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	<title>Comments on: rFactor 2 &#8211; One New Screenshot</title>
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	<link>http://www.virtualr.net/rfactor-2-one-new-screenshot</link>
	<description>100% Sim Racing News</description>
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		<title>By: Siggs</title>
		<link>http://www.virtualr.net/rfactor-2-one-new-screenshot/comment-page-1#comment-19057</link>
		<dc:creator>Siggs</dc:creator>
		<pubDate>Sat, 18 Apr 2009 00:06:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=3022#comment-19057</guid>
		<description>Unfortunately, I think it&#039;ll just extend to animations Xalias.  :wink: 

But rFactor can do animated car parts. apart from the wheel, has anone had the glitch where the wheel hubs/discs float upwards under acceleration? :question: I had it once on the little arbath 131, it was the engine cover for that car....  :eek: 
.</description>
		<content:encoded><![CDATA[<p>Unfortunately, I think it&#8217;ll just extend to animations Xalias.  <img src='http://www.virtualr.net/wp-includes/images/smilies/icon_wink.gif' alt=':wink:' class='wp-smiley' /> </p>
<p>But rFactor can do animated car parts. apart from the wheel, has anone had the glitch where the wheel hubs/discs float upwards under acceleration? <img src='http://www.virtualr.net/wp-includes/images/smilies/icon_question.gif' alt=':question:' class='wp-smiley' /> I had it once on the little arbath 131, it was the engine cover for that car&#8230;.  <img src='http://www.virtualr.net/wp-includes/images/smilies/icon_eek.gif' alt=':eek:' class='wp-smiley' /><br />
.</p>
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		<title>By: XaliaS</title>
		<link>http://www.virtualr.net/rfactor-2-one-new-screenshot/comment-page-1#comment-19041</link>
		<dc:creator>XaliaS</dc:creator>
		<pubDate>Fri, 17 Apr 2009 17:21:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=3022#comment-19041</guid>
		<description>Who knows, FSX introduced dynamic models into the sim, (wing flex) if only at a basic level. But I don&#039;t think we&#039;re at the era of true dynamic material properties on anything other than planks of wood and glass yet - things placed in an environment or simple objects, e.g. source engine.

For having all these materials defined on the model of a car would have to be a system wide implementation, handled at first by defining material rigidity, mass, thickness, etc. on the car models and secondly by the game engine; how velocity not only affects aerodynamics, but also results in cool wind buffering effects on bits of the car like wings and wind mirrors that aren&#039;t just animations but actually flexing because of the physics engine. Sort of like an xplane on steroids car sim, I can dream.</description>
		<content:encoded><![CDATA[<p>Who knows, FSX introduced dynamic models into the sim, (wing flex) if only at a basic level. But I don&#8217;t think we&#8217;re at the era of true dynamic material properties on anything other than planks of wood and glass yet &#8211; things placed in an environment or simple objects, e.g. source engine.</p>
<p>For having all these materials defined on the model of a car would have to be a system wide implementation, handled at first by defining material rigidity, mass, thickness, etc. on the car models and secondly by the game engine; how velocity not only affects aerodynamics, but also results in cool wind buffering effects on bits of the car like wings and wind mirrors that aren&#8217;t just animations but actually flexing because of the physics engine. Sort of like an xplane on steroids car sim, I can dream.</p>
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		<title>By: Siggs</title>
		<link>http://www.virtualr.net/rfactor-2-one-new-screenshot/comment-page-1#comment-19039</link>
		<dc:creator>Siggs</dc:creator>
		<pubDate>Fri, 17 Apr 2009 16:33:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=3022#comment-19039</guid>
		<description>&lt;blockquote cite=&quot;comment-19036&quot;&gt;

&lt;strong&gt;&lt;a href=&quot;#comment-19036&quot; rel=&quot;nofollow&quot;&gt;mike&lt;/a&gt;&lt;/strong&gt;: 
It does not look it will be anytime soon (my guess summer 2011) considering no details on physics side have been even mentioned just screenshots of work in progress.

&lt;/blockquote&gt;

Maybe not this year, but I&#039;m confident on Q1 2010. I&#039;m doubting 2011.

Also, @ ryan Gilmore, have you seen the BrawnGP wingmirros? At speed, they&#039;re rags in the wind, useless :sd: 
.</description>
		<content:encoded><![CDATA[<blockquote cite="comment-19036">
<p><strong><a href="#comment-19036" rel="nofollow">mike</a></strong>:<br />
It does not look it will be anytime soon (my guess summer 2011) considering no details on physics side have been even mentioned just screenshots of work in progress.</p>
</blockquote>
<p>Maybe not this year, but I&#8217;m confident on Q1 2010. I&#8217;m doubting 2011.</p>
<p>Also, @ ryan Gilmore, have you seen the BrawnGP wingmirros? At speed, they&#8217;re rags in the wind, useless <img src='http://www.virtualr.net/wp-includes/images/smilies/icon_mrgreen.gif' alt=':sd:' class='wp-smiley' /><br />
.</p>
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		<title>By: Ryan Gilmore</title>
		<link>http://www.virtualr.net/rfactor-2-one-new-screenshot/comment-page-1#comment-19037</link>
		<dc:creator>Ryan Gilmore</dc:creator>
		<pubDate>Fri, 17 Apr 2009 15:43:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=3022#comment-19037</guid>
		<description>Twitter Update:

We&#039;ll almost certainly be adding speed-related effects with the initial release. Additional effects may be implemented, time allowing.

- I posted a question to him as to whether it was graphical effects such as motion blur or something more like what we have been seeing with mainly carbon cars with moving mirrors &amp; wing elements.</description>
		<content:encoded><![CDATA[<p>Twitter Update:</p>
<p>We&#8217;ll almost certainly be adding speed-related effects with the initial release. Additional effects may be implemented, time allowing.</p>
<p>- I posted a question to him as to whether it was graphical effects such as motion blur or something more like what we have been seeing with mainly carbon cars with moving mirrors &amp; wing elements.</p>
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		<title>By: mike</title>
		<link>http://www.virtualr.net/rfactor-2-one-new-screenshot/comment-page-1#comment-19036</link>
		<dc:creator>mike</dc:creator>
		<pubDate>Fri, 17 Apr 2009 15:35:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=3022#comment-19036</guid>
		<description>I wonder how long we will have to wait for rF2. It does not look it will be anytime soon (my guess summer 2011) considering no details on physics side have been even mentioned just screenshots of work in progress.</description>
		<content:encoded><![CDATA[<p>I wonder how long we will have to wait for rF2. It does not look it will be anytime soon (my guess summer 2011) considering no details on physics side have been even mentioned just screenshots of work in progress.</p>
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		<title>By: Uff</title>
		<link>http://www.virtualr.net/rfactor-2-one-new-screenshot/comment-page-1#comment-19035</link>
		<dc:creator>Uff</dc:creator>
		<pubDate>Fri, 17 Apr 2009 15:18:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=3022#comment-19035</guid>
		<description>&lt;blockquote cite=&quot;comment-19028&quot;&gt;

&lt;strong&gt;&lt;a href=&quot;#comment-19028&quot; rel=&quot;nofollow&quot;&gt;Lenniepen&lt;/a&gt;&lt;/strong&gt;: 
Maybe we’ll see some 3D-clouds then, for the realtime cloud-shadows mentioned by ISI
&lt;/blockquote&gt;

Well, realtime clouds already were in the promotion videos ISI released together with Intel many months ago (the ones with the rain too), if I remember well.</description>
		<content:encoded><![CDATA[<blockquote cite="comment-19028">
<p><strong><a href="#comment-19028" rel="nofollow">Lenniepen</a></strong>:<br />
Maybe we’ll see some 3D-clouds then, for the realtime cloud-shadows mentioned by ISI
</p></blockquote>
<p>Well, realtime clouds already were in the promotion videos ISI released together with Intel many months ago (the ones with the rain too), if I remember well.</p>
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		<title>By: ermax18</title>
		<link>http://www.virtualr.net/rfactor-2-one-new-screenshot/comment-page-1#comment-19031</link>
		<dc:creator>ermax18</dc:creator>
		<pubDate>Fri, 17 Apr 2009 13:04:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=3022#comment-19031</guid>
		<description>Sry, I changed one spelling error and it created a second post. Odd.</description>
		<content:encoded><![CDATA[<p>Sry, I changed one spelling error and it created a second post. Odd.</p>
]]></content:encoded>
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		<title>By: Lenniepen</title>
		<link>http://www.virtualr.net/rfactor-2-one-new-screenshot/comment-page-1#comment-19028</link>
		<dc:creator>Lenniepen</dc:creator>
		<pubDate>Fri, 17 Apr 2009 12:05:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=3022#comment-19028</guid>
		<description>This looks really nice.
Would love to see some cars in there.

I noticed that al the skies in the screens are clear, no clouds at all.
Is this sky rendered in stead of textured with a photograph?
Maybe we&#039;ll see some 3D-clouds then, for the realtime cloud-shadows mentioned by ISI</description>
		<content:encoded><![CDATA[<p>This looks really nice.<br />
Would love to see some cars in there.</p>
<p>I noticed that al the skies in the screens are clear, no clouds at all.<br />
Is this sky rendered in stead of textured with a photograph?<br />
Maybe we&#8217;ll see some 3D-clouds then, for the realtime cloud-shadows mentioned by ISI</p>
]]></content:encoded>
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		<title>By: unklepepper</title>
		<link>http://www.virtualr.net/rfactor-2-one-new-screenshot/comment-page-1#comment-19023</link>
		<dc:creator>unklepepper</dc:creator>
		<pubDate>Fri, 17 Apr 2009 10:43:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=3022#comment-19023</guid>
		<description>looks nice, not that you can see much tho so how anyone can say its &quot;better&quot; than iRacing , or anything else I dont quite get. I hope we get something real juicy soon tho coz I hate this teasing business  :sad: 

I vote its lowes, can just see the legends oval &amp; the road course entry/exit match up.

Whats the prize?</description>
		<content:encoded><![CDATA[<p>looks nice, not that you can see much tho so how anyone can say its &#8220;better&#8221; than iRacing , or anything else I dont quite get. I hope we get something real juicy soon tho coz I hate this teasing business  <img src='http://www.virtualr.net/wp-includes/images/smilies/icon_cry.gif' alt=':sad:' class='wp-smiley' /> </p>
<p>I vote its lowes, can just see the legends oval &amp; the road course entry/exit match up.</p>
<p>Whats the prize?</p>
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		<title>By: UncleChuckle</title>
		<link>http://www.virtualr.net/rfactor-2-one-new-screenshot/comment-page-1#comment-19022</link>
		<dc:creator>UncleChuckle</dc:creator>
		<pubDate>Fri, 17 Apr 2009 08:48:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=3022#comment-19022</guid>
		<description>And once again, more pretty pictures, no actual details on the important stuff like physics, AI, FFB etc... *yawn*

Come on Gjon, how about some actual decent details? The way they&#039;re pimping the eye candy is more like Codemasters and EA than a hardcore sim developer.</description>
		<content:encoded><![CDATA[<p>And once again, more pretty pictures, no actual details on the important stuff like physics, AI, FFB etc&#8230; *yawn*</p>
<p>Come on Gjon, how about some actual decent details? The way they&#8217;re pimping the eye candy is more like Codemasters and EA than a hardcore sim developer.</p>
]]></content:encoded>
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		<title>By: DeDios</title>
		<link>http://www.virtualr.net/rfactor-2-one-new-screenshot/comment-page-1#comment-19021</link>
		<dc:creator>DeDios</dc:creator>
		<pubDate>Fri, 17 Apr 2009 08:23:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=3022#comment-19021</guid>
		<description>LOL vkt</description>
		<content:encoded><![CDATA[<p>LOL vkt</p>
]]></content:encoded>
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	<item>
		<title>By: Vkt</title>
		<link>http://www.virtualr.net/rfactor-2-one-new-screenshot/comment-page-1#comment-19019</link>
		<dc:creator>Vkt</dc:creator>
		<pubDate>Fri, 17 Apr 2009 06:42:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=3022#comment-19019</guid>
		<description>hey redneck! can i haz a cheezburger?   :sad:

http://tinyurl.com/dm9k67</description>
		<content:encoded><![CDATA[<p>hey redneck! can i haz a cheezburger?   <img src='http://www.virtualr.net/wp-includes/images/smilies/icon_cry.gif' alt=':sad:' class='wp-smiley' /><br />
<a href="http://tinyurl.com/dm9k67" rel="nofollow">http://tinyurl.com/dm9k67</a></p>
]]></content:encoded>
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		<title>By: Cheekychops</title>
		<link>http://www.virtualr.net/rfactor-2-one-new-screenshot/comment-page-1#comment-19017</link>
		<dc:creator>Cheekychops</dc:creator>
		<pubDate>Fri, 17 Apr 2009 05:03:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=3022#comment-19017</guid>
		<description>&lt;blockquote cite=&quot;comment-19007&quot;&gt;

&lt;strong&gt;&lt;a href=&quot;#comment-19007&quot; rel=&quot;nofollow&quot;&gt;Vkt&lt;/a&gt;&lt;/strong&gt;: looks like rf2 will piss off the crappy sim for rich snobs called iracing :?
oh jezzuz i did it again …  
&lt;/blockquote&gt;

So long as you dont sign up....I&#039;ll still be happy.

must dash.......the Corgies need their breakfast.</description>
		<content:encoded><![CDATA[<blockquote cite="comment-19007">
<p><strong><a href="#comment-19007" rel="nofollow">Vkt</a></strong>: looks like rf2 will piss off the crappy sim for rich snobs called iracing :?<br />
oh jezzuz i did it again …
</p></blockquote>
<p>So long as you dont sign up&#8230;.I&#8217;ll still be happy.</p>
<p>must dash&#8230;&#8230;.the Corgies need their breakfast.</p>
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		<title>By: navalhawkeye</title>
		<link>http://www.virtualr.net/rfactor-2-one-new-screenshot/comment-page-1#comment-19012</link>
		<dc:creator>navalhawkeye</dc:creator>
		<pubDate>Thu, 16 Apr 2009 23:29:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=3022#comment-19012</guid>
		<description>&lt;blockquote cite=&quot;comment-19011&quot;&gt;

&lt;strong&gt;&lt;a href=&quot;#comment-19011&quot; rel=&quot;nofollow&quot;&gt;moppenheimer&lt;/a&gt;&lt;/strong&gt;: 

its too big to be any of those tracks,and there are too many trees in the infield, i think its fictional

&lt;/blockquote&gt;

It&#039;s not too big. Have you ever seen how big those tracks actually are? They most likely don&#039;t have the license, so it&#039;s not going to be named after it, only look like it. The grand stands on the back straight also go down too far to be Lowe&#039;s.</description>
		<content:encoded><![CDATA[<blockquote cite="comment-19011">
<p><strong><a href="#comment-19011" rel="nofollow">moppenheimer</a></strong>: </p>
<p>its too big to be any of those tracks,and there are too many trees in the infield, i think its fictional</p>
</blockquote>
<p>It&#8217;s not too big. Have you ever seen how big those tracks actually are? They most likely don&#8217;t have the license, so it&#8217;s not going to be named after it, only look like it. The grand stands on the back straight also go down too far to be Lowe&#8217;s.</p>
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		<title>By: moppenheimer</title>
		<link>http://www.virtualr.net/rfactor-2-one-new-screenshot/comment-page-1#comment-19011</link>
		<dc:creator>moppenheimer</dc:creator>
		<pubDate>Thu, 16 Apr 2009 23:11:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=3022#comment-19011</guid>
		<description>&lt;blockquote cite=&quot;comment-19000&quot;&gt;

&lt;strong&gt;&lt;a href=&quot;#comment-19000&quot; rel=&quot;nofollow&quot;&gt;navalhawkeye&lt;/a&gt;&lt;/strong&gt;: 
No, it’s not Daytona. My guess is that it is either Charlotte Motor Speedway (Lowe’s), or Texas Motor Speedway. Both of which ISI has made, which never saw the light of day. They are now part of/going to be part of ASR.
&lt;/blockquote&gt;

its too big to be any of those tracks,and there are too many trees in the infield, i think its fictional</description>
		<content:encoded><![CDATA[<blockquote cite="comment-19000">
<p><strong><a href="#comment-19000" rel="nofollow">navalhawkeye</a></strong>:<br />
No, it’s not Daytona. My guess is that it is either Charlotte Motor Speedway (Lowe’s), or Texas Motor Speedway. Both of which ISI has made, which never saw the light of day. They are now part of/going to be part of ASR.
</p></blockquote>
<p>its too big to be any of those tracks,and there are too many trees in the infield, i think its fictional</p>
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		<title>By: drowsy</title>
		<link>http://www.virtualr.net/rfactor-2-one-new-screenshot/comment-page-1#comment-19010</link>
		<dc:creator>drowsy</dc:creator>
		<pubDate>Thu, 16 Apr 2009 21:41:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=3022#comment-19010</guid>
		<description>The lighting looks good. I&#039;m just waiting to hear something about the physics engine and force feedback, those are the two things that make or break a simulation and the ones in rFactor are slowly becoming outdated. Then again, the game is four years old so that&#039;s bound to happen.</description>
		<content:encoded><![CDATA[<p>The lighting looks good. I&#8217;m just waiting to hear something about the physics engine and force feedback, those are the two things that make or break a simulation and the ones in rFactor are slowly becoming outdated. Then again, the game is four years old so that&#8217;s bound to happen.</p>
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		<title>By: ermax18</title>
		<link>http://www.virtualr.net/rfactor-2-one-new-screenshot/comment-page-1#comment-19008</link>
		<dc:creator>ermax18</dc:creator>
		<pubDate>Thu, 16 Apr 2009 20:35:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=3022#comment-19008</guid>
		<description>Vkt, don&#039;t do it.. ahhh!! Hahaha.</description>
		<content:encoded><![CDATA[<p>Vkt, don&#8217;t do it.. ahhh!! Hahaha.</p>
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		<title>By: Vkt</title>
		<link>http://www.virtualr.net/rfactor-2-one-new-screenshot/comment-page-1#comment-19007</link>
		<dc:creator>Vkt</dc:creator>
		<pubDate>Thu, 16 Apr 2009 20:29:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=3022#comment-19007</guid>
		<description>looks like rf2 will piss off the crappy sim for rich snobs called iracing :?

oh jezzuz i did it again ...  :haha:</description>
		<content:encoded><![CDATA[<p>looks like rf2 will piss off the crappy sim for rich snobs called iracing :?</p>
<p>oh jezzuz i did it again &#8230;  <img src='http://www.virtualr.net/wp-includes/images/smilies/icon_evil.gif' alt=':haha:' class='wp-smiley' /> </p>
]]></content:encoded>
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		<title>By: ermax18</title>
		<link>http://www.virtualr.net/rfactor-2-one-new-screenshot/comment-page-1#comment-19006</link>
		<dc:creator>ermax18</dc:creator>
		<pubDate>Thu, 16 Apr 2009 20:11:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=3022#comment-19006</guid>
		<description>Jos, all the rF2 screenshots can be viewed here:
http://www.facebook.com/photo_search.php?oid=130715570626&amp;view=all

Including a few cars.</description>
		<content:encoded><![CDATA[<p>Jos, all the rF2 screenshots can be viewed here:<br />
<a href="http://www.facebook.com/photo_search.php?oid=130715570626&#038;view=all" rel="nofollow">http://www.facebook.com/photo_search.php?oid=130715570626&#038;view=all</a></p>
<p>Including a few cars.</p>
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		<title>By: kkv</title>
		<link>http://www.virtualr.net/rfactor-2-one-new-screenshot/comment-page-1#comment-19003</link>
		<dc:creator>kkv</dc:creator>
		<pubDate>Thu, 16 Apr 2009 19:26:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=3022#comment-19003</guid>
		<description>Looks really good.  Glad somebody still keeps trying to do  realistic natural graphics. So tired of all that modern  blur, bloom, over-contrasted HDR, color tint, etc.   which  being a good ideas theoretically (HDR at least) in typical current  tasteless usage make any game look like animated comics illustration.</description>
		<content:encoded><![CDATA[<p>Looks really good.  Glad somebody still keeps trying to do  realistic natural graphics. So tired of all that modern  blur, bloom, over-contrasted HDR, color tint, etc.   which  being a good ideas theoretically (HDR at least) in typical current  tasteless usage make any game look like animated comics illustration.</p>
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