- 100% Independent Sim Racing News
rFactor 2 – New Track Progress Report

rFactor 2 – New Track Progress Report

Image Space Incorporated’s Scott Juliano has released a new edition of his popular track progress reports for rFactor 2.

In this edition, Scott talks about the progress on a massive historical track with loads of trackside objects. Can you guess which track he might be talking about?

“The last track is about 78% done now (I mean last track for the initial release–there will be plenty more to come after that)–it’s basically missing vegetation, a few props, and grandstands/crowds. The amount of work that has gone into this is… I can’t put it to words. Belgium is 14KM long. While this track is nowhere near that, the details and shear amount of stuff in the confines of the track–insanity

The reason for the lack of updates lately, really, is that we’ve been working on a lot of core features–can’t really show that in a screenie. Plus, I really didn’t want to show anything else until our new graphic features (Post FX, and some other cool new stuff), that will make us current, are in and looking as they should. That also won’t be long I think. We had to put them on hold for a bit as other game related features took priority, but we’ll be back to them shortly. So new media hopefully won’t be too far behind. Besides, it will give me and Luc a chance to finish off this last track, which is really what we’d like to show next. So, it all works out

Someone above mentioned that we haven’t said much about physics updates, etc. That’s not really my area to be able to explain it properly; but, what I can honestly tell you is that I can no longer play rF1 after driving rF2 with the new tire model, new FFB, etc. I just can’t do it. rF2 feels THAT good….

So, we haven’t stopped working (just the opposite–working even more now than we were–probably why we’ve been so quiet ), and we are making good progress, and new information isn’t too far away, I think. So hang tight–we haven’t forgotten about you all. I think 2011 is going to be a good year….”

ISI is looking to include 11 scratch-made tracks with multiple layouts into the new title, some of which may not be included in the initial release.

rFactor 2 will introduce various improvements to the modding-friendly simulation including weather, driver animations and a refined graphics engine. ISI has not announced a definite release date yet, a 2011 release has been hinted at very much being possible though.

Follow VirtualR: