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	<title>Comments on: rFactor 2 &#8211; Tidbit Updates</title>
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	<link>http://www.virtualr.net/rfactor-2-tidbit-updates</link>
	<description>100% Sim Racing News</description>
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		<title>By: el_chupacabra</title>
		<link>http://www.virtualr.net/rfactor-2-tidbit-updates/comment-page-1#comment-17889</link>
		<dc:creator>el_chupacabra</dc:creator>
		<pubDate>Mon, 23 Mar 2009 15:31:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=2504#comment-17889</guid>
		<description>New screenshot at rF2 facebook group !</description>
		<content:encoded><![CDATA[<p>New screenshot at rF2 facebook group !</p>
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		<title>By: el_chupacabra</title>
		<link>http://www.virtualr.net/rfactor-2-tidbit-updates/comment-page-1#comment-17888</link>
		<dc:creator>el_chupacabra</dc:creator>
		<pubDate>Mon, 23 Mar 2009 15:29:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=2504#comment-17888</guid>
		<description>New screenshot here :
http://photos-d.ak.fbcdn.net/photos-ak-snc1/v2683/19/50/754293424/n754293424_1495995_2069100.jpg</description>
		<content:encoded><![CDATA[<p>New screenshot here :<br />
<a href="http://photos-d.ak.fbcdn.net/photos-ak-snc1/v2683/19/50/754293424/n754293424_1495995_2069100.jpg" rel="nofollow">http://photos-d.ak.fbcdn.net/photos-ak-snc1/v2683/19/50/754293424/n754293424_1495995_2069100.jpg</a></p>
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		<title>By: secretagent</title>
		<link>http://www.virtualr.net/rfactor-2-tidbit-updates/comment-page-1#comment-17811</link>
		<dc:creator>secretagent</dc:creator>
		<pubDate>Sat, 21 Mar 2009 06:48:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=2504#comment-17811</guid>
		<description>What I take away from the UI comment (which should be re-named UX actually), is that it will be clean, yet much more functional.  Instead of scrolling through tons of mods, there may be a better solution on the horizon.  :wink:</description>
		<content:encoded><![CDATA[<p>What I take away from the UI comment (which should be re-named UX actually), is that it will be clean, yet much more functional.  Instead of scrolling through tons of mods, there may be a better solution on the horizon.  <img src='http://www.virtualr.net/wp-includes/images/smilies/icon_wink.gif' alt=':wink:' class='wp-smiley' /> </p>
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		<title>By: The Lonely</title>
		<link>http://www.virtualr.net/rfactor-2-tidbit-updates/comment-page-1#comment-17732</link>
		<dc:creator>The Lonely</dc:creator>
		<pubDate>Thu, 19 Mar 2009 10:10:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=2504#comment-17732</guid>
		<description>Modelled bumps aren&#039;t new, they&#039;ve been included in most of my tracks, however bad car suspensions often make them feel worse than they are. 

If all tracks have bumps modelled then lots of the cars available for rf1 when they start getting converted will need quite an overhaul I expect.</description>
		<content:encoded><![CDATA[<p>Modelled bumps aren&#8217;t new, they&#8217;ve been included in most of my tracks, however bad car suspensions often make them feel worse than they are. </p>
<p>If all tracks have bumps modelled then lots of the cars available for rf1 when they start getting converted will need quite an overhaul I expect.</p>
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		<title>By: GeraArg</title>
		<link>http://www.virtualr.net/rfactor-2-tidbit-updates/comment-page-1#comment-17723</link>
		<dc:creator>GeraArg</dc:creator>
		<pubDate>Wed, 18 Mar 2009 23:41:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=2504#comment-17723</guid>
		<description>&quot;Bumps modelled either from scanned data, Max script or hand created. Depends on the ref data and desired output.&quot;

&quot;Not sure proper bike physics will be available for the initial release.&quot;
 :eek:  :eek:  :eek:  :eek:  :eek:  :eek:  :eek:  :eek:</description>
		<content:encoded><![CDATA[<p>&#8220;Bumps modelled either from scanned data, Max script or hand created. Depends on the ref data and desired output.&#8221;</p>
<p>&#8220;Not sure proper bike physics will be available for the initial release.&#8221;<br />
 <img src='http://www.virtualr.net/wp-includes/images/smilies/icon_eek.gif' alt=':eek:' class='wp-smiley' />  <img src='http://www.virtualr.net/wp-includes/images/smilies/icon_eek.gif' alt=':eek:' class='wp-smiley' />  <img src='http://www.virtualr.net/wp-includes/images/smilies/icon_eek.gif' alt=':eek:' class='wp-smiley' />  <img src='http://www.virtualr.net/wp-includes/images/smilies/icon_eek.gif' alt=':eek:' class='wp-smiley' />  <img src='http://www.virtualr.net/wp-includes/images/smilies/icon_eek.gif' alt=':eek:' class='wp-smiley' />  <img src='http://www.virtualr.net/wp-includes/images/smilies/icon_eek.gif' alt=':eek:' class='wp-smiley' />  <img src='http://www.virtualr.net/wp-includes/images/smilies/icon_eek.gif' alt=':eek:' class='wp-smiley' />  <img src='http://www.virtualr.net/wp-includes/images/smilies/icon_eek.gif' alt=':eek:' class='wp-smiley' /> </p>
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		<title>By: GeraArg</title>
		<link>http://www.virtualr.net/rfactor-2-tidbit-updates/comment-page-1#comment-17666</link>
		<dc:creator>GeraArg</dc:creator>
		<pubDate>Tue, 17 Mar 2009 21:47:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=2504#comment-17666</guid>
		<description>&quot;I&#039;ll try and get a real time reflection shot.&quot;

 :sd:  :cool:</description>
		<content:encoded><![CDATA[<p>&#8220;I&#8217;ll try and get a real time reflection shot.&#8221;</p>
<p> <img src='http://www.virtualr.net/wp-includes/images/smilies/icon_mrgreen.gif' alt=':sd:' class='wp-smiley' />  <img src='http://www.virtualr.net/wp-includes/images/smilies/icon_cool.gif' alt=':cool:' class='wp-smiley' /> </p>
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		<title>By: ermax18</title>
		<link>http://www.virtualr.net/rfactor-2-tidbit-updates/comment-page-1#comment-17663</link>
		<dc:creator>ermax18</dc:creator>
		<pubDate>Tue, 17 Mar 2009 18:18:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=2504#comment-17663</guid>
		<description>GeraArg, good news. Maybe they went with something similar to iRacing where the 3D model is silky smooth for performance reasons but the surface that the suspension rides on has more detail. But I thought rFactor already did this with the TDF file. I am not a track builder though so I could be wrong. Not all rFactor tracks are silky smooth though.</description>
		<content:encoded><![CDATA[<p>GeraArg, good news. Maybe they went with something similar to iRacing where the 3D model is silky smooth for performance reasons but the surface that the suspension rides on has more detail. But I thought rFactor already did this with the TDF file. I am not a track builder though so I could be wrong. Not all rFactor tracks are silky smooth though.</p>
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		<title>By: GeraArg</title>
		<link>http://www.virtualr.net/rfactor-2-tidbit-updates/comment-page-1#comment-17656</link>
		<dc:creator>GeraArg</dc:creator>
		<pubDate>Tue, 17 Mar 2009 04:24:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=2504#comment-17656</guid>
		<description>From twitter

&quot;Gone are the icey-smooth racing surfaces of the past. New tracks feature physically modeled bumps, dips and micro-deformations.&quot;


Sounds GREAT!!!!  :eek:</description>
		<content:encoded><![CDATA[<p>From twitter</p>
<p>&#8220;Gone are the icey-smooth racing surfaces of the past. New tracks feature physically modeled bumps, dips and micro-deformations.&#8221;</p>
<p>Sounds GREAT!!!!  <img src='http://www.virtualr.net/wp-includes/images/smilies/icon_eek.gif' alt=':eek:' class='wp-smiley' /> </p>
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		<title>By: Peter</title>
		<link>http://www.virtualr.net/rfactor-2-tidbit-updates/comment-page-1#comment-17650</link>
		<dc:creator>Peter</dc:creator>
		<pubDate>Mon, 16 Mar 2009 20:51:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=2504#comment-17650</guid>
		<description>All I really want from the user interface is something clean and simple.</description>
		<content:encoded><![CDATA[<p>All I really want from the user interface is something clean and simple.</p>
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		<title>By: tezuka_18</title>
		<link>http://www.virtualr.net/rfactor-2-tidbit-updates/comment-page-1#comment-17604</link>
		<dc:creator>tezuka_18</dc:creator>
		<pubDate>Sun, 15 Mar 2009 21:07:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=2504#comment-17604</guid>
		<description>superapex, I agree.

The way Valve handles mis-matches with its FPS games should be looked at by ISI.</description>
		<content:encoded><![CDATA[<p>superapex, I agree.</p>
<p>The way Valve handles mis-matches with its FPS games should be looked at by ISI.</p>
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		<title>By: domd</title>
		<link>http://www.virtualr.net/rfactor-2-tidbit-updates/comment-page-1#comment-17602</link>
		<dc:creator>domd</dc:creator>
		<pubDate>Sun, 15 Mar 2009 20:28:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=2504#comment-17602</guid>
		<description>I guess it would be boring if we all liked hte same thing, but i think iracing interface is awful.  Its badly laid out and all server-side which makes it very slow to navigate, half the options are within the sim and half are outside.  NkPro interface is also dire. LFS is probably one of the easier to use but ugly as sin.  Unreal tournament 1999 probably had the most functional and simple to use menus i have ever seen.</description>
		<content:encoded><![CDATA[<p>I guess it would be boring if we all liked hte same thing, but i think iracing interface is awful.  Its badly laid out and all server-side which makes it very slow to navigate, half the options are within the sim and half are outside.  NkPro interface is also dire. LFS is probably one of the easier to use but ugly as sin.  Unreal tournament 1999 probably had the most functional and simple to use menus i have ever seen.</p>
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		<title>By: Montoya</title>
		<link>http://www.virtualr.net/rfactor-2-tidbit-updates/comment-page-1#comment-17600</link>
		<dc:creator>Montoya</dc:creator>
		<pubDate>Sun, 15 Mar 2009 18:27:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=2504#comment-17600</guid>
		<description>I agree, iRacing&#039;s interface is really great. It looks very sleek and it works well.

I would love to have something like that for rFactor 2, the track selection screen in iRacing with all the info and stuff is really neat - Imagine having something like that for your rFactor track database.</description>
		<content:encoded><![CDATA[<p>I agree, iRacing&#8217;s interface is really great. It looks very sleek and it works well.</p>
<p>I would love to have something like that for rFactor 2, the track selection screen in iRacing with all the info and stuff is really neat &#8211; Imagine having something like that for your rFactor track database.</p>
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		<title>By: AeroMechanical</title>
		<link>http://www.virtualr.net/rfactor-2-tidbit-updates/comment-page-1#comment-17599</link>
		<dc:creator>AeroMechanical</dc:creator>
		<pubDate>Sun, 15 Mar 2009 18:13:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=2504#comment-17599</guid>
		<description>Apparently NKP is going to be changing to a web interface along the lines of iRacing in a future version.  

I wouldn&#039;t mind seeing something like that in rF2.  It could provide for interesting options in terms of integrating community functions like clicking on a mod link at rFC and have it automatically install, etc.  It would also be easier to learn for new users because most everyone has experience with a web-browser, and would still provide the less game-ish interface a lot of people want, using elements from the Windows GUI for speed/familiarty and making it so that you don&#039;t have to actually load the sim proper to configure things or browse servers.

Anyways, I think that is the way the wind is blowing for program interfaces in general.</description>
		<content:encoded><![CDATA[<p>Apparently NKP is going to be changing to a web interface along the lines of iRacing in a future version.  </p>
<p>I wouldn&#8217;t mind seeing something like that in rF2.  It could provide for interesting options in terms of integrating community functions like clicking on a mod link at rFC and have it automatically install, etc.  It would also be easier to learn for new users because most everyone has experience with a web-browser, and would still provide the less game-ish interface a lot of people want, using elements from the Windows GUI for speed/familiarty and making it so that you don&#8217;t have to actually load the sim proper to configure things or browse servers.</p>
<p>Anyways, I think that is the way the wind is blowing for program interfaces in general.</p>
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		<title>By: Mr. A</title>
		<link>http://www.virtualr.net/rfactor-2-tidbit-updates/comment-page-1#comment-17594</link>
		<dc:creator>Mr. A</dc:creator>
		<pubDate>Sun, 15 Mar 2009 14:14:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=2504#comment-17594</guid>
		<description>What I would like is a UI similar to the UI in Netkar pro (less game-ish). But something like that might scare off more casual gamers I guess.</description>
		<content:encoded><![CDATA[<p>What I would like is a UI similar to the UI in Netkar pro (less game-ish). But something like that might scare off more casual gamers I guess.</p>
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		<title>By: domd</title>
		<link>http://www.virtualr.net/rfactor-2-tidbit-updates/comment-page-1#comment-17591</link>
		<dc:creator>domd</dc:creator>
		<pubDate>Sun, 15 Mar 2009 13:55:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=2504#comment-17591</guid>
		<description>The UI does indeed suck, it looks awful in hi-res as well and takes ages to load.  I would go for a minimalist approach with options on rollovers, but keep it light.  Using the Simbin games as benchmarks isnt great as their UI&#039;s are also pretty bad.</description>
		<content:encoded><![CDATA[<p>The UI does indeed suck, it looks awful in hi-res as well and takes ages to load.  I would go for a minimalist approach with options on rollovers, but keep it light.  Using the Simbin games as benchmarks isnt great as their UI&#8217;s are also pretty bad.</p>
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		<title>By: ermax18</title>
		<link>http://www.virtualr.net/rfactor-2-tidbit-updates/comment-page-1#comment-17588</link>
		<dc:creator>ermax18</dc:creator>
		<pubDate>Sun, 15 Mar 2009 12:51:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=2504#comment-17588</guid>
		<description>I am sorry but the UI sucks. Once you figure it out it is ok but it could still be WAY better. There are so many things in the GUI that aren&#039;t intuitive at all. I bet there are elements of the GUI that some people here don&#039;t even know about.

A few things that come to mind are:
Send a setup to a specific driver rather then broadcast it to everyone.
Bookmark a server so you don&#039;t have to hunt it down on the list every time.
Turn spectator mod on and off.

Sure you can find these things but you would be amazed at the number of people that don&#039;t even know these things are possible because the GUI sucks.</description>
		<content:encoded><![CDATA[<p>I am sorry but the UI sucks. Once you figure it out it is ok but it could still be WAY better. There are so many things in the GUI that aren&#8217;t intuitive at all. I bet there are elements of the GUI that some people here don&#8217;t even know about.</p>
<p>A few things that come to mind are:<br />
Send a setup to a specific driver rather then broadcast it to everyone.<br />
Bookmark a server so you don&#8217;t have to hunt it down on the list every time.<br />
Turn spectator mod on and off.</p>
<p>Sure you can find these things but you would be amazed at the number of people that don&#8217;t even know these things are possible because the GUI sucks.</p>
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		<title>By: divxx</title>
		<link>http://www.virtualr.net/rfactor-2-tidbit-updates/comment-page-1#comment-17579</link>
		<dc:creator>divxx</dc:creator>
		<pubDate>Sun, 15 Mar 2009 00:06:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=2504#comment-17579</guid>
		<description>I&#039;m glad I&#039;m not the only person to be a bit perplexed by the UI comment.  rF is simple and straight-forward (as much as it can be since there are so many customization options).  By comparison Evo and its relatives have options that you have to select again and again on page after page before racing.</description>
		<content:encoded><![CDATA[<p>I&#8217;m glad I&#8217;m not the only person to be a bit perplexed by the UI comment.  rF is simple and straight-forward (as much as it can be since there are so many customization options).  By comparison Evo and its relatives have options that you have to select again and again on page after page before racing.</p>
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		<title>By: ermax18</title>
		<link>http://www.virtualr.net/rfactor-2-tidbit-updates/comment-page-1#comment-17570</link>
		<dc:creator>ermax18</dc:creator>
		<pubDate>Sat, 14 Mar 2009 14:51:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=2504#comment-17570</guid>
		<description>The part about load time that is in the Twitter page now sounds cool. Just look at how fast Live for Speed loads. I can run it and then be on the track driving in 10secs. Then when I am done just hit Alt-F4 and instantly the game is closed. I just timed it on my laptop. Who knows how fast it would be on my real gaming machine.</description>
		<content:encoded><![CDATA[<p>The part about load time that is in the Twitter page now sounds cool. Just look at how fast Live for Speed loads. I can run it and then be on the track driving in 10secs. Then when I am done just hit Alt-F4 and instantly the game is closed. I just timed it on my laptop. Who knows how fast it would be on my real gaming machine.</p>
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		<title>By: Uff</title>
		<link>http://www.virtualr.net/rfactor-2-tidbit-updates/comment-page-1#comment-17569</link>
		<dc:creator>Uff</dc:creator>
		<pubDate>Sat, 14 Mar 2009 14:04:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=2504#comment-17569</guid>
		<description>+1 for rF UI for me too.  :happy: 
Maybe I just got used to it, but I still prefer it over GTR 2 and GTR Evo versions.

Well, if they say that it will be better... than I trust ISI: let&#039;s wait and see!  :grin:</description>
		<content:encoded><![CDATA[<p>+1 for rF UI for me too.  <img src='http://www.virtualr.net/wp-includes/images/smilies/icon_biggrin.gif' alt=':happy:' class='wp-smiley' /><br />
Maybe I just got used to it, but I still prefer it over GTR 2 and GTR Evo versions.</p>
<p>Well, if they say that it will be better&#8230; than I trust ISI: let&#8217;s wait and see!  <img src='http://www.virtualr.net/wp-includes/images/smilies/icon_smile.gif' alt=':grin:' class='wp-smiley' /> </p>
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		<title>By: stabiz</title>
		<link>http://www.virtualr.net/rfactor-2-tidbit-updates/comment-page-1#comment-17568</link>
		<dc:creator>stabiz</dc:creator>
		<pubDate>Sat, 14 Mar 2009 12:47:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=2504#comment-17568</guid>
		<description>I agree, the UI in rFactor looks like something I could make, but it works like a charm. The UI in GTR2 is clunky, but particularly the UI in Evo is the least user friendly ever.</description>
		<content:encoded><![CDATA[<p>I agree, the UI in rFactor looks like something I could make, but it works like a charm. The UI in GTR2 is clunky, but particularly the UI in Evo is the least user friendly ever.</p>
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