Test Drive Unlimited 2 – Lots of New Details & Previews

German Gamestar magazine has been getting a major scoop on Atari’s Test Drive Unlimited 2, revealing plenty of new details and some new screenshots.

Perhaps the most surprising bit of news in their article is that TDU 2 won’t just include the brand new island of Ibiza but also the Hawaiian island of Ohau known from the first Test Drive Unlimited.

Players will be able to switch between the islands using the airport after reaching a certain level in the game, Oahu won’t just be ported over from TDU but will be equipped with many new roads and other features to match the quality of the successor.

Other revealed details include:

- Houses are able to be explored on-foot by the players.
-  Rain washes dirt and mud off the vehicles.
- Weather varies from sunshine and rain to grown-up storms.
- New vehicle confirmed: Lancia Delta Integrale.
- New handling/physics: shown by a demo-comparism between Audi TT (AWD) and Ford Mustang Fastback (RWD) which showed how players can now feel more of the true car’s behaviour.

Below are six new previews scanned from the magazine, showing the very detailed house interior, the mentioned Lancia Delta Integrale and more.

Test Drive Unlimited 2 will be coming to the PC, the Xbox 360 and the Playstation 3 this fall. New features include the brand-new island of Ibiza, vehicle damage, weather and a full 24-hour day & night cycle.

Scans via All Games Beta

GTOmegaRacing.com

  • carbonfibre

    Definite purchase here. :happy:
    I’m sure I’ll be spending many hours just making my profile character look like a disfigured clown too, just like last time.

  • RockStar

    >players can now feel more of the true car’s behaviour

    i lol’d

  • scca1981

    Damn both islands? That’s gonna be huge. If they can improve the physics it will be worth the purchase.

  • max1492

    Good to hear they’re at least attempting to improve the handling.

  • http://historicgt.8.forumer.com Rantam

    Cool. I will also get it, no doubt.

    Cheers

  • Mr. A

    This has a lot of potential to be tons of fun. Looking forward to it.

  • f0xx

    Two islands?!

    I have to buy this :sd:

  • Skillcoil

    RockStar: >players can now feel more of the true car’s behaviour
    i lol’d

    Aww cmon buddy at least they’re paying attention to physics which is the most important factor to us.

    I hope to see some SUVs and Trucks too!

  • paupau

    Agree with most the above said. Though, I could not but think of the 10 inch tarmac layer that needs to be properly leveled on Oahu island. That said, I’m sure it will be a thrill :tongue:

  • hoboracer

    paupau: Though, I could not but think of the 10 inch tarmac layer that needs to be properly leveled on Oahu island.

    Ever been to Hawaii? That’s pretty much how they are.

  • paupau

    No I haven’t, have you? Can’t really imagine paved surface that high, and certainly not all of Oahu’s roadway :roll:
    I do remember to have seen highten surfaces under construction, later to be limited or leveled at margins and connected to a canal drainage system or something. Thinking, it would be a danger to one’s car when in trouble situation, doesn’t it seem obvious?

  • hoboracer

    paupau: No I haven’t, have you? Can’t really imagine paved surface that high, and certainly not all of Oahu’s roadway
    I do remember to have seen highten surfaces under construction, later to be limited or leveled at margins and connected to a canal drainage system or something. Thinking, it would a danger to one’s car when in trouble situation, doesn’t it seem obvious?

    Several times, Oahu, kauai & maui. I think 10 inches is a bit of an exaggeration, and no not every road is that way, but a lot of them are paved on top of paved so they have a few inches of drop off. It’s definitely more pronounced in the game than the actual road. I think they did that in the game to make falling off the road more dramatic. Hwy 550 to waimea canyon in kauai is a blast to drive and would make a great rally course.

  • paupau

    hoboracer:
    Several times, Oahu, kauai & maui. I think 10 inches is a bit of an exaggeration, and no not every road is that way, but a lot of them are paved on top of paved so they have a few inches of drop off. It’s definitely more pronounced in the game than the actual road. I think they did that in the game to make falling off the road more dramatic. Hwy 550 to waimea canyon in kauai is a blast to drive and would make a great rally course.

    I’m used to the metric system, so yes, 10 inches might have been a bit exaggerated. But, you seem to agree, the road surface is more hightened.

  • Mr. A

    The height of the road wasn’t that annoying to me. However, the low detail geometry for the roads were.

  • Howie47

    The height of the roads allowed a better view of the scenery! A slight annoyance to a other wise great driving experience. Also remember TDU was made for PS2 and Xbox1. So we would expect low poly’s on such a large map.

  • RKipker

    scca1981: Damn both islands? That’s gonna be huge. If they can improve the physics it will be worth the purchase.

    Yeah, WOW… imagine if GTR2/Evo and others would follow suit with this common sense move where they simply provide the tracks from previous games….! Evo would not even offer tracks it provided Xbox!

    I liked TDU, but it needed major FFB and Physics… this will be a must buy for me even if it only supports the developer forproviding the additional island – Oahu

  • carbonfibre

    Yes, those roads in TDU grew quite stale after a while.

    The thing that annoyed me the most actually wasn’t the height (that was the 2nd most annoying) but the super wide verges, meaning everywhere you go there was essentially no reason to venture between traffic with this special driving area reserved just for you. The verge is there in real life too but in TDU it’s simply too wide and the consistency is it’s undoing.

    The way TDU2 is going to plot roads isn’t going to change though, you can’t escape those MMO aspects of consistency when mapping an environment of such epic scale but the least they can do is fix the excessive verge on normal roads and the sawed off edges with a few more polys. In fact, a small degree of randomness would solve almost every issue I have with the roads if that were possible.

  • paupau

    Mr. A: However, the low detail geometry for the roads were.

    Heck, forgot about road geometry, very unpleasant indeed.

  • TuPP3

    Shame that the consoles make this game from Test Drive Unlimited to Test Drive Limited.
    I was really hoping to see some graphical updates too but I guess we are doomed to 2006.

    Don’t even think about seeing cars and buildings past 50m on today’s consoles.

  • TuPP3

    Shame that the consoles make this game from Test Drive Unlimited to Test Drive Limited.
    I was really hoping to see some graphical updates too but I guess we are doomed to 2006.

    Don’t even think about seeing cars and buildings past 50m on 2006 consoles.

  • captain_underpants

    TDU wasn’t perfect, but it did a lot of things right that aren’t being done in other games too. I’m looking forward to the same game with smoother road geometry, as it undoubtedly will.

    The wide shoulders I saw as a feature rather than a flaw. I figured they were unrealistic, but added for gameplay’s benefit. The distance between lanes of cars was unrealistically wide enough to drive down too. After all, who wants to play Test Drive: Traffic Jam

    I haven’t seen much evidence that they’ve added pedestrians though. They’d add so much life to the environment. Midtown Madness was the last open world racing game that had them. Why has no-one included them since? (Apart from the obvious polygon count hit)

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