Three Years Of Codemasters F1 – Comparison Video

DigiProst has put together a very interesting comparison video, showing off the evolution from F1 2010 to F1 2012.

F1 2010 was Codemasters’ first Formula One title that was released for the PC, Xbox 360 and Playstation 3. The video below shows off footage of the Playstation 3 version of F1 2010, F1 2011 and the F1 2012 demo at Abu Dhabi.

GTOmegaRacing.com

  • http://www.facebook.com/profile.php?id=1711429307 Chris Wright

    Fascinating video. Assuming all settings are equal, the visual improvements this year are pretty big.

    • http://racingrenders.com/ F1Racer

      Yep visuals are much better. The sounds is better a little too.
      If I had to rate them based on this video it would be 1) F1-2012 2) F1-2010 3) F1-2011

      • http://www.facebook.com/profile.php?id=1711429307 Chris Wright

        I see it slightly different. I’d put 2011 ahead of 2010 on visuals. 2010 had that whole sepia tone deal going on, which I really didn’t like.

      • http://www.facebook.com/people/Alex-White/655487760 Alex White

        Agree. The yellow tinge in F1 2010 was fairly horrid. So thanks to the modders that gave us the new lighting mods :P

      • http://racingrenders.com/ F1Racer

        Yeah I remember that. Maybe I’m thinking of f1-2010 with the mod in place. I had that on mine.

  • http://f1archives.com/ Gregz0r

    Handling definitely went backwards for 2011. The way you could just yank on obscene amounts of full lock, and the car would still grip, with no attention paid to slip angles was crazy.

  • Eric Zehnder

    Am I alone in thinking the differences between any of these games does not in any way exceed the range of a mod? DLC at best?

    • Alejandro Gorgal

      No trolling here, but other than the color palette I honestly can’t see the difference at all. The sound on ’12 is much better, I’ll give it that, but graphically it seems like they are just using the same track without any tweaks other than maybe update an asset here and there. Texture quality continues to be terrible, even for console standards.

    • http://www.facebook.com/people/Marcus-Caton/647940120 Marcus Caton

      Sadly that seems to be the case.
      The only good thing about F1 2012 is the demo that will allow ppl to see it for what it is.

  • http://www.facebook.com/profile.php?id=100001244358167 John G. Hill

    I for one liked the sepia tones at Abu Dhabi. I think it captured the look of the setting sun, and made racing at that track much more difficult, and a unique experience. Racer’s don’t always race in perfect lighting and weather conditions. Also the rain look at the 2011 track with the lighting shining through the misty conditions just looked great. On the other hand, the 2012 edition, with an almost sunny look and a wet track just didn’t seem real.

  • Mr Banana

    I wish the steering was easier to control with a gamepad. It seems like they mapped the analog stick angle almost directly to the car’s steering angle. It’s definitely the more hardcore approach and I’m sure some people like that, but it makes the car feel so twitchy. Making small corrections at high speed often result in big mistakes. Other racing games (even some of theirs) have much better gamepad implementation. I guess I should use my Sim Racing rig for this, but I would rather play this laying back on the couch with a gamepad.

  • Kendra Jacobs

    I think F2010 looks best, and F2011 the worst. Hard to compare them to 2012 with all that sepia though.

    2011 looks like you’re in some magical wonderland with all the glowing bloom effects wow. Whereas 2010 looks more like what a normal human being sees lol.

    Typical, all the developers (especially the mass market ones) using over glowing bloom and blurring effects to make their games look overly pretty for the WOW effect, rather than trying to make them just look properly REAL.

    Its like they are trying to cater to children on the wow factor of fancy and pretty, but fake looking graphics.

  • Anonymous

    I had been enjoying 2011 quite a bit in the months after release. But gradually stopped playing it as I got more involved in iRacing. Well, I finally bought the F1 content for iRacing and practiced at Spa for a few hours leading up to the Belgium GP. After doing so, I got curious and fired up F1 2011 for the first time in several months. Now, I don’t think anyone would disagree that iRacings physics are better, its constantly mentioned in these comments sections. What surprised me was how much worse the FFB feel is in F1 2011 (I’m using a CSR-E). I was blown away how much better the feeling is in iRacing. It feels like you have direct contact between the wheel and the contact patches…..whereas in F1 it seems more like guesswork.

    • http://www.facebook.com/profile.php?id=1711429307 Chris Wright

      I’m sure it’s great but have you worked out the iRacing cost of the 20 tracks…

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