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Targa Florio for rFactor – Full Lap Video

Targa Florio for rFactor – Full Lap Video

6e66o has released new preview material of the massive Targa Florio track for rFactor, taking us for a full lap around the 72 kilometer circuit. Due to the length of the lap, the video had to be splitΒ into four parts you can watch below.

Originally created for Grand Prix Legends, the Targa Florio Conversion Team is working on bringing the legendary Italian track to rFactor. To bring it up to rFactor standards, the track has been equipped with new textures, shaders, a new AIW supporting large fields and much more.

Located on the Italian Island of Sicily, the 72 kilometer track is one of the most epic motorsport race tracks ever used. As safety concerns became an influence in international motorsports, the Targa Florio sports car race lost its world championship status and is still run as an Italian rallye today.

Via Targa Florio Conversion Forum

  • F1Racer

    Yikes, thats quite something. Nice driving too btw. ok so a few questions 6e660 πŸ™‚

    a) How long is the track loading time and the saving of the hotlap replay ?

    b) How much of that track have you got in memory because it sure looks like you know it pretty well.

    c) What car is that (and from what mod) ?

    d) How big is that display and how have you set it up so it looks like that ? It’s quite neat.

    Also, on a lighter note.. did you watch your replay back?, how much fuel did you put in ? and were you nervous in case a car came from the other direction? heh πŸ™‚


  • moppenheimer

    c) appears to be the Historix 906

  • carbonfibre

    d) Samsung T260 I think, 26″

    I only know that because I’m starting to think my 20″ 206bw is too small, I can’t get my G25 close enough to the screen to cover the virtual wheel like that anyway.

  • SergeantBoner

    Yep its the Historix Mod, driving the Porsche 906.

    Heh brewed my morningcoffe and sat down and enjoyed the whole thing, really impressive driving, either you have very good memory of the track or a map of it which we cant see? :sd:

  • commodore

    He probably has a co-driver who we can’ see πŸ˜€

    I think the GPL version looks a bit more yellower which I like. It’s like a very hot summer but this version looks greener (IMO) so it’s more like spring. I liked the GPL atmosphere a bit more. Maybe it’s just my imagination though πŸ˜€

  • Rantam

    As a tester of this track i’ll try to answer these questions:

    A) I don’t recall right now the amount of time it takes to load (may check that once i’m back at home). Of course, it needs more than the usual, but that’s expected for a track of this length. And as you imagine it also depends on the PC you’re using to load it. But don’t worry, you won’t get older waiting it to be loaded πŸ™‚ About the replay, i don’t know, I just test it, but never recorded a replay.

    B) I guess 66e6o will answer this better, but he seems to know most of it. Tested the track with him online some days a go and that was instantly clear πŸ˜€ I guess is normal if he’s spending so much time working on it, don’t you think? Anyway, my experience driving here says that in a track of this length you first learn/remember the most tricky points or where you crashed, or those which you enjoyed more. Then you start to learn the rest. I guess you experienced that the first times you drive at the Ring, for example.

    C) As others already said, that’s a Porsche 906 from Historic GT & Touring cars mod. We’re developing the new version of the mod using this track (which will include a good amount of Targa Florio cars and which physics will be much better) but i think this video was recorded using 1.01 and one of the Targa Florio liveries which will be released on the next version.

    D) 66e6o will have to answer this one πŸ™‚

    I can’t remember also the fuel consumption for this car on this track right now. I always record Motec logs, so we have the information there. Anyway, all the physics of this mod are being changed so even if i’d recall the figure it will change when you drive there with the new version.

    Anyway, I can say that driving on this track is a terrific experience. It’s even better than the original GPL version, due the amount of improvements the Targa Florio conversion team is doing. Driving there with these classic cars is one of the most entertaining experiences you may get today on any sim. And of course if you do it with a car with proper physics, trying to drive on your limit, you’ll see that you’ll start sweating and you’ll end tired after have being concentrated for so long πŸ˜‰

    So, expect the best from this nice piece of modding!


  • sigmatc24

    Amazing racing Sim Rig πŸ™„

    Great video, and a great track :tongue:

  • 6e66o

    I think most questions have been answered.

    I must say the track isnΒ΄t that hard to learn like one would think.
    It has such a nice flow, you will find a good rhythm very quickly.
    And with all these details every section looks so individually, which makes it a lot easier.

    Screen is a 26″ T260HD like carbonfibre mentioned.

    About the color balance,
    with regards to textures i tried to keep the gpl atmosphere as much as possible.
    Yeah its a bit greener then the gpl version, but not much.
    But after all, the Targa Florio races where held in spring πŸ˜‰

    I hope the video showed you how much fun it is to drive on this track,
    and if you havenΒ΄t yet, make sure to check out the gpl Version.

  • jonneymendoza

    wow that looks better than rfactor 2 lmao

  • ForzaBarca88

    Thats absolutely epic…..

  • LordRa9826

    I’m not trying to criticise or anything, I think you guys did an amazing job so far, but hopefully you’ll replace the modern Caterham seen on the right in part 2, minute 9.10.

    As I said, it’s just an observation, not trying to put you guys down.

  • 6e66o

    I think that caterham and some other objects are gimmicks created by the gpl guys on purpose and it would be disrespectful to change them.

  • LordRa9826

    Sorry I didn’t know that!

    BTW nice lap there, only ten more to go, right? πŸ˜‰

    VAI 6E66O!!!

  • logos

    Wonderful driving geggo, and good choice of car – pretty handy in turns and with good straight line speed too.
    In 1966, a private 906 won Targa Florio, so it’s in the vein of the history. :happy:

    Seems, the conversion is progressing well. Can’t wait to try it out.

  • spliff

    just wow. can’t wait for that baby to be released, as i kind of struggle with the GPL FFB. i like the rfactor historic & gt legends conversion with realfeel much more, especially concerning oversteering. in GTL i don’t really “feel” what the car will do next; maybe because i setup the FFB wrong, i don’t know. maybe i’m just much more used to rfactor.

    nevertheless – thanks a thousand times in advance for this epic piece of a track-conversion to all involved people!!

  • JGoenR

    Nice… Can’t wait for the release of this track. πŸ˜€

  • David Wright

    Looking very good. Laptime much better than they did in 66 πŸ™‚

    Of course its a WIP and shadows will have to be used sparingly but I hope some shadows are added. The flashbulbs add life but would anyone really use a flash outdoors on a sunny day?

  • f0xx


    Amazing track, amazing driving. 37 minutes of track is a hell of alot to learn :O

    perfect can’t wait!

  • paupau

    It’ll be like a wish come true πŸ™„

  • John DiFool

    Can’t wait. While I appreciate GPL for all that it was and is, I can no longer stand the physics model, and trying to balance the AI is a chore. One thing I do like about this track in rFactor is seeing other parts of the track (like when you can look up on top of the cliff and there’s the town you drove through earlier). Of course this means there’s more holes in the scenery to patch up too (and I shudder to consider how much work will go into getting the AI up to snuff).

  • 6e66o

    We will try to use the same lods as in gpl, because of the holes between the scenery.
    Kuato is doing a phenomenal job here writing max scripts.

    The ai actually is allready pretty good πŸ˜‰

  • moppenheimer

    How many cars will it support 6e660?

  • 6e66o

    At the moment we have a 60 cars grid πŸ˜€

  • moppenheimer


  • andreic1983

    the road is just to perfect, just to flat, it’s like a brand new track, is perfect

    look here to see how bumpy the track really was

  • 6e66o

    Bumps will be added, dont worry.

  • David Wright

    6e66o: Bumps will be added, dont worry.

    Wow! That is great news. I can only begin to imagine the extra work involved but personally I think making the track bumpy will be the biggest step forward from the GPL original you could make.

    I think the 1965 film shows the bumps better than the 72 clip.

  • 6e66o

    Yeah, i have seen that movie at least 10 times πŸ˜€

  • andreic1983

    Splendid news πŸ˜€
    Thx for your amazing amount of work πŸ˜€

  • MarcusarilliuS_IRL

    Am in awe of this project!!

    Thanks so much for putting in the effort πŸ˜‰

    Was wondering 2 things.

    Do you know when it will be released? and is it possible for
    multiplayer races to code in the staggered starts, like it would have been?
    So the winner is calculated by the fastest overall time.

  • 6e66o

    ItΒ΄s not possible in rfactor to recreate a (offline/AI) Race like it was back then accuratly (staggered start / fastest overall time wins), but we will try to simulate that as good as possible.

    With online/league races though there should be ways to simulate the starting procedure historically correct.

  • MarcusarilliuS_IRL

    Thanks for the reply 6e66o πŸ˜‰

    No news on possible release date?

    Also I wonder would it be ok if a group of us attempted to convert your version over to NetKar-Pro when yer done?
    It would be great fun in the Abarth’s (and the Osella, whenever it’s released).

    We would be honoured to have such an epic track for netKar.
    The editor has recently been released for it(finally),
    So from rFactor to Max, and Max to netKar editor in .ASE format is possible.

    That is of course if you guys would have no objections,
    and also depending on if anyone in our community is up to the task πŸ˜†



  • 6e66o

    All i can say is, it will be released when itΒ΄s ready.
    I seriously dont know when it is.

    About permissions to convert to other platforms, you should talk to the original GPL authors.

  • MarcusarilliuS_IRL

    Thanks I will do.

    I t would be your version we would like to base it on, especially if you are modeling the bumpy road surface so i’d need your permission too πŸ˜‰
    Regarding the original creators, how do I make contact with them?

    Thanks mate.

  • 6e66o

    To be clear,
    we wont model :ooo: the bumps.

    At least it is not planed for now..

    Some physical bumps were allready created by the GPL Team.

    But there are other ways to simulate the bumpiness (tdf).
    Yeah, itΒ΄s not the same as modelled bumps, but with a track length of 72 km, modelling each bump atm is not an option.

    It seems the track is allready on its limits regarding the poly count.
    But who knows, maybe with rF2 that will change.

    IΒ΄d also suggest to wait until the track is released before worrying about a Conversion for any other platform.

  • MarcusarilliuS_IRL

    Will do, thanks!