rFactor 2 – Two New Screenshots

Gjon Camaj & ISI have released two new preview screenshots of their upcoming rFactor 2 simulation, showing an unidentified race track at dusk.

These are by far the most impressive screenshots yet from a graphical point of view, featuring great lightning and shadows. In similar news, Gjon Camaj has also confirmed that the team is currently busy modelling and animating special characters, adding some life to the deserted rFactor grids.


  • Nico_John

    Awesome!!!!!!!!!!!!!!!!!!!!!!!!

  • hypertek

    i wonder if it will have that 3d shadow movement inside the cockpit like gran turismo where the shadows move like the a-pillar shadow etc.. look awesome!

  • http://arseforums.com/phpBB/ r8response

    Looking real good.

  • ermax18

    It will be interesting to see what the requirements are. My 8800GT may not be cut out. I would guess the shadows would be the biggest hit but I would be happy to simply get the new lighting. It looks amazing. I can’t wait to see this thing in motion.

  • Mr. A

    Impressive! :grin:

  • XaliaS

    Yeehaa, I like updates!

    That distance haze is very realistic and I’m so pleased to see some (what looks like) proper anti-aliasing support! Looking at current rFactor tracks with their jaggies and unlimited visibility I wonder how I get on with it. Nvidia forced 8xAA supersampling whatever does help, but it does drain performance like crazy, even with the fps fix.

    I have an 8800GT too but I don’t think I’m gonna need to upgrade for rF2 especially if optimization is on the forefront of development. I mean how detailed can you make a track? The overall environment still can’t rival the shear geometry and objects (from a standpoint) in a Crysis map, as common as that game is to reference, even with centimetre precise laser scanning.

    Nonetheless they are completely different engines anyway and as a driving simulator I wouldn’t be surprised if most of the hard work is being carried out by the CPU, all that complicated super realistic physics rF2 is going to have. :wink:

  • ermax18

    Good points XaliaS. To be honest, I don’t play games so I am unfamiliar with the requirements of some of these games with lots of eye candy. For all I know my machine would run them with no problem.

    As for CPU usage. I have said this a million times, rF1 is VERY light on the CPU. Just use perfmon to watch the usage over a few mins. You would be amazed. Just think how much better it could get with more multi-threading.

  • Uff

    Scott and Jeremy also added this:

    S: these screens are photoshop free–taken using the gmotor viewer, which is the same renderer as in-game. Again, there are no post FX in use YET, either….

    J: To further “prove” these are straight from the gMotor Viewer; everyone can see the minimized development UI in the lower left corner.

    http://www.new.facebook.com/group.php?gid=130715570626#/photo.php?pid=1545614&o=all&op=1&view=all&subj=130715570626&aid=-1&id=754293424&oid=130715570626

  • xilix

    To be honest I’m hoping this rendition of rFactor makes my 8800 fold on it’s knees and beg for mercy. As frustrating as it may be to have a game that you can’t max out, it’s necessary to have if you want the game to makes people a few years still impressed by the way it looks.

    One thing I’m really hoping for, and I hope that the rF team won’t disappoint, is lots of optimization. Optimization is so important these days, and I don’t think enough companies pour enough resources into it. A shining example of what optimization can do is the Unreal Engines. Both the old one and especially the new one set the standard on how optimized an engine can be. It’s no mystery why almost everyone is using it to develop their games on. It’s just amazing what meager hardware can run UT3 maxed out.

    And yeah, those screenshots DO look amazing! My God, talk about realistic dusk.

  • IaMeRe09

    Looks real!

  • dknine

    dang this looks amazing! cant wait for rf2 :sd:

  • http://racingrenders.com F1Racer

    Motor racing porn !

    Looks brilliant :eek:

  • stabiz

    That is simply beautiful. Add great sounds, improved physics and some life in the pits and we are done.

  • GeraArg

    It would be interesting to see a screen with the track at night. :grin:

  • UncleChuckle

    This is all fine, but I’ve yet to see ANYTHING that makes any reference to the FFB, the AI, the physics etc… ANYTHING that actually matters in a sim.

  • stabiz

    And how is that possible to show in a screenshot? You are basically saying screenshots are useless?

  • Uff

    UncleChuckle:
    This is all fine, but I’ve yet to see ANYTHING that makes any reference to the FFB, the AI, the physics etc… ANYTHING that actually matters in a sim.

    Everything at a proper time: they have to start from something and with screenshots you can at least see the progress made during these years and comment it. FFB, AI and physics are impossible to comment from a screen and even from a video, most of the times, so it’s better to wait until ISI are sure about what we will find in the final sim.
    Gjon talked about physic in a previous AutoSimSport’s issue, though. And on twitter: http://twitter.com/rFactor2

  • ermax18

    UncleChuckle, where have you been the past few months? All of these things have been talked about in video interviews and in AutoSimSport. The AutoSimSport articles have been the most informative but I don’t think people actual read the whole article. They simple go off VirtualR’s summery.

    Things that have been addressed:
    Improved FFB
    Improved AI
    Improve tire model
    Dynamic weather (as in dynamic clouds with sun punching though creating a hot spot on the track)
    Improved mod distribution
    Animation (driver/pit crew and other objects)
    Improved load time

    That is all I can think of right now.

  • Floptickle

    Oh my god!

    They’re very beautyful! :D

  • GeraArg

    From Gjon:

    “Will there be a LSD or eletronic differential in rF2? Probably. But we’ll have to call it the Timothy Leary edition.” hahahahahahahahahahahahaha

    Were taken very seriously simulate the 60′s hahahahahah :sd:

  • ermax18

    GeraArg, yeah I saw that. He is sort of a polititoin. He dosn’t say no, he doesn’t say yes, he even atempts to act like miss understud the queston. Hahaha.

    We already know it will model an LSD though. rF1 already does that. The real question is would it be able to model an electronic dif that can dynamically alter torque to the wheels for stability control. I am curious how many race cars have this though. Lots of road cars do it (Lexus IS, Nissan GTR for example) but it is more of a dummy proofing aid more then a true performance thing.

  • Uff

    Well, what else can I say after reading this? :eek:

    http://twitter.com/rFactor2

  • GeraArg

    Uff:
    Well, what else can I say after reading this?
    http://twitter.com/rFactor2

    These guys are smoking tires!!!!!!! :sd:

  • mikem

    If the car still moves the way they do in the first one then all this is wasted. I still give the props to the guys at Polyphony Digital on how to get the animaton right. Nothing comes close.

  • stabiz

    If animation is your #1 priority, then sure.

  • http://www.omr.com.au Meclazine

    Hawwwt!

Back to top