rFactor 2 – New Content Updates Available

Image Space Incorporated has released new versions of various content items lately, updating a track and two cars to new versions.

New versions include an improved Lime Rock Park as well as a new version of the Corvette C6.R GT2 and a new release of the Skip Barber Formula 2000 car.

Changelog

Chevrolet Corvette C6.R v1.42
(These notes may not be complete… Check back later).
– New driver
– New animations
– Fixed inside windshield reflection
– Modified backfire
– Improved materials

Lime Rock Park:
– Updated HDR profile
– Adjusted initial fog values
– Fixed missing GMTs

GTOmegaRacing.com

  • http://iamkittx.blogspot.com/ KittX

    Something weird with tree shaders, especially in the places where the lightened trees dont match the background trees.
    Hoping that will be fixed, still waiting for proper tree shader :)

  • andreas fehsecke

    Instead of learning their own engine they manage the lag of forwarding rf2 with a new engine.ini….

    I don´t know hoe they they want to improve rf2 as it has to be.

    For me it´s just a unfinished rf1.3 with a lot of probs.

    And ISI isn´t able to fix it.

    They don´t knoe hoe their engine is working.

    There are so many things that are able to work in rf1, we saw that every day with working in the new DRM version.

    They were unable to get the shaders working….you know who was able to fix it…

    So it´s such a shame to be not in beta stadium….or even early alpha.

    Try to run a race with 20 drivers in full condition…….crysis3 is like c64….

    And trust me, i have a machine..

    I haven´t spoke alot about rf2 , but after 1,5 year of beeing beta , it´s enough ISI.

    Why do we have ( as modders ) such a lousy crappy game and modding system ….

    Why do we have to pay money for that, because we have rf1 with working shaders, with working rain ( thx RFE Team..you will see us ), with working online capability and son on…

    Cmon…you know that you are working in clouds…

    ARRGH it´s late and i had 3 german beer´s , but I know i say the truth….maybe for the DRM-modding Team only…

    cheers NIL

    (Edited by moderator for profanity – Please watch your language !!!)

    • http://racingrenders.com/ F1Racer

      Have your say andreas but cut the bad language please.

      (and on-topic the RFE Plugin is not much good as it doesn’t work for many people and there are no fixes or updates to address this.)

    • Anonymous

      Dude instead of slagging off ISI, how about you learn how to spell properly, didn’t understand a single word you typed, drunk or not drunk :)

    • ___ ɥqp ___

      Knoe hoe

      *guffaws*

    • Kendra Jacobs

      tyre model is 900 times more complex than rf1, rf1.3 lol go watch a movie if you need a graphics hit that much, the game isnt even being advertised yet, its still in very early life

  • PaulaD

    rF2 demo too ?

  • PaulaD

    rF2 demo too ?

  • Chris Wright

    Much as I really love what it does, I’m finding that keeping up with all the tweaks and changes ISI is putting out takes some decent concentration.

    • Realkman666

      Yeah, it’s like it’s a work-in-progress or something.

  • Anonymous

    build 240 out silverstone later tonight

  • Anonymous

    I read “New animations” and got all excited expecting to see the wipers bouncing on the windshield or the straps flapping about… hmm, are those interior reflections actually cast by lighting? That’s pretty graphically advanced stuff!
    I remember the days of static reflections back in FS2002. – didn’t look right lol.

    I am really impressed with the video btw, rF2 looks to be coming along nicely (Silverstone release coming shortly as well)

    I have to criticize the lack of gear warble though. To think GT6 actually has rF2 beat on sounds of all things in this important area.

    • Noel Hibbard

      If you are referring to the dash reflecting in the window, the answer is no, it isn’t a real reflection, it is built into the window texture. But it works so who cares how they did it. :)

  • Matt Orr

    Don’t forget the new FISI car that everyone seems to have missed, updating it to 2012 spec. It was released a couple weeks ago it looks though, but it’s quite nice, particularly if you like the Marussia. It’s a wee bit faster and a bit more stable, sort of a mid pack car.

  • Jim. C

    Silverstone released!

    • Realkman666

      With new system spec requirements! Holy moly! 12 FPS on the grid. :/

  • wajdi nujeidat

    I just made some lap at Silverstone and I must say it’s really brilliant! great job ISI………….I hope they can fix the mirrors that kills the fps in rf2 and the broken shaders!

    Now we need some new car,,,the Camarro GT3, ANYONE?!

    • Realkman666

      What’s the PC and FPS?

  • Anonymous

    What’s happened to FPS rate? Used to be around 62 but now it’s down between 25 to 35. New track very good though. Early morning practice is very enjoyable in new F1 car.

    • Realkman666

      Reflections need to be turned off, otherwise it’s almost unplayable.

      • Anonymous

        I’ll try that then . Cheers!

      • Realkman666

        There’s some fiddling needed for sure, but if I can make it work on an Athlon x4 and 560 SE…

    • Noel Hibbard

      If you are referring to Silverstone that is to be expected. It has lots of high resolution (4096×4096) textures. LRP on Max is about equal to Silverstone on High. I haven’t seen a reduction in frame rate personally. I have mine capped at 60fps and I still get 60 on the new build. What I have noticed is the stutters have reduced dramatically.

      • Anonymous

        Yes I did mean Silverstone, looks good, a bit like GT6.

  • Jordan Meagher

    Why the hell is there no build 240 up date and silverstone mentioned in the latest news on this site. Rfactor 2 allways shunned … jealous ? who knows lol

    • Realkman666

      They don’t update real time, they bunch up news and release them at the same time. Check here: http://rfactor.net/web/rf2/

  • Max Pautov

    Very low FPS beside PIT box!

    • Trux

      Try editing this line in your player.plr file located in the user dater folder which resides in My Documents

      Garage Detail=”0.60000″ // LOD multiplier when vehicle is in garage (0.01-1.00)

      Might help lowering detail? Not tried it myself but worth a try eh?
      Don’t forget to make a backup of .plr file first.

  • Jorge Araujo

    Just tried the demo and…

    Oh god… what they have done to the good old rFactor? The Corvette from the demo is ugly like it’s from a game from the early 2000’s. And the physics, jeez. It drives like it’s on ice. There’s no low speed grip, the car shakes and bounces at every small pedal input. It’s like I’m driving on very burnt tires. It’s terrible and sad.

    I have awesome memories from the old rFactor, even was at a modding team for years because I really liked that game (904 on my pic is the one I modeled for HistorX). But this one game… damn, it’s terrible in every way. Sounds, physics, graphics. Nothing is there. Even pCars is feeling better in the latest patches than this game. How did they managed to screw the pretty graphics from the first rFactor? It’s not even serviceable now given how ugly the light is. It’s not a sin to have a good looking sim game. It’s not a sin to have low speed grip. No wonder people tend to flock to the milder reality of GT5 and Forza.

    With that said, let the flame wars begin! Fire it up, fan boys.

    • Realkman666

      Whomever reads this post, what Jorge is saying isn’t wrong, but:
      -The first few laps are done on a green track, so the grip will build up over time. It makes a significant difference.
      -The game can look pretty good if you max the settings and use HDR, but you’ll need a very powerful PC to do so.
      -I found it necessary to adjust the pedal sensitivity in the settings to be able to get out of corners without spinning. I’d say it’s mandatory in order to drive properly. There’s a sensitivity curve for each pedal and it makes a huge difference.
      -The cockpit view movement, windshield reflections and sound are the most immersive I’ve ever tried.

      Overall, it’s far from being optimized and it doesn’t look like as good as “we’d” want for the performance, but it’s still killer. I dismissed it the first time, and I just can’t get away now. If you want to bring up pCars or R3E seriously, fine (you like whatever you like), but rF2 is in a different category altogether.

      • Jorge Araujo

        Game running on max settings, good fps and I’ve ran a 30 minutes race to be sure I hated the game.

        I do agree with the cockpit view movement, it’s pretty good. But that alone can’t save the mess that rf2 is right now.

        I’d rather play rF1, much better game overall. Since the beta days. Unless ISI pull a miracle on this one, my money they won’t get. Especially when Assetto Corsa is around the corner and it looks and plays so much better – from tech preview impressions, of course.

      • Realkman666

        I’m sure AC will run fine, I’m just waiting to see the AI and race car physics.

      • Kendra Jacobs

        lol you need to learn how to drive, or configure your wheel properly and make sure you are running minimum 60 fps at all times. Rf2 has awesome physics lol rfactor 1 is better? rf2 is a mess? lol maybe you’re high? Na you prob just cant drive.

      • Jorge Araujo

        Now I’m laughing with so much bullshit.

        You give you cash to ISI and tap on their back for releasing a game that looks like Grand Prix 2 from 1996. I’ll give my cash for those who can make a game that looks like something new, from 2013.

      • Olivier Prenten

        That’s a really coherent and objective analysis! I second it!

    • Realkman666

      Wait, did you say you’d want to play Forza to have more grip?

    • ___ ɥqp ___

      “With that said, let the flame wars begin! Fire it up, fan boys.”

      Look at me, look at me trying to stir up a flame war….

      What a complete w*nker! LOL.

      • Realkman666

        XD

    • Trux

      “With that said, let the flame wars begin! Fire it up, fan boys.”

      Err no. You are entitled to your opinion but just because someone may disagree with you doesn’t automatically make them a fan boy.
      Guess what….They may just disagree with you!!

      • Jorge Araujo

        This flame wars is going lame. I’m expecting insults and bans.

        Oh crap… I think sim the community is dying. :( In the old days, god forbid someone said something bad about rFactor, Nascar 4 or GPL or the hell would break loose.

      • ___ ɥqp ___

        It’s about time you grew up Mr Manchild! LOL!

      • myvracelog

        in some ways I really agree with you.
        people confuse more with better. or higher investment better. I 100% can attest to a game ten years old is more sim like for oval tracks and had 100x more knowledgeable and skillful community.
        People now just like to brag and never really race. Or it is not about the racing skill it is only about bragging rights on who is the fastest. Which is meaningless when people are fast but clueless on how to pass.
        Recently I was in a league in RF1 and it was road tracks , racing with bunch of people using full aids and even using D controllers. I was a lot slower and very few of them knew how to pass, they didn’t even bother to see how there sets would do in traffic or handle under breaking.
        People today a lot of them just playing a video game instead of a sim experience.

    • GamerMuscle

      I’m sorry but RF2’s physics although maybe not to my liking in many regards are still far better than what’s found In Pcars , Not that surprising given that pcars is still alpha.

      I think the biggest issue facing RF2 is just its total lack of polish , horrible interface , inconsistent optimisation (meaning that if you set the game to run at 70-120fps on one track it will then run at 30-50 on another) , fairly pore engine sounds for most the cars , generally pore graphics , annoying content management system , Cars that seem to have physics dead spot in the centre , low speed grip issues and cars that never seem to really “bite” the road.

      Rf2 has improvements over RF1 but as a whole its just as much as a mess as RF1 and will likely require the community to bail them out again , only this time there are other simulation options on the market so I’m not sure if the community is going to be as willing to sink so much time into RF2 that they did RF1.

      • myvracelog

        No it is not worth $40 for me to play a one year beta. The user interface is HORRID. Also these people that find the need to down PCARS physics compared to rf2 are clueless.

        Last 2 weeks I been playing rf2 with bunch of people and also alone. Downloaded all the stuff on ISI plus stuff on other sites.

        #1 RF2 is no better then rf1
        #2 NEITHER RF1 OR RF2 is better then pcars. Only possibly this rf1 is better at is amount of mods and tracks.

        The new system of how you install tracks and mods is enough for anyone to say screw this Ill go pay iracing just so I won’t have to deal with this crappy system. Horrible.

      • Olivier Prenten

        Except that when you understand correctly the way it works you can easily realize how user-friendly it is! It’s from far easier to install/uninstall any mod or track!

      • myvracelog

        It is more full of bugs then a swamp.

        Install one mod … makes another mod UN-usable.
        Kills use of tracks from prior mod you were using.

        There is no way someone could convince me that the rf2 is a better file system then rf1 as it is right now. Maybe I would say it is better for league play if you planned to stay in just one league. But try it for yourselves folks.

        What is really funny is i’ve seen people that say how easy it is sitting there for hours trying to figure out what they did wrong.

        Silly me!

      • GamerMuscle

        Everything is easy when you know how it works , The problem with RF2 is it takes to long and is annoying to learn how it works.

        Personally I can put up with how you install content for RF2 for the most part but that doesn’t stop me from realising how stupid it is.

        Most people on my steam friends list would be utterly confused by RF2.

      • GamerMuscle

        Rf2 is prity bad but its still better than Pcars at this point in time , both games have fundamental physics issues but Pcars physics issues are currently far worse than those in RF2.

      • myvracelog

        while our opinions are different. I always enjoy your comments pretty much. thanks.

      • Anonymous

        What is so hard about putting a file into the package folder, load up rf2 and installing the mod? I guess I didn’t figure it would take a brain surgeon to figure that out.

      • myvracelog

        If you use many or multiple mods you would know what I am speaking of. My guess is you just say rf2 is great everything is wonderful and never report the problems.

        I may not be a brain surgeon as you say but not stupid enough to make comments on things that I am clueless about in the 1st place. I raced with 10 different people who all have had same type of problems over and over.
        As far as physics go I also have raced with idiots who say RF1 was the best physics prior to rf2 yet race with all the aids on. Broad statements from narrow minds.
        RF2 not better then Pcars not even close, and if you throw price out of the mix, Iracing buries RF2 in too many ways to count.
        Rf2 nice. But If people asked me if it was worth it I would say no stick with RF1 go into your INI files and up grade all your textures and numbers in there to run with a new pc rather then one from 2005. Then you will have a way better graphical experience with RF1, save yourself money and have more mods and tracks then you could ever possibly use.
        Now to be fair I think it could be fixed down the road. But honestly I don’t see where the physics are so earth shattering or revolutionary. Especially after a ridiculously long wait.

      • Anonymous

        Classic case of a troll here folks, nothing to see here.

      • myvracelog

        if 100% honesty is being a troll. then I guess i am the jesus christ of trolls.

      • Olivier Prenten

        I disagree! Try the F2! Believe me or not but that car has grip, has good ffb, is easy to set up and last but not least is very funny to drive with!

      • Luciano

        The Marussia is amazing. The only downside of the game is the lack of resources: old graphics, sounds, other production values etc.
        But the gameplay is AMAZING.

    • http://racingrenders.com/ F1Racer

      No, lets not have flame wars begin and you shouldn’t be trying to start one or flamebaiting.

    • Luciano

      The “ice” is a green track. You need to use some rubber if you wanna play it safe before disseminating your little flame boys.
      The Marussia is the best F1 like car Ive ever driven in any game/simulator.
      The turismo cars are boring and slow and heavy and hard to drive just like road cars.

    • Anonymous

      Major face palm…

  • Anonymous

    I will install rF2 again!

  • Morgan Morand

    It’s awesome than all people complain again and again about the car physics.
    Sure the ISI setup are really really bad. So i give you one of my best C6R setup ( made with the previous version )
    Some comments are really biased. cause the car is really close to the Iracing one about physics, just the Tire model is really different.

    http://www.mediafire.com/download/8cyvqto24bv34w9/Chevrolet_C6R_base_setup.svm

  • Pvt Stash

    Maybe it’s deja vu or maybe it’s just I am getting old and the memory is
    going but the comments/opinions take me right back to the beginning of
    rf1. :) Everyone remember the demo? ISI is a commercial entity, same as
    just about all other software developers in this genre and as such have
    to make money to survive. There isn’t a whole lot of money to be made in
    this sector of the gaming market. We sim racers are a relatively small
    group as far as gaming is concerned and the hard-core group even smaller
    again.

    This translates to developers needing to focus the bulk
    of their efforts on projects that will pay the bills etc so they can
    then give us something to play with. ISI took a pretty big risk with
    rf1, I doubt anyone really knew what was going to happen when it first
    appeared but history shows the outcome. The unfortunate side of all this
    for us is of course delays etc in development as the money making side
    of things has to take precedence.

    There is an up-side to this
    as things learned through the development of software for the ”
    professional ” side of things has a flow down effect for us, just like
    f1 bits eventually ending up in road cars etc. Sometimes though it seems
    like it’s never going to happen. :)

    Personally I think we are
    entering a golden era for sim racing as hardware improves and software
    begins to take advantage of these new avenues for development. However,
    seeing as there is little to be made financially from all this why then
    do the developers continue to do this for us?

    Perhaps it’s
    because they have the same love of racing we do or maybe they are all
    just clinically insane… :P Either way, without groups such as ISI we
    wouldn’t have a whole lot to do after work would we? If we feel the need
    to critique then we should do this constructively, just saying ” well,
    it’s crap ” helps no one at all.

    Sure rf2 has issues, what
    software doesn’t? Lets help titles such as this move forward as in the
    end we need the developers or we have very little hope of growing our
    sector of gaming. Please feel free to disagree with anything I have said
    but please do it constructively. Enjoy your racing everyone, no matter
    which title you support. :)

    • myvracelog

      is this some kind of joke?

      ISI took a pretty big risk with rf1? what really?

      Was it a risk selling EA the rights to use the software?

      • Pvt Stash

        No, it’s not a joke. Would you not consider releasing fully modable software at that point in time a risk? No one else was doing anything like it. As for selling to EA, see the commercial entity point. Thank you for your opinions, they all count.

      • myvracelog

        Nah your and others opinions are valid. Just I really don’t see it being a risk. If anything they gave prospective clients (companies that buy the ISI license) a way to test drive the engine and use the community as a free (beta) test bed.

      • GamerMuscle

        “Would you not consider releasing fully modable software at that point in time a risk? No one else was doing anything like it.”

        Except just about every independent developer that had there own technology…

        As a game studio if you have put the time and R&D into an engine then you look for was to derive income from that R&D.

        This is why ID,Epic,Valve,Dice and just about every developer that has put significant work into engine technology typically licence or at minimum allow moders access to there development tools.

        It was very much the norm from 1997-2009 for pc games to come with mod tools , the only reason we see less of it now is because of the shift to console gaming, DLC and the fact that developers often licence external software/engine components that are core to the game engine that you cannot allow modders access to.

  • http://racingrenders.com/ F1Racer

    Watch the language andreas !!

  • Olivier Prenten

    I start believing strongly that people who can’t drive rF2 properly are pCars biggest fan! Don’t flame me I’m a fireman! ;)

Back to top