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Watch New Project CARS 2 Ice Racing Footage

New direct-capture gameplay footage of Slightly Mad Studios’ Project CARS 2 title has surfaced on Youtube as we get to take a closer look at the new Mercedes Benz ice track.

New direct-capture gameplay footage of Slightly Mad Studios’ Project CARS 2 title has surfaced on Youtube as we get to take a closer look at the new Mercedes Benz ice track.

The unique test track serves as the proving ground for one of the title’s marquee features: The mighty Live Track 3.0 technology that simulates dynamic surface conditions, allowing even for the proper simulation such as ice & snow environments that can rarely be found in other racing games.

You can see the Mercedes Benz AMG C63 S Coupe in action both from cockpit & roof view, also showing off the different daylight conditions as the fully dynamic time of day engine is part of Project CARS 2 again as well of course.

Project CARS 2 will bring 170 cars and 60 tracks to the PC, Playstation 4 & Xbox One.

Powered by the studios’ Live Track 3.0 technology that allows dynamic surface conditions and the title’s comprehensive dynamic weather engine, Project CARS i2 able to simulate racing in any weather & season, including heavy winter weather & snow.

Aside from graphics & sound improvements, Project CARS 2 comes with refined physics featuring the title’s cutting-edge tire model and improved AI as well as brand-new gamepad controls & FFB improvements. The new version comes with robust eSports & online capabilities including Online Championship mode, driver rating as well as race directing & broadcast controls.

Project CARS 2 is due to be released in late 2017, more info on what’s new in the second version of the WMD-backed title can be found here.

  • Bloomquist

    No Man’s Sky wants its Hype Train back!

    • joe pineapples


  • jason Subic

    They dump hillclimb for ice racing , go figure?

    • Rlee

      Way to make up your own fact.

  • quf

    Last time I heard “ice racing” was about another sim, but on dry tarmac. How times have changed in sim racing that alternative tracks and weather modes are no longer just from the modding community (for example winter tracks in Assetto Corsa and rFactor as mods).
    Actually, snow/ice is a reformed trend in video games in recent times, and not just racing games, besides the usual snowboarding games on ps1/ps2 era.

    Now no longer a sim must contain just dry or wet racing, but the full year weather and seasons+dirt/mud/sand simulation.

    • HardRock

      I think this is the natural (hah, get it?) progression for sims. In dry conditions they are getting very close to simulating the real deal, which has been confirmed by many real drivers, with many commercially available sims. Introducing the dynamic nature of real races, while making sure they keep the physics as accurate as possible will be a great challenge, but it’s the logical next step.

  • Smiggie

    Do you really need 200hp or more (see on the central dash) to powerslide on the ice? too much grip

    • HardRock

      Having no real experience and no information on the tires used I can’t say when exactly a race car should start powersliding on ice (200hp does seem excessive), however if you check out other videos of this car + track combo on YouTube you will see that quite often it happens well below 200hp.

      • GamerMuscle

        Yah I think people tend to have a poor intuitive understanding of grip on different surfaces, in that tires grip even in “bad conditions” or grip in surprising ways.

        If tires were as lacking in grip as some think the Tour de France would certainly be a more interesting sport.

        I think people often think cars should handle on snow as they do on ICE.

        Its nice to see driving simulators gravitate more and more to controllable slip angles, mind you I’m sure this would be touted as the games becoming more arcade to appease people with low skill and sell more.

      • Race Nut

        Of course, Ice and Snow driving grip-levels can vary wildly depending on temperature and other factors not to mention, rubber compounds, silica content, studs, etc. I’ve driven on ice so slippery, any amount of camber would send a car traveling 5 mph completely out of control.

        The best we should probably hope for is something that is a rough approximation of “average” grip on various surfaces.

      • Smiggie

        Oh please… Are you serious?

        Before continuing to read your philosophical poem about people underestimating the mystical amount of grip of tires on different surface, I just want to ask you a question; have you ever driven a (real) rwd car?


        Because in no way an AMG C Class needs 200-300 hp at 35 km/h to powerslide on ICE. Also on wet tarmac it’s too much power on the tires. You don’t need to be Ben Collins to understand, you just need to drive a real car.

      • GamerMuscle

        I didn’t say the game or video or x specific thing was realistic or not.

        Only that it seems many simracers seem to underestimate how much grip or controllable slip cars or simply rubber tires of any kind have.

        I don’t have the money to drive a good rear wheel car and test how well it slides.

        However I’m sure there are videos of moderately powerfully rear wheel drive cars sliding out with no effort at all on snow in some scercomstances and in others being relatively grippy.

        IV ridden dirt bikes on mud where sometimes they have good grip other times the front wheel just slides out.

        If you snowboarded and ski then you know how different snow can be depending on how fresh it is ,if it’s compacted, if it froze over night, if fresh snow is intop of frozen snow, if the snow is in a wooded area where water has dropped from trees on it, if it’s a glacia. There is almost an infinite amount of verabiles. All of which would effect how effective a given tire might be on it.

    • LogiForce

      I guess you forget that it’s possible that they might simulate studded tyres? It’s the only type of tyre that will bite into ice anyway.

  • brrupsz

    I just wrote big comment about how this powersliding looks weird but you know what? Why bother. Nice graphics lads!

  • JR Armstrong

    Where is the Indianapolis motor speedway they said was going to be out with the first edition

  • Leeman

    If I wanted to drive around on ice……I’d hop into rF2. hehe

    Just kidding.

    • Race Nut

      . . . but, developing a broader tire / physics model may improve the overall tarmac handling and FFB, and that’s really what’s at the heart of the car-handling improvements . . . just say’n. 😉

      • Leeman

        You may well be right. I hope so.

  • Montie

    The psychics has been greatly improved from the first pCars. Exciting content to come.

    • HardRock

      You don’t have to be a psychic to know that I think. 🙂 (sorry, couldn’t help myself)

    • Sam

      So it is now closer to Forza or Gran Turismo, good to hear.

  • JorgeDeeeeeaz

    Now that makes things a lot clearer to me. They develop Ice Racing physics, and then jsut scale the level of grip the Ice gives. So tarmac is just very grippy ice, making the car movements much more realistic. Now I understand. Sorry for all previous criticism against Pcars, I just got it totally wrong!

    • HardRock

      No, not quite, it’s more like ice racing (or more generally loose surface racing really) required them to improve on the tire simulation past the optimal slip angle, which had great positive effects on all surfaces. Ice wasn’t the starting point, clearly tarmac was (remember, they didn’t start from scratch this time around), but ice did expose weaknesses in the simulation.

      On an extremely basic and simplistic level it is true though, tarmac is a solid surface like ice, with much more grip. However, the simulation in pCARS goes far beyond that (I’m sure in other sims as well), modeling surface adhesion and coarseness as well, not to mention temperature of course. It’s not just an overall value for a track either, the parameters change on which part of a give track you are driving on, so no two track is actually the same, there are slight differences everywhere (even in pCARS 1).

      So for example, let’s say for the simplicity’s sake that ice and tarmac would have the same grip level (which is a huge oversimplification, as grip is the end result of all parameters, we are well past simple grip values for tracks). They would still feel very different, because tarmac is more adhesive and coarse (not to mention less cold usually), making it much easier for tires to heat up. As a result, even with the same grip level tarmac would be less slippery. Let’s not get into how all those things affect graining or change how fast a track gets rubbered in.

  • Sam

    So hopefully this time its a more enjoyable little fun racer then the first one.

  • Delicious Points

    The real question is, when they say ‘refined physics’ are they finally going to be on par with Richard Burns Rally physics? Or another attempt at a ‘gran turismo’ clone? I mean where are we here?