- Sim Racing News

Shelby Cobra 0.2 for Assetto Corsa – Released

the_meco & Pankykapus have released a new version of their highly-popular Shelby Cobra mod for Assetto Corsa.

the_meco & Pankykapus have released a new version of their highly-popular Shelby Cobra mod for Assetto Corsa.

The new version ensures compatibility with today’s newly-released Assetto Corsa update as well as other changes as listed below:


  • Aero modifications
  • Engine power
  • Throttle response
  • Drivetrain adjustments
  • S/C Fuel tank size
  • Brake power
  • Changes to default setup values (diff and fuel)

The iconic sports car is included n three different versions, including the 427 street car, the S/C version featuring a NASCAR competition engine and vintage racing tires as well as the S1 version with better brakes, a five-speed gearbox and stiffer suspension.

The Cobra was among the first modding projects started for Assetto Corsa, to follow the car’s development step by step, make sure to check out the past stories on the Cobra.

[boxdownload]Download Shelby Cobra 0.2 for Assetto Corsa Here[/boxdownload]
  • Birddogg66

    Wow after reading the changes I am quite excited to give it a try

  • F1Racer

    I hate to advertise but….

    Still working on it but hopefully won’t be too long. Thanks to the_meco for permission.

    • Alejandro Gorgal

      Im going to report that render for pornographic content 😛

      • F1Racer

        But then I`d have to delete it 😀

  • RichardHessels

    It’s great mod.. but maybe it’s better not to release a new version every week.
    Better to crystallize their work and start releasing to a big audience at the last beta stage.
    Servers will be flooded with different versions of all kinds of unfinished mods.
    Most updates and errors don’t need thousands of alpha/beta testers.

    • Alejandro Gorgal

      This update was mandatory because Kunos changed a few things with today’s release and without these changes V0.1 would have crashed the game.

    • Birddogg66

      I don’t anticipate a new version every week and looking at what the focus of the changes were leads me to believe this may end up being one of the best Sim Cars of all time

      • Chris D

        I chucked, its got a long way to go before its “great.”

      • F1Racer

        or… before it’s greater. 🙂

      • Birddogg66

        What is I chucked? An internet version of upchucked?

      • F1Racer

        chuckled ?

    • Patrik Marek

      to be fair though, the update was becasue of Kunos releasing new update, then needed to have brake balance stuff in it, otherwise game could be crashing,
      and since they had to do an update, they decided to put more stuff into it

      so nope, it’s not like they will be releasing it every week

      maybe in the future someone will come up with some subscription manager system, that will auto-update mods, such as the Steam Workshop could – but I don’t think Steam allows illegal (non-licensed) content to be released

    • Chris Wright

      I can see the issues for the online racer, but as far as we single players go, the sooner the better please 🙂

  • Anthony Birch

    i hate to complain, but do you have any other links, MEGA is causing me grief this morning

    • Birddogg66

      Well I did not get any redirects pop up ads or DL managers on Mega but agree that options are good when possible


    Better, but not enough to please me regarding the low high
    speed gripp. Maybe you guys have the correct data but
    the tiremodel is not advanced enough to cope with it.
    The lack off progressive gain and loss off gripp, makes
    it to hard to be fairly realistic. I know theres the ultra
    hardcore audience that likes this kind off challenge.
    But harder is not always better, and if this car was like this
    in real life, a Nordschleife lap would be a death sentence.
    Everything with this mod is absolutly mint, exept this.

    • Birddogg66

      Well Trail Braking is the ticket for high speed corners. Straight line braking could still be tamed a hair the nose still wants to juke a little too much to the left and right. However I was able to put together some sensible laps but not a lot of them in a row

    • 5hitm4k3r666

      I think it isn’t necessarily a problem of being hardcore or not hardcore. It is a GT car from the 60 with soft suspension and lots of power, not to forget the brakes that are far from todays standards and non existend downforce. Racing cars at those times were a handfull to drive and if you screwed up, there was indeed a chance that you were getting killed.

      People just need to realize that they are driving much faster in sims from the get-go than they would in real life. Take it easy the first laps and then progressivly push alittlebit more to the limit. Tame yourself as you would do it with the real car. Mostly people just push the car right out of the pitlane and doing it completely the wrong way.

      • Birddogg66

        Well it depends if this car is based on 1966 levels with relation to tires and suspension and brakes and if intended to be based on that time frame. However a possible solution for those who may want a little more stable version is to introduce a Historic Racing Model of the car with some modern parts for the areas I mention above. This was done with having 2 versions of the Daytona in NKP and I thought was a good idea.
        ATM my only small complaint would be braking stability

      • Bakkster

        One of the models is supposed to be a modern replica.

      • Birddogg66

        That would have to be the S1 then and it would be offering modern racing slicks would it not? Sorry if I have not dug that deep with it quite yet I have been messing with the S3.

      • myvracelog

        excellent post.underestimating power of such a beast ..with no ground effects is easy to do .

      • Birddogg66

        I have somewhat of a handle on it. If you haveread any of my posts here with my opinions you will see that I mention braking as my last issue with the car overall. However I found that when I bumped the brake gamma to 1.5 from 1 that seems to reduce some brake force which helped.

      • ASUSNEX

        “Dont tell me how to drive I know what Im doing”.
        8.26 in the basic Cobra on Nordschleife.
        Faster than most but that doesnt mean the
        car is god physics whise. Im aware off that
        the car would go light in the rear in the
        same location it does now, but in real
        life you can correct it much more easy.
        I can asure you no car breaks out that
        way in real life. Take the almost straight corner
        on the final straight under the bridge on Nord
        for example. And why does this behavior
        accelerate from almost none under 150 km/h
        to alarming over 180 km/h?

      • 5hitm4k3r666

        A fast laptime alone doesn’t show anything. I am sure that I will get a faster hot lap time in Monaco 1966 with the BT20 in rF2 than what people really nailed there at those times in real cars on the real racetrack. One of the most obvious reasons is the fear of being killed or injured that you don’t face in a sim. At the end the question is, how consistent you are with the car. Your 8.26 won’t help you much, if you crash it into the wall next lap.

        The fact that the car gets very sensitive on high speed cornering is quite simple: very soft suspension and no downforce. This makes it a challenge even if you are just driving through a kink like Bilsteinbrücke. Don’t underestimate that small little kink in a GT car from the 60s. You are driving over a crest with full speed, the car goes light and every little input you will make, will have tremendous impact on the car behaviour as it settles after the crest. It is the reason why people struggle with the historic cars or the Skippy. Those cars have a very soft suspension and punish you instantly for wrong inputs.

        And don’t mix up what you see on a YT video with your own driving on a PC. Different drivers have different driving styles. Just compare a lap of Senna and Prost. What you don’t see in those videos are their throttle or break inputs.

      • ASUSNEX

        So you honestly Think this “issue” is actually
        a god and real representation off what the
        car do in real Life. Yes or no?
        Im not questin the physics that makes the car get
        lose in the rear Im questioning the consequenses.

      • 5hitm4k3r666

        I haven’t driven the AC version yet, so I will give you my final POV about the car once I have done it. Only thing I was saying is that the perception of “it is too difficult, so it must be wrong” is certainly something to think about twice with a basic understanding of how a car handles within it’s physical limits. “low highspeed grip” is nothing unnatural for such a car and was the reason I replied to you.

      • ASUSNEX

        OMG. Drive it, THEN post your opinion.

      • 5hitm4k3r666

        So I can’t have an opinion about people talking how difficult something is to drive, when I have seen other people just doing fine with it?

        I could just say: learn to drive but I tried to tell you why a car might behave as it does. Typical immature comment: “OMG, WTF, LOLZ”. Grow up man.

      • D3

        No mate, there is some tweaking that has to be done. When they are saying there is no grip at speed on the rear, there really isn’t. You can easily lose it on the straight at Imola…gentle curve on a straight and the rear goes stupendously loose and will oversteer massively.
        You need to drive it to feel it.

      • 5hitm4k3r666

        Tried it as promised: as expected, the car gets harder to controll at higher speeds because of no downforce and the huge amount of power the car has, coupled with the fact of the soft suspension and the rear being much lighter than the front. Sure, there is work needed, but I would not call it too far off.
        I admit, rear steps out a bit too much on high speed cornering, but it is not too far off considering how the car is designed. If you notice that the rear end comes around, you can ease off the throttle and control it. You need to make gentle inputs on the wheel the faster the car goes. Tried Imola aswell so the comparison is good.

        The problem that I have with AC in general is, that in my perception visuals and FFB are out of sync and too less information about weight transfere and that the cars are like on a rubber band. It is the reason why I find the historic cars in rF2 easier to drive and never get the hang of AC. It is nice for a few laps but at the end I get back to other sims.

        Not a problem of the modder though.

      • Birddogg66

        I think I can agree with both of you to a point because I for one don’t think the magical fine line levels have been reached. That does not mean I don’t like the car because I do and the changes that these guys made on the car made a lot of sense.

    • Bakkster

      The Cobra is known for being a death trap, so sounds about right. Bill Cosby even did a sketch about how scary it was to drive, and that if you glanced at the throttle it would wrap you around a tree.

      • MiniFan

        Cosby’s Cobra was no ordinary 427 but as he makes clear – it was supercharged.

  • Kev

    There is a problem with the physics engine. The back end will not come out unless traction broken by brakes or power. One should be able to use weight transfer to achieve drift and impossible with this sim. Total non starter with anyone who has even a basic understanding if vehicle dynamics.

    • Jos

      maybe post it on the support forums, though they’ll probably make a non issue of it.

      I agree with you though.

    • Michael Hornbuckle
    • David Hughes

      I agree the physics are not ‘correct’ with regards to slip, what you said is demonstrably not correct either though.

  • Jorge Araujo

    AC is really picking up the pace. Have the looks to be the new king of the modding mountain.

  • pastor_tedhaggard

    beautiful to drive. so involving.