rFactor 2 – New Mod Manager Sneak Peek

Image Space Incorporated has released a sneak peek of the new Mod Manager tool for rFactor 2.

Compared to rFactor 1, rFactor 2′s packaging system has made managing mods a bit more of a task so the new manager will hopefully make dealing with all the great content out there much easier.

GTOmegaRacing.com

  • Plops

    You’re Winner!

  • GamerMuscle

    This looks like good progress but still would utterly baffle a new simracer , I guess this at the back end with a nice UI and a nice program that lets you find and install mods would be a good solution.

    Mind you I don’t know who will be bothered with RF2 It seems that most people that like to race seriously have moved to i racing or are still on RF1.

    With the more casual racers and people that want to hot-lap will play things like race room and PCars.

    It seems its down to mods with RF2 , if AC is not that modable then I could see RF2 over time becoming the default sim to drive random cars in and for league races in the same way RF1 did.

    But if AC has the mod support NKP or better physics then I don’t see why people would bother with RF2 in the end one is likely to get the majority of the community attention.

    RF2 has defiantly had a head start and already got some nice mods and tracks but its almost dead on-line.

    I will still throw money and time at all the top simulators to see what they are like to play, It will be interesting to see which ones become popular over the next 2-3 years.

    • http://racingrenders.com/ F1Racer

      Weird but I don’t see it that way at all and I don’t think you have to be in iRacing to declare yourself a serious sim-racer.

      • WaitingForAC

        wise mod is wise

      • GamerMuscle

        I didn’t say that , I said that allot of the people that like to race seriously are still playing RF1 or have moved to i racing.

      • http://twitter.com/_Jagdstaffel11_ ___ ɥqp ___

        You know this how???

      • GamerMuscle

        If you are talking about numbers of players.

        Boot up RF1 and look at the server lists compared to RF2 same with i racing.

      • Anonymous

        rF2 isn’t released, the current beta is originally only for modder’s to test the system, but it seems like none modders have jumped on the beta, and don’t like the software in its current beta form.

        Sure it is to be expected that rF1 will have more people playing it online it was released years ago, one has to think are you serious with the comments you post here.

      • Noel Hibbard

        There are plenty of mod teams on board with rF2. Just because they don’t speak publicly about it doesn’t mean they aren’t out there.

      • GamerMuscle

        It might be in beta alpha or whatevr the developer calls it but if annyone can pay for it and play it now then it is very much released. Sure it will get better over time rf1 fir example took years to mature , but that dossent stop people talking about how it is right now.

      • Anonymous

        So to you, pCars is released because everyone could pay for it and play it ?

      • Jos

        rf2 is released.

        please point out to me where it says that rf2 is a beta?

      • Anonymous

        no its not ISI are not even marketing rf2. just because they took the word beta away does not mean it has been released

      • Guest

        Well, if you don’t like right turns…….. :P

      • http://racingrenders.com/ F1Racer

        I like ‘em just as much as left ones :)

      • Anonymous

        cmon just ask any1 racing iracing they will tell you its the best nothing better. complete bull shiot. IMHO but every1 to there own

      • http://racingrenders.com/ F1Racer

        I’ve used iRacing myself a good few times and it wasn’t for me. Didn’t keep me hooked no mattter how laser scanned or accurate the physics may or may not be.

        Put me in the DRM mod in rF1 though… it’s challenging, fun, immersive. To me, that’s better. But as you say, everyone to their own.

      • http://www.facebook.com/horrace.foster Horrace L Foster

        I agree with you coops17 I have tried it three different times, I can honestly say I have almost every driving game out and I love them all but iracing is not my cup of tea, I dont like the physics, I consider myself serious about my racing too.iracing is just not for me!

    • Kendra Jacobs

      The usual same old ISI bashing bullcrap from GamerMuscle, it’s the same old every RFactor news article, give it up already. We got the point, you are not a fan of one of the best sims out there. Ok we got it, goodfor you!

      • Mrslfrsl

        Unusual fanboy, and I don’t mean that in a good way. Normaly a fanboy is somebody who knows a lot about a software, which is good. But in this case his favourite software isn’t out yet so he knows nothing about it and has the worst characteristics of a fanboy.

      • GamerMuscle

        I honestly don’t think you understood what I wrote.

      • Anonymous

        Well said F1 Racer banned his old account for trolling, now his back again trying to ” Re-invent himself ” as a spokesman for sim gaming…lolz get out of here.:)

      • GamerMuscle

        Thats simply not true , f1 racer closed an account becuse i had two discus accounts one i use for games and reviews and one for personal use.

        Its strange how when you get sumone that says things as it is without polishing, parts of the comunity make things up to discreddit them.

      • Anonymous

        Not trying to bash you, but your first post in any thread you participate in is always some vast diatribe that goes on and on and on and around in circles. You do act a bit like you love your own walls of text, and i for one wish you could stop that as it’s really annoying to see you always write massive walls of text. you are the only person here who does it.

      • GamerMuscle

        Fair enough , I need to start putting things into videos more as I’m not very good at writing.

        I tend to just go off on one at 2am when I cannot sleep for good or bad at least it contributes to VR’s traffic.

      • Anonymous

        What makes you THINK you are an authority on sim racing ?
        That’s only your ego talking, dude…

        You are not saying things as they are, as a subjective individual, there’s no such thing as an absolute reality.

        No one is trying to discredit you, because we never gave you any credit in the first place…

        You are a self proclaimed profet, and as such, deserve all the bashing you get…

        Who do you think you are to tell us what is and what isn’t ?
        Seriously…
        Get down from your high horses, and enjoy the games by driving them instead of loosing yourself in the games of the ego.

        Everybody will be much happier then. Including You.

        PS: It’s Montoya’s responsibility to contribute to VR’s traffic, don’t invent yourself a mission… You are thinking way to much, it doesn’t serve your own interests.

      • Anonymous

        +1

      • Mrslfrsl

        nm

      • Anonymous

        well instead of just putting a pointless emotional opinion – why dont you respond to him by pointing out things he’s said, and specifically forming arguments against them – then maybe a discussion can be had.

      • Mrslfrsl

        Why the hell would anybody want to discuss NKP or AC over and over again in a rF2 thread. This is a sneak peak of the new Mod Manager and more important a SILVERSTONE announcement. You two guys are just obtrusively with your AC hype.

      • Clutch Norris

        People don’t bother because he’s always out of subject. This article isn’t about Gamermuscles midnight feelings but rFactor 2′s mod manager. What part don’t you understand?

      • Kendra Jacobs

        Because this is an article about someones program to assist RFactor 2 users with their mods. It’s not about RFactor 2 reviews, hype, comparisons or anything like that.

        And I don’t bum RFactor lol, I play just as much nkp, gsc and am excited for assetto. Oh and have spent many paid and unpaid months with iracing.

    • Richard Hessels

      This guy should start his own opinion collumn.
      For league races,especially the longer ones rFactor still has the edge.
      Asseto Corsa won’t do anything with pitstops for now whay i have understand.
      First see the finished product before we draw any conclutions.
      NKP was far from finished with a network code that was far from being the level of rF1.

      • GamerMuscle

        Thats the thing , Though I dislike aspects of RF1 physics its still the only viable option for allot of leagues that want something affordable , will run on most peoples computers and complete with all the features cars and tracks.

        That’s a good point you make about the pit stops with AC it will be interesting to see how long it takes them to get those sort of features into the game.

        With NKP the physics are what attracted allot of people to the product but the lack of customisation and the bugs (in early builds) I think are what stopped it getting adopted widely.

        Definitely wouldn’t draw any solid conclusions about AC just yet the only thing to go on are videos and the quality of NKP/FVA.

        The thing with AC is its likely that it will have the most believable physics and FFB of all the new generation of games. But its success will also likely come down to mod support or how well packaged the game is as a whole.

        The licensed cars and laser scanned tracks seem like a good start though.

      • Anonymous

        The thing with AC is its likely that it will have the most believable physics and FFB of all the new generation of games. well thats yet to be proven as no demo or release so all speculation.

    • http://twitter.com/_Jagdstaffel11_ ___ ɥqp ___

      “Mind you I don’t know who will be bothered with RF2 aside from the die hard ISI fans”

      Some people who think that Asseto is going to be the complete real deal when released are gonna get a HUGE shock.
      Asseto will have no pitstops, no night racing, no rain – well not for the forseeable anyway. Watch the “Stefano of Kunos Simulations” video thats doing the rounds on You Tube if you dont believe me.

      I have no doubt thats its going to be a top notch sim but it will
      probably be a couple of years or so before it adds the missing features and reaches that status and in a couple of years time rFactor 2 will hopefully be top notch as well..

      • Richard Hessels

        rF1 was also not very popular when it came out, completely overshadowed by the Simbin sims that where running on almost the same engine. Later as modding matured and SImbin started milking their work, it recaptured the crown as most used league sim.

    • Anonymous

      I dunno, RealRoad has me pretty intrigued. I don’t think pre-release numbers are necessarily indicative of final popularity, though.

      I do agree that the next few years will be interesting indeed. Four main sims duking it out, each with their own focus, plus a few F2P sims bringing up the rear. We will definitely know what sim racers find most important.

      • Anonymous

        physics and ffb

      • Anonymous

        If that were the case, why has iRacing been the top sim and not nkPro? Especially since physics and ffb are the two most common complaints about iRacing.

  • Anonymous

    I’d get into rF2 a bit more if this fixes the incessant need to mess about finding the correct series just to run a car and track.

    • Noel Hibbard

      I agree, ISI needs a better way to assist with meeting dependencies.

      • http://twitter.com/TheRoggan Roger

        Agree, should be more free to combine cars and tracks. Both in single and multiplayer!

        When trying to access a package/series it should lists which cars and tracks are included and which you have installed. At that point it should prompt you to install the individual content you are missing.

        I think the main issue is that so far all “mods” are single tracks or cars for rF2. The mod manager really makes sense for the large packages, like Histor-X or DRM (which hopefully will make it to rF2 soon).

  • http://www.facebook.com/profile.php?id=100002216267107 Daniel Neil Marr

    Ignoring everyone else, what about the Silverstone track they didn’t hide in the pic? One wonders how sutle the hint is… :P

  • Jim. C

    So….Silverstone?

  • Anonymous

    LOL looking at the screenshot – just look at it. A bare grey interface, with not much thought gone into it. It looks like something a random freeware programmer would make for some audio software or something.
    Ridiculous.
    Sorry, it still looks far more complicated than Rf1, where you just extracted a file to a directory – that process required 2 steps. Opening the .rar file and extracting it to the directory.

    This is still massively overcomplicated.

    • Anonymous

      Except there are a lot of people that STILL don’t know how to install a rF track… (I see that in my league every day).

      And why would you need more than a “bare grey interface” just to install a track ?
      Complaining is a full time hobby for some…

    • Noel Hibbard

      Who cares if it has a bare grey interface. I personally prefer native windows UIs over silly overly skinned crap trying to attract console kiddies.

      • http://www.facebook.com/fabio.pittol Fabio Pittol

        That part is indeed simple. But try to create a package, is far more complicated.

        But actually the only part that actually bothers me is the whole vMod thing. I know maybe it’s better for those open servers etc. But for someone who only races with a handfull of friends or on an league it’s a hell of unnecessary work.

      • Mrslfrsl

        Actually for leagues it’s even less work. Choose car, choose tracks for the season, click create package and you’re done for the hole seaseon without missmatches.

      • Anonymous

        making a vmod is actually really, really easy. You open support/tools/MAS2.exe, press the ocon that looks like a box, choose dirs for the top two bits, select your cars and tracks, press “package” – done.

      • Noel Hibbard

        MAS2 blows in it’s current state. Making upgrades can be a pain in the butt sometimes. Hopefully they will revamp it once ModMgr is done. I think once ISI improves the tools and once everyone stops complaining and actually gets educated on how it all goes together, things will be much better then the old rF1 days. And leagues, if they really want to can totally bypass installing mods and just synchronize the ‘Installed’ and ‘Manifests’ folders with a master server.

      • http://www.facebook.com/fabio.pittol Fabio Pittol

        In many ways the new system is a improvement, no doubt about that. But for some basic operations it becomes annoying.

        For example, I like to do race sometimes with one friend of mine. But he doesn’t always have the same content I do. Everytime we decide to race at a new track, it’s a pain to update the vMod.
        And that’s what I’m really hoping to improve on the new Manager version.

      • http://racingrenders.com/ F1Racer

        How cool would it be if you choose to race against 1 or more people that rFactor2 would detect you have missing content and download it off the people in the ‘room’ that do. Like a torrent file.
        Then it could install itself, maybe to a quick re-start, and you’re on your way.

      • Mrslfrsl

        This is the main goal in develpment as fas as I know. The GET MOD feature allows you already to download the vMod now and it’s also working with the skins now. If you enable the option people can see your custom skin by downloading it while you are in the room.

      • http://racingrenders.com/ F1Racer

        Nice. Once its fully implemented, that will be a invaluable feature.

    • http://racingrenders.com/ F1Racer

      “Sorry, it still looks far more complicated than Rf1, where you just extracted a file to a directory ”

      Yes but let me explain to you the downsides of that lazy old system in rF1. There were no uninstallers, except in rare cases. Which meant if in time to come you ever decided to uninstall that mod, it was a time-consuming manual process to remove that mods folders.
      Extracting files to Gamedata folder was nothing more than quick and dirty.
      In the exact same way that most mods were compiled. Only now and again did mods have installers that left uninstallers so you could remove the mods you didn’t use after some time.

      Right now my rF1 Gamedata folder is 45Gb ! Do I use all those mods ? No way. I could get rid of maybe 70% of them but I really cannot be bothered to sift through them all manually find all their files and hope they’re not sharing any with a mod I want to keep.
      Alternatively I could re-install and just put in the mods I want to use… Now.. where are they ? Scattered all over DVDs and HDD’s which need to be searched through. Have I got all the updates ? Got to transfer my setups too, oh and my profile… just as much hassle.

      This mod manager, by comparison, is a godsend. What it does need though is and option to delete the files in the ‘Packages’ folder once it’s installed the mod. Because that is a redundancy which I think isn’t needed. The mod manager will then let you gracefully uninstall each mod as you wish.
      If you need this to be dumbed down even more with a nice easy cartoon interface then that’s another story. Personally I find it easy to use, if a little clumsy (the current version).
      The system isn’t perfect such as mods ‘using tracks’ which I presume stops you from removing tracks they use ? I think we should be able to.

      Also a mod not installing because it NEEDS circuits which you don’t have and have to get before you can install the mod. That idea needs to go.
      But rF2 will definately benefit from this mod manager and it may not look pretty but compared to the non existence of a system in rF1, this is just what we need.

      • http://twitter.com/_Jagdstaffel11_ ___ ɥqp ___

        Stop talking sense yer bugga! :-)

      • http://racingrenders.com/ F1Racer

        Sorry, bad habit :)

      • Joe Grover

        And rF1 Mods with uninstaller exe’s sometimes had the same name as other ones. I love the Mod manager. It gets rid of all the mess.

      • http://racingrenders.com/ F1Racer

        That’s true. Like Uninstaller.exe. What mod was that supposed to be for ? :)
        Mod names too are important. Obviously setup.exe isn’t great, neither is 2013mod.rar.
        Also I’m not too keen on BTCC_2013_v1.1.exe (for example).
        It looks fine at first glance but 6 months down the line when I might want to re-install it or archive it I have to think… erm…. what sim is that for ? rF1, GTR2, RACE07 ?
        A simple _rf1 or _GTR2 at the end of a filename would take less than a second and would help so much.
        Right now, I have my browser prompt me where to save anything I download just so I have the chance to tag on what sim a mod or track is for so I don’t have to work it out later.
        All hail the mod manager ! :) – as long as it works well.

  • http://www.facebook.com/profile.php?id=100002216267107 Daniel Neil Marr

    What about the Silverstone track? Hint maybe?

  • http://twitter.com/kr1nz kr1nz

    The new mod manager is not out yet, but people are complaining already…amazing!

    • Anonymous

      its the way of the 21st century i am sure of it. its like bagging out ISI nearly every racing game or sim has used the ISI engine. so now whinge and whine over my post thats what a lot of you are good at

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