Through the Green Hell With Kazunori Yamauchi – Video

Posted on November 22nd, 2009 in

Five days ago, I posted a first story and a video on Kazunori Yamauchi’s latest motorsport outing on the Nürburgring Nordschleife as the creator of the Gran Turismo series competed in a round of the German VLN series.

Yamauchi shared a Lexus IS-F touring car with journalists Peter Lyon & Owen Mildenhall, racing against more than 150 competitors on the 16 mile track. If you wonder how well game designers do in a real race car, you can check out a full lap around the Nordschleife with Yamauchi in the driver seat below.


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17 Comments For This Post


  1. mikem


    His best lap time- he only raced approx 40 minutes before the differential on the IS-F began to overheat and failed- was 10min07sec around the relatively wet 25 k Nurburgring GP-Nordschleife track. Pretty good time for an almost stock IS-F. A 911 GT3 RSR (driven by Pro racers) usually lap the route around 8:30 if it’s dry, add another minute if it’s quite wet (like at this years 24 hr of Nurburgring training run).


  2. DrumStick


    I think, today simulators are far away from real life. :sad2:


  3. Raikku


    Shift’s Nurb-version seem to be quite accurate.


  4. DrumStick


    Raikku: Shift’s Nurb-version seem to be quite accurate.

    Yes, it’s surprising, but in ingame videos Shift looks more realistic feeling than for example Race series. I didn’t try yet, I need a new PC for that, but sound seems realistic and car speed feeling too. I think, racing simulators are faster than real life (compared onboard videos).


  5. DrumStick


    I hope, GT5 will be a giant leep for a feeling.


  6. Sommergemüse


    Wheres the video?


  7. Sensekhmet


    DrumStick: I think, today simulators are far away from real life.

    Exactly what I’ve been saying since I started racing for real. We need a true ‘next-gen’ sim, a new, fresh approach to the race sim genre.


  8. DeDios


    Sommergemüse: Wheres the video?

    if you don’t see video, try to disable Adblock or similar programs. Seems these programs block video ;)


  9. ForzaBarca88


    You need to simulate real forces + fear factor, thats all. Current physics engines arent that far off.


  10. Jos


    some brave overtakings he did there, well done!


  11. pleb


    “I think, racing simulators are faster than real life (compared onboard videos).”

    That’s largly an FOV problem, because most people play on a single monitor, they use high field of vision to be able to see more. The higher the FOV, the more the illusion that you’re travelling faster.

    In rfactor, if you set your FOV very low (between 35-45) you’ll notice it feels alot slower to drive (imo more representative of real life), a low FOV with TrackIR (to be able to look around) is fantastic.


  12. DrumStick


    pleb: “I think, racing simulators are faster than real life (compared onboard videos).”That’s largly an FOV problem, because most people play on a single monitor, they use high field of vision to be able to see more. The higher the FOV, the more the illusion that you’re travelling faster.
    In rfactor, if you set your FOV very low (between 35-45) you’ll notice it feels alot slower to drive (imo more representative of real life),a low FOV with TrackIR (to be able to look around) is fantastic.

    Thanks, I will try that.


  13. mikem


    ForzaBarca88: You need to simulate real forces + fear factor, thats all. Current physics engines arent that far off.

    You need to get a real simulator, something like this: http://www.youtube.com/watch?v=9ORjqqNQFBQ
    Of course, what we need is something that can simulate rollover.


  14. cosm1


    pleb: “I think, racing simulators are faster than real life (compared onboard videos).”That’s largly an FOV problem, because most people play on a single monitor, they use high field of vision to be able to see more. The higher the FOV, the more the illusion that you’re travelling faster.
    In rfactor, if you set your FOV very low (between 35-45) you’ll notice it feels alot slower to drive (imo more representative of real life),a low FOV with TrackIR (to be able to look around) is fantastic.

    human eyes have about 60° of fov


  15. TheSTIG


    It is hard not to trust a man of his reputation and experience, that GT5 will deliver a realistic feel. I cant wait for the release and to try it somewhere, so I can decide if I’m going for a GT5+PS3 bundle.


  16. pleb


    “human eyes have about 60° of fov”

    Thats correct, but the problem is on a monitor, its effectivly squashing what we would have in our peripheral into this square box, creating the ‘fish bowl’ look, which makes things look like they are traveling past you at a quicker rate.

    For me a lower FOV around 40-45 looks more realistic in terms of objects/scenery passing by. (like i said, with lower FOV’s its better to use trackIR so you can physically look around to see more)


  17. DeDios


    hi pleb, thanks for tip regarding FOV , i’ll try it ;)

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