rFactor 2 – New Version & Track Development Update

Following the Build 68 update and the World Endurance GT track pack released a few days ago, Image Space Incorporated has quickly released a follow up version that addresses some small issues introduced with the new version.

The new version is 7.5mb light and available both via the title’s Auto Updater or by following the download link below.

In related news, ISI has released a new Track Development Update as Scott Juliano shares some details on the Palm Beach track that was added with the World Endurance GT pack.

Click here to read the full update

Hi all,

We thought we’d take a moment or two to update you all on the current state of rF2 tracks, both released and yet to come. First, let’s talk about the most recent track addition–Palm Beach.

You really wouldn’t think it by looking at it, but it’s a great drive. I’ve had MANY enjoyable races there while we were testing it and getting it ready for its Beta release. It also seems that many people like the look of it graphically. What you’re seeing is a natural progression of both creative process as well as engine refinement. As I’ve mentioned before, many of our earlier tracks were created while the engine was being upgraded and new features were coming online. This makes it very difficult to really achieve a solid, consistent level artistically. Since the first Beta release we’ve been able to slow down and begin to refine not only the graphic engine itself, but also how we (Luc and I) make use of it.

From an artistic stand-point Luc has had time to evaluate the texturing (detail maps, spec levels, etc) and revise those maps we’re finding “below the mark”. Personally, I’ve had time lately to try some new ways of doing things with regards to how tracks are put together to also up my game. Some of these revisions you can see at Palm Beach, others you will see with our next track release. Even more we will start playing with for the following track.

Luc explained it pretty well in an email he sent to Tim and me earlier today: “All our tracks are the results of continuous experiments. Consider them to be like F1’s winter testing: you run a complete program of tests to understand the new car, and then you can focus on what kind of setup tweaks it likes. We have more experience with rF2, and every track will always be an evolution of the previous one.”

That’s a very good analogy to how we’re working–make a new track, try some new things, take what works and apply it to the next and try something else for what doesn’t work. Eventually we’ll end up with very solid, high quality tracks, I think. At that point we’ll take everything we’ve learned and go back and start revisiting the earlier tracks until everything is at the same level (or as close as we can get it).

As for the track we are currently working on–I’m not really ready to say what it is yet, but I’m thinking it will go over pretty well . We have a new car to go with it as well, and it is great to drive already. This isn’t the only track we have waiting in the wings–there are others that support new car series, some that support the series we already have, and a couple more in various states of production. As you saw with Palm Beach, we’ll be releasing these periodically over the course of Beta and beyond as we go into the release and post-release stages.

In any case, we have a lot going on here–tracks being refined, created and planned. We’ll have no shortage of content for you all.

On the modding front, we continue to expand and refine the mod creation and packaging process and the tools to do these things. We’ll have some more info on this soon, so keep an eye out for that.

Anyway, personally, I hope you all enjoying rF2 in its current form, and will stick around to enjoy it more as it matures….

Cheers everyone

GTOmegaRacing.com

  • Peter Osburg

    Visuals are great. I like the dirtyness of the windshield. But what really bugs me: The cars seem to have no tail lights. If a car is disappearing in the night I can see the glowing tail light in miles and miles away. But in this video I can’t see any at all.

    I hope it is because it is still beta and they work on it.

    • http://www.facebook.com/laurent.cortier Laurent Cortier

      Like pCARS, this is pre-release material. If you have remarks that could help ISI make rFactor2 better for you, please post your suggestions on their forums ! They are actively listening, this is a beta version precisely for that reason.

    • Anonymous

      Take a read of that post above from Scott if you have not already mate. I think the future is quite exciting graphically for the title. We are never gonna see the fidelity of pCARS in rF2 which is so stunning but i think rF2 will shine in it’s own right. rF2 does all the little details better than any other sim IMO and those remarks from Scott seem to suggest there is alot more to come. It seems they are now moving into the next stage and have a handle on the graphics side and we will start to see the fidelity increase over the coming months. Palm Beach is a good indication of what they are capable of achieving IMO and if they are saying they can better that then it looks promising.

  • Anonymous

    Still don’t get the whole ‘Mid-Ohio at night’ thing. As best I can tell, no series has ever raced there at night.

    • http://www.facebook.com/jcruze88 Justin ForzaBarça Cruze

      I don’t get what’s to get about it……
      He wants to race at Mid Ohio at night…..so he is.

      • Anonymous

         I suppose. Call me old fashioned, I just prefer the realistic car and track combos.

      • http://www.facebook.com/laurent.cortier Laurent Cortier

        Man, you really should allow some creativity in your life… Think outside the box a little, take some perspective… This is not a sport, or a way of life… This is a GAME.

      • Anonymous

        See above, less the GT1s running Mid Ohio at night, more that I know nobody in reality runs it at night and the complete lack of trackside lighting making it not feel like a real race. Just hurts the immersion for me.

        If they made it feel like an actual race managed to get scheduled at Mid Ohio late night, I would have no problem. As it is, it looks like a fantasy race, not GT1s at Mid Ohio. YMMV, just my opinion.

        I don’t feel like I’m trolling, doing what I can to make this a constructive criticism. If they can make it look good, I will be the first to praise it. This is a favorite track of mine, a believable night time version that doesn’t kill my immersion would be of interest to me.

      • Anonymous

        take mouse click the time of day clock to  realistic time then race! problem solved! rf2 is a racing simulator,stress simulator,meaning you can simulate what conditions you choose to race in whether its daytime nightime, cloudy ,sunny, raining ect. why would anyone want to be stuck with same conditions all the time  because they may be the realistic ones,it’s a simulator!

      • Anonymous

        And I’m saying it’s a simulator, it should simulate the state of the track when it’s raced. 😉

        I don’t see it any different from, for example, corner marshals in the sim should be wearing rain jackets when the track is wet, right? If you’re running in monsoon conditions and the corner workers are wearing t-shirts, wouldn’t that look ridiculous?

        I’ve been liking the rF2 track ambiance thus far, I think it would just be a missed opportunity if things didn’t change based on the conditions similar to how they would in reality.

      • Anonymous

        yeah i see what your saying! 🙂 that would be cool and add to the immersion factor. i will say though after being iracing member,pcars,own pretty much every racing title out there i’m really liking where rfactor2 is going physics and force feedback are really starting to feel good,and i would take that over the graphics anyday,geuss we have to see where it goes from here. Happy Racing!

      • Anonymous

        Yeah, aside from the missing light niggle, I’m liking the rest of the stuff, particularly the dirty windshield (which I assume will start pretty clean and progress to dirty). Can’t wait to see the improved versions with better shaders!

      • Anonymous

        Look, nobody’s pointing a gun to your head saying you have to drive Mid-Ohio at night in rF2! Just keep your race-settings during the daytime/bright hours, and no problem what-so-ever will ever arise for you, the community or ISI.

      • Anonymous

        But I’m not saying ‘remove Mid-Ohio night’, I’m saying make it look believable. It might be the WIP shaders and they may be adding to the track still, but it doesn’t even look like there are lights on in the pits.

      • Eric Zehnder

         Realism or death, I guess.

      • Anonymous

        The ones that would never happen in real life are the most fun!! It’s not exactly an F1 car going round a rallycross circuit is it?  Mind you that does sound fun!!

      • Anonymous

        I think there’s just something about Mid-Ohio in this case that doesn’t feel like it’s plausible that anyone would really race here like this. The pits are pitch black, no temporary lights have been set up at corners you would expect to have them, etc. If you want me to believe someone would race there at night, make it look like someone set up the track for night racing, not like they took the daytime circuit and turned out the lights.

        I really don’t have a problem with ‘never gonna happen’, and yes absolutley ludicrous is sometimes fun. It’s just sometimes things don’t feel plausible to me, and it ruins my sense of immersion. The Forza circuit Camino Viejo is an example, it has this tiny ribbon of Armco between the track and a sheer cliff, and everytime I see it it screams out at me ‘this is a phony race track!’ Same with their Alps track, and a lot of the GT fanatasy tracks.
        http://forzamotorsport.net/en-us/Tracks/Detail.aspx?id=2147483843

      • Anonymous
  • http://www.facebook.com/jcruze88 Justin ForzaBarça Cruze

    370z drives like a boss.
    GTR’s not too shabby either.

    • http://twitter.com/Floptickle Martin Rasmussen

       GTR is most definately my favourite car in the game so far! Throttlecontrol! 😀

    • Anonymous

      It makes you also feel like the Boss when you regain a slide, feels so natural

  • http://www.facebook.com/profile.php?id=626905826 Timothy Wheatley

    It’s Palm Beach International Raceway, not Palm Springs. I bring it up because it’s an officially licensed real track.

    • Anonymous

      Sorry Tim, fixed.

      • http://www.facebook.com/profile.php?id=626905826 Timothy Wheatley

        No worries, thanks for fix. 🙂

  • Anonymous

    Never thought I’d say this, but I think rF2 needs bloom… or rather, I should be saying; that’s an incredible feat for a game of 2012 to leave out bloom for this long into development lol!

    It would certainly stop the headlight illumination from looking like somebody just turning up the texture brightness setting to 100%.

    Still, this is just one of many things for ISI to solve. All those little nice things from pCARS such as vibrating body panels and mirrors has spoilt me somewhat. I do hope they manage to get there within decent time.

    • http://www.facebook.com/profile.php?id=626905826 Timothy Wheatley

      ISI has said before they will be adding bloom. ISI put physics first, and developed them first (although they are still WIP too), instead of doing graphics first so they can impress you. 🙂

      • http://www.devotid.com/ devotid

        OMG. Someone gets it…………First get it right (feeling and physics) then make it pretty.

      • http://www.facebook.com/Siggers Ross Siggers

        I should hope he gets it! I mean he is Tim Wheatley after all… xD

      • Anonymous

        I’m for the most part happy but think the tire models could use a tad more grip without using assists. I had some correspondance with ISI over rFactor 1 and the reply was that it was thought to be too easy. I wonder where they got that info from Gregger Huttu? If I was to say anything I would say that some of the elements are over the edge of realistic. I understand ISI prides themselves on challanging but there is a fine line there to follow. Oh also the graphics are perfectly fine for me. No they aren’t what some of the others are but that is not the most important thing and I am sure that after all the people crying about it Gmotor3 will be in the works but for now I for one am happy

      • Eric Zehnder

         Shouldn’t the grip be upped if the current level of grip is unrealistically low and therefore unrealistically challenging?

      • Anonymous

        Well IMO DRM v2.0 for rFactor 1 is a great example for overall difficulty of handling and grip levels.

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