Sebring by Virtua_LM – New Previews

Following the recent release of their Fuji Speedway, Virtua_LM has released new previews of another track project – The Sebring International Raceway.

The eight new previews let us check out plenty of details of the legendary track, we also get to see the Group 5 Lancia Beta Montecarlo that is part of the team’s GTX5 mod.

Located in Florida, Sebring is one of the USA’s well known motorsport venues, hosting the annual 12 hour sports car race in March. The track is a rather though one as the raceway is located on a former airfield, most of the circuit utilises concrete pavement with plenty of bumps that have already knocked out the bolts and pieces of many cars.


  • http://historicgt.8.forumer.com Rantam

    I love this track! This is going to be a hit, considering the quality VirtuaLM puts on every release :wink:

    Lot of thanks!!

  • carbonfibre

    The modeling of trackside objects is first class as always, my only critic is that the track surface looks a little too clean from the screenshots shown, for a racetrack that is “continuously in use”, apparently. :weird: I dunno.

    I find that the best rF tracks all seem to have that altering degree of randomness in their road texturing (like skids, cracks, paving) things that really help add a sense of speed since we don’t have motion blur. But then again, nether does iRacing and the sense of speed works better, not forgetting the FFB bumps too.

  • http://www.bsimracing.com BSR-WiX

    VurtuaLM has shifted in 6e gear it seem. great news

  • http://www.srrs-racing.net/ ermax18

    The color of the track surface looks much better in these shots then the last. It is missing all the tar patches that are all over the place but I am guessing that is the sort of thing that would be focused on in the end. I can’t wait to see this track. I am curious if the layout will be accurate.

  • jgmonty

    Given their attention to track surface detail in the past, I’m guessing we are not seeing the finished product… The recent Fuji release is a good example of what I think we can expect.

    Looking forward to the release. :happy:

  • JGoenR

    Great screens! I also noticed Lancia in these screens. I hope you’ll release that mod soon! :grin:

  • paupau

    BSR-WiX: VirtuaLM has shifted in 6e gear it seem. great news

    It certainly seems so :roll:

    Though I have to agree with carbonfibre, Sebring is renowned for its rough surface.

    Edit: Then again, I may be a bit fastidious

  • scca1981

    Again its great to see this track finally getting a high quality version in our sims. The Lonely’s with SLN’s textures isn’t bad but with the past VLM tracks I think we already know what the quality level will be :)

  • http://www.tltracks.com Alex

    My version was a mediocre conversion to tie us over until someone made a scratch version, and that has taken too long already ;)

  • riches

    I hope it will be as bumpy as the original.
    As most rFactor tracks are flat like a pooltable.

  • Niels_at_home

    Polygon bumps and not TDF sine waves! Lets hope its better in this regard than Fuji.

  • Mikec87

    Wow. Love it. The power lines are the key for me. My Lakeside 2010 needs way more work to look 80% as good as these guys.

    Looks fantastic and better than Forza 3′s version.

    Please also finish Le Mans too.

  • driving god

    What time period is this from? And will it have all the layout variations from the 80′s to the 90′s like Fuji?

  • Moose

    Looks great, as do all their tracks. I really hope they rough up the surface both visually and physically though. This in one bumpy track irl, and it looks a mess too :)

  • kuato

    Beautiful work. Really looking forward to it.

  • felipe

    The track looks awesome but I would suggest Virtua_LM running the iRacing version to figure out what the main differences are and fix them. The current Sebring available for rFactor is way mis-represented almost a whole different track when compared to iRacing’s version. Again run few laps with the iRacing version figure out the main differences and fix them especially track width curves and maybe some bumps too!

  • SergeantBoner

    felipe: The track looks awesome but I would suggest Virtua_LM running the iRacing version to figure out what the main differences are and fix them. The current Sebring available for rFactor is way mis-represented almost a whole different track when compared to iRacing’s version. Again run few laps with the iRacing version figure out the main differences and fix them especially track width curves and maybe some bumps too!

    Or perhaps look at the REAL existing version, like photographs, videos and visiting the circuit etc..?

  • felipe

    SergeantBoner:
    Or perhaps look at the REAL existing version, like photographs, videos and visiting the circuit etc..?

    I never heard of a track been built without videos, photographs or whatever. I mean running both versions side by side and see were they are getting it “wrong”.
    iRacing will still continue to be the laser scanned version so no worries in that regard :wink: and in no way is comparing them something wrong where as Virtual_LM has a lot to gain from that.

  • http://www.srrs-racing.net/ ermax18

    The biggest flaws in the current version are the Fangio Chicane and T17. The rest isn’t to far off.

    driving god, the winners of the 12hrs of Sebring are placed above the pit stalls and if you look closely at the first shot you will notice the last year that is posted is 2007 so I am guessing they are basing this track between March 2007 – March 2008.

  • commodore

    I hope it will be really really bumpy. I love driving on the current rFactor version of Sebring.

  • Afterbirth

    At least the finish straight won’t be bright white, unlike Forzas version.

    That said, i’m not sure the actual track doesn’t do that..

  • Gelink

    Why do all Virtua_LM tracks look very polarized? The layout looks way off by the way (compared to iRacings version).

  • fpol

    SergeantBoner:
    Or perhaps look at the REAL existing version, like photographs, videos and visiting the circuit etc..?

    I’ve driven some iRacing tracks in real life – quite a few times actually – and (though he’s frequently a wise ass), Filepe is correct. Other than *driving* AND walking the real the track many times yourself while collecting relevant photo and measurements, you’re not going to get better data than spending time with the iRacing versions.

    Pictures and referecne photos are fine if all you’re doing is a conversion of an already (probably flawed) mesh. Scratch builds should be as accurate as possible as they live on for ages.

    Regardless, VLM tracks are amazingly *driveable* with no odd artifacts or ‘quick spin’ curbs or other idiosyncratic items. They represent the absolutely most professionally scratch made tracks in the community, outside of ‘studio’ productions.

  • http://www.srrs-racing.net/ ermax18

    Gelink, In which shot can you really make out the layout? I really can’t tell from any of these shots. They are all shot so low you can’t really see the shape of the track.

  • Gelink

    ermax18 I tried to make comparison screenshots. The first screenshot for example. The corner is way to close to the finish line and the exit looks different.

  • http://www.srrs-racing.net/ ermax18

    Yeah I guess it does look a little close but it’s hard to say. It could simply be the angle and the FOV on the camera. It’s really hard to tell without a views from above.

  • felipe

    fpol:
    and (though he’s frequently a wise ass), Filepe is correct.

    Strange ’cause I could say almost the exact same thing about you!

    Gelink: ermax18 I tried to make comparison screenshots. The first screenshot for example. The corner is way to close to the finish line and the exit looks different.

    I don’ t think it’s fair with Virtua_LM to be comparing their track with iRacing’s as we know how iRacing scan their tracks but still I agree these are the new standards!

  • DeDios

    carbonfibre: The modeling of trackside objects is first class as always, my only critic is that the track surface looks a little too clean from the screenshots shown, for a racetrack that is “continuously in use”, apparently.

    i’m agree with you. But modelling quality is really high, so..i hope to see some texture update. :grin:
    Keep up the great work, we really need a great version of Sebring.

  • Gelink

    Compare the final corner on the first screenshot with this video: http://www.youtube.com/watch?v=7vsqdn3asn4

  • http://www.srrs-racing.net/ ermax18

    Gelink, again, we are comparing apples and oranges. The first screen shot is zoomed in. The bridge in the screen shot practically fills the frame where as the bridge in the video only covers about a quarter of the frame. When you zoom in distances look shorter. I am not saying that VLM’s is correct, I am simply saying we don’t have shots that really prove anything about the layout. This was probably intentional. I guess I could try to reproduce the angle and zoom level in iRacing and then take a screenshot and compare that.

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