Touring Car Legends 1.0 – Released

Team TCL has released their very much anticipated Touring Car Legends mod for rFactor, bringing plenty of legendary Group A touring cars from various championships to the simulation.

Included are legendary cars from championships like the DTM & BTCC from manufacturers like BMW, Mercedes, Holden, Toyota & Ford.

The mod comes in separate packages including the base files, skins and sounds. The base pack includes at least one skin per car so you can try the mod without having the skin package completely downloaded.

Donwload Touring Car Legends 1.0 Base Pack Here

Donwload Touring Car Legends 1.0 Skin Pack Part 1 Here

Donwload Touring Car Legends 1.0 Skin Pack Part 2 Here

Donwload Touring Car Legends 1.0 Skin Pack Part 3 Here

Donwload Touring Car Legends 1.0 Skin Pack Part 4 Here

Donwload Touring Car Legends 1.0 Skin Pack Part 5 Here

Donwload Touring Car Legends 1.0 Skin Pack Part 6 Here

Donwload Touring Car Legends 1.0 Sound Pack Here

Download Touring Car Legends 1.0 All in One Pack Here

Download Touring Car Legends 1.0 Pace Car Fix


  • http://www.arsimulations.com Peter

    Downloading Now :happy:

  • Jack_NL

    OMG!!!!

    This is very soon Petrol!
    oh this is gonna be nightwork :)

    thanks alot Guy’s

    now gonna download and try it

  • Elroop

    Awesome Mod! Now I can drive my 190E ingame! :happy:
    But why is there a soundpack? Inboard sounds are ok, but outside of the car….. :weird:

  • xilix

    Lookin forward to this. But wasn’t there supposed to be an MK3 Supra in this as well? Maybe I’m thinking of another mod.

  • ScHiRoCk

    OMG OMG OMG OMG !!!

    will this come to GTR2 or evo also?
    I’m stunned actually!! :sd:

  • Siggs

    :eek: :eek: :eek: Wow…

    Was sooo not expecting this! Well, I just got off my racing setup, back on it after the download again! :lol:
    .

  • divxx

    One of the most eagerly anticipated mods is here! Much thanks for sharing with us guys.

    Wow, that’s a lot of skins, are they all real-life liveries? If they are I’ll have to d/l them all anyways. But really wish other mod teams would do releases like this, especially if the skins are mostly fantasy.

  • nil

    ……. nice …….

  • CrippleHorse

    Megaupload speed is tragic over here, I could upload the whole mod ten times before I manage to get the skinpack at 8kbps, so until friday, when it will finally lay on my hard disc, some opinions would be wonderful.

  • S.Moss
  • Vkt

    PLS GUYS WE NEED SOME MIRRORS FOR THE SKIN PACK!! MEGAUPLOAD IS RUBBISH! HEEEELP! :sad:

  • RaalfX2

    Anyone else getting the “Can’t load TCL_WARNING.GMT” error while loading the track?
    I’ve installed Basic- and Soundpack only, not the skinpack, since Megaupload ist totally slow over here.

    RaalfX2

  • svizzy

    nice nice nice mod i love it but i got 1 little problem the ford sierra doesn’t have engine sound tryed to reinstall but no success(installed everyting basepack,soundpack&skinpack)

    ps:my first post here but a daily visitor for a year now nice place montoya

  • ermax18

    Torrent here:
    http://www.racesimtracker.com/download.php?id=685&name=TCL%20Full.torrent

    It isn’t seeded much yet but at least it is all in one place. It is uncompressed though so it’s a 4GB download.

  • Jack_NL

    yup also get that gmt error

    when clicking ok in the error menu
    the track continues to load and I can drive it.

  • RaYqUe

    About gmt error… Patch will be out soon, Pace Car causing this problem (mod team member has told me, i was online with him a few minutes ago)

  • Jack_NL

    ok cool
    yeah noticed there was just that box on wheels instead of a pace car,

    also had some wierd ctd’s when online (offline no problems) on a public server (mid ohio) not had that before so i guess/hope its gmt error related.

  • UncleChuckle

    Was looking forward to this mod. I’ll send myself an email in late 2007 when I still cared about RF as this was one of the mods I was really looking forward too.

    At least this mod made it out in the end. Kudos to the makers. Historic racing = Awesome.

  • ermax18

    Yeah, rFactor sucks. :roll: It has so many choices and I hate making choices. I would rather race what is handed to me.

  • pinje

    This is just brilliant, had such a fun race offline against the AI in a 1988 BTCC BMW M3. Been waiting for this mod for a long time and it’s been worth it! Thank you very much Team TCL!

  • Gopher04

    Well i dont normally make alot of comments about rFactor, as im not its biggest fan, but oh boy has that just changed, awesome mod guys, love it, so many memories driving some of these wonderful cars when i was young, and the mod has to have the best headlight effects i’ve seen yet in any sim, i will forgive you about the none circular steering wheels, excellent work, many hours of fun coming, all it wants now it eluminating dash effects now…

  • Vkt
  • stabiz

    Congratulations, this is awesome. I have not had time to try all the cars yet, but the Beemers are nice, and the Volvo is freakishly fun. Seriously, try the Volvo on a track with high speed corners. :cool:

  • Vkt

    the volvo is bloody ugly , it looks like a shoes box :sd:

  • Gaiajohan

    I just wet myself because of the Sierra.. Will it also come for gtr2?

  • Piddy

    Thanks very much for this. The couple of cars I have tried out look and feel fantastic!!!

    Initially the 1989 BMW 635csi didn’t have engine sound until after installing the Sound Pack … not sure if this is the way it’s meant to be?

  • GeraArg

    100000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000/10!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! :tongue: :tongue: :tongue: :tongue: :tongue: :tongue: :tongue: :tongue: :tongue:

  • PTF
  • RaYqUe

    Why i can’t post the links? Anyway, the PaceCar Fix is out @ rFC.

  • Jack_NL

    thnx for the tip! Rayque

  • http://simracing.in.ua modbaraban

    TO FIX THE GMT ERROR DO THE FOLLOWING:

    copy ‘cmaps’ file from
    gamedata/vehicles
    to
    gamedata/vehicles/TCL

    Worked for me.

    PS: @ Montoya – backslashes are removed from posts for some reason. Not handy when posting folder addresses ;)

  • RaalfX2

    Thank you, RaYqUe

  • nil

    S O R R Y TCL TEAM, it was to long ago that you asked for permission and I gave you my okay…….

    :shame: :shame: :shame: :shame:

  • Maggi

    Hi Folks !

    I repacked the full TCL 1.0 package including base, sounds, skins and the “pace car fix” into one big 7zip file and that one saves almost half a GB in download size … :)

    Linkage:
    http://www.megaupload.com/?d=CS4IQG2O

    in case you already downloaded the single packs, here’s the download link from rFC for the pace car fix itself (1.4MB):
    http://tclmod.myzen.co.uk/TCL/TCL%20V1.0%20Pacecar%20fix.rar

    Cheers !

  • Jucke

    Awesome, simply awesome! This is the best mod since Historic tc. And finally BMW 635 CSi, many thanks for modders.

  • Vkt

    well , after some laps with various cars , i’m a bit disappointed with this mod , but don’t take this wrong , 3d models are ok , physics too (a bit simple but .. ok) sounds.. hmmm can be better yes… the very first reason for my disappointment is the FFB… jezzzzz why no one can replicate the AWESOME feel of the ffb that the HistorX mod have? is that than hard to do? :sad:

    Anyway… i love the 635 and the merc 190 , thanks.

  • lovretta

    Vkt:
    well , after some laps with various cars , i’m a bit disappointed with this mod , but don’t take this wrong , 3d models are ok , physics too (a bit simple but .. ok) sounds.. hmmm can be better yes… the very first reason for my disappointment is the FFB… jezzzzz why no one can replicate the AWESOME feel of the ffb that the HistorX mod have? is that than hard to do?
    Anyway… i love the 635 and the merc 190 , thanks.

    Are you using HistoriX with the RealFeel?

  • Paul Kelly

    Is the Touring Car Legends mod truly RealFeel-compatible? Were the suspensions built with CarFactory?

    rFactor Central is littered with mods for which the mod creators insist the mod is compatible with RealFeel even though their suspensions weren’t built with CarFactory. Nearly all of those mods aren’t truly compatible with RealFeel.

  • Vkt

    lovretta:

    Are you using HistoriX with the RealFeel?

    of course , that’s the reason why i said that and i can not make they feel the same way. :sad2:

    HistorX mod have far away the best FFB of all mods around rfactor.

    Paul Kelly:

    Paul Kelly:
    Is the Touring Car Legends mod truly RealFeel-compatible? Were the suspensions built with CarFactory?
    rFactor Central is littered with mods for which the mod creators insist the mod is compatible with RealFeel even though their suspensions weren’t built with CarFactory. Nearly all of those mods aren’t truly compatible with RealFeel.

    i’m not 100% sure about this point.

    they feels just a bit rare to me.

  • Vkt

    omg bad multiquote lol , i can’t edit now… is under moderation :question: , montoya fix this mess plz :roll:

  • lovretta

    Well even those mods that don’t have correct suspension models can be made to feel good via plugin. Take DRM mod for example – I’ve set it to mix with default FFB at 50%. So default FFB masks it’s suspension flaws while on the other side you still have RealFeel magic.
    This mixing it with the default FFB after alot of testing proved to be better method to mask flawed suspensions instead of using high damper settings.
    I actually tend to completely avoid use of damper in real feel.ini – i set it to default at lowest possible setting (in most cases 11500), and if mod is nothy on the wheel I first try to cure it with smoothing, step by step increasing. And if smoothing of 9 doesn’t help, I’m decreasing ffb mixer to the point where I’m happy with the feedback.
    Of course for mixing with the default FFB you need good (read: REALISTIC) controller.ini – FFB section.

    Check here for the fantastic FFB guide. Written originally for GTR2 but with little brain usage you can easily “convert” it on-the-fly for rFactor. Or perhaps, latest simbin mods :haha:

  • Siggs
  • ermax18

    I run have this set in my controller.ini:
    FFB steer force output max=”0″

    This completely turns off rFactor built in FFB. So now it is completely up to RealFeel or LeoFFB to provide forces. I prefer RealFeel.

    PK500, you are a FFB guru. I haven’t had a chance to try this mod. Are you finding that this mod isn’t very RealFeel compatible? I read the readme and there is no mention about FFB at all. I also don’t see Niels’ name in the credits.

    rF2 is going to improve FFB but I sort of doubt that is really possible if people continue to throw random numbers at the suspension parameters. Time will tell I guess. :)

  • lovretta

    ermax18:
    rF2 is going to improve FFB but I sort of doubt that is really possible if people continue to throw random numbers at the suspension parameters. Time will tell I guess. :)

    Maybe it could change if ISI is about to supply some car tools other then leaving majority rely on notepad.exe

  • ermax18

    lovretta, good point. I hope you are right.

  • Vkt

    Maybe tRex as official tool to make the suspension/tyres? huh ISI :question: :question:

    Actually i can’t imagine any other car with better handling / physics than either of HistorX mod.

    Niels is the answer :ooo: lol :haha:

  • http://www.virtualr.net Montoya

    The pace car fix and new all-in-one link made by Maggi have been added in :grin:

    Seems like some comments containing URLs were held up by the spam filter, appologies for that.

  • Paul Kelly

    lovretta:
    Check here for the fantastic FFB guide. Written originally for GTR2 but with little brain usage you can easily “convert” it on-the-fly for rFactor. Or perhaps, latest simbin mods

    Check where, mate? No link here. Thanks.

  • Paul Kelly

    Vkt:
    Maybe tRex as official tool to make the suspension/tyres? huh ISI

    The combination of Trex for tires and RealFeel for suspensions is the holy grail of accurate rFactor modding right now.

    Boggles my mind that more modders don’t use these incredible tools, instead preferring the Dark Ages alchemy of Notepad.

    Take care,
    PK

  • Paul Kelly

    ermax18:
    PK500, you are a FFB guru. I haven’t had a chance to try this mod. Are you finding that this mod isn’t very RealFeel compatible? I read the readme and there is no mention about FFB at all. I also don’t see Niels’ name in the credits.

    Ermax, thanks for the compliment. But I can’t hold the dampers and springs of guys like Niels, TechAde and Kangaloosh. They are the gurus; I’m just an FFB geek who has spent WAY too much time studying countless threads about this topic and learned something along the way from the wisdom of the guys mentioned above and others.

    I haven’t tried this mod yet. But Petrol, one of the creators, confirmed in the TCL thread at NoGrip that the mod was not built for RealFeel:

    http://www.nogripracing.com/forum/showthread.php?t=9054&page=5

    It’s interesting how he calls RealFeel a subjective third-party add-on that depends on “feel.” That’s hogwash; RealFeel is based on accurate suspension data, and its data should be adjusted according to data that can be gleaned from MoTeC telemetry data gathered from a few clean laps with each car.

    Take care,
    PK

  • lovretta

    Paul Kelly:

    Check where, mate? No link here. Thanks.

    Oops thanks for pointing that out :shame:
    Here it is
    http://www.race2play.com/homepage/show_posts/7229

    I agree with others regarding TREx. It’s the next best thing that has happen to rF, yet so little modders chose it. That only shows their actual lack of knowledge when it comes to technical understanding of car parameters and what outcome those have on car behaviour.

  • Vkt
  • Firefox

    Well ReelFeel is a 3rd party addon and it isn’t necessary to have a great time with the mod.
    I personally never use reefeel and I love both the mod the FFB it produces via the original FFB Engine.

  • Paul Kelly

    Firefox:
    Well ReelFeel is a 3rd party addon and it isn’t necessary to have a great time with the mod.
    I personally never use reefeel and I love both the mod the FFB it produces via the original FFB Engine.

    You’re absolutely right. But if you crave accurate force feedback and the realism it brings to a mod, which I and many others do, then RealFeel is a necessity.

    ISI’s default FFB is crap. It introduces many canned forces into the game that are far from realistic.

    But if you’re having fun with TCL, that’s cool! :)

  • Vkt

    carfactory is not just a simple :arrow: ”addon” , in fact is the best way to make realistic cars right now , so this guy should start using the :arrow: ”addon” if he want to have accurate physics and not notepad.txt lotto and stupid FFB effects.

    this mod deserves a bit more than crappy physics for god sakes!

  • lovretta

    Alot people within the community don’t understand something.

    Ever since rFactor got out in 2005, it immediately had some variables that could be picked up by 3rd party plugin and used in whatever way. Plugins like TV Style, Spotter, or RealFeel. The last probably being the simplest of them all: all it does is it takes the “SteeringRackForce” variable outputted by rFactor’s physics engine, and outputs it to your steering wheel, with the OPTIONAL processing (damping or smoothing).
    So …what? You see, all normal real cars have suspension links CONNECTED to each other and to the chassis. Otherwise it’s a broken suspension.

    In rFactor what ones call “RealFeel compatible” and other call “realistic suspension geometry” is also sharing this “feature” of real cars suspensions – it’s parts are all connected with each other. And that works great. And feedback from such geometry is pure feedback, very similar to what you would felt in a real car with no power steering.

    Thats the better case. The other case is unfortunately 90 percent of the mods which ones call “not compatible to realfeel” and others call it “fudged suspension” is a real mess compared to RL cars. There are mods in which both left and right suspension geometry is identical, eg. both left and right dampers inclined to the right side. Or even none of the suspension links are not connected, all of them “floating in the air”. Maybe ISI should introduce gravity :)

    And you need to understand that to make a mod “compatible” with realfeel all modder needs to do is create realistic geometry. In this sentence REALISTIC doesn’t represent true to life geometry, it represents suspension which at least could exist in real life.

    Anyone with small amount of technical knowledge would know that suspension geometry means alot. It can make the same car drive and feel much different. Fudged suspensions often produce weird behaviors, take for example BMW M3 e46 street racing mod – a one which works very good with realfeel, but when the car is in full opposite lock, it’s front outer wheel is bouncing up & down like crazy – surely it wouldn’t do so if it had some proper suspension.

    In the end, it’s not the question of using default ffb or realfeel.
    It’s case of going forward towards more realistic sim experience.
    More realistic, properly modeled cars.

    This modding scene needs to advance in so called “physics” modding, not just in terms of graphical eye-candy.

  • ermax18

    Not sure if you guys know this but RealFeel and carFactory were both developed by Chris Hoyle who is the man behind rFactor Pro and is involved with the dev of rF2. RealFeel will probably be built into rF2 and moders will have no choice but to build realistic suspensions. But then again ISI will probably put a FakeFeel option in the FFB menu to give it Notepad compatability. :)

  • lovretta

    ermax18:
    Not sure if you guys know this but RealFeel and carFactory were both developed by Chris Hoyle who is the man behind rFactor Pro and is involved with the dev of rF2. RealFeel will probably be built into rF2 and moders will have no choice but to build realistic suspensions. But then again ISI will probably put a FakeFeel option in the FFB menu to give it Notepad compatability. :)

    Or maybe rF2 will refuse to run broken suspensions :cool:

    Or maybe it will recieve physics update after which running broken suspensions just doesn’t work :happy:

  • Paul Kelly

    That’s good to hear about Chris Hoyle. Smart move by Gjon and ISI.

  • http://arseforums.com/phpBB/ r8response

    Here is a link to the files… except for the Pace Car fix and sounds

    http://games.on.net/filelist.php?app=815&menu=2

  • RaYqUe

    This mod & Mid Ohio track aren’t in love at all. I had a 10-15 ctds in about 20 mins. :/

  • Vkt

    I just leave this here… :roll:

    :arrow: unofficial TCL sound mod :ooo:

    rapidshare.com/files/213990492/TCLSoundMod.rar.html

    rapidshare.com/files/214256595/TCL_MB190_sounds_by_NIL.rar

    :idea:

  • driftunit

    hi people !

    i’ve got a qeustion :ooo:

    Where can i donwload the original full game ??
    Or what is the name of this game ??

    PM me or reply plz !

    greatzz

  • Vkt

    oh .. smart question u know… lol :sd:

    there we go http://www.rfactor.net/index.php?page=buyonline

  • driftunit

    Vkt: oh .. smart question u know… lol
    there we go http://www.rfactor.net/index.php?page=buyonline

    oke oke !
    Thx mate ;)

  • Sky

    Vkt , those sounds are very good! Thanks for sharing :)

  • jody halse

    Oh my god… I’ve just stumbled on this site while researching the history of my race car and could not believe my eyes… The blue and white BMW 635 in the game is the actual car I race… it is the Grundig car raced by David Kennedy in the 1984 BTCC… The car is now in Diners Club livery. Check out http://www.climaxmotorsport.com to see the real car.

  • KampferAs

    does someone have an email or web address for these guys?

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