e66o

    So the kids can play it with their gamepads without crashing in every corner.

  • Hompe

    I’m not saying anything until i tried it… but right now i think Dirt 3 will probably be the game i will be playing…

  • Turkey :D

    Wow.. The roads where I live are just wide enough for a car and include windy S and hairpin turns, big elevation changes with many hazards, including boulders, trees, ditches, pot holes,deer, ect… We’ll see how the demo is (Rolls eyes). I’m better off just continuing to pretend that I’m a rally driver with my real car. It’s way more fun.

  • f1racing

    well, at least one positive…I will be able to play it on my laptop when I am not at home without carrying my wheel around…. :-D

  • Vettel

    I defended this title from the start, but now I’m not going to. Stages look to wide, unrealistic and the in the cockpit view looks bad as well, poor graphics. Why couldn’t they make the game like the WRC games Sony had on the PS2, they were the perfect rallygames.

  • drowsy

    The stage designer should be fired. It’s not just the wide roads that bother me, it’s that there’s always walls on both sides. If there’s no wall, then there’s just a big open area where you can drive without fear of crashing into anything. Where’s the fun in that? You make a mistake, and you’ll either bounce right back from the wall or just go a little wide and still avoid any sort of damage. There’s no ditches to be found anywhere either. And the roads have no bumps of any kind.

    Just a useless effort.

  • f0xx

    We cant tell anything before playing it, but it does not look good.

    FIA should give WRC rights to SCi.

  • stabiz

    I disagree about not being able to tell something from footage, but dont tell anybody. :)

  • Wesley

    wth is this, they are making an WRC game, so I at least expect some realism, this is just a joke. Controls seem some annoying NFS style controls, graphics are crap too. I dont even have to play this to tell it is crap.

    Stages are wider then the average city roads and you cant go out of bounds, so you can head with way too much speed into corners, you wont fall out(and even if it was open you wouldnt as the stages are way too wide and the game is arcade). Seriously, this is to cry about. They should take a look at the Australia rally in DiRT, those were incredible stages.

  • Wesley

    ‘I was hoping for something amazing, and some of the earlier videos got me excited, but this looks like crap. Not actual crap, as in, the stuff that’s in the pipes underneath my house, but it’s kinda like when you go to mcdonalds after a long day, and they fuck up your order. You looked forward to something, and while it’s still pretty much what you wanted, it’s still ultimately a disappointment. ‘

    I laughed my ass off with that quote.

    Your post is just so true, it is an official WRC game and then you expect certain things from it.
    Seriously, the last NFS series has much more realism in only it’s ‘N’ than this game has in its whole name, they should be ashamed

  • Simosimosimo

    fail on all levels!

  • Jos

    it looked very good in the last few seconds ;)

  • F1Racer

    You’d like that wouldn’t you.   Do you get a buzz seeing racing games ‘epic fail’ if they don’t live up to what YOU want ?

  • F1Racer

    You’d like that wouldn’t you?   Do you get a buzz seeing racing games ‘epic fail’ if they don’t live up to what YOU want ?
    What constitutes a fail to you ?  That you end up not buying it ?  And when does it turn ‘epic’ ?  When you’re friend doesn’t buy it either ?

  • F1Racer

    “When you make a niche racing game, and you know only diehard fans of the series will buy it, why make it appeal to casual audiences?”

    Who is supposed to know this ?  Blackbean ?   Who has decided that only die-hard fans will buy it ?
    It appeals to casual audiences surely because they are the larger market by a long long way.

    For sure, if this game was designed for die-hard fans, then they clearly don’t know their audience.  Somehow I don’t think this was the case.  I think we lost once again and as ususal we don’t like it so we slate the product.   Situation normal.

  • F1Racer

    “When you make a niche racing game, and you know only diehard fans of the series will buy it, why make it appeal to casual audiences?”  
     
    Who is supposed to know this ?  Blackbean ?   Who has decided that only die-hard fans will buy it ?  
    It appeals to casual audiences surely because they are the larger market by a long long way.  
     
    For sure, if this game was designed for die-hard fans, then they clearly don’t know their audience.  Somehow I don’t think this was the case.  I think we lost once again and as ususal we don’t like it so we slate the product.   Hell sim-racers slag off the sims too, so whats new.  Situation normal.

  • infanticide

    Anyone can translate it to english? At least some of it? 

  • Edu

    It looks outdated, and one doesn’t even need to actually play it – just by these images, it becomes crystal clear that it’s FAR from a simulator. Crashing on the snowbanks? And the handling… it feels as if the car is pinned to the ground and spins around it’s central axias qhen cornering. It looks pathetic even compared to most console games.

    I guess RBR will still remain the sole king of rally sims for many years to come.

  • mfxfgr

    YA, I agree the game was not as good as expected. But anyway, I feel thankful about it because now I can play WRC game on my PC, not just PS3.

  • melanieuk

    WRC 2010: WRC Subaru@ Jordan
    http://www.youtube.com/watch?v=9JoipoBXHYQ&feature=player_embedded

    WRC 2010:Single Player 3 Stage Rally- Skoda Fabia @ Vallée De Munster, Rallye De France
    http://www.youtube.com/watch?v=zVWVcY6dJYQ&feature=player_embedded#!

    WRC 2010: Group B Lancia Delta S4 in FInland
    http://www.youtube.com/watch?v=PIsb9zTpvpk&feature=player_embedded

    SRTMedia.

  • Blacker

    I agree with many of you, it doesn’t look good at all. However, that being said, I have no idea what they’re saying, and they’re clearly not using a wheel.

    I guess my number one issue with this video is much of the gameplay seems very, very rushed. Not a very good video to release if they’re expecting to gain sales from it.

  • Wesley

    Saw the first vid, you can go max 2 metres out of the track before being respawned, great…

  • sloeri

    Highway driving game… hmmm… not my idea of a WRC game.
    sorry Black Bean, a no go from me.

    Had hopes that they at least would have made it a bit more as a simulator instead of a pure arcade game. guess we will need to wait quite a long time before we have a real simulator again like RBR was (and still is! )

  • jimmy

    Still, I am looking forward to this game and I will most probably buy it.

  • jimmy

    RBR was generally marketing fail. Official WRC game must be popular, it must strike wide spectrum of players, not just a bunch of hardcore simracers.

  • Wesley

    so that makes it a reason to deliver an off-road NFS?

  • Wesley

    IMO it is just an off-road NFS, DiRT is the perfect game to compare this with, aimed at the big audience. Codies could also implement realistic stages, so why cant blackbean, because they are a bunch of monkeys or a bunch of winey 10 year old noobs? might also make a combination of that.

    This game is just like when 3D games where on the rise and the way to go and you come with an 2D game, that is complwetely out of line. There is nothing wrong with an game that is out of line, but do it good and make it something with a step forwards, not backwards.

  • qawaza

    http://www.youtube.com/watch?v=9JoipoBXHYQ&feature=player_embedded 

    haha dont you love seeing these WRC cars going round the curve (see vid at 3:50) sticking to it like a glue on gravel…nice rail driving there…yeah Black Bean where is the slideeeeeeeeeeeeeee? I don’t know what to say anymore….

  • Dave

    Cant see a reason they cant build a sim physics engine and sim tracks and then add or subtract enough things to make it arcade enough for the worst of drivers.
    This has the ability to satisfy everyone.
     All the devs seem to aim for,is something they promote as kinda sim but not arcade and then they show vids like above.
    It ends up with sim community not buying because its nowhere near what they want and the arcade racers will just be selling on their copy to trade against the next shiny thing in a couple of weeks anyway.
    How many people hold on to arcade racing games and build a community around them ?
    One of the problems i see is that the arcade racer wants to race on the hardest difficulty of an arcade racer and pretend to themselves that its a sim ,it seems that is what the devs are making games for.
    Realistically id be lucky to make the 107% rule of most leagues but it i get satisfaction from the trying to compete at this level,doubtful most people (people this game is aimed for) feel like that way.

  • Fokkak Menny

    Now I think I don’t want this game anymore… maybe.

  • Vettel

    Wow, the first video looks very good. Suddenly I’m in doubts again about the quality of this game.

  • 07wtcc

    well… not as bad as i thought then. pretty playable. may i remind you WRC games on PS2 weren’t simulators like RBR either, the gameplay was fun though.

  • F1Racer

    ” so why cant blackbean, because they are a bunch of monkeys or a bunch of winey 10 year old noobs?”

    Im not sure it’s Blackbean who are the whiney ones here Wesley.  Reading this thread is proof of that.
    Sim racers seem to think that the developers of every racing game owes them something or that it should be coded for their benifits or forever shall they be damned.  

    If the game isn’t or you, don’t buy it.  If it’s not sim enough, maybe it’s not meant to be.  Why waste so much time bleating on about it.  Nothing is gonna change.   
    iRacing is meant to be the best sim ever and people whine and whinge at that so what hope in hell does any other racing sim/game make have ?  
    Sim Racers are the most fickle bunch Ive ever seen in gaming.

    People are even comparing this to RBR.  IMO I would say RBR even overdid the physics as it did not compensate for a sim-racers lack of feeling of the car forces.  I won’t argue its the best rally sim out there though but it hardly has any serious competition either.   
    Clearly this is not a threat to RBRs….. lets call it….. popularity.   
    Yes compare it to DiRT as Wesley says.   From the video it looks like DiRT wins.

    Again this is not a pure sim.  You want to bash a sim ?  Wait for rFactor 2 or whatever. 
    Dont bash a racing game that is clearly not meant to be a pure sim for not being one.

    Meh, whats the point.  The whinging never stops.   People really thing every racing game should be pure sim and aimed at them only.  Sure thats a realistic prospect.

  • zudthespud

    They still deserve their chance  with the demo to convince me.

  • F1Racer

    “Cant see a reason they cant build a sim physics engine and sim tracks and then add or subtract enough things to make it arcade enough for the worst of drivers. ”

    In an ideal world Dave.
    Maybe its quite that bit harder and a lot more research and resources required to code a pure sim over an ‘arcade’ game.  (God I do hate this black/white disctinction between sim and arcade.  Clearly this isnt the case any more).
    Coding a sim likely requires a lot more time and variables to be computed and for what ?  For the majority of end users to dumb it down on their consoles again ?
    I also think you need a proper passion for the genre you are coding for to make a proper sim.

  • F1Racer

    “Cant see a reason they cant build a sim physics engine and sim tracks and then add or subtract enough things to make it arcade enough for the worst of drivers. ”  
     
    In an ideal world Dave.  
    Maybe its quite that bit harder and a lot more research and resources required to code a pure sim over an ‘arcade’ game. 

    God I do hate this black/white disctinction between sim and arcade.  Clearly this isnt the case any more.  Where is the line between sim and arcade ?  Is this line in the same place for everyone ?   What constitutes a sim or an arcade game ?  Just the accuracy of the quality ?    I’m genuinely curious because this ‘arcade/sim’ argument is very very flawed now.

     
    Coding a sim likely requires a lot more time and variables to be computed and for what ?  For the majority of end users to dumb it down on their consoles again ?  
    I also think you need a proper passion for the genre you are coding for to make a proper sim.

  • Indestructible Carrot Killer

    Oh dear – Noddy Rally.

    i’m Welsh and I can’t spot which track is supposed to be Welsh.   Gee, how convincing/

    I hope the demo proves the game is a lot better than it looks, because it looks rubbish (for all the reasons people have already given, not least of which are the wide, generic, super-dull “stages”.  Use the real ones FFS?

  • gniewko

    graphics not better than in Colin 04.

  • jimmy

    Not at all. Maybe this is not the best gfx ever but you can’t compare it with old CMRs.

  • Gulyo

    No comment >:o

  • nestor martin

    LOL :-D .
    What do they have against Rally? With the technology we have we could easylly have stages designed from real topographical data etc… it could be fanastic as a virtual envirment!!!(and I’m not talking phisics)
    But no they come up with this!!!
    I think they do more harm to the sport than anything else!

    If only a good WRC pilot could give his help and advise (or are they too superstitious) we might have something decent.

    Richard and Collin must be turning in their graves. :(

  • Sensekhmet

    Uh, that’s an insult to NFS… one field where NFS outshines this are engine sounds: the video with Skoda Fabia was horrible. S2000 and S1600 cars have engines that do their work at 7000-9000rpm. The sound is like a high speed concrete powersaw working, not that pathetic low buzzing. I swear, it almost sounds like the ancient 1400cc Cleon in my Renault Super 5 (max. power below 5000rpm)!

    Let’s just hope the sounds are different in the final build (please?).

  • Wesley

    my bad :p

    I didnt listen with the sounds on, and I am thankfull for that, this game is a complete failure, though it has good parts;
    1. It got Kimi Raikkonen in it
    Well, i really cant think up any good points of this game.

    Probably this game gets delayed too so Blackbean can prepare themselves for some embarrassment.

  • Wesley

    apart from that you’d expect to be able to roll down a few times before respawning you respawn when you are just off the road.

  • Wesley

    ‘Sim Racers are the most fickle bunch Ive ever seen in gaming.’

    No, those are PS3 gamers…

  • Dave

    Well to me a sim is a game that has as advanced a real world physics model as is possible to run on the hardware it is sold on.
    Rules of a racing series are different as these are man made and can and do change from season to season.
    Normally you would abide to the man made rules as well in a sim.

    Personally i think it has to be harder to build a half sim half arcade game ,because you need all the data from real life still but then you have to decide what you dilute or get rid of,now id agree that it probably takes a dev with a pashion for a sport to do the sim route.

    If its a sim then you build as sim a physic engine as you can
    If its arcade then you make up your own physic rules

    Sinbin may not be the weathist of devs but in a way they had the right idea,build the physic engine and base a couple of games on it.
    Turn on the aids on gtr evo and anyone can drive the cars ,my 9 year old son plays it with most aids on.
    The other difference is that sim games tend not to be as visually exciting as arcade games and thats why the difference in the amount of people buying the games.

  • Dave

    F1Racer ,another reason i think people get pissed is that the devs wont make a distinction as to what their game is,this applies to all genres.
    BlackBean have a official WRC licence ,maybe they should highlight its an arcade version,a semi arcade-sim version or a sim version.
    When you have the official licence i think people expect a realistic title else why bother with the official licence.If your not going to do it justice in a realistic fashion why not just build an rally game and licence the likeness of rally cars ,say its aimed at which ever genre you want to sell it to and thats thats,no one can say they expected anything else.
    And its not just sim player that complain,if they made a new rbr then all the arcade racers would complain thats its too hard,you would just have to hang out at an arcade racing website to see the posts.

  • my name

    lol are you serious?
    this game looks like it could some things done majorly better, but these over the top comments are silly
    wait for the release to judge it

  • Simosimosimo

    the environment graphics are like in Colin Mcrae Rally 2.0 if not worse!

  • melanieuk

    Go to specsaves, they are doing a brilliant 2 for 1 offer.

  • F1Racer

    I see what you’re saying Dave but I think there are other things in play here.

    You say it would be harder to make a semi-sim/arcade than a pure sim and that could be true.
    But maybe for that they don’t need all the real world data.  Maybe they can get away with only having some of it and fudging the numbers on the rest until it feels ‘right’.
    Also the physics engine is another variable.  Are we taking it for granted that if you feel the real world numbers into these games’ physics engines that they will give real world results ?   Or is there some manual number fudging that always has to take place too ?   

    About the devs making a distiction as to what their game is… well I think they will describe it as whatever the mass audience wants it to be.    As I’ve said before, all racing games are simulations because they do simulate motor racing.  It’s all a matter of degree.  In the sim community we have adopted the phrases ‘sim’ and ‘arcade’ to seperate a realistic feeling game from a non realistice feeling game.   But how real can a racing game feel when you’re sat at home in a chair anyway ?  It’s all down to car behaviour, visual cues, sound cues and force feedback.
    Having an official game licence doesn’t mean they have to make a full blown sim either. 
    They will pay a lot for the licence to they can use real world content because that will help sales rather than using fictional cars.   But to repay the money spent on the licence, you have to turn your product into sales.  The best way to do that is to aim your product at the largest market.  Sim-racers are not that market.  Sure we may pick the game up anyway because we just like to race whatever is out there as enthusiasts, or we maybe decide that sometimes we want to have a drive with something that is just a bit of fun and less serious.  So some of us will cross into that market too.  

    We have to learn to enjoy the non sims too otherwise we are going to have very slim pickings of what we want on our shelves.   I consider myself a sim-racer primarily of course, but I have no problem getting into DIRT or SHIFT because they are fun, enjoyable and challenging.   Pure sims they may not be, but I certainly am not going to restrict myself to pure sims as if it’s some matter of eternal pride and patriotism.  I can enjoy semi-sims too and only hope that more come along.    Arcade to me is things like Burnout, Blur and stuff like that.   This WRC I would class as semi-sim despite questionable pivot pointing car turns as seen on that video where the car is swivelling side to side in turns as though the front has the grip and the rear doesn’t then the front doesnt, then it does again.   So sick of seeing that.

    People post on here and slag off WRC as if they were expecting it to be full blown sim and are criticising it for not being so.   I just don’t understand that.

  • F1Racer

    I see what you’re saying Dave but I think there are other things in play here.  
     
    You say it would be harder to make a semi-sim/arcade than a pure sim and that could be true.  
    But maybe for that they don’t need all the real world data.  Maybe they can get away with only having some of it and fudging the numbers on the rest until it feels ‘right’.  
    Also the physics engine is another variable.  Are we taking it for granted that if you feed the real world numbers into these games’ physics engines that they will give real world results ?   Or is there some manual number fudging that always has to take place too ?     
     
    About the devs making a distiction as to what their game is… well I think they will describe it as whatever the mass audience wants it to be.    As I’ve said before, all racing games are simulations because they do simulate motor racing.  It’s all a matter of degree.  In the sim community we have adopted the phrases ‘sim’ and ‘arcade’ to seperate a realistic feeling game from a non realistice feeling game.   But how real can a racing game feel when you’re sat at home in a chair anyway ?  It’s all down to car behaviour, visual cues, sound cues and force feedback.  
    Having an official game licence doesn’t mean they have to make a full blown sim either.   
    They will pay a lot for the licence to they can use real world content because that will help sales rather than using fictional cars.   But to repay the money spent on the licence, you have to turn your product into sales.  The best way to do that is to aim your product at the largest market.  Sim-racers are not that market.  Sure we may pick the game up anyway because we just like to race whatever is out there as enthusiasts, or we maybe decide that sometimes we want to have a drive with something that is just a bit of fun and less serious.  So some of us will cross into that market too.    
     
    We have to learn to enjoy the non sims too otherwise we are going to have very slim pickings of what we want on our shelves.   I consider myself a sim-racer primarily of course, but I have no problem getting into DIRT or SHIFT because they are fun, enjoyable and challenging.   Pure sims they may not be, but I certainly am not going to restrict myself to pure sims as if it’s some matter of eternal pride and patriotism.  I can enjoy semi-sims too and only hope that more come along.    Arcade to me is things like Burnout, Blur and stuff like that.   This WRC I would class as semi-sim despite questionable pivot pointing car turns as seen on that video where the car is swivelling side to side in turns as though the front has the grip and the rear doesn’t then the front doesnt, then it does again.   So sick of seeing that.  
     
    People post on here and slag off WRC as if they were expecting it to be full blown sim and are criticising it for not being so.   I just don’t understand that.

  • Dave

    I think people are criticizing it apart from the sim arcade issue,
    Graphically it looks worse than other previous games ,car handling is different ,cant tell on that ,but like ive said before at least they provide a demo.
    As to the license ,well if they didnt spent a lot of money on the license they wouldnt have to sell as many copies to make a return.
    So the only reason to acquire a license is to make people believe they are getting a certain product ,but they arent clarifying what the product is,and increase product sales.
    Take an example.
    Go into a car dealer ,look at a car with a Ferrari badge.
    Can you assume something from that badge.
    I think you can,that is what product recognition is all about ,
    So i would imagine people feel that way about any game that has an official licence of a product.
    But it dosent seem to work that way with games.which is kinda strange,i dont know of any other product where you can represent an official licence with a product that is clearly not representative of the original.
    Now granted this is a game and WRC use real cars but to be representative it would have to be as close as possible in how they look and drive compared to the real thing.

  • F1Racer

    “Now granted this is a game and WRC use real cars but to be representative it would have to be as close as possible in how they look and drive compared to the real thing.”

    You’d think so wouldn’t you ?    But it seems they have not gone cutting edge in any area here, neither in looks, sound and judging some of the sequences in that video, the car behaviour too.
    But… they bought the use of the licence so I dunno if its up to WRC to expect a certain quality as I assume FOM do.   I reckon CodeMasters has achieved far more in terms of quality than this title.   CM have taken F1 and racing to new levels in many areas so they are to be commended for that.
    Blackbean hasn’t which is a shame which proves that having an official licence doesn’t necessarily guarantee a seal of quality and authenticity in all areas.     Personally, it doesn’t surprise me.

  • Dave

    Well if nothing else ,no matter what style you like ,this and next year are definitely the best in terms of the amount of racing games released.
    Maybe its becoming the in thing again,and if so it just might produce a gem for each.
    Heres to hope :)

  • F1Racer

    Yep.  right now Im looking fwd to Ferrari Virtual which will tide me over until F1-2010 and then lets see what the future holds.

  • Don’t

    pffft… it has better graphics than your beloved Rfactor 2 does

  • marts

    Doesn’t look that bad, sheesh! Everyone is hating the graphics, why? They’re not terrible. Compared to Dirt2, maybe so but if it plays good and is fun then I don’t care!

  • DeDios

    am i the only one who judge graphic (after seeing melanieuk’s videos) not bad? :) i’m not a huge rally fan, i prefer a lot GT races but…well, is not bad at all imho. Yeah, probably will be not a pure simulation but..yes is not bad. I’m curious to try it.

  • qawaza

    Only a retard would say that

  • nedge2k

    scenery looks awful, engine sounds are awful, tracks are too wide and flat with little or no texture – this looks like a game that could have come out 5 years ago. i just hope the gameplay makes up for it but i doubt it.

  • sloeri

    agree up to a certain point with you. RBR was marketing wise a faillure indeed, however for a Official WRC game i feel they should have incorporated much more realism than they have done now.
    it is not because you make a game for a wide spectrum of people that you need to drop realism.
    finding a good balance between the two, or making the game in such way that it can be setup the way you want it (towards realism) should not be that hard at all anymore in these advanced days we live in.
    There are already titles who have proven that point.

  • bouncebackability

    ha, i loved them, a taboo subject around here :-[  lol.

    Well, except the last one, that was a disapointment.

  • Dave

    Graphics not bad compared to what ?.
    If taken on their own and if you have never seen another game from same genre ,maybe
    But if compared to Dirt2 then they are not great.
    If compared to Cloin McRae games from 2002 they are good.
    If interiors compared to interiors of some mods being made for free for upcoming rfactor2  then they are way behind in terms of graphical quality.

  • infanticide

    The three videos melanieuk had posted are way more promising. The main difference is that they are from PC and the guy is driving with a wheel, while this Italian video is from PS3 and look like they play it with a gamepad.
    But I still will need a demo to be sure its worth buying…

  • 07wtcc

    what do you smoke?

  • Indestructible Carrot Killer

    those vids (as linked by melanieUK) are much better.   you’re not the only one to notice.  ;)

    I haven’t given up all hope for it. 

    Here’s a thought for a WRC developer – do really good game engine, and some excellent *real* stages.   And sell more rallies as DLC whatever if there’s a demand.  

    Unless a dev makes a worthwhile product there’s hardly going to be a market.  But until it’s done really well, it just isn’t going to be embraced by people.  

    WRC isn’t so popular that any ole thing will do.   And rally fans are generally extremely knowledgeable and a quite sophisticated audience.  If the devs don’t take it seriously, why should anyone else?   I’m unconvinced, but I look forward to trying the demo.  Hopefully it’s pretty good.

  • Logansan

    in two word the speaker from the  italian video is complaining about the cars grip, they flow like soap as if their weight is less than real cars. this behaviour is present even with tarmac.
    Obviously that is not the final game but a preview and he tells that black bean will resolve the problem

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