rFactor 2 – Three New HDR Previews

Adding to the several preview shots  that have been released during the past few days, ISI has revealed three more previews of their upcoming rFactor 2 simulation.

Like the past previews, the shots show the rFactor 2 graphics engine both with HDR (High Dynamic Range Rendering) effects on as we get to check out the sun & shade in full effect on the Renault Megane Trophy car and the Nissan GT-R.

rFactor 2 will introduce various improvements to the modding-friendly simulation including weather, driver animations and a refined graphics engine alongside plenty of current and historic motor racing content. In a recent blog, ISI’s Tim Wheatley hinted at an upcoming public beta phase for the title.

GTOmegaRacing.com

  • F1Racer

    To me, these look better than the first batch for some reason.  

  • Maddmatt

    Nice, but why so dark? Shadows during the day never look that dark. If that’s from the sun in the eyes, it should rather just be represented as the sun being really bright rather than darkening everything so much. Black trees just don’t look natural.

    This one looks good so I imagine the weird darkness is the “sun in the eyes”:
    http://www.virtualr.net/wp-content/gallery/3026/rFactor_2_HDR_03.jpg

    Noticed the plane up in the air in the last one by the way, nice touch :)

  • Maddmatt

    And real-time reflections on the car body…
    http://www.virtualr.net/wp-content/gallery/3026/rFactor_2_HDR_04.jpg

  • Nathan Robinson

    Please stop teasing me like this. I dont think my body can hold much more anticipation! I want it in my pc NOW. Now i know how my wife feels when she’s a little drunk :P

  • pastor ted haggard

    these screenshots of these HDR pics just don’t look right to me. why does everything look like its set at dusk? the shadows are too dark. it doesn’t look particularly more real than the non HDR pics. 
    i don’t get it. 

  • Gary S.

    Adjusted right, HDR will be fantastic! 8-)

  • Ontzettende Jan

    Maybe the time setting IS dusk? :-S

  • Jux

    Looks better, but still a little wierd. Too much perhaps.

    Also the grass graphics on the tracks look bad. iRacing has nailed it:
    http://www.virtualr.net/iracing-com-new-suzuka-previews/

  • steve2000xxl

    The third picture looks great but the HDR is also too dark for me but thats why its adjustable.

  • Aaron Carlisle

    Pastor, have you read nothing?  All of the new previews are confirmed by Tim Wheatley that they were taken at sunset because of some graphical problems w/ how the HDR works w/ the sky during the day time.  Plus, the photos being taken during sunset really shows off how eye realistic the sim can be w/ the very dark and long shadows during sunset.

    Always remember that there is a very significant difference between photo realistic, and eyesight realistic.  Eyesight realistic is very vibrant and sometimes blinding in bright spots, and dark spot are very dark.  Then you have photo realistic which is very pale, and washed out.  iRacing, and NetKar Pro do photo realistic very well, but in my opinion, ISI does eyesight realistic better than almost any sim w/ how rFactor 2 is looking w/ the new HDR previews.

  • Alex Ventura

    HDR is too dark, a mix between the 2 would probably nail it.

  • BSR-WiX

    being a dusk shot, they look ok .  I just would like to see somewhat less colour contrast.
    Further more, it would be cool to see a moving preview. Shading , HDR, Reflections never come to live in a static shot. Its movement that will make the difference

  • F1Racer

    Actually shadows can be that dark.  Trust me, I do photography and they can be a nightmare sometimes :)

    Also a good reason why, when skinning cars, you should never use 0,0,0 if painting in black because then you cannot cast a shadow onto it (just a tip there :) )

  • Mark

    Ya, Ya, Ya,……….. 8-) ………… the real question is, When? Obviously they have no idea at this point.. :'( … so that means to me that we’ll be lucky to see it by the end of March 2012. But at this rate, I’ll say even later than that! GIVE US A DATE, Please! :)

  • Hybrid

    They still say 2011.
    Wich make me confident it is 2011. Because its already September. And if the release date was pushed back they still wouldnt say 2011 anymore at this point.

  • Big Ron

    Mmmhh…isn´t HDR a method to get less contrast and more light in darker areas? In rF2 it seems to be exactly the opposite…..mre contrast, darker areas.

  • SergeantBoner

    So your alcoholic for a wife likes racing-games eh?

  • Carbonfibre

    Loving the regular updates!

    This batch really impressed me, but I don’t like what the HDR is doing to the sky colour and I don’t think darking shadows even more is such a great idea when rF2 is already too dark, even with blinding sun! What I liked with the last batch was the fact HDR brightened the landscape up.

    ISI is going against the grain with the photo-realism philosophy but I hope it works out after it’s finished.

    Note to the dev team; I would like the car shaders to reflect the sky colour a lot more (Most good-looking sims do this) at the moment it’s just a white out on the roof/hood.

    Also, I don’t know if semi-transparent shadows caused from glass surfaces is supported in rF2, I haven’t seen any yet.

  • GT3_RSR

    Haha :-D

  • GT3_RSR

    I like it. I really do. But it still looks like a cartoon. Just like all gMotor games. I was looking forward to something more like iRacing / netKar colors. I know iRacing is a holy grail of simracing games but it’s 3 years old now. Just look at these screenshots. The colours are stunning.

    http://www.virtualr.net/wp-content/gallery/2933/iracing_suzuka_1.jpg
    http://www.virtualr.net/wp-content/gallery/2933/iracing_suzuka_11.jpg

  • Hybrid

    I like the cartoon look i must say.
    Nothing against iRacing, good sim if you like it. But i never liked the graphics of it. Very sterile.
    But it personal taste i guess. :)

  • Mark

    I hope your right and I’m wrong but I wouldn’t bet on it! :)

  • Timothy Wheatley

    Bloom gives more light in light areas. Photographic HDR would give too much light in light areas in a video game/sim.

  • Timothy Wheatley

    It wasn’t too dark between 10am-4pm. :)

  • Timothy Wheatley

    We’ve been saying for quite a while that it’ll be seen in 2011. We haven’t changed that.

    I actually thought that would could as an idea.

  • Timothy Wheatley

    *count

  • Timothy Wheatley

    Everything looks like dusk because – it is.

    There’s been three day time screens released, the rest were dusk.

  • Timothy Wheatley

    I’m sure people don’t notice shadows in real life a lot of the time. Any photographer is used to seeing stuff like this in real life. :)  I take a lot of photos, too.

  • F1Racer

    Yeah so you’ll know Timothy.  Sunny days are a nightmare :)

  • Ross Siggers

    I always found grass in iRacing a bit too pale. That second shot is kinda what I mean.

  • Wish Bone

    Great pics! The 2nd pic says it all…

    On your next batch of previews you should show the day/night transition of the 24H Nordschleife laser scanned version! (I can hope at least!)

  • Wish Bone

    booooo!!!

  • Lennart

    And I like the idea! :)

  • Big Ron

    Ok, hopefully your bloom effect won´t be too strong. This glow effect around cars and objects is a department of Codemasters and their excessive post filter rendering like in Dirt 1 :-D

    What I would like to see is less saturation when HDR is activated. So the colors without HDR look good, but when activated, colors are a bit over-saturated.

    Buth the reflections look cool so far, especially on the GT-R. I am curious, how the final rendering will come out.

  • F1Racer

    What kind of cartoons are you watching ?  These don’t look cel shaded in any way.

    Anyway its all down to personal taste really.  You can’t tell someone to prefer one kind of graphics over another.

  • Wish Bone

    “Eyesight realistic is very vibrant and sometimes blinding in bright spots, and dark spot are very dark.”

    Really… try driving during the day with no sunglasses…

  • Tony

    I brought net kar and iracing screw rfactor 2 forever, btw why is it dark during the day?, this game is no where near finished lol…..

  • Mark

    “I actually thought that would could as an idea.” Say What, you lost me Tim!

  • Nathan Robinson

    lol, its all in how you take it :P

  • Lennart

    As Timothy corrected himself: “I actually thought that would count as an idea.” He was referring to you saying ISI had no idea when rF2 will be released.

  • Norbi Wo

    Does it include SSAO?

  • Fabio Pittol

    and you mention Netkar and iRacing to say that rFactor 2 is unfinished? FAIL! lol

  • Fabio Pittol

    I’m not 100% satisfied with car shaders also but those “good-looking” sims aren’t a perfect example either. Street (non-modified) cars with metallic paint acctually reflects the sky a lot but most of racing cars paint doesn’t. Just search for pictures of Clio Cup and Megane Trophy on Google. ;)

  • Aaron Carlisle

    I guess you missed the part where I said BLINDING.

  • Steve Farrell

    Where did you bring NetKar and iRacing?

  • RJC_pt

    “it would be cool to see a moving preview. Shading , HDR, Reflections never come to live in a static shot. Its movement that will make the difference

    Couldn’t agree more.
    DeleteEditModerate

  • Carbonfibre

    Thanks for explaining the time difference, I see why it’s so dark now.

    Although my mind said a white blue sky was daytime, so maybe a colour temp change would suffice for dusk/dawn along with a lovely orange sunset.

    I was wondering whether the Clio and Megane could be “down-graded” back into their factory spec originally, but maybe not due to licensing. However I remember seeing a panoz roadster earlier so maybe that represents the “street” class in rF2 and along with it, a delicious metallic paint job? It’s difficult to get an idea of how rF2 looks to cars on my own street if I can’t see solid colours.

    But I do have this soft spot for stock racing because of the Tsukuba battles and not having GT/Forza on PC, and NFS Shift just didn’t feel right.

  • F1Racer

    Tony, I’m kinda wondering why you even bothered to make a post just to say that.
    Writing practice is all I came up with.  Keep up, you’ll improve with time.

  • frigopie

    cool refletion??? skyline reflection is rubbish, it is only a simple mix between a cubemap and the diffuse color with no fresnel or blurring… 
    this is an cool reflection… in rf1
    http://www.rfactor-f1.es/wp-content/uploads/2009/09/2.jpg

  • Tony

    Look at the defensive rfactor fan girls, truth hurts doesnt it, Bunch of sooks.

  • Tony

    F1racer, so what if my punctuation isnt great?. You have no real argument, so you resort to changing the subject. What I said is true. 

  • EmptyBox

    Hey ISI. Just stick a ( – ) in front of every value involved with your HDR system.

  • Tony

    And to add to my criticisms, the colours look off, how to describe it?, They look like they have been drawn with a crayon or 16 bit Sega Genesis graphics, Crap.

  • avivoni20

    the hdr thing can be good but the settings is not properly dialed. the darkening amount is exagerated, loosing most of the detail of shadow areas. maybe they just need to increase the overalbrighness or keep tweaking the hdr.

  • avivoni20

    u say this as if implying netkar and iracing are not finished.
    there is a difference between being finished and being constantly improved.

  • Tony

    Agreed, make those graphics more sexy.

  • Big Ron

    @frigopieYour comment is rubbish. rF1 just uses simple cubemap reflections. When I am right, rF2 will use real time reflections, which looks better anyway. Not to mention, that it is just shader tweaking to optimize it.

  • David C

    When looked in full screen, the shoots look great!

    Not sure if the darkness is exagerated or not : based on the long shadows, the sun is low. And it seems to react like a camera sensor : when facing a lot of light, the exposition is adjusted so the very bright parts don’t get too much burned but darker ones feels a bit more dark than usual. I’m pretty sure it will look gorgeos on video.

    Can’t wait to test it.

  • Flaux

    Unbelievable,… I also thought about this fact two days ago but didn’t had the chance to post it. Thx Aaron. You are right and I couldn’t explain it better. THX!

  • frigopie

    real time reflections are usually done with cubemaps too… and these reflections are too simple, doesn´t matter if they are dinamic or static…

  • frigopie

    dynamic reflections are usually done with cubemaps too (dynamic cubemaps)… and these reflections are too simple, no matter if they are dynamic or static…

  • Mark

    Thanks Lennart!

  • Mark

    I found the following on rfactr 2 official devblog http://rfactor.net/web/rf2/

    “The rFactor 2 development team have been working on a number of graphical effects. The screenshots here are a good indication of where we are heading with the effects, but it’s important to note that we still have a few things to finalize, most notably the HDR light/dark differences in clouds. So these images still certainly carry the “work-in-progress” label.
    One of the features we put the most time into was allowing players to make their own HDR profiles so that they can adjust for a look that appeals to them.
    There are a few other effects to add, but the only one which is probably going to make it into the cockpit view is Bloom, which is likely to take a lot less time to refine than HDR has, but will have a large impact.”

    What that supposed to mean? there will be no HDR in cockpits?

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