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	<title>Comments on: rFactor Modding &#8211; Virtua_LM Tutorials</title>
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	<description>100% Sim Racing News</description>
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	<item>
		<title>By: random1self</title>
		<link>http://www.virtualr.net/rfactor-modding-virtua_lm-tutorials/comment-page-1#comment-25840</link>
		<dc:creator>random1self</dc:creator>
		<pubDate>Fri, 28 Aug 2009 00:31:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=5250#comment-25840</guid>
		<description>i have a confident grasp of modeling, but, how do you export rfactor format models from max 2010?</description>
		<content:encoded><![CDATA[<p>i have a confident grasp of modeling, but, how do you export rfactor format models from max 2010?</p>
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	<item>
		<title>By: MarkusM</title>
		<link>http://www.virtualr.net/rfactor-modding-virtua_lm-tutorials/comment-page-1#comment-25838</link>
		<dc:creator>MarkusM</dc:creator>
		<pubDate>Thu, 27 Aug 2009 23:34:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=5250#comment-25838</guid>
		<description>hmmm, no interest in talking about modding, as feeding the troll (vince) seems to be much more important. :roll:</description>
		<content:encoded><![CDATA[<p>hmmm, no interest in talking about modding, as feeding the troll (vince) seems to be much more important. <img src='http://www.virtualr.net/wp-includes/images/smilies/icon_rolleyes.gif' alt=':roll:' class='wp-smiley' /> </p>
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	<item>
		<title>By: Klaas Jan</title>
		<link>http://www.virtualr.net/rfactor-modding-virtua_lm-tutorials/comment-page-1#comment-25817</link>
		<dc:creator>Klaas Jan</dc:creator>
		<pubDate>Thu, 27 Aug 2009 17:34:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=5250#comment-25817</guid>
		<description>&lt;blockquote cite=&quot;comment-25743&quot;&gt;

&lt;strong&gt;&lt;a href=&quot;#comment-25743&quot; rel=&quot;nofollow&quot;&gt;Vince Klortho&lt;/a&gt;&lt;/strong&gt;: 
I guess you missed the fact that VLM is not working on the Prototype C conversion thanks to the ineptness of this site.

&lt;/blockquote&gt;

Inept? At least it wasn&#039;t offline for months like RSC..   :sd:</description>
		<content:encoded><![CDATA[<blockquote cite="comment-25743">
<p><strong><a href="#comment-25743" rel="nofollow">Vince Klortho</a></strong>:<br />
I guess you missed the fact that VLM is not working on the Prototype C conversion thanks to the ineptness of this site.</p>
</blockquote>
<p>Inept? At least it wasn&#8217;t offline for months like RSC..   <img src='http://www.virtualr.net/wp-includes/images/smilies/icon_mrgreen.gif' alt=':sd:' class='wp-smiley' /> </p>
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	</item>
	<item>
		<title>By: GeraArg</title>
		<link>http://www.virtualr.net/rfactor-modding-virtua_lm-tutorials/comment-page-1#comment-25801</link>
		<dc:creator>GeraArg</dc:creator>
		<pubDate>Thu, 27 Aug 2009 13:41:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=5250#comment-25801</guid>
		<description>&lt;blockquote cite=&quot;comment-25743&quot;&gt;

&lt;strong&gt;&lt;a href=&quot;#comment-25743&quot; rel=&quot;nofollow&quot;&gt;Vince Klortho&lt;/a&gt;&lt;/strong&gt;: 
I guess you missed the fact that VLM is not working on the Prototype C conversion thanks to the ineptness of this site.

&lt;/blockquote&gt;

Is preferable to look like a wanker, to speak and confirm it is a wanker.  :roll:

Thank you for confirming what we expected.</description>
		<content:encoded><![CDATA[<blockquote cite="comment-25743">
<p><strong><a href="#comment-25743" rel="nofollow">Vince Klortho</a></strong>:<br />
I guess you missed the fact that VLM is not working on the Prototype C conversion thanks to the ineptness of this site.</p>
</blockquote>
<p>Is preferable to look like a wanker, to speak and confirm it is a wanker.  <img src='http://www.virtualr.net/wp-includes/images/smilies/icon_rolleyes.gif' alt=':roll:' class='wp-smiley' /><br />
Thank you for confirming what we expected.</p>
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	<item>
		<title>By: delaney1970</title>
		<link>http://www.virtualr.net/rfactor-modding-virtua_lm-tutorials/comment-page-1#comment-25786</link>
		<dc:creator>delaney1970</dc:creator>
		<pubDate>Thu, 27 Aug 2009 10:06:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=5250#comment-25786</guid>
		<description>&lt;blockquote cite=&quot;comment-25769&quot;&gt;

&lt;strong&gt;&lt;a href=&quot;#comment-25769&quot; rel=&quot;nofollow&quot;&gt;fpol&lt;/a&gt;&lt;/strong&gt;: 


VirtualIR is about the leader now in getting sim news out there.  It’s a nightly *must* check site for me now.

&lt;/blockquote&gt;

I agree. This is my favourite sim racing news source.</description>
		<content:encoded><![CDATA[<blockquote cite="comment-25769">
<p><strong><a href="#comment-25769" rel="nofollow">fpol</a></strong>: </p>
<p>VirtualIR is about the leader now in getting sim news out there.  It’s a nightly *must* check site for me now.</p>
</blockquote>
<p>I agree. This is my favourite sim racing news source.</p>
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		<title>By: MarkusM</title>
		<link>http://www.virtualr.net/rfactor-modding-virtua_lm-tutorials/comment-page-1#comment-25784</link>
		<dc:creator>MarkusM</dc:creator>
		<pubDate>Thu, 27 Aug 2009 09:55:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=5250#comment-25784</guid>
		<description>nice tutorials. some tricks, i didn&#039;t knew. this program is so full of features, so it takes some time to get knowledge of all. BTB might be easier for the beginner. but max is much better when it comes to precision, and organising large projects with groups and layers.
this morphmap plugin seems to be a great addition for remapping tracksurfaces in an easy way.
thanx for sharing  :happy:</description>
		<content:encoded><![CDATA[<p>nice tutorials. some tricks, i didn&#8217;t knew. this program is so full of features, so it takes some time to get knowledge of all. BTB might be easier for the beginner. but max is much better when it comes to precision, and organising large projects with groups and layers.<br />
this morphmap plugin seems to be a great addition for remapping tracksurfaces in an easy way.<br />
thanx for sharing  <img src='http://www.virtualr.net/wp-includes/images/smilies/icon_biggrin.gif' alt=':happy:' class='wp-smiley' /> </p>
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	<item>
		<title>By: fpol</title>
		<link>http://www.virtualr.net/rfactor-modding-virtua_lm-tutorials/comment-page-1#comment-25769</link>
		<dc:creator>fpol</dc:creator>
		<pubDate>Thu, 27 Aug 2009 03:13:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=5250#comment-25769</guid>
		<description>&lt;blockquote cite=&quot;comment-25743&quot;&gt;

&lt;strong&gt;&lt;a href=&quot;#comment-25743&quot; rel=&quot;nofollow&quot;&gt;Vince Klortho&lt;/a&gt;&lt;/strong&gt;: 
I guess you missed the fact that VLM is not working on the Prototype C conversion thanks to the ineptness of this site.

&lt;/blockquote&gt;

Really unexpected and unfortunate comment.  VirtualIR is about the leader now in getting sim news out there.  It&#039;s a nightly *must* check site for me now.</description>
		<content:encoded><![CDATA[<blockquote cite="comment-25743">
<p><strong><a href="#comment-25743" rel="nofollow">Vince Klortho</a></strong>:<br />
I guess you missed the fact that VLM is not working on the Prototype C conversion thanks to the ineptness of this site.</p>
</blockquote>
<p>Really unexpected and unfortunate comment.  VirtualIR is about the leader now in getting sim news out there.  It&#8217;s a nightly *must* check site for me now.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: scca1981</title>
		<link>http://www.virtualr.net/rfactor-modding-virtua_lm-tutorials/comment-page-1#comment-25760</link>
		<dc:creator>scca1981</dc:creator>
		<pubDate>Thu, 27 Aug 2009 01:09:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=5250#comment-25760</guid>
		<description>&lt;blockquote cite=&quot;comment-25743&quot;&gt;

&lt;strong&gt;&lt;a href=&quot;#comment-25743&quot; rel=&quot;nofollow&quot;&gt;Vince Klortho&lt;/a&gt;&lt;/strong&gt;: 
I guess you missed the fact that VLM is not working on the Prototype C conversion thanks to the ineptness of this site.

&lt;/blockquote&gt;

The WIP on rFc lists &quot;Virtua_LM Junior Team&quot;.  Quite easy to assume with VLM in the name thats who&#039;s doing it.  Also the description says nothing about someone else doing the conversion and only lists VLM members.

Maybe it should read &quot;Converted by someone affiliated with VLM but not actually VLM&quot;.</description>
		<content:encoded><![CDATA[<blockquote cite="comment-25743">
<p><strong><a href="#comment-25743" rel="nofollow">Vince Klortho</a></strong>:<br />
I guess you missed the fact that VLM is not working on the Prototype C conversion thanks to the ineptness of this site.</p>
</blockquote>
<p>The WIP on rFc lists &#8220;Virtua_LM Junior Team&#8221;.  Quite easy to assume with VLM in the name thats who&#8217;s doing it.  Also the description says nothing about someone else doing the conversion and only lists VLM members.</p>
<p>Maybe it should read &#8220;Converted by someone affiliated with VLM but not actually VLM&#8221;.</p>
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	<item>
		<title>By: Klaas Jan</title>
		<link>http://www.virtualr.net/rfactor-modding-virtua_lm-tutorials/comment-page-1#comment-25754</link>
		<dc:creator>Klaas Jan</dc:creator>
		<pubDate>Wed, 26 Aug 2009 22:36:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=5250#comment-25754</guid>
		<description>&lt;blockquote cite=&quot;comment-25743&quot;&gt;

&lt;strong&gt;&lt;a href=&quot;#comment-25743&quot; rel=&quot;nofollow&quot;&gt;Vince Klortho&lt;/a&gt;&lt;/strong&gt;: 
I guess you missed the fact that VLM is not working on the Prototype C conversion thanks to the ineptness of this site.

&lt;/blockquote&gt;

And thank you for bringing your usual RSC-cheerfulness to this great site...  :roll:</description>
		<content:encoded><![CDATA[<blockquote cite="comment-25743">
<p><strong><a href="#comment-25743" rel="nofollow">Vince Klortho</a></strong>:<br />
I guess you missed the fact that VLM is not working on the Prototype C conversion thanks to the ineptness of this site.</p>
</blockquote>
<p>And thank you for bringing your usual RSC-cheerfulness to this great site&#8230;  <img src='http://www.virtualr.net/wp-includes/images/smilies/icon_rolleyes.gif' alt=':roll:' class='wp-smiley' /> </p>
]]></content:encoded>
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	<item>
		<title>By: aj_1986</title>
		<link>http://www.virtualr.net/rfactor-modding-virtua_lm-tutorials/comment-page-1#comment-25751</link>
		<dc:creator>aj_1986</dc:creator>
		<pubDate>Wed, 26 Aug 2009 22:19:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=5250#comment-25751</guid>
		<description>&lt;blockquote cite=&quot;comment-25743&quot;&gt;

&lt;strong&gt;&lt;a href=&quot;#comment-25743&quot; rel=&quot;nofollow&quot;&gt;Vince Klortho&lt;/a&gt;&lt;/strong&gt;: 
I guess you missed the fact that VLM is not working on the Prototype C conversion thanks to the ineptness of this site.

&lt;/blockquote&gt;

Ineptness, eh. I guess &lt;i&gt;you&lt;/i&gt; missed the fact that this site is run by only one guy, who 99% of the time does a fantastic job of keeping us all as up-to-date as he conceivably can with all the latest sim racing news - all in his spare time, and unpaid - and that he is human, made a mistake by not putting &quot;_JT&quot; at the end of the mod team&#039;s name a while ago, and subsequently apologised.</description>
		<content:encoded><![CDATA[<blockquote cite="comment-25743">
<p><strong><a href="#comment-25743" rel="nofollow">Vince Klortho</a></strong>:<br />
I guess you missed the fact that VLM is not working on the Prototype C conversion thanks to the ineptness of this site.</p>
</blockquote>
<p>Ineptness, eh. I guess <i>you</i> missed the fact that this site is run by only one guy, who 99% of the time does a fantastic job of keeping us all as up-to-date as he conceivably can with all the latest sim racing news &#8211; all in his spare time, and unpaid &#8211; and that he is human, made a mistake by not putting &#8220;_JT&#8221; at the end of the mod team&#8217;s name a while ago, and subsequently apologised.</p>
]]></content:encoded>
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	<item>
		<title>By: klaasvh</title>
		<link>http://www.virtualr.net/rfactor-modding-virtua_lm-tutorials/comment-page-1#comment-25747</link>
		<dc:creator>klaasvh</dc:creator>
		<pubDate>Wed, 26 Aug 2009 21:16:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=5250#comment-25747</guid>
		<description>&lt;blockquote cite=&quot;comment-25712&quot;&gt;

&lt;strong&gt;&lt;a href=&quot;#comment-25712&quot; rel=&quot;nofollow&quot;&gt;hoover&lt;/a&gt;&lt;/strong&gt;: Why don’t more modding groups use Blender? I know 3ds max is more or less industry standard these days, but considering its hefty price tag *and* the fact that Blender is free both as in beer and as in speech, it leaves me wondering why modders didn’t switch to Blender years ago.  
Of course, they’re all using licensed copies of 3ds max, right? At least I guess this must be the case, given the reluctancy to switch to an open source product. 
There are some impressive demos out there of what’s possible with Blender (google “Elephants Dream”), it’s scriptable and extensible in Python I believe so it shouldn’t be too hard to write an rF export plugin or something. 
All the best, hoover
&lt;/blockquote&gt;

The main benefit of using 3ds max is are the modding tools for it. You can set up the materials and export your meshes to rFactor format directly from 3ds max.

If you use Blender you&#039;d have to use a third party program like 3dsimed to set up the materials and to convert your models to rFactor format.</description>
		<content:encoded><![CDATA[<blockquote cite="comment-25712">
<p><strong><a href="#comment-25712" rel="nofollow">hoover</a></strong>: Why don’t more modding groups use Blender? I know 3ds max is more or less industry standard these days, but considering its hefty price tag *and* the fact that Blender is free both as in beer and as in speech, it leaves me wondering why modders didn’t switch to Blender years ago.<br />
Of course, they’re all using licensed copies of 3ds max, right? At least I guess this must be the case, given the reluctancy to switch to an open source product.<br />
There are some impressive demos out there of what’s possible with Blender (google “Elephants Dream”), it’s scriptable and extensible in Python I believe so it shouldn’t be too hard to write an rF export plugin or something.<br />
All the best, hoover
</p></blockquote>
<p>The main benefit of using 3ds max is are the modding tools for it. You can set up the materials and export your meshes to rFactor format directly from 3ds max.</p>
<p>If you use Blender you&#8217;d have to use a third party program like 3dsimed to set up the materials and to convert your models to rFactor format.</p>
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	<item>
		<title>By: Vince Klortho</title>
		<link>http://www.virtualr.net/rfactor-modding-virtua_lm-tutorials/comment-page-1#comment-25743</link>
		<dc:creator>Vince Klortho</dc:creator>
		<pubDate>Wed, 26 Aug 2009 20:29:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=5250#comment-25743</guid>
		<description>I guess you missed the fact that VLM is not working on the Prototype C conversion thanks to the ineptness of this site.</description>
		<content:encoded><![CDATA[<p>I guess you missed the fact that VLM is not working on the Prototype C conversion thanks to the ineptness of this site.</p>
]]></content:encoded>
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	<item>
		<title>By: scca1981</title>
		<link>http://www.virtualr.net/rfactor-modding-virtua_lm-tutorials/comment-page-1#comment-25723</link>
		<dc:creator>scca1981</dc:creator>
		<pubDate>Wed, 26 Aug 2009 18:13:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=5250#comment-25723</guid>
		<description>Less tutorials/videos more finish prototype-c :)</description>
		<content:encoded><![CDATA[<p>Less tutorials/videos more finish prototype-c :)</p>
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	<item>
		<title>By: Klaas Jan</title>
		<link>http://www.virtualr.net/rfactor-modding-virtua_lm-tutorials/comment-page-1#comment-25721</link>
		<dc:creator>Klaas Jan</dc:creator>
		<pubDate>Wed, 26 Aug 2009 17:32:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=5250#comment-25721</guid>
		<description>Could somebody hand Virtua_LM the &quot;How to actually release mods&quot;-tutorial...  :wink:</description>
		<content:encoded><![CDATA[<p>Could somebody hand Virtua_LM the &#8220;How to actually release mods&#8221;-tutorial&#8230;  <img src='http://www.virtualr.net/wp-includes/images/smilies/icon_wink.gif' alt=':wink:' class='wp-smiley' /> </p>
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	<item>
		<title>By: hoover</title>
		<link>http://www.virtualr.net/rfactor-modding-virtua_lm-tutorials/comment-page-1#comment-25712</link>
		<dc:creator>hoover</dc:creator>
		<pubDate>Wed, 26 Aug 2009 16:40:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=5250#comment-25712</guid>
		<description>Why don&#039;t more modding groups use Blender? I know 3ds max is more or less industry standard these days, but considering its hefty price tag *and* the fact that Blender is free both as in beer and as in speech, it leaves me wondering why modders didn&#039;t switch to Blender years ago.  :question: 

Of course, they&#039;re all using licensed copies of 3ds max, right? At least I guess this must be the case, given the reluctancy to switch to an open source product. 

There are some impressive demos out there of what&#039;s possible with Blender (google &quot;Elephants Dream&quot;), it&#039;s scriptable and extensible in Python I believe so it shouldn&#039;t be too hard to write an rF export plugin or something. 

All the best, hoover</description>
		<content:encoded><![CDATA[<p>Why don&#8217;t more modding groups use Blender? I know 3ds max is more or less industry standard these days, but considering its hefty price tag *and* the fact that Blender is free both as in beer and as in speech, it leaves me wondering why modders didn&#8217;t switch to Blender years ago.  <img src='http://www.virtualr.net/wp-includes/images/smilies/icon_question.gif' alt=':question:' class='wp-smiley' /> </p>
<p>Of course, they&#8217;re all using licensed copies of 3ds max, right? At least I guess this must be the case, given the reluctancy to switch to an open source product. </p>
<p>There are some impressive demos out there of what&#8217;s possible with Blender (google &#8220;Elephants Dream&#8221;), it&#8217;s scriptable and extensible in Python I believe so it shouldn&#8217;t be too hard to write an rF export plugin or something. </p>
<p>All the best, hoover</p>
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