Five days ago, I posted a first story and a video on Kazunori Yamauchi’s latest motorsport outing on the Nürburgring Nordschleife as the creator of the Gran Turismo series competed in a round of the German VLN series.
Yamauchi shared a Lexus IS-F touring car with journalists Peter Lyon & Owen Mildenhall, racing against more than 150 competitors on the 16 mile track. If you wonder how well game designers do in a real race car, you can check out a full lap around the Nordschleife with Yamauchi in the driver seat below.








mikem
November 22nd, 2009 at 06:40
His best lap time- he only raced approx 40 minutes before the differential on the IS-F began to overheat and failed- was 10min07sec around the relatively wet 25 k Nurburgring GP-Nordschleife track. Pretty good time for an almost stock IS-F. A 911 GT3 RSR (driven by Pro racers) usually lap the route around 8:30 if it’s dry, add another minute if it’s quite wet (like at this years 24 hr of Nurburgring training run).
DrumStick
November 22nd, 2009 at 08:58
I think, today simulators are far away from real life.
Raikku
November 22nd, 2009 at 10:19
Shift’s Nurb-version seem to be quite accurate.
DrumStick
November 22nd, 2009 at 11:37
Yes, it’s surprising, but in ingame videos Shift looks more realistic feeling than for example Race series. I didn’t try yet, I need a new PC for that, but sound seems realistic and car speed feeling too. I think, racing simulators are faster than real life (compared onboard videos).
DrumStick
November 22nd, 2009 at 11:38
I hope, GT5 will be a giant leep for a feeling.
Sommergemüse
November 22nd, 2009 at 13:13
Wheres the video?
Sensekhmet
November 22nd, 2009 at 13:23
Exactly what I’ve been saying since I started racing for real. We need a true ‘next-gen’ sim, a new, fresh approach to the race sim genre.
DeDios
November 22nd, 2009 at 13:25
if you don’t see video, try to disable Adblock or similar programs. Seems these programs block video ;)
ForzaBarca88
November 22nd, 2009 at 13:50
You need to simulate real forces + fear factor, thats all. Current physics engines arent that far off.
Jos
November 22nd, 2009 at 14:20
some brave overtakings he did there, well done!
pleb
November 22nd, 2009 at 15:54
“I think, racing simulators are faster than real life (compared onboard videos).”
That’s largly an FOV problem, because most people play on a single monitor, they use high field of vision to be able to see more. The higher the FOV, the more the illusion that you’re travelling faster.
In rfactor, if you set your FOV very low (between 35-45) you’ll notice it feels alot slower to drive (imo more representative of real life), a low FOV with TrackIR (to be able to look around) is fantastic.
DrumStick
November 22nd, 2009 at 16:44
Thanks, I will try that.
mikem
November 22nd, 2009 at 19:10
You need to get a real simulator, something like this: http://www.youtube.com/watch?v=9ORjqqNQFBQ
Of course, what we need is something that can simulate rollover.
cosm1
November 22nd, 2009 at 21:10
human eyes have about 60° of fov
TheSTIG
November 22nd, 2009 at 21:38
It is hard not to trust a man of his reputation and experience, that GT5 will deliver a realistic feel. I cant wait for the release and to try it somewhere, so I can decide if I’m going for a GT5+PS3 bundle.
pleb
November 23rd, 2009 at 15:06
“human eyes have about 60° of fov”
Thats correct, but the problem is on a monitor, its effectivly squashing what we would have in our peripheral into this square box, creating the ‘fish bowl’ look, which makes things look like they are traveling past you at a quicker rate.
For me a lower FOV around 40-45 looks more realistic in terms of objects/scenery passing by. (like i said, with lower FOV’s its better to use trackIR so you can physically look around to see more)
DeDios
November 23rd, 2009 at 17:49
hi pleb, thanks for tip regarding FOV , i’ll try it ;)