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Top Gear Test Track for rFactor 2 – Beta Released

Tuttle has released a first beta of his spectacular-looking Top Gear Test Track for rFactor 2.

Tuttle has released a first beta of his spectacular-looking Top Gear Test Track for rFactor 2.

The track comes in beta form with some graphical niggles and AI glitches as described in the read me below.

Looking at the sheer optical beauty, it’s safe to say that this is a track that shouldn’t be missing from any serious rFactor 2 installation!

Located on the Dunsfold Aerodrome in Surrey, England, the track is arguably the most famous airfield in the automotive world as itโ€™s regularly featured in BBCโ€™s Top Gear programme to evaluate both cars and drivers.
[toggle title=”Click Here for the Full Readme”] Update V0.90B – Changelog:

New Top Gear Training Version added. Traffic cones are now helping to find the line. Just keep black/orange at your left side and orange/white at your right side.
The grass is less bumpy and with more grip to help some out of road approaches.
Fixed Tarmac to Grass edge physics. Now cutting the bentley turn is less risky.
Fixed collision feeling for Cones impacts
Fixed HDR profile for TT cars
Light Rubbering profile added for a pre-rubbered track

Installing procedure:

Just put the component in your package folder and right click “update” on the Dunfold mod manager (you have to see a little asterisk before the update).

Thanks to all for your help and suggestions.


Know Issues:

Trees edges and every object using the Chroma blending will looks bad (flashing and edges popping ups) because the Transparency AA is actually disabled by ISI for singleplayer (it’s still available just for the viewer), but I guess will be turned on again in next builds.
Possible AIs collision in pitlane due some not aligned “garages”.
Sometimes you can get yellow flags even after a crash cleaned out.
No side cameras yet. Everybody wants to create some good cams package is welcome…
Tire Stacks are ATM single sided so I’ve to fix the main istance for next updates.
Some small collision objects around the road has been disabled until the soft collision model is fully implemented.
The far side of the track (pitlane) is totally unfinished, so do not worry about the rubbish stuff all around…

Some special thanks and credits;

Manfred Jahn, for the FSX C47/DC3 license of usage and model optimization for rF2.
Ethone, for the AIW editing
Luc Van Camp and Michael Borda, for the priceless help
Mike Cantwell, for the nice Dunsfold picture package who helped my finding some good details….

Actually I’m getting a solid 60fps with my aged HD6870 and forcing a Standard 8x Adaptive Multisampling AA (the setting I used for screenshots) on the CCC.
All settings are maxed out except for shadows blur turned off. The HDR profile is called Aggressive Clear. I hope something will change for the incar light histogram, because as it is now is almost impossible to get a good view with HDR for non-OW cars. I tried to compensate the problem managing both gamma and autoexposure for daylights, this helps a bit but the massive overexposure on cockpit view are still there.

I hope you’ll enjoy the track.[/toggle]

Download Top Gear Test Track for rFactor 2 0.9 Here

Download Top Gear Test Track for rFactor 2 0.9B Update Here

  • Big Ron

    Well done Tuttle, one very nice addition for rF2.

    • ___ ษฅqp ___


  • F1Racer

    Ooooh yeah !!! Thanks my friend.
    Just put my wheel away and now I’ve gotta put it back again ๐Ÿ™‚

    • F1Racer

      Shame there is no trackside cams at the moment. ๐Ÿ™ Nicely done track though.

      Just back on the subject of rF2’s strange UI. Why is it when you apply an update for a track, there are 2 or more entries in the track list ?

      With this track alone I now have 3 entries, one of which cannot be accessed at all. Are all the updates shows as separate entries on the track list ? I can’t work it out whats going on.

      • Sean van der Burg

        They should give us back the complete RF1 UI, in my opinion

      • F1Racer

        I seem to have a couple of tracks who’s track names are repeated in my track list. Both have the plus “+” beside them but there’s always one of those entries where clicking on the plus reveals nothing.
        In all the instances where I have duplicate track names, these tracks have had updates.
        So Dunsfold and Croft are duped in my list for starters.

        If you bring a V1.0 out of a track it sits in the tracklist as, for example, Silverstone V1.0
        Then it seems if you bring out an update patch (V1.1), you update it with the Mod Manager, then in your tracklist you see something like
        + Silverstone V1.0
        + Silverstone V1.1

        But now clicking on the + for V1.0 might not have anything in it but the entry still remains.

        I dunno what’s going on. Will have to look into it more, but either way it’s not ideal.

      • ___ ษฅqp ___

        If it was the original rFactor UI in higher resolution, I’d be well happy

      • Ricoo

        Not sure what your problem is, but maybe it’s because it’s not an update but a new install. If the old version is not used by a mod you can
        uninstall it. The problem is finding which mod uses the old track.

  • Anonymous

    No doubt for many people, this track is one of those incentives for buying rF2.

    Well it’s the definitive Topgear experience for your PC!

  • Ricoo

    Thanks a lot Tuttle. ๐Ÿ™‚

  • carl e svendsen

    this does not show up in the build 134 mods folder. any ideas?

  • carl e svendsen

    sorry! sussed it out. as you were

    • Victor Harris Jr.

      How’d you fix it? I’ve not been able to install new tracks since the last build was released.

      • F1Racer

        Yes well as you both got it and didn’t explain how (just in case others had the same issue), I shall do it…

        In the mod manager you have to remember to keep going to the Options menu and unchecking ‘Show mods only’.

        I dunno why this is enabled by default, it should be the other way around really, but there ya go.

      • Ricoo

        sorry wrong post for reply

  • James Stephen Owen

    Good track for practicing on.
    By the way my spotter’s voice doesn’t seem to work, Although, it does work when I practice or race in the “Developer”, mode. Does anyone else have this problem or any suggestions?

    • Mrslfrsl

      Known issue, it works but it’s too quiet. Also I think they mentioned it’s just a placeholder for now.

  • Marcus Caton

    Well i just re purchased rFactor2 because of this, I still don’t have full faith in modding but this guys work speaks for itself.

  • Tomas Beha

    Raising the bar ๐Ÿ˜‰

  • Wim

    Great job. i am impressed with the amound of passion put into this. Now if only ISI shared the passion, we would be on our way.

    • StarFoXySxv550

      Without ISI’s passion this Mod would look like RF1, I think it’s safe to say it doesn’t. Without their passion we wouldn’t have this platform at all. Not fair Wim IMHO, I don’t think they are so much in this for the money as for the passion to see what we do with their end creations. I mean, they have other projects (F1?), and could have “sold out” long ago (EA/shift) no?

      • Wim

        i respect your opinion, but after a year i am still more impressed with Rf1 then rF2.
        Progress is to slow for a commercial company, Models are not up to standards, The packaging system works against the modder instead of with them. and the fact that there are +- 25 people online each day on the given servers , says a whole lot. I know its sort of blasphemy to say rF2 is not what i expected, but its how i feel. I wish it was different, because i have been waiting a long time for this one, but it just dont seem to cut it. I love the physics, but how ever people might feel it macho to say that that is all that counts, i know reality is different. If it does not look good, it needs more then good physics to succeed.

        I really hope i am wrong. It would only be a good thing for the modding and sim scene, but for now, i wish they had done a few patches for rF1 and left it to that.
        Thay said, lets be clear that this is just a personal opinion, and that i really enjoy following the modding work i see for rF2.

      • Fabio Pittol

        Totally agree with you, Wim. Unless there are a lot of tricks up ISI’s sleeve, there’s something really messed up with their development workflow. Which, is fair to say, didn’t happen at all back in rF1 days.

        Although I can’t play the other sims right now because I find rF2’s physics and FFB finally spot on (as my beliefs!!!), all the rest of the software is dissapointing.

        The level of improvements that comes with every build doesn’t match with a beta software. Seems more like maintenance patchs to a 1.0 release.

        As you said, lot’s of the sim right now are not par even for the comunity material. And noone can play the “mod friendly” card, because every other sim, even the smaller ones, are delivering better crafted content.

        I read a lot of “the guys who work on physics aren’t the same guys modelling the cars, which are also not the same doing the sounds etc.”, OK, I get it. But what I don’t, is why I only see larger steps being made physicswise? There’s no skin management yet, spotter system is supposedly placeholder, the shaders still as crapy as they started, packaging system is buggy, so is the lightning system and so many others.

        Sometimes I get myself thinking, or we’ll be amazed by a highly enhanced rFactor2 when it comes gold, and this whole beta phase served as a test bench for what they thought need most to be tested. Or we’ll stay forever on this “small dose” dev until we all get tired.

        And I’d finish with your exact same words: “Common ISI … make us proud again…”

      • StarFoXySxv550

        I respect your opinion too.
        Just have faith. I do feel they felt rushed into putting out the beta by public outcry for something new, you (especially) should know it’s never enough to just say “we’re working on a new project”. maybe they shouldn’t have gave in to that pressure by keeping the whole thing under wraps until it was more complete (like your team), and are suffering under the strains of expectation, we’re all seeing a similar thing emerging with AC. I know it’s seems like a long beta, but what are the rules on long long a beta should last? Commercial or not it all depends on how much time you can devote to the product.

  • StarFoXySxv550


    Sing in this rhythm:

  • Anonymous

    Tuttle! i need TV cameras ๐Ÿ˜€ please!

  • ___ ษฅqp ___

    rFactor build v1.46 is now out…..

  • Roger

    Will give this a go today! Looks awesome!

    Please put track side cameras in the exact same locations that they use in Top Gear! ๐Ÿ™‚

  • Anonymous

    Amazing work ๐Ÿ™‚
    But… It seems I can’t download it. Is Tuttle website down ?
    Too many downloads at once maybe ?

  • Wayne Reed

    Mega awesome