Ten Historic Lotus Racers Coming To Project CARS

Slightly Mad Studios continues to quickly expand the choice of licensed cars in Project CARS as a new licensing deal with Classic Team Lotus has been announced.

The licensing agreement will bring ten classical Lotus race cars to Project CARS, including nine open wheelers and one one open-top sports car.

The chosen cars include multiple F1 World Championship winners, an Indy 500 winner and plenty of groundbreaking new technologies that Lotus has introduced to the racing world:

1962 Lotus 25 (Formula One car)

Designed by Colin Chapman for competition in the 1962 Formula One World Championship season, the Lotus 25 was the first ever race car to use a monocoque chassis, setting a standard that is still used in racing to this very day.

Powered by a Coventry Climax engine, the car made its debut at the 1962 Dutch Grand Prix and helped Jim Clark to his first Grand Prix win at Spa later this year. The 25 was raced until 1965, winning 14 races and clinching 17 pole positions along the way.

1965 Lotus 40 (open-top sports car)

The Lotus 40 marked Lotus last attempt in sports car racing. An improved version of the Lotus 30, the open-top car was designed primarily with competition in the North American Can-Am series in mind.

Powered by a Ford 351 Ford V8 engine, three Lotus 40 chassis were built, being driven by Lotus drivers Richie Ginther & Jim Clark as well as American racing legend A.J. Foyt.

1965 Lotus 38 (Indy 500 winner)

The Lotus 38 became famous as the first mid-engined car to win the legendary Indianapolis 500. Designed by Colin Chapman & Len Terry, the car was powered by a Ford V8 fuel-injected engine putting around 500hp.

Jim Clark took the car to victory lane at the 1965 Indianapolis 500, proving the superiority of the mid-engine concept and ending the days of front-engined roadsters in Indycar competition. A total of eight Lotus 38 chassis were built and many of its design elements were carried over to the Lotus 49 Formula One car.

1967 Lotus 49 & 1970 Lotus 49C (Formula One car)

Designed around the Cosworth DFV V8 engine that became the de-facto standard in Formula One through the 1970s, the Lotus 49 became one of the company’s most successful Formula One cars.

Like so many other Lotus cars, the 49 introduced an advanced design approach as the Lotus 49 was one of the first Formula One car in which the engine became a stress-bearing structural member of the chassis, a concept that is still used in Formula One today.

The car won its debut race at Zandvoort in the hands of Jim Clark, the Scotsman, Graham Hill & Jochen Rindt went on to score 12 Grand Prix wins and no less than two driver & constructors’ world championships in the 49.

Before being replaced by the Lotus 72 in 1970, Lotus launched a last evolution of the 49 – The 49C. Equipped with front & rear wings, the 49C bridged the gap between the original wingless design and the new aerodynamic design approach that would kick off with the Lotus 72.

1967 Lotus 51 (Formula Ford car)

Based on the Lotus 31 Formula Three car, the Lotus 51 Formula Ford became one of the company’s most successful race cars.

The 51 offered Lotus’ engineering and racing experience to young drivers looking to make their way up the open-wheel ranks. The car became a massive commercial success as a total of 218 chassis were built and gave racers access to a durable and technically-sound race car for a budget price.

1968 Lotus 56 (Indy Car)

Following three Indy 500 races with the Lotus 38, the company returned to Indianapolis in 1968 with something very different up their sleeve. The Lotus 56 was powered by a ST6 gas turbine that was based on a small aircraft engine.

To tame the massive power the turbine created, the 56 used a sophisticated suspension design and four-wheel drive. Driven by Graham Hill, Joe Leonard & Art Pollard, none of the 56s finished the 1968 Indy 500 despite leading in the latter stages of the race.

Turbine cars were banned from Indycar competition shortly after but the Lotus 56 lived on in children’s playrooms as the “Turbine Lotus” became one of Mattel’s most scucessful HotWheels diecast cars.

1970 Lotus 72 (Formula One car)

Designed for the 1970 Formula One season, the Lotus 72 has made its way into the history books as Lotus’ most successful Formula One race car.

Colin Champman’s “wedge-design” was groundbreaking in many ways, being the first to feature inboard brakes, side-mounded radiators in the sidepods as well as an overhead air intake.

The innovative design led to instant on-track success as the72 clinched 20 wins in 75 races, leading to three constructor world championships and two driver titles. The Cosworth-powered Lotus remained in competition until 1975 and was driven by legendary drivers such as Jochen Rindt, Emerson Fittipaldi, Jacky Ickx & Ronnie Peterson during the course of its career.

1977 Lotus 78 (Formula One car)

Like so many Lotus cars before, the Lotus 78 once again kicked off a revolution in racing as the car was the first to introduce ground effect aerodynamics to Formula One in 1977.

Designed by Peter Wright, Colin Chapman, Martin Ogilvie & Tony Rudd, the 78 used movable side-skirts and a specially-shaped underfloor to create a vacuum below the car that would essentially “suck” the 78 to the road, creating a massive amount of downforce.

The Lotus 78 proved to be an instant success due to it’s vast technological advantage. The car competed in 33 races until the end of 1978, clinching seven wins, seven poles and both the constructors’ & drivers’ championship in 1978.

1986 Lotus 98T (Formula One car)

Based on the 97T, the 98T was Lotus weapon of choice for the 1986 Formula One season, the second in Ayrton Senna’s stay with the team.

The 98T was powered by a Renault EF15B V6 turbo engine, featuring pneumatic valve springs. Depending on boost pressure the EF15B was able to provide more than 1,000bhp in qualifying trim.

The ten cars will be added car by car to the development builds of Project CARS, WMD members are able to follow the development process of each car in the WMD forum and be the first in line to take the machines for a test drive.

Membership on Project CARS starts with a one-time payment of 10€ for Junior membership, for more info on pricing and benefits, please check out the WMD website.

GTOmegaRacing.com

  • Alejandro Gorgal

    Content wise pCARS is starting to become a great package, lots of bang for your buck. Im just hoping that the new tyre model will fix the general wierdness when oversteering and Im set :)

  • Anonymous

    wow.

  • http://www.facebook.com/people/Krzysztof-Urban/100000662962796 Krzysztof Urban

    Hot damn!

  • http://www.facebook.com/RedApex Ryan M J Callan

    Content continues to be excellent, even if the tracks are pretty inaccurate and far too bright. I just really wish the fundamental gameplay would be fixed to feel like rFactor/2/iRacing, rather than Forza. FFB, weird understeer and suspension hopping along with input delay are real problems still and it is not progressing at the kind of pace I would expect from a non-hamstrung SMS.

  • Marco Conti

    Since pCARS doesn’t have issues making fictional cars, it would be nice if they could create some competition for these lotuses. Maybe not every model and certainly I wouldn’t expect a full field, but to have some visual variety would be nice, especially in cars from an era where no two designs were alike.

    I know I am probably dreaming but since I am under the impression that pCARS is not going to be open to modding, the community won’t be ale to provide those cars.

  • Anonymous

    Don’t buy this Sim if you don’t like a huge selection of some of the most sought racing cars, that are beautifully render, drive like a dream and are priced lower then a limbo dance bar.

  • http://www.facebook.com/people/Markus-Ott/100000878526131 Markus Ott

     Yeah, let’s make it more like rF and iRacing, more like dinosaur sims with an outdated design philosophy and unrealisticly hard to handle.
    NOT.

  • Skytrill .

    We don’t have the same definition for “dream”.

  • gt3rsr

    SMS employee?

  • http://www.facebook.com/people/Visen-Brnicevic/1510674335 Visen Brnicevic

    I like where this game is going, but the physics needs work.
    Where is the multiplayer? The events are greyed out whenever I launch the game (junior membership).

  • Alejandro Gorgal

    OMG, it’s a conspiracy!! The huge manatee!

  • Steve P

     You mean like the lack of tire wear in iRacing four years in for some of the cars and the icy grass and spring loaded curbs. I have been an IRacing subscriber since the beta days to be honest the progress of IRacing is somewhat disappointing in many ways.Pcars is certainly not ideal but from a progress stand point things are moving much faster than iRacing ever has.

  • Anonymous

    You know how much the game is going to cost already? :)

  • Anonymous

     the multiplayer is in development like the whole game

  • Guilherme Cramer

    If you have access to the forums you should know the answer to your question, multiplayer is not coming until things are done and the events are hotlap things ;)

  • Charlie Runkles

     Every Team Member+ (and higher) gets a free copy of the game, so yes, he knows.

  • Anonymous

    no! every full member+

  • http://twitter.com/buddhatree Mike Coleman

    In all honesty, I wish ISI had gotten these licenses. Anyone who is in the rF2 beta knows how wonderful ISI has treated these old, beautiful cars.

    Will SMS do them justice? That remains to be seen. For me, that’s a big question mark.

  • http://www.facebook.com/people/Visen-Brnicevic/1510674335 Visen Brnicevic

     Good to know. I was planing to check out the forums today. :)

  • Alejandro Gorgal

     The full member fee (which gets you the full game when released) is €45.

  • Anonymous

    This might sound like a stock answer but, in all honesty,it’s very tempting for me to reveal what is going on right now regarding force feedback and physics but I’m not sure if it is permitted. I don’t think it is a secret that the physics tick rate is being increase from 180Hz to 600Hz. Also the FFB has been improved to the extent that it is revealing a lot of information about what is already correct, and what needs to be worked on.

    I understand your reservations. It is possible though that a dev team that are top notch in graphics, models and sounds are also able to excel in the ‘invisible’ areas as they have proved to do in the past. You may well find that the size of that question mark will reduce quite rapidly over the next year or so.

  • http://twitter.com/kr1nz kr1nz

     I lol’d.

  • Anonymous

    Well, there are different sorts of dreams ;)
    shift would be a bad dream
    F1 2011 would be a “meh” dream
    pcars would be a good dream so far
    fva is an excellent dream
    iracing flipflops between bad dream and excellent dream

    no wet dream sims available yet :/

  • Anonymous

     at the moment you can drive 3 different lotus in pcars.some shots http://www.nogripracing.com/forum/showpost.php?p=1553272&postcount=546 there are more also here http://www.wmdportal.com/

  • Anonymous

    Which car on iRacing’s NTM still has ice grass and awful curbs? I use grass to track out and charge over curbs at Oulton Park in the SRF, Skippy, and Mustang like a dream. These cars are all on harder compounds so there is relatively little wear, about 20% on mustang over an hour. Might actually be a bit too much for BFG R1s.

  • Anonymous

    Great selection! Definitely going to check pCARS out when it releases.

  • Anonymous

    dude try world racing series

  • http://twitter.com/buddhatree Mike Coleman

    Yes guys I’m already a member of pCARS. I’ve been a member since day one. I drive every weekly build.

    That’s exactly why I posted my comment and why I have so many question marks. 

  • Max Pautov

    very very nice news!!!
    SMS burn!

  • http://twitter.com/Gulyopap Tamas Gulyas

    pCARS gonna be the game of 2013 ( in sim categorie ) , honestly … :)

  • Big Ron

     I think the Leonus 68 in the game and also the F77 in the last build are a blast to drive (at the stage of development). Of course, you question is very justified. In my opinion they will do all the justice to those beautiful formula-cars.

  • Big Ron

    Good note. A lot of people have this claim, me too. But since the Ford announcement and now Lotus and seeing how much cars coming in those packages, I have no doubt that SMS is going to look for competitors for a lot of cars.

  • Big Ron

     He might know since he is reading the homepage.

  • http://twitter.com/ipitydafool Andrew Male

    There is no tyre wear in iRacing with the NTM, none, nada, zilch, zero.

  • Anonymous

    you sure about that? the nascars tyres drop off quickly after just a few laps, or is this lap time drop off and wear two different things?

  • Anonymous

    I agree your right they should not aim to make it like those sims, more like nk pro or (asseto corsa although i’ve never driven it) in terms of physics at the mo its more like trd3 or grid! I have faith it will be much better on release though! :)

  • Anonymous

    We have always been at war with Eastasia…

  • Anonymous

    Drop off and wear are different, but most people use it to refer to both phenomenon. Drop off is usually due to heat, graining, blistering, or curing of the rubber. Wear usually refers to the tread depth lost, which doesn’t directly affect laptimes (but does affect heat).

    My last NTM race I set fast time on lap 4, then it fell to a steady level because I took care of my tires. Ended with just over 80% tread depth in the fronts. I have no idea what Andrew is talking about.

  • Anonymous

    Sure, but that doesn’t mean that the price of the game will be that. It has not even been decided yet, and may differ across different regions, markets etc. Maybe it is thought that the more big licences are signed, the higher the value of the game. Doesn’t seem unreasonable. 

  • Big Ron

    At least for those who registered at Full Member within the development will get their free copy for paying 45€.

    Of course, in your game shop the game will cost more than that, at least for console. But that´s the advantage of investing within the development time.

    But I doubt it will cost more than 45 to 60$/€ since rising the price for license cost is no argument. Imagine how much GT5 or Forza 4 would cost.

  • Anonymous

    yeah i was pretty sure there was tyre wear in iracing…alot of people who tend to know the most have never actually played the game it seems…

  • Anonymous

    Or are unwilling to fix their own issues. You’d be amazed how many people flip out over how awful a physics update is the first day, then come back a few weeks later saying now that they changed their setup or stopped a bad habit the car feels better than before. Standard sim racer mentality ;)

  • Anonymous

    i’m guilty of that lol! I didnt like the NTM at all at first now i do prefer it… although it lacks in regards to slip angles i guess it teaches you to drive smoothly because it punishes you! as a training tool the fact it’s harder is probably a good thing! anyways this is a pcars thread so best get back on topic! lol!

  • Anonymous

    What do you mean it lacks slip angles? Peak slip was too high on OTM, that was the problem ;)

    I would say it’s definitely harder to be fast, but significantly easier to drive it even a bit below the limit. I could probably lap all day now 1s off my fast lap without worry, on OTM I would always have that little worry that I would suddenly loop it or go into a slide I couldn’t recover.

    Back on topic, any public ord on what the pCARS tire model updates are supposed to entail?

  • http://twitter.com/Michael_42 Michael

    > Don’t buy this Sim
    You convinced me at this point.

    I guess you’re not too worried about the profit side :-)

  • tgn motorsports

    i hope they didnt mess with f77 much that is my car in pcars

    love it. was difficult and thats why i loved it i hope it has not been dumbed down. have not had time to try it in about 2 0r 3 weeks.

  • http://pulse.yahoo.com/_ZKGBDFFXZ2H7S37S3A3BJ3WFKM teleprompter

     I don’t do ovals anymore but I would suspect the tire wear on the Nascar versions of IRacing date back to N2003 which did have tire wear. 

  • tgn motorsports

    since about 1977 you can change the brightness of a monitor  :)

  • tgn motorsports

    problem is in iracing little arcade sprint races tire wear almost never comes into factor.

  • http://pulse.yahoo.com/_ZKGBDFFXZ2H7S37S3A3BJ3WFKM teleprompter

     I have been a member of iRacing since the beta days have driven thousands of laps. I have driven the HPD extensively and you can do a 70 minute race with 5% tire wear and no drop off in speed.

  • tgn motorsports

    best game for sim races, hardcore racers and arcade racers all at the same time.

    - very similair to nascar 2003 (well known as one of toughest sim games to race yet had arcade mod) as being all the things i said above.  but needs way more ovals and still needs proper indy car. crossing my fingers.

  • http://openid.wp.pl/horazio123 Horazio

    Nice cars, too bad this game has the worst physics of anything that pretends to be called a “sim” at this moment.

  • Anonymous

    To be fair, they have said they’re aiming to be more like Forza with better physics. They don’t need to beat nKPro to accomplish that.

  • http://pulse.yahoo.com/_XQRFSOVAHM2NTTVEPOLEHBC4II Tamas

    I agree with you BUT improved a lot since October.
    I like it better and better.

  • http://pulse.yahoo.com/_XQRFSOVAHM2NTTVEPOLEHBC4II Tamas

    I got nKPro too but I don’t like too much ( very good physics but that’s all ).

  • Big Ron

     Your F1 2011/ Shift/ Forza-thing doesn´t fit together at all.

  • jo5hc

    “on OTM I would always have that little worry that I would suddenly loop it or go into a slide I couldn’t recover.”

    Think we all know how to recover slides, best not to mention that, remember the last storm, hahaha!!

  • http://www.facebook.com/profile.php?id=1499839993 Konrad Czaczyk

    I just drove the 77 around Bathurst at 7 am in the morning with the Hazy effect on…. Never have I felt more immersed in a game, it just looked so real. I used to hate this game, but honestly, its absolutely insane just how realistic this thing looks. Once they get the physics down right, this thing is going to be freakin amazing.

  • Anonymous

    Call me old fashioned, but I still save slides by countersteering ;)

  • Anonymous

    Of course, gotta throw the word ‘arcade’ in there ;)

    The bigger thing is without tires blistering or graining, it really does take a while for most race tires to wear to the cords. Temperature falloff is still a work in progress, looking forward to further improvements there. Sounds like vulcanization from heat cycles should be coming, which might make a big difference.

  • Anonymous

    I’ve heard the tires on the cars are modeled after the endurance tires they run, which do last forever. Since they have tire competition they don’t need to engineer falloff into the tires (NASCAR has gotten tires with no falloff before). For example, the Nissan Deltawing ran almost 600 miles in the first Le Mans practice this week on one set of tires with little falloff.

    Pretty sure the vulcanization they’re adding ‘soon’ might change this, where too many heat cycles hardens the tires and reduces grip.

  • Alejandro Gorgal

    I think the idea is to have at least 6 oval courses on the finished game and you can see the indy car series on the design documents so I think you are in luck.
    Personally I cant wait to have more production road cars like the Mitsubishis and the Ford Focus.

  • Anonymous

    They don’t get a free game.  They have paid for it for gawd’s sake.  I’ll wait untill after release and get it for 10$ on steam.

  • Anonymous

    This is fantastic.  Holy sim racing legends batman.  I can’t wait for the finished article.  This is going to be the best racing sim ever ever.

  • tgn motorsports

    old video but F77 ? Best Sim car I ever raced. Prior to this I loved the lotus in Iracing the best.

    http://youtu.be/59IsZDEQ-w0

  • http://www.facebook.com/people/Markus-Ott/100000878526131 Markus Ott

     Oh look, we have a physics expert here! :)
    Waiting for some “in iRacing it drives better” ^^
    Can you say that for me, Horazio?

  • tgn motorsports

    Ive played every game on your list. Own them plus rf1/ gtr1 /gtr2/ gpl/ n2003/ n2002 / nascar 4/

    have not played 2 below.
     rFactor 2 – better physics
    netKar – better physics (undoublty Assetto Corsa too)

    Pcars with all aids OFF IS EVERY BIT A SIM AS ANY OF THEM. I could not disagree more. Infact I bet if I set you up with n2003 set up and track you would not even be able to turn a lap without spinning  despite calling yourself a sim racer.  lol sorry I could not resist. I try to be Nice!

  • Ricoo

     that’s all but that’s huge. :)

  • http://www.facebook.com/woodwiss Scott Woodwiss

    Awesome! I did some voluntary work for Classic Team Lotus a couple of years ago, so to see these cars being immortalised into a game like this should be pretty cool :)

  • http://pulse.yahoo.com/_ZKGBDFFXZ2H7S37S3A3BJ3WFKM teleprompter

     Not standard sim racing mentality. It’s called reality mentality. Just last week at Spa in the HPD I spun in the final s chicane at 40 miles per hour. I am sorry but there aren’t any real race cars that spin at that low a speed. How about any noises when bottoming out ? Hear anything ? Car sounds are utterly generic.  DX9 graphics ,doesn’t look much different than N2003. Laser scanned tracks are great but I’m OK with 90% accurate because I am not going to quit my day job and start a racing career. Prime example is Pcars has new Silverstone layout and iRacing has the 5 year old one. Would you rather have more tracks or drive Laguna Seca every single season ? If Pcars continues to mature it will be a great sim. Let’s compare it to iRacing four years from now.

  • Anonymous

    I didn’t say there aren’t real glitches and issues, there are. Lots of them. I only said that a lot of the loudest complaining comes from people who haven’t put in the time to realize they were the problem.

    The new Silverstone should be scanned this year, and they’ve just announced they’re hiring and improving things so they can release tracks faster. Personally, it’s those 10% inaccuracies that bug me when I drive tracks in other sims.

Back to top