Watch Le Mans in A Nutshell in Project CARS 2

Mrsteeljockey has uploaded a new Project CARS 2 preview video, showing off action at the Le Mans 24 Hours aboard the Corvette C7.R in Slightly Mad Studios’ upcoming title.

Thanks to time acceleration, the video shows many of Project CARS 2’s features and the aspects of racing at Le Mans in a nutshell, including changing weather & daylight conditions, multi-class racing and pit stops.

The latter also give us a look at Project CARS 2’s fully-animated pit crews.

Project CARS 2 is now available for pre-order.

The title will bring 180+ cars and 60 tracks to the PC, Playstation 4 & Xbox One, starting September 22.

Powered by the studios’ Live Track 3.0 technology that allows dynamic surface conditions and the title’s comprehensive dynamic weather engine, Project CARS 2 is able to simulate racing in any weather & season, including heavy winter weather & snow.

Aside from graphics & sound improvements, Project CARS 2 comes with refined physics featuring the title’s cutting-edge tire model and improved AI as well as brand-new gamepad controls & FFB improvements. The new version comes with robust eSports & online capabilities including Online Championship mode, driver rating as well as race directing & broadcast controls.

The full list of all cars included in Project CARS 2 can be found here the track list can be found here.

GTOmegaRacing.com

  • ImageArtSigns .

    I would have t say I am personally looking forward to pC2…looks amazing….but hopefully Slightly Mad get the FFB steering wheel feel/ physics much improved over the previous title and possibly as good as rF2, AC or AMS to name a few…then could this be the Sim to end all Sims…lol…I will just have to wait and see to form my own opinion.

    • Manuel Riger

      I think the vids. show that its not even close to rf2,ac,ams in my opinion i will pass it.

      • GamerMuscle

        Its hard to tell from videos , lots of times games have looked really wonky in the handling only to then drive ok regardless of how realistic or not they are. Also the last NFS game looked quite good as an arcade racer in videos but then had the worse handling imaginable lol.

      • Dani .

        You can see in the videos, that Pcars2 cars does NOT loose traccion a single time, there are no bumps in the road/curbs. It’s like the car is glued to the road, just some little slides, but glued. Magic springs/tires. The best feel iI have in gmotor games, is that traccion loose when making a little jump over a bump/curb, that makes revs up for half a second. That does not occur in pcars2. Physics are wrong.

      • HardRock

        Check out this video on YouTube: PXoxLUxGI8Y

        You can find plenty more videos of PC2, where drivers keep correcting the car in the dry as well. Your points can be disproven by literally a few seconds of research.

      • Dani .

        Wrong. I see no bumps in that video. Did you read my comment?

      • HardRock

        Yeah, because it was a video to showcase traction loss. Let me do the research for you once again: 3BUbNk44kY4&t=60

        The one part, where the physics are not dialed in yet according to people on the official forums, is in the snow on roads / race tracks. This is still being tuned at the moment. Snow and ice on WRX tracks for example seem to be in the right ballpark however, with WMD members comfirming that with inappropriate tires you can barely start moving on these tracks.

      • Dani .

        This is what i mean, just first chinane shows. youtube: I2lMWv8yINI
        What I want it’s to have fun, glued boats are not fun for me. I don’t mind, if physichs are real or not, It doesnt matter if a car doesn’t match the real, only if it feels fun because I never going to drive a 997 RS to win a race.

      • HardRock

        That video does look awesome. While PC2 doesn’t have Adelaide for a direct comparison, I think the second video I mentioned right above, the Zolder race, does show that the chicane there affects even a touring car quite significantly if you attack it a sharp angle, the driver has to correct often there, and he doesn’t even attack the curbs as you could in the dry. I could’t find a video of Zolder yet with a Formula car, so I will throw in a request for it, but I can’t imagine how going through that chicane wouldn’t affect the car significantly.

        For general road surface stuff, search for Indycar and Formula X videos at Long Beach from PC2. The track surface is anything but smooth there.

      • Markus Ott

        Sry to tell you, but race cars with racing slicks ARE glued to the track. Deal with it.

      • Manuel Riger

        yeah its allways hard to tell, but i have a feeling that a lot of ppl want so bad that the game will rock because of live track 3.0 that the live up the hype. But i have a feeling that at the end it will not show up. i mean the first vids out there didn t looked so bad and even i was hyped and than i saw the inside simracing vid which was amazing. But after they allowed to share ingame vids. of the beta for all everything i see is another arcade/sim mix. i believe that there few cars which are good in dry some maybe in wet. but overall ? its hard :>

      • GamerMuscle

        I’m revving in neutral if it ends up driving awesome then that’s awesome if it ends up ok then that’s ok and if it ends up worse than the morning after a spicy curry so be it.

        Don’t really have much to lose and people can get a lose idea from the 2 hour steam window and refund it should they really not think it good / it has obvious issues or something.

        I do think it looks like its very ambitious in terms of features and then with that its a larger hurdle to jump over or jump over in an elegant way.

        Mind you SMS have more staff than your average football team and they have to keep them busy so who knows maybe it will do a back flip over the bar and make everyone clap.

      • Manuel Riger

        Assetto corsa made a big jump because they work hard on the game. But project cars seems more looking for the next titel after release of pc2 than a ongoing project. If they would keep working on it like ac i would have more trust. i would not be suprised if we hear about pc3 in the next 12 month.

  • Nicholas Biar

    Love the Zombie pit crew…Lol.

  • Patrik Marek

    amazing! properly done endurance racing finally!

  • 5hitm4k3r666

    I don’t know what it is, but I don’t think that it looks that amazing from the cockpit view in that video. Graphic glitches and artifacts are everywhere and they def need to work on the AI. From the videos that I have seen AI still seems to behave eratic and passive when being overtaken. And the car handling is another thing on it’s own and the more I watch some videos the more I get the feeling that only a handful of the 180 cars will be acceptable. Watched a video of the Lotus 49 at old Spa and there is allmost zero movement in the car and suspension, allmost smooth like a baby butt. For people who look for a immersive racing game it might be a good deal though.

    • HardRock

      Almost zero suspension and car movement in action (YT video IDs):
      nmt-GsiejNs&t=105
      K4Q2iLb5N5s
      HJiMX6LXoaI&t=120s
      AKiKpC8491Y

      You are right about the shadows though. The occasional heavy aliasing is a downside of the shadowmapping SMS (and many other game devs) use. It can be minimized, but depending on the angle of the light that casts the shadow, in relation to the surface it casts it on, the result won’t always be perfect.

      • 5hitm4k3r666

        It’s more the little details that I am talking about. The old Spa was a public road so in essence quite bumpy at that time. You don’t see anything of this affecting the sterring or upsetting the car, how you see it in this video for example: RXYc4M4Lv2U

        Overeall I am still sceptical. It’s not just that video. Every video that I’ve seen seemed ok-ish but nothing that gets me hyped. Anyway, lets see how it plays out. We know SMS can create good looking games – now the rest needs to work.

      • HardRock

        Of course, no doubt that it was bumpy. But if you compare the second video I mentioned (can be played side-by-side with yours on sites like ViewSync.net), then you’ll see that oveall the suspension movement is actually quite similar between rF2 and PC2. I say overall, because the most noticeable compressions and rebounds are at slightly different parts of the track, but they are definitely there. Of course nobody has an accurate mesh of this track, so a good amount of guesswork is involved, but as far as bumpiness goes, I think ISI and SMS made about the same guesses.

        It’s alright if you are not hyped, I’m not saying otherwise. We have great sims today for people to enjoy, but I don’t see this specific aspect of this track not being done correctly by SMS this time around.

      • Dani .

        Didn’t find any decent zolder/gt videos on gmotor in youtube, but I have one I had uploaded long ago, in rfactor 1, I just change from private to public. You can see some Tc looses in main straight at the end, and in the chicane/jump. As this track it’s not very accurate and homemade, well, bumpy enought. Bb3Ts_vKLAs

      • http://racingrenders.com/ F1Racer

        Well it seems I maybe should have kept quiet about the YouTube thing.
        Try to help out and be honest about things and people look for workarounds.

        Ok, fine. In that case any off-topic videos by anyone from this point on, that also try to circumvent the filter, will have harsher repercussions. I think that’s fair.

      • HardRock

        I’m sorry about this, no arguments from me. It’s really hard to carry a conversation with comments including link showing up hours late (for which I understand the reasons as you stated them), so there was temptation to find alternatives.

  • http://racingrenders.com/ F1Racer

    At the beginning I notice that the engine sound is muffled from inside the cockpit (as you would expect with the windows closed) but the rain..well, it sounds like it would if you’re outside and it’s otherwise quiet.

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