rFactor 2 – Open Beta Now Available

Image Space Incorporated has launched the open beta stage of their rFactor 2 simulation as interested sim racers can now give a content-limited version of the new title a try.

The beta version lets players sample most of the simulation’s features and several content items, including the historic Spa Francorchamps & Monaco Circuits as well as modern machinery and tracks.

The beta version also comes with modding capabilities, allowing the rFactor 2 modding community to get accustomed to the new features rFactor 2 offers to content creators.

Included Content

Historic

  • 1966 Brabham BT20
  • Spa-Francorchamps ’66
  • Monte Carlo ’66

Modern

  • Formula Renault 3.5
  • Renault Megane Trophy
  • Mills Metropark
  • Sepang International
  • Autódromo do Estoril

The beta version comes with most features of the finished version, ISI points out that some of the features are in different stages of completion, hence the beta status.

Features

  • Single Player
  • Multi Player
  • Developer mode
  • Development Tools
  • What Documentation we have for those tools to date (in the WIP state)
  • Rain
  • Wet/Dry track transition
  • Dynamic track elements (Groove/Marbles)
  • New Tire Model
  • New physics
  • New Collision
  • HDR (with other Post FX to come)
  • Access to beta updates and new/updated content as they become available

Helpful links:

rFactor 2 Installation Guide

Beta Version Preview by SimHQ

rFactor 2 FAQ Forums

To get access to the the beta, a full retail purchase of rFactor 2 is required. rFactor 2 sells for $43.99, including 18 months of online account membership instead of the 12 months buyers of the final version will receive. The licensing purchase happens within the rFactor 2 launcher as described in the installation guide.

Important: Make sure to download the content files below as well when purchasing the beta!

Download rFactor 2 Open Beta Here (ISI Forums)

Download rFactor 2 Open Beta Here (Direct Download Mirror)

GTOmegaRacing.com

  • jswarthoff

    seriously, why are so many people likeing markus ott’s silly post :)

    • http://pulse.yahoo.com/_HEJQFMZIIWS55MFDYTKUR2F5KI Firefox

      Interesting question indeed.
      Probably they think this is the final game (which it isn’t…)

      • http://www.facebook.com/laurent.cortier Laurent Cortier

        Or probably they don’t think at all.

    • Anonymous

      Blows the mind doesn’t it.  But if you read the list of names, most of them have slagged of rFactor 2 themselves.  So they just ‘like’ the post because it slags off rF2 even if the reasons might be totally different. 
      Plus all the likes just help to give the OP a buzz so he`ll think he`s brilliant.

      • Luke Maple

        I think some of what he has said has made sense he has just stated it in a less constructive manor! It doesn’t look like a 2012 game should but I believe the mods along with post processing and all the other details that are currently turned off will change this! I also think that what ISI have done with the open BETA is genius, they have given themselves six months to polish without really upsetting the un-patient children who can’t wait! Like I have stated its not the final product to compare so just have fun with it! 

        Does anyone know if you can create mods for the beta? wonder what the first one will be?! : )

      • Anonymous

        I’m not sure what you mean when you say “It doesn’t look like a 2012 game should”

        I mean Angry Birds is 2011 and compare that with Battlefield 3.   Are there any hard and fast rules ?    Companies are not obliged to use DX11 or loads of post fx eye candy. 
        rFactor 2 is pretty much a bare engine and it is up the modders to extract its potential.

        The beta idea with 6 months of community testing is a smart move, yes.  I told Gjon that myself.
        We are essentially beta testing it if anyone can find bugs that I know if its the sim-racing community :)   Hopefully ISI will be going off our feedback to make the final improvements for the end product.

        You can create mods for the beta. I think that is all part of the plan.  Im sure Ive seen one already but the link got pulled for some reason.

      • Anonymous

        Plus the development of rf2 will extend past the beta & the release.

      • Anonymous

        Indeedy.

  • Anonymous

    What makes you think that ISI didn’t put enough effort on rf2 graphics?

    I think its better to judge based on the retail version, with all the available post-fx effects enabled.

  • http://www.facebook.com/andreduartepatricio André Patrício

    Not that I really care, but I think Montoya is not really doing his work here… Just my opinion… It’s not cool to enter this thread full of personal insults, etc…

    • Anonymous

      Well if I was him I wouldn’t really care either to sort through 400+ posts. Nobody is going to read them all anyway. It’s only useful at smaller discussions, which are at most posts

      • noro ardanto

        still Montoya need to make his rule clear to anyone, if there are any

      • http://www.facebook.com/laurent.cortier Laurent Cortier

        Yes, but there would not even be half the posts if it weren’t for trolls… 

        If he doesn’t care about trolls polluting his blog, then why should we care making constructive comments ? This is very sad I think.

  • http://www.facebook.com/people/Sergey-Yashin/100000741610394 Sergey Yashin

    I’ve only tested the Megane so far and my impression is good. 
    I think the FFB is very detailed and gives good feedback when there is grip and when there isn’t. I can feel the load on the tires through the corners and as soon as the car starts to slide and loose grip, it is felt through the forces. 

    I never driven a real sports car on a race track but somehow when there’s an understeer through hairpins at Malasia the ffb gets very light and that is a surprise for me, I always thought there would be some heavy resistance in the ffb, and rfactor 1 with realfeel didn’t feel like that… 
    This light force under understeer reminds me of Need For Speed Shift 2 by “Electronic Arts” but the difference is rF2 doesn’t have any input lag and the steering is really precise and immediate. I know, Shift 2 considered as an arcade game but now with rF2 I begin to understand why devs of shift 2 claimed they have the most advanced physics engine in that period of time… 

    Finally, I like the physics and ffb with the Megane but it is definitely not as easy to drive as it was in rF1. It is something I will have to get used to. 

    I like the graphics, there are reflections in the cockpit and outside the car. There’s a heat affect behind the car and the new hands inside the cockpit is a plus. The track textures seem more detailed and together with animated people brings life to racing. I like the menu and customization options, I can’t wait for the mods that will take advantage of the new platform. 

    With my Intel i7 920 and gtx560ti, the beta is very demanding on the pc and that is something I hope ISI will optimize in the future… 

    Haven’t raced online yet so not much to be said on that.

    • Anonymous

      Congrats, your post just broke the record for no. of posts in a thread on vr :)

      Nice detailed post too.  I think the Megane is my favourite car from the 3 (that will not be the majoriy decision I’m sure).   I am most consistent with it and can attack with it.
      With the vintage F1, I feel like I have to tip-toe around with it.  Probably down to my lack of skill with it until I practice more.
      The F-Renault is not working for me personally.  The rear end is mad. 

      My online experience with this, so far, has been good and there is clearly a lot of untapped potential in this sim.

      • http://www.facebook.com/laurent.cortier Laurent Cortier

        Perfectly agree with handling of the cars you mentioned.

        The vintage F1 is a lot to handle for me too… What’s funny is to (try to) do a few laps around Spa with the F1, and then take the Megane on Portugal or Mills…

    • Luke Maple

      Glad you are enjoying it too! nice constructive post, I can tell from experience that when a car understeers the steering does go very loose indeed, due to the front end gripping less it becomes easier to turn the wheel so that is extremely accurate!

      Seriously though I hope they tone down the gravel trap FFB or at least give us a setting, so far it’s  unbearable so I drive with very little FFB!

      • http://www.facebook.com/profile.php?id=100001745111649 Ali Alami

        Nice post :)

        I totally agree with you pointing to the issue concerning the gravel trap FFB, it’s very annoying and turns me mad. it needs a quick fix or an update allowing us to tune it. Sincerly it ruins the fun i’m having with the megane so far and the other cars too.

        I hope ISI is aware of this issue

  • http://twitter.com/HM1988 Henry M

    this site definitely needs a forum!
    news comments are nice, but 431… is to much, it needs a way to be more organized and easy to read….

    anyway, anyone here played the beta with the F1 car and also that mod released last year (F1 1967 the Gurney Eagle car) and could give some thoughts on how they compare?

    • http://pulse.yahoo.com/_DPB22Q3UKZGB5HLQJZFDD3MQEE Phantom Mark

      No comments would be far simpler…….

      • http://www.facebook.com/laurent.cortier Laurent Cortier

        You mean a forum and no comments, or no interaction at all ?

        No interaction and you kill VirtualR.

      • http://twitter.com/HM1988 Henry M

        Well, I don’t know what exactly he meant by no comments, but I think it can be done in many different ways, the news post can become automatically a topic on the forum, and the comments can be shared between the topic and the news page, OR you could create the topic based on the news with independent commentaries… but anyway, I think a forum would work for this site… but yes, I also can understand that maybe they want to keep the focus on the “front page”, the news page, or don’t want to compete with some other forums or something, but I would like to.

      • http://www.facebook.com/laurent.cortier Laurent Cortier

        I agree there definitely is a great need for more organization and moderation as VirtualR is victim of its success, but a classic forum would separate the community… I believe the problem we have here is moderation, but that doesn’t mean we need full forum functionality for that.
        Though it could be nice to have a forum on top of the blog indeed ! Maybe we could even organize VirtualR-aces :)

  • http://www.facebook.com/jcruze88 Justin ForzaBarça Cruze

    Must say having spent some more time with it, I’m genuinely impressed with the AI. Have had some great scaps with them in the meganes in particular without being spun.
    As opposed to the destruction derby megane public servers -_-

  • http://twitter.com/Tigerteeth Paul Evans

    Thanks for the measured and constructive feedback guys – some really interesting observations are now being posted. Seems that a lot of people are really stating to enjoy the beta now after spending some time with it.

    Good to see the AI has improved as well :)

    • http://www.facebook.com/profile.php?id=1711429307 Chris Wright

      For sure RF2′s depth takes a while to reveal itself. I’m still reeling from their recreation of a 68 F1 car and Spa. Monaco’s great, but Spa is just mind-blowing. Watch the Spa scene from the movie Grand Prix and you’ll just begin to appreciate what an awesome job ISI has done here. So incredibly accurate and, perhaps even more importantly, the most evocative track ever created in sim racing.

  • yorch sincla

    I’m really enjoying driving with this Beta, it’s a pleasure. But the totally outdated graphics engine (and some graphics bugs), and the poor framerate really ruins the experience a bit/a lot. Hope that, at least, fps’s problems will be polished in the future. 

    I really think that new tire model and physics are really good, FFB too, but those 3 things could be awesome with a modern engine, not with a “Rfactor 1.1″.

    Rain effect it’s very very poor. Race 07 or even GTR2 have much better rain.

    Night racing it’s OK, but lonely, with other cars the frame drops are painfull.

    I know it’s a beta and many things will improve, i think ISI can do a GREAT sim in 5-6 more months with the help of the community, but i really expect more GTR3 or Asetto Corsa as “moderns sims”.

    • http://www.facebook.com/laurent.cortier Laurent Cortier

      Hey, a new breed… half troll… half blind.

      • http://www.facebook.com/profile.php?id=645597761 Sam Binfield

        It seems like half the posts on VirtualR are yours now Laurent. I will admit that there are trolls on VirtualR, as there are on all areas of the interent, but you need to stop this whole troll vendetta thing you have going on. IMO your in danger of becoming a troll yourself. Currently it seems that Yorch is judged to be a troll on the basis that their opinion differs from yours. People are allowed to pass negative comment on the graphics of rFactor 2. If they dislike the graphics then there is nothing wrong with them saying so, not everyone has to like rFactor 2, if they did then discusion would be fairly boring.

      • yorch sincla

        I know that today someone can label you troll no matter what you say, so i don’t really care about it, this troll thing started to be boring ages ago (no only here but everywhere).

      • http://www.facebook.com/andreduartepatricio André Patrício

        Laurent certainly deserves a warning… He’s constantly bashing other’s opinion like if it was a right or wrong matter… 

        On the other end it’s probably just a 8 years old kid with plenty of time to be posting all the day… Maybe we should let children hang out in the yard…

      • noro ardanto

        Yeah I thought this count as personal insult..

  • Hany A.S.

    Nice video, thats how the game runs on my system. in SLOWMOTION.
    High end pc with 120 fps but major stuttering and slowmotion.
    Beta or not, they should atleast test it with ati drivers.

  • http://twitter.com/rs_mircea MirceaRad

    Just my humble opinion. First of all I think it’s a bit strange to ask a person to buy the game to have access on a beta, with extremely limited content, it’s not like we’re testing the complete game. Leaving this aside, from a “sim” point of view it’s very good, extremely good FFB, all in all I think it’s right there on the top, maybe the best there is on the market regarding physics modeling and FFB. But everything else it’s a major disapontment, it jus feels old, I don’t know why. Don’t get me wrong, I will definetely buy it when it comes out, due to the physics, FFB and huge modding potential, but right now I don’t think it’s worth it, so I asked for a refund, looking forward to see how it’s handled.

  • Anonymous

    Will commerce server issue be resolved soon??

  • Anonymous

    I checked if you can crack this game in any way and I have found this: 
    http://downloadest.com/?p=184
    In my case it works somehow. Try it out maybe?

  • http://www.facebook.com/profile.php?id=100001745111649 Ali Alami

    To smooth and reduce wheel rattle and noise in gravel and on curbs, do the following:

    Open file controller.ini under UserDataplayer

    Find this line:
    Steering torque filter

    It’s initially set to 0 — No filtering

    You can increase it until 32, but the more you increase the value, the less you’ll feel effects and the handling will become spongy.

    This value has to be changed depending on cars and tracks.

    For instance with the megane in portugal I set it to 16, and now passing over curbs feels a lot better without huge wheel rattle and noise. it’s acceptable

    You’ll have to do trials and see what suits you best

    I hope this will help

  • http://www.facebook.com/profile.php?id=1040125438 Marius Kubrakov

    live for speed 2 has better physics than this.. thing

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