Virtua_LM is one of the most reknown modding teams for rFactor, having released benchmark-setting tracks like the Mid Ohio Sports Car Course.
Now, the team is sharing some of their secrets with other modders as they have released a bunch of tutorials on modding rFactor’s gMotor 2 engine using 3D Studio Max 7 or 8.
The tutorials include tips on Mapping, Smoothing, AutoShading and other topics, a wide variety of video tutorials of several techniques is also available. If you´re into modding, these shouldn’t be missed!








hoover
August 26th, 2009 at 18:40
Why don’t more modding groups use Blender? I know 3ds max is more or less industry standard these days, but considering its hefty price tag *and* the fact that Blender is free both as in beer and as in speech, it leaves me wondering why modders didn’t switch to Blender years ago.
Of course, they’re all using licensed copies of 3ds max, right? At least I guess this must be the case, given the reluctancy to switch to an open source product.
There are some impressive demos out there of what’s possible with Blender (google “Elephants Dream”), it’s scriptable and extensible in Python I believe so it shouldn’t be too hard to write an rF export plugin or something.
All the best, hoover
Klaas Jan
August 26th, 2009 at 19:32
Could somebody hand Virtua_LM the “How to actually release mods”-tutorial…
scca1981
August 26th, 2009 at 20:13
Less tutorials/videos more finish prototype-c :)
Vince Klortho
August 26th, 2009 at 22:29
I guess you missed the fact that VLM is not working on the Prototype C conversion thanks to the ineptness of this site.
klaasvh
August 26th, 2009 at 23:16
The main benefit of using 3ds max is are the modding tools for it. You can set up the materials and export your meshes to rFactor format directly from 3ds max.
If you use Blender you’d have to use a third party program like 3dsimed to set up the materials and to convert your models to rFactor format.
aj_1986
August 27th, 2009 at 00:19
Ineptness, eh. I guess you missed the fact that this site is run by only one guy, who 99% of the time does a fantastic job of keeping us all as up-to-date as he conceivably can with all the latest sim racing news – all in his spare time, and unpaid – and that he is human, made a mistake by not putting “_JT” at the end of the mod team’s name a while ago, and subsequently apologised.
Klaas Jan
August 27th, 2009 at 00:36
And thank you for bringing your usual RSC-cheerfulness to this great site…
scca1981
August 27th, 2009 at 03:09
The WIP on rFc lists “Virtua_LM Junior Team”. Quite easy to assume with VLM in the name thats who’s doing it. Also the description says nothing about someone else doing the conversion and only lists VLM members.
Maybe it should read “Converted by someone affiliated with VLM but not actually VLM”.
fpol
August 27th, 2009 at 05:13
Really unexpected and unfortunate comment. VirtualIR is about the leader now in getting sim news out there. It’s a nightly *must* check site for me now.
MarkusM
August 27th, 2009 at 11:55
nice tutorials. some tricks, i didn’t knew. this program is so full of features, so it takes some time to get knowledge of all. BTB might be easier for the beginner. but max is much better when it comes to precision, and organising large projects with groups and layers.
this morphmap plugin seems to be a great addition for remapping tracksurfaces in an easy way.
thanx for sharing
delaney1970
August 27th, 2009 at 12:06
I agree. This is my favourite sim racing news source.
GeraArg
August 27th, 2009 at 15:41
Is preferable to look like a wanker, to speak and confirm it is a wanker.
Thank you for confirming what we expected.
Klaas Jan
August 27th, 2009 at 19:34
Inept? At least it wasn’t offline for months like RSC..
MarkusM
August 28th, 2009 at 01:34
hmmm, no interest in talking about modding, as feeding the troll (vince) seems to be much more important.
random1self
August 28th, 2009 at 02:31
i have a confident grasp of modeling, but, how do you export rfactor format models from max 2010?