Test Drive Unlimited 2 – Five Beta Videos

Earlier today, I posted a story about the start of Test Drive Unlimited 2 beta test. As mentioned in the story, beta testers have to sign a non-disclosure agreement but that didn’t prevent first video material from the beta to surface.

Below are five videos of the beta, showing plenty of gameplay footage including driving scenes as well as footage from the car dealerships and shops.

Test Drive Unlimited 2 will be coming to the PC, the Xbox 360 and the Playstation 3 in 2011. New features include the brand-new island of Ibiza, vehicle damage, weather and a full 24-hour day & night cycle.

GTOmegaRacing.com

  • Lordofminor

    No interior lights at night?

  • Tim

    Looks like a poor mans NFS with PS2 quality graphics and without the fun. No wonder they decided the game needed several more months of work.

  • Denis P.

    So much for non-disclosure.  :-D

  • 07wtcc

    i thought virtualr.net is only about simracing

  • Carbonfibre

    My thoughts having watched most of that:
    I can spot the small graphical bugs like the wheels, etc. No point commenting more on these glitches are they will most likely be fixed.

    But they want feedback on this ‘beta’, so here it is.

    Most important glaring major issues: Physics, camera, motion blur, physics, physics, oh jeez the physics!

    I was put off instantly by the digital inputs into the steering rack but I put up with it until later when this user configured a wheel and tested more cars.

    It looks flat basically. Everywhere the car drives, flat, flat again. Driving off road, still flat.
    The tyre model might be decent but without suspension and inertial forces I can’t see anything even remotely representing a full scale production car on the road. Looks more like a weightless RC go-kart. Driving aids wouldn’t affect this kind of handling I’m seeing.

    Motion blur: It’s clearly post-FX smudge like the kind of video effect you find in Sony Vegas. It’s buggy on view changes, it needlessly costs real-time performance, just take it out, it’s horrid!
    I thought we moved away from this technique in 2010. Shutter/frame based motion blur is so much better, cleaner and natural.

    Camera: It’s tied to the physics so it also feels incredibly flat. The motion is drawn out yet very rigid without smoothing. This is difficult to describe, but the crash just looks like somebody leans forward and back again, or to the left and back again; i.e. on the same level plain without tilt or roll or anything. – It looks weird in general. Steering prediction is also disorientating.

    Needs work, a physics overhaul (again) but they have the time.

  • Carbonfibre

    My thoughts having watched most of that:  
    I can spot the small graphical bugs like the wheels, etc. No point commenting more on these glitches as they will most likely be fixed.  
     
    But they want feedback on this ‘beta’, so here it is.  
     
    Most important glaring major issues: Physics, camera, motion blur, physics, physics, oh jeez the physics!  
     
    I was put off instantly by the digital inputs into the steering rack but I put up with it until later when this user configured a wheel and tested more cars.  
     
    It looks flat basically. Everywhere the car drives, flat, flat again. Driving off road, still flat.  
    The tyre model might be decent but without suspension and inertial forces I can’t see anything even remotely representing a full scale production car on the road. Looks more like a weightless RC go-kart. Driving aids wouldn’t affect this kind of handling I’m seeing.  
     
    Motion blur: It’s clearly post-FX smudge like the kind of video effect you find in Sony Vegas. It’s buggy on view changes, it needlessly costs real-time performance, just take it out, it’s horrid!  
    I thought we moved away from this technique in 2010. Shutter/frame based motion blur is so much better, cleaner and natural.  
     
    Camera: It’s tied to the physics so it also feels incredibly flat. The motion is drawn out yet very rigid without smoothing. This is difficult to describe, but the crash just looks like somebody leans forward and back again, or to the left and back again; i.e. on the same level plain without tilt or roll or anything. – It looks weird in general. Steering prediction is also disorientating.  
     
    Needs work, a physics overhaul (again) but they have the time.

  • Denis P.

    Ok I honestly tried to watch the videos but… I guess I’ll just wait for someone to make a video showcasing the game and not focusing on his taste in music, or rather the lack of it.

  • Htern

    Eco-mode ? :-P

  • Hara_Kiri

    Whoa. This is horrible. enough said. I hope this not the beta version but a pre-pre-pre-pre-alpha version, otherwise tdu2 is going to be one big sad joke.

  • Arcade

    À long time ago. Now its all about pageviews that consoles generate

  • Montoya

    I can’t make up any news, there’s very little going on in sim racing at the moment.

  • Montoya

    I can’t make up any news, there’s very little going on in sim racing at the moment.

  • SoloTwo

    I know this may come to you as a shock, but you can indeed turn the volume off on youtube videos…

    Btw musical tastes are subjective.  You are not the be all and end all of musical choice.  Just because you don’t like something doesn’t mean its impossible for anyone else to enjoy it.

  • ctrl

    can u tell song list good music crap game

  • stabiz

    There should be some kind of filter, like you could uncheck news items about console titles and other “it wont be sim, but it will be fun” games.

  • Montoya

    Interesting, I´ll keep that idea in mind…

  • f0xx

    I hope they enhance the physics till the release of the game in 2011… they dont look that different from the first trailers…

  • Jonathan Stewart

    Yea, don’t stop giving us news about these “games” because sometimes they can be quite fun, and honestly I’d have no idea this existed if it wasn’t for this site.

  • Tuppe

    Meh, resembles kind of train game. Somehow it looks like it is missing the momentum and feeling of a real car.
    Althought TDU1 wasn’t simulation I’ve played it the most because there is something to do, and in simulations it is getting highly repetive. And driving in traffic is way more entertaining than perfecting lap time.
    Put LFS physics here and it’s a perfect game for me, it looks pretty unenjoyable like that.
    I’m 95% sure there won’t be any changes to the car physics. I hope I can get the beta to test this myself.

  • jimmy

    Games like this could be fun. But I played original TDU and it became boring after few hours – Oahu was big but too dull. But I think there is still hole in the market… I still have great memories of playing NFS in times when this series did not suck yet. I would like game similar to NFS4 or NFS5 with at least a little believable physics, many cars, many tracks which are fun to play (like NFS3 – NFS5) and many game mods.

  • jimmy

    Briefly – give me a NFS4-like game with simulation-like physics and I’ll be happy  :)

  • Petros

    Although TDU 1 (and 2) are no simracers, these games offer a very interesting alternative to the real simracers. Here you can meet up with your friends online and just cruise or race around in a big open virtual world (and that would be some kind of sim, wouldn’t it? ;) ).
    With TDU you had the opportunity to choose any direction you liked and to leave the road and drive into the open. That’s why I think these games can not or shouldn’t be compared with any other arcade racing game. Actually I can’t believe this game could get boring in a few hours, because of the different things you could do online together with your friends.
    And I guess you’re right by saying the physics were/are bad. That’s true. And sadly the gameplay was “ruined” by network problems and other nasty bugs.
    Hopefully they will get the car physics right and when they do, I will buy this game for sure.

  • NitroStar

    I probably will not play this much, but I am tired of everyone putting racing titles into either an “arcade”  or “sim” catagory. There is certainly 3 or maybe 4 catagories that the community needs to be using. Please somebody come up with 3 catagories at least.
    Example: 1. Pure Racing Simulation (iRacing, LFS, Netkar, Richard Burns Rally)
                   2. Driving Simulation/Game (Dirt 2, NFS Shift)
                   3. Arcade (Motorstorm Pacific Rift, any “power up” type games)

    Example of it being wrong with having only 2 catagories: Lot’s of people say that F1 2010 will be in the “arcade” catagory. Ha, I say. I know that it will be WAY closer to pure simulation than Motorstorm Pacific Rift or any other “shoot missiles out of your car while doing flips and powerslides” type of game :-D  lol.
    Just need a better name for the 2nd catagory. Then let people fuss about which catagory each game needs to be in lol :-D . Or come up with 4 catagories. HELP community!?!

  • Carbonfibre

    I don’t use these categories, although I understand perfectly what you mean. The line between sim and arcade used to be distinctive, but now it is getting increasingly blurred.

    Besides, I think most intelligent people already know when to interpret different meanings when somebody says something is arcade in a ‘sim’, and even if it wasn’t clear, it won’t stop people exaggerating the truth with the stronger word anyway; arcade.

    Instead I use a simpler two-category system for competitive racing games: Those that benefit from a steering wheel and analogue inputs, and those that don’t. I.e. Faster with the keyboard ‘sims’.

  • melanieuk

    5. mmor  massively multiplayer online racing (TDU, Motorcity Online, Need for speed world, TDU2, Project Torque)

  • melanieuk

    4. mmor  massively multiplayer online racing (TDU, Motorcity Online, Need for speed world, TDU2, Project Torque

  • Howie47

    It’s obviously way to early to judge the physics. One of the reasons they are having a beta program is for input from the community.    
     The Grapics look fantastic. Remember this is an open enviroment. So it won’t have the the detail of a closed circuit game like GT5.
     The normal, poopoo the new title, before it is even out. By those having some personal agenda, or axe to grind.

  • MattFrizz

    i loved TDU 1 with the only turn-off being the really bad multiplayer.  Tried it again a couple of weeks ago and enjoyed it until the frustrating multi mode got to me.
    If they sort out the multi (which sounds like they have) then this will be much fun.

    People talking about the physics but do you honestly play games like this for the physics??  I’ll use this as my fun break game from iRacing

  • howiemotz@yahoo.com

    Yes, some people don’t have the ability to recognize a game that isn’t going to be a 100% racing simulator with out being told by some one else!  So I guess you’ll have to TAG every story at the top. With some kind of Sim rating system.   Kind of like the news media does for all the sheepal. “Here’s the fact, and this is what it means to you.”

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