SimRaceWay – McLaren M23 Available

SimRaceWay has has added a new car to their simulation as the 1973 McLaren M23 Formula One car is now available.

The car is part of SimRaceWay’s large-scale Mclaren licensing agreement, it sells for $7.06 to be drivable in-game.

The base content of SimRaceWay is free for everyone to try, giving players access to the Mitsubishi Lancer Evolution X as well as Mid Ohio & Zandvoort. Additional content is available for purchase with prices ranging from a few cents to several dollars.

The title puts an emphasis on online racing, using a real-time skill matching system to offer close racing. Like SimRaceWay’s past website that was based on rFactor & other simulations, the new title will again be offering paid online races where players have to pay an entry fee to compete, free online events are available as well.

GTOmegaRacing.com

  • Anonymous

    how simraceway ended up with such great licenses is out of my mind but worse is how the are trashing all their money on an old engine at least if they had a great team working on laser scanned tracks and top notch car physics team and all that done with rF2 engine was one thing but we know they hire 3rd parties for both tracks and cars all work done on assumptions.

  • http://www.facebook.com/people/Steve-Ford/100001922734704 Steve Ford

    I hope they start doing well and start kicking iracings ass.  Sorry but I”m not a iracing hater, I’m a member.  I just want some actual competition for an online matchmaking system and SRW seems to be heading in that direction BUT with the old engine they have chosen to use might now be the best way to go about things.  Maybe they will move on to the rF2 engine in the next year.  

  • http://www.facebook.com/profile.php?id=639593119 Scott Brzezinski

    That’s awesome just noticed I stood next to that car a few weeks ago while at Infineon Raceway. 

  • Marco Hooghuis

    I don’t think they’ll move on to anything but bankruptcy

  • http://www.facebook.com/profile.php?id=1711429307 Chris Wright

    Earlier posters bemoaning the use of an old engine would do well to remember the NR2003 lineage of iRacing. 

    No online multiplayer game business is going to get rich using the latest and greatest tech. Look at World of Warcraft. My son usually plays it on mom’s fairly powerful machine, but it also runs very fluently on a 2005-built PC in his bedroom. Massive inclusion is the only viable business model.

    I’ve yet to give Simraceway a try, but I will. iRacing certainly needs stiff competition, because although it’s the best right now, I’d have to say its grossly overpriced if one wants to take full advantage of it.

  • Marco Conti

    I have driven this car yesterday and it’s pretty good. One complaint I have about SRW cars is that they lack in individuality. They do drive differently from one another, but they give you the impression of being “vanilla” if I am making any sense.

    As far as I am concerned, my biggest complaint about them is the endless hot lap competitions and the scarcity  (or outright absence) of actual racing. The best I have managed on their server was a 5 laps race with 4 cars, all identical color too since they only have a single livery per car.

    I am sorry, but that’s just not interesting. Hopefully that will improve. Otherwise, they sure have some big shots helping out with their sim.

    PS: In regard to the “old technology”, I disagree. Reiza’s Game Stock car uses the same engine yet it is by far the best driving sim available, aside maybe for NKpro. And that’s a “maybe”. 

  • http://www.facebook.com/lasse.j.ougaard Lasse Jakobi Ougaard

    I really find this kind of car very cool, and I would love to drive it. But as Marco said, the cars in SRW are missing some individuality – a symptom I beleive that GTR2 and GTL also suffered from in its day. And while they are on basically the same engine, we’ve just been shown already that the engine is capable of really interesting physics, that dont lack individuality. (Im thinking LMP cars in GTR2, or GP37 and DRM in rFactor. And the F3 in Game Stock Car is probably the most fun little thing, I’ve ever driven in this engine, besides perhaps the Caterham in Race/GTR Evo.)

    As it is now, I don’t consider SRW a real competitor to iRacing, as some of the cars are quite a bit steep in price and the platform really isn’t that interesting yet as races are pretty much nonexistant.

    But it can become interesting if they develop the platform, and they certainly have the backing to make it happen..

  • Anonymous

    Just tried SRW, and gotta say lacking individuality is the least of the game’s problems. had so much lag in one of the hotlap competitions that was inexplicably adding 11+s to my laptimes for no good reason. Racing wasn’t much better.

    Seriously isn’t even worth being free, pure rubbish. Maybe if they sort it out it might be worth a bit of time wasting every once in a while.

  • Alejandro Gorgal

     Sadly, I fail to see how they’ll end up anywhere but that. I’ve seen them spend tons of cash on licenses and advertisement but the game itself doesnt have a whole going for it, and with Asseto Corsa, GTR3 and pCARS coming I doubt they’ll be able to keep up.

  • Chris Allen

     Not only that, but I wonder how much they wasted on their “air wheel” where you have gas controls on the wheel that you just turn in the air.  I definitely don’t see them recouping the R&D and mfg cost in that alone, that’s got to be a huge loss, especially with the T500 wheels, and new Fanatec wheels.

  • http://www.facebook.com/people/Steve-Ford/100001922734704 Steve Ford

    It’s not a competitor to iracing but it can be if they spend their money wisely.  It seems like money hasn’t been an issue with them so far.  

  • Anonymous

    Their servers were awful when I tried SRW yesterday. It wasn’t even worth my time being completely free. There is nothing for iRacing to worry about, would much rather spend the money for iRacing even with just the base content over SRW’s laggy turd of a hotlap contest.

  • Guilherme Cramer

    What about the awful NTM and the many vehicles reported as broken by users?

  • Anonymous

    I think the physics on iRacing are far better, even NTM. Even if they were worse, for both being online-only sims, iRacing is the only one of the two with functioning gameplay. My first hour on SRW had more issues caused by lag and connection than 1.5 years on iRacing.

    Seriously, server lag should never affect a laptime, that would destroy the credibility of even the best physics. We aren’t talking microstutters either <0.1s, we are talking car freezes for 2s and the laptime is 11s too slow. Fatal flaw, even assuming their rFactor based game was worth anything itself.

  • http://www.facebook.com/alan.dallas.1 Alan Dallas

    I’ve been trying SRW for a couple days now. I use a G27 with it. Problem is not so much individuality in my opinion, but rather I don’t feel “Connected” to the car. As much as I’ve fiddled with the FFB settings in the game I still can’t seem to find the right settings to make me ‘feel’ like I’m connected to the car. That’s something pCARS got right off the bat as well as rF2 even in it’s Beta state. I never owned or drove rF1 so maybe that’s my issue. I’m simply not used to its FFB setup and implementation.

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