rFactor 2 – New Build Out + Honda Coming

Image Space Incorporated has released a new build of their rFactor 2 simulation.

The build comes with the changes listed below, alongside the new build, ISI has also updated the rFactor 2 demo version to include the Corvette C6.R.

While this will be the last rFactor 2 build to be released in 2013, ISI isn’t completely done with releasing content yet as the Honda Civic BTCC car is due to be released during the holidays, you can check out a preview of it below.

=====================================================
Update 20 (Build 381-unstable, 382-release) Changelog (December 18, 2013):
=====================================================

GRAPHICS:
————————
Improved usage of particle cloud for engine effects

FEATURES:
————————
Set steering range in main UI based on currently vehicle (assuming option is set) to reduce confusion.
Switched replay compression to low by default; the PLR file option “Compress Replay” now goes from 0-4 rather than 0-1. This takes less than half the time to write out at the end of a session (which is the source of the delay after long sessions), and typically uses only about 5-10% more space. If the delay is still annoying, consider turning off compression completely.
Changed the way tire compounds are reported in the results file.

BUG FIXES / OPTIMIZATIONS:
————————
Fixed bug with non-English translations that prevented switching between full screen showroom and standard showroom.
Fixed the problem where replays would slow down in the middle if they were really long.
Fixed issue with some “virtual” vehicles not loading the their skin
Fixed issue where cars in series that don’t allow refueling would not fill up their tanks at the beginning of qualifying with enough fuel to run all the allowed qualifying laps.
Fixed bug with HUDs being broken when playing in a mod with a HUD packaged in it and wanting to use a HUD from a different component.
Fixed other HUDs not showing up in HUD selection gizmo in cases where you currently have a mod selected with it’s own included HUD.
Fixed issue where loose car skins would not reload when hitting the “reload” button from the tuning page.
Fixed a crash in Dev Mode from deleting a spinner gizmo & then moving to another page with a spinner.
Fixed “A.I. cars not in private test day list after creating second test day” bug.
Fixed bug that prevented latest AI learning mode from working when practice was the only session selected.
Fixed massive frame rate hit on car selection list page.
Fixed trackside camera tracking rate which would act jerky in cases of fluctuating framerate.
minor improvements to AI robustness when dealing with a track with unusual characteristics….(very long space between waypoints)
Attempted workaround for a problem where people sometimes lose keyboard input due to Windows not sending a message that rF2 has regained focus.
Fixed loose skin bug where identically named skins belonging to different cars all looked the same.
Fixed shadows not displaying properly in replay mode

MODDING / PUBLIC DEV
————————
Camera editor now always shows FOV info for active camera in upper left.

UI / HUD / Options:
————————
Added cockpit and TV overlay gauge for battery level (“BatteryLevelRange”, “BatteryLevelCenter”, etc.). Actual modeling of battery dynamics remains unimplemented.
Replaced UI option sun occlusion with soft particles
Added soft particles as UI display option
Now able to get true type fonts from UI as well as shared.
OSC gizmo APP_BUTTON_REPLAYCHANGECAMERA can now be used to choose different cameras by setting Caption1 to “Driving”, “Onboard”, “Swingman”, “Spectator”, or “Tracking”.
improved track list gizmo to better handle locations that are missing track gdbs.

MULTIPLAYER:
————————
Added a new prediction algorithm (on by default, but can be turned off with “New Prediction Algorithm” in multiplayer.ini if needed); this improves collision response in multiplayer.

Vette 1.43:
- Updated shaders for most materials
- New driver
- Implemented flexible chassis.
- More accurate wheel-rates.
- Reduced brake cooling.
- More accurate brake torque curves, distribution, inertia.
- Minor AI improvements that bring a slightly closer correlation to human physics.
- Centred bonnet cam + 2 ‘new’ home key views.
- Longer headlight illumination.
- Better external sound attenuation.
- Suspension is slightly stronger from minor impacts.

Camaro 1.3:
- Fixed carbody reflections
- Updated shaders for most materials
- New driver
- Implemented flexible chassis.
- Longer headlight illumination.
- Centred bonnet cam + 2 ‘new’ home key views.

 

GTOmegaRacing.com

  • ipitydafool

    After the whole paid “beta” experience, I’ll pass. Good luck with your sim ISI.

  • Aaron Carlisle

    It’s absolutely no different from what Assetto Corsa is doing w/ Early Access on Steam. But since it’s Assetto Corsa and not rF2, it’s okay… right?

  • Matt Orr

    Hell yea, I get to be that guy!

    Looks like a pCars changelog – no physics.

    HEY-O!

    Anyways, surely I’m not the only one who feels like rF2 is basically going nowhere, am I? The changelog addresses some issues that exist, but yet… they aren’t the reason why rF2 is what it is. “Particle Effects” needing improved isn’t why it looks like trash, it’s the fact the content itself is from around 2009. The physics aren’t bad, but the cars themselves are at various stages of completeness in their own engine and it shows. Rain works – but it’s with major drawbacks and oddities. Sweet – ISI run servers to race on, except who the fudge knows when a race is going to start.

    Just feels like it’s going nowhere at all which is sad. So much potential, but well.. I guess rF2 gonna’ rF2. This is by far the most frustrating sim to keep up with I’ve ever experienced – it’s so damn good when it’s working right and meshed together, then it shoves one of it’s less than desirable things right in your face.

  • Michael Hornbuckle

    edit..that post had to go, was very insulting of me to tell fanboys about a sim that is better than theres

  • Anonymous

    Ok I’ve downloaded this demo twice, once from the link above & the second direct from ISI website, the demo isnt working at all, all the buttons are greyed out in the launcher, I’ve configured the sim in the launcher.
    In manage mods everything seems ok, but the buttons “single player, Race online, Developer” are all greyed out, I expect race online & developer to not be active, but not single player, how can I try this updated demo, if the single player button is not active.

  • Kev

    Excellent update. Looking forward to Honda. Last sim I enjoyed fwd on is Race07.

  • Anonymous

    no different? O_o

  • Realkman666

    What major updates? The content is ready. They’re just releasing piece by piece while they finish AI and career.

  • Realkman666

    Maybe they want you to login, to register the demo? I don’t know what else it could be. You could also delete any MyDocs folder you have to remove older credentials or logs.
    : By the way, I own the game and I don’t even have multiplayer access, so… :p

  • Dean Doucette

    I see the update news and I started to think “maybe Rfactor2 is far enough in its development to be worth trying” and then I read more negative comments from frustrated users. I so wanted RF2 to be great after spending years really enjoying Rfactor. Well, I guess I’ll return to AC and RRRE.

  • Michael Hornbuckle

    edit..way too much common sense in that post, can’t have that here

  • Realkman666

    They’ve announced new cars all year long, so of course some of them are not finished, but let’s not think that they were still working on Monza last week.

  • Realkman666

    The demo is free, at least, unlike some others. ;)

  • Anonymous

    Give it a try.. run Clio or Lola mod on any feels3 tracks.. they never failed to put smile on my face. I own rF2, pCars, AC. Each is differently good
    pCars: SMS obsession with details is mind blowing. Their courage to tackle huge amount of works to pull all that off is amazing. Physics progressing nicely.
    AC: Graphic wise, details is great without being too heavy – excellent balancing by Kunos. Suspension movements in replay is very life like. I really enjoyed watching the replays. Physics is very believable (I’m not an expert) and “manageable” I can drive more laps than in any racing game, The driving both feels good and somehow I didn’t make too many mistakes (more intuitive someone said)
    rF2: Dial the graphics right it will looks stunning (I only use Feels3 tracks as they look and optimized much better than ISI’s) , somehow the immersion feelings from cockpit view is the best atm. Physics: I can really relate what I saw on track surface with what I felt on my wheel.
    Edit: immersion from cockpit is imo the best from AC and pCars.

    2013 have been a good year for me, thanks to ISI, SMS and Kunos, Virtualr and Bsimracing. Have a blast holiday everyone!

  • Dean Doucette

    Thank-you for the informative reply. I needed someone to sing the praises of RF2. Your experience with other sims along with RF2 really adds to your credibility. You don’t come across as a fanboy. Maybe it is time I tried RF2. I am surprised that you haven’t tried Simbin’s Raceroom Race Experience. I decided to delve into it wholeheartedly and give it a chance because I was am a huge fan of GTR2, have been since 2006. Once you find a car and track you like, Raceroom Race Experience (RRRE) comes alive. Last night, I had a blast racing AI with the Zonda Pagani R on the Zolder track.

  • Holy Sword

    - Implemented flexible chassis

    - Suspension is slightly stronger from minor impacts

  • Joe Grover

    Updated and now my HUD panels have no text in them. GREAT!

    Verified in the update panel and got this error at the end:

    One or more critical simulation files failed verification.
    Support382.uninstall failed verification.

  • Anonymous

    Your welcome.. proceed with caution though as I’m not an expert. I purchase some cars and tracks in RRRE. I didn’t include it as I rarely play it (still hold a grudge with Simbin for not saying anything about GT3 ;p) – edit GTR3
    PS: I’m also a huge fan of GTR2 and GTL as well

  • Gui

    What’s your intention with rF2? It seems it won’t be catered to single-player experience and it still has long, long ways to go in development. If I could go back and postpone my purchase, I would. There is definitely potential there and a few things that are very good already, that is clear, but it’s far from giving anything remotely near a complete experience.
    If you have an online league to partake in and rF2 is the game, go for the lifetime license. It’s very pricey at $85 bucks (more than double Assetto Corsa and pCars’ prices) but if you plan on playing long run, it’ll cost less than repurchasing yearly online licenses. I did the standard and the game was quietly set as officially released in August, so come August 17th 2014 I’ll have to either for over $52 bucks for a lifetime license or pay $12 every year for online.
    If you are enjoying what you currently have, stick to them and enjoy following rF2′s development over time. We should eventually have 3 very good games to pick from with AC, pC, and rF2, but right now none are complete and at the development rate rF is going it’ll be a while.

  • Michael Hornbuckle

    edit..I responded to a fanboy trolling my game of choice, what was I thinking?

  • Realkman666

    I do know that the game was scheduled to be released almost a year ago and that they got a surge of interest from various companies, so the concept and scale of AC has grown a lot. It’s very logical that a huge chunk of the game was ready quite a while ago.

    I comment about AC because after playing nKP, I thought their next game would be the messiah. When Steam was announced, I tried rF2, which is stand-alone, and was very surprised at how good it was, especially compared to rF1, which I despised. So even though I have very little interest in AC now, Steam, weird physics and braking, no AI or netcode disclosed yet, etc. I still feel like Kunos is able to deliver the goods. I will try the demo whenever I can, and I’d like to know what to expect, but it doesn’t look like it’s an evolution of nKP, which I find in rF2. As far as I know, I’m the only one who sees the similarities in the way the load on the tires is handled. AC seems to work differently, but the legacy makes me curious nonetheless.
    You probably weren’t really asking, but I can’t sleep, so there…

    About rF2, I was just doing laps in the test day T5 DTM at Croft, Mores and other tracks, and I have to say I noticed some changes. I will not go into details because I made significant video settings changes today. I did find it sad that the shadows problem remains and that the AI cars still can’t get off the line. Smoke still enters cockpits, too. I was hoping for a better UI, the Honda and maybe some magical optimization (I need a PC upgrade badly), but subtle updates are good too.

    At 4x AA, almost everything on full and auto-detail at 59 fps, rF2 looks pretty good. Shadows and lighting feel more natural than ever, so if you can truly max it out right now, I don’t know how anyone could say it looks bad. The physics are as strong as ever, except for the low speed grip, which doesn’t match the AI, and if you stick to the quality content, a lot of it is impressive. Maybe those who appreciate rF2 are quiet, I don’t know. The only thing that could be better is Game Stock Car rF2 Edition.

  • Juhan Voolaid

    And zero f-s were given that day …

  • Michael Hornbuckle

    edit..how dare I type out several paragraphs giving my opinions on my 90 hours of AC gameplay…This site is much better off finding out about AC from guys that don’t own it…my bad

  • Clutch Norris

    Well if you didn’t give an F you wouldn’t be posting here.

  • Realkman666

    Oh no, it’s not expensive, but there’s so much cool stuff for rF2, including the URD series, F1s, Historics, and frankly, I couldn’t live without the tire and brake temp, real road and FFB detail anymore. I tried DTM, R3E and GSC2012, and it’s not the same. I don’t even bother with the online stuff, it’s just dumb and ridiculous, plus my panel is greyed out for some reason now.

    AC is obviously easier to use, and I played a lot of the TP with the Lotus. The widgets, clean look (like a modern iR) and neat menus are very appealing, but I look at the track list, the little physics flukes and Steam integration, and it just doesn’t jump out at me anymore. I will probably get it at some time, because a mixed class GT3 race at Spa sounds very interesting, and the driving will probably feel right. I’m glad they’re getting all this attention, even Totalbiscuit talked about AC today, but I also think it’s odd that the ISI guys refuse to make their product feel modern.

    I remember the first time I bought rF2 in April, I thought the UI was ripped from a budget PS2 title. Low-poly cars in the selection screen, horrible-looking pit dude and terrible framerate. I asked for a refund in 24 hours. Now, I wouldn’t trade it for anything else.

  • Realkman666

    On clean install, I got overlay problems in the menus for Route 666, but no other track so far. Maybe related?

  • Anonymous

    Register to try the demo? that’s impossible I can only register once I’ve purchased rFactor2, so basically I can’t try this latest demo, heard that the corvette physics suppose to better than previous versions, oh well can’t try the demo, cant see if it’s worth a purchase, no love lost.

  • Anonymous

    You do talk crap sometimes, what’s this about steam, you have steam you’re constantly trolling on all the steam sim forums, yet again you’re going on about steam, you own RRRE it’s on steam, your profile is set to private, do you own anything apart from Raceroom on steam?, why do you hate steam so much, yet willing to comment on sims you don’t own on steam.

    P.s Assetto Corsa weird physics & breaking?, and how did you get to try Assetto corsa, been as you don’t own it?.
    And don’t say you tried it at a friends house or your brothers place we’ve heard all that before.

  • Realkman666

    Defensive people are always very suspect.

    I dislike Steam for many reasons, especially for games I like to start up daily. That’s why I appreciate more seemless DRM methods. Some games start in 2 seconds, without updates, logins and bullshit. Steam is like being in 1995 again.

    AC braking distances seem too short. I doubt that varies from playing it yourself or watching videos. A GT3 car isn’t supposed to drop 4 gears for a turn from the 50 marker, it’s just silly. The tech preview car seemed fine, but it was not a race car.

    Do you know Sam? You have the same stalking tendencies.

  • Realkman666

    I’ve seen similar comments. Looks like they’ve messed up something.

  • Anonymous

    I have downloaded the latest demo twice, as I thought the first was corrupt, actually I just downloaded the demo for a third time the file size seems to be 1MB larger than the previous ones I downloaded yesterday.

  • F1Racer

    If you can’t post something more constructive than this then please just don’t bother.
    Any more posts like this from anyone will be removed.

  • Professional Operator

    That pics looks almost like Assetto Corsa. Hopefully the whole game is like that not only a picture. One thing they should improve, that orange tone. Real life is not orange, only at sunset.

  • Anonymous

    Look at the shadows, how long they are.
    It’s sunset….

  • Manuel Riger

    can anyone tell me how to get the 900°steering rate in RF2 like it is in AC? On AC its lifelike steering, on RF2 i dont get it like this. When put to 900° or for that matter anything over 300° it feels like i’m steering a cruise ship… driving with fanatec bmw rim

  • Alex Ventura

    So now they need a new Honda licensed for 2014 :) I’m really tempted to buy rF2 now.

  • Anonymous

    if you decide this simply by reading virtualr comments, you are doing it very wrong. so many trolls posting here, and so many idiots, too. i rarely even open the comments section because it’s always the same rubbish form the same people.

    don’t listen.

  • Anonymous

    don’t let the door hit you on your way out please! :-)

  • GamingCanuck

    Is rF2 going to be on sale? I’d really like to buy it but I’m cheap.

  • Dean Doucette

    Well if you’re a huge fan of GTR2 and GTL as I am, you are a true connoisseur of racing sims and alright in my books. I, too, am peeved that Simbin’s communication about GTR3 has been nearly nonexistent. A few pics and sounds more than a year ago then nothing. WTF? I will post a list of what cars you should buy for RRRE and what cars are simply bland and should be ignored. I host a dedicated server for GTR2 with add-on tracks from No Grip Racing if you’re interested. If anyone else here is interested in racing some GTR2, let me know. In regards to ping, I am on the west coast of Canada and I have the fastest Internet available.

  • Dean Doucette

    Thank- you for your response. Now I’m really conflicted. I should probably wait because I am enjoying RRRE and AC right now and I still enjoy GTR2 very much. Still, I remember smiling broadly the first time I loaded up RFactor and enjoyed the candy store of car mods and modded tracks. Those were sweet days. The best immersion I ever felt in a racing sim was in Rfactor and GTR2. Those were great days.

  • Jaimy Mewe

    :)

  • Anonymous

    Was surprised to read that and then see it was you, Empty Box. You’ve garnered a pretty good reputation for yourself.

  • Adrian Herrera

    If you are using 900 degrees on your wheel, you have to set up the game with a 33~35 degree rotation.

  • Dean Doucette

    Thank-you for the RF2 information. I want to be a believer.

  • Dean Doucette

    I was saying to the wife how I enjoy the friendly banter about racing sims and then I read your post. Why so glum, chum?

  • Dean Doucette

    Yup.

  • Dean Doucette

    Hmm. I’d like to hear more about your RF2 impressions.

  • ipitydafool

    To be honest the door was never really open.

  • Manuel Riger

    Ok and were can i do this ? I only see steering lock for the cars. But the megane is hold to 25,5 .

  • Adrian Herrera

    Yes it is in the steering lock setting, I forgot it only goes up to 25.. I think you can edit that with the PLR file but I am not sure.

    Also you could lower the wheel to somewhere between 600 and 700 degrees and use 25.5 steering lock in game.

  • Manuel Riger

    hmm when i put 600 degrees on 25,5 steering it is impossible to drive. I have atm 300 degree to 25,5 and this is ok but it is not natrual. If i would put 600 degrees i must turn the wheel like a bus wheel .

  • Tim Wheatley

    No. Our software is priced as minimal as needed the whole year.

  • Tim Wheatley

    The Pirtek cars, also included, aren’t running the Tourer.

  • Tim Wheatley

    Depends how old the content is. Spa, the earliest content, admittedly looks it’s age now. These are actually a bit lower LOD than they can be (note the window net), but I’m glad you think they look nice anyway.

  • Tim Wheatley

    You gave one in your response.

  • Tim Wheatley

    The demo remembers and will be asking you to login, only if you have a login. Previous purchases and refunds are streamlined towards repurchasing, not re-dipping into the demo.

    If you wish to try the demo only, delete the credentials from your previous experiences with rF2. .rFactor folder is located in appdata roaming. Removal of that, resets the demo.

  • Tim Wheatley

    Our FIRST concern was physics, our LAST concern is graphics (and you can see updates to that recently). You weren’t able to purchase rF2 when it’s changelogs were more about physics.

    It’s a simulator, and it was released as one.

  • Adrian Herrera

    try with 500 and 25, that should give you a 10:1 steering ratio which is pretty tight.

  • Tim Wheatley

    You’re one of the most reasonable posters I’ve seen on here, who keeps marking you down? Sheesh.

    I added an FAQ entry based on your issue. Hopefulyl will help others who have previously purchased to be able to reset the demo. Thanks for raising it for us.

  • Roger Wallentin

    These are the golden days of sim racing!! :)

  • Alex Ventura

    Oh ok, but still…

  • Tim Wheatley

    According to Matt the only difference is the body rear. Exactly the same otherwise, so we’d only need to adjust the body and aero map to be able to release the Tourer. We’ll see what Honda says.

    Although having the Champions car, name, AI likeness, is still very cool in Andrew Jordan.

  • Tim Wheatley

    If auto update failed, which is unusual, you can download lite and install over the top of the existing directories.

  • Miroslav Davidovic

    Dude, set it to 900 in your profiler. Click on VEHICLE SET in controller settings and the box should light green, rF2 will set the steering range automatic for every car then. Steering lock is a setup setting.

  • Alex Ventura

    Awesome, thanks for the reply :)

  • Tim Wheatley

    The demo is free. As is the update. I appreciate that the beta period wasn’t for everyone, that’s why we said so at the time. We have had a free demo for quite some time if paying to try it was an issue for you.

    Perhaps I don’t understand, or have missed something. If you were refunded during the period you disliked paying for, there is nothing from stopping you trying a free demo that is now available. If you did not refund, and ISI still have your money, the update is free to you as well.

  • Tim Wheatley

    I’ve had one of our testers report he is unable to do what I am advising you to do, and getting the same thing you are when he should just be able to run the demo.

    I’ve let the devs know to see if they need to put out a new demo. Thanks again for getting the ball rolling by posting about it.

  • Gui

    You’re welcome, Dean. If you’re enjoying those two titles you should be set for a long while and it’d be better to have those two to focus on until pC is released and rF2 makes noticeable progress and improvement (including to pre-July 2013 made ISI content) :).

  • Joe Grover

    Tim, This was my bad I think. I discovered that I DL’d demo (on accident) and installed over top of existing. Then I DL’d latest (correct) install and tried install over the top of the demo install. That didn’t fix the overlay issue. I had to remove everything and start from scratch. I usually try for an update. This time I brain farted and didn’t do that. I’m sure I messed something up with the demo install. Again, my bad. Thanks!

  • Joe Grover

    Discovered the issue (see my comment to Tim). Thanks for the reply!

  • Realkman666

    Oh, I installed from scratch, but thanks.

  • Anonymous

    Thank you for the reply Tim, I’ve deleted all files & folders related to rFactor2 on my pc and the locations you mentioned, just reinstalled rFactor 2 demo for the third time, all the buttons are still greyed out., awaiting further instructions from your testers.

  • Anonymous

    Well this is VirtualR Tim, nothing bad on the great work Rob does to keep this site going.
    Anyway down votes are like food to me, just keeps me going, and makes one stronger. :)

  • Realkman666

    I answered you earlier, but I guess my post was deleted because of some word I used. I do everything because I feel like it and I use Steam for games I don’t play every day. The cars brake too fast and you can tell on videos. That was the gist of it.

  • Realkman666

    Subscribe to me on Disqus and read my posts here and there. Just follow the trail of downvotes. xD

  • Realkman666

    It will never be the super polished modern wonder, so I guess you’ll love it only if you come looking for what it has that’s special.

  • Realkman666

    Each car uses only the real settings, so leave the wheel at 900 and let the game decide for each car. It’s like in nKP. No need to mess around.

  • Philip Antonia

    I might install rf2 again to try the honda!

  • Realkman666

    Too cool for this planet.

  • Michael Hornbuckle

    edit..again, way to much truth for this site..had to go

  • Realkman666

    I will continue commenting on it. I think the problem only affects the race cars.

  • Jim. C

    Too long between builds, not enough progress. I think this sim is in trouble.

  • Tim Wheatley

    There’s a new demo exe available now that I tested on a new machine and on this one after deleting my credentials and it works. So you should be good to go.

  • Michael Hornbuckle

    edit..

  • NitroStar

    Don’t keep up often but, what’s the deal about paying customers, refunds, paying customers wanting to play the demo??

  • Realkman666

    How do you find the race cars’ braking distances yourself?

  • Realkman666

    There’s a new version now.

  • Matt Orr

    So Tim, are you still working on the tire issue you’ve mentioned before? Or has that been fixed and just not mentioned? Even still the content remains unupdated outside 4 cars. Still waiting to see actual proper in car adjustments as well – another feature that is certainly very “simulator” like. Rain still needs refined as well. But hey, let’s not play that game as it goes nowhere.

    Particle effects won’t make a track like Mills not look like trash. There is a reason (and you know it of course) Silverstone, Mores and even Loch Drummond (not a fan of it’s visual style honestly – personal preference) look fantastic, and the others look terrible. Of course, you only have so much manpower, but the real fix for it is to update the content, and only then will it be up to standard. It’s looked fine enough as it was providing the content was up to spec, which is well, standard ISI sim. (Or heck, any title in any genre) That isn’t meant as a slam at all, of course in an open ended type sim you will see quality variance, but I sure as hell don’t expect it from the guys making the game. You can say the old content was done in 200x, and while I certainly understand, at the same time it’s just that. That is your graphical problem, and one which will always persist.

    The UI issues are surely things that have arisen along the way, but not many would care at this stage had the UI of rF2 not been well… what it is from the onset. People aren’t modding (which I think we would agree is a large selling point with the rFactor – or one could say ISI sims as a whole) because it’s too complicated, but because the whole system is designed entirely backasswards and unintuitively on top of that. There is a reason so few people are racing online- because the system creates confusion and makes it way harder than it ever should have been to race on top of a small player base to begin with.

    Worth throwing out there, a more streamlined modding system would actually allow the community to fix your old content, at least track wise. Same thing that happened with rFactor 1. Think that Luc might know a thing or two about that!

    If graphics are your “last” concern, you have already lost a very large base that will NOT be coming back as several ideas are just fundamentally flawed. You can throw bug fix after bug fix at it, but IMHO you still won’t have let your own product succeed.

    That isn’t me attempting to start a war, it isn’t me trolling. It’s me wanting a product to succeed. I don’t care what sim I’m playing, I want each of them to be at their best and become their best. At this approach, I don’t think rF2 will ever hit that mark.

  • Matt Orr

    It’s nothing I haven’t already said about a bajillionty times, well, except the obvious joke at the beginning just for fun, but otherwise exactly the same, and the exact same thing I’ll continue to say until it changes. No one said you had to agree with me or my thoughts.

  • Michael Hornbuckle

    edit…

  • Realkman666

    If you’re comparing your times to the best on the leaderboards, you’re going to be pretty sad. It was the same with Virtual Academy. I was best in Canada on one track, still about 4 seconds off the best time, maybe more. It’s nice to hear that you need confidence to get the most out of the cars. That’s how it should be.

  • Mario Strada

    Dean, I race GTR2 regularly at NAGP, but I wouldn’t mind to mix it up in another league, especially since you are in the same time zone I am.

    I also have pretty much every sim that came out in the past 10 years and regularly lap with AC, pCARS, etc. rF2 is a very nice sim and I really enjoy some of the cars and tracks. Unfortunately, there no leagues I can join.

    Can you post info about your league and where to join?
    I also would love to race some P&G3 if possible. But there is nothing convenient for me ATM.
    Anyway, please let us know where to find more info. Tx.

  • Kev

    Just noticed Loch Drummond update so that makes updated Chevys, new build, updated Loch Drummond just in the last week or so. PLUS upcoming Honda and can’t remember but I thought I heard something about another new or updated track coming? The elves at ISI have been busy. Keep up the amazing work, ISI. An also be sure to enjoy a much needed break and family time over the holidays.

  • Dean Doucette

    Mario, I do not host a league. I simply host a dedicated server whenever anyone, such as a friend, wants to race. I collect tracks I enjoy from No Grip Racing. If you are interested in racing for fun, no trophies, contact me either via email at rummy63@gmail.com or via Facebook messages.
    I would be interested in trying the P&G3 mod. I enjoyed the initial version. I especially liked the Corvette. I would like to chat more about RF2. I use Teamspeak 3 for voice communication while racing. We. Can set up a GTR2 session and talk further about tracks, mods, RF2, and Project Cars.

  • Realkman666

    Silverstone and Mores layouts haven’t been given a date, I think. Do you mean Indy?

  • Anonymous

    Many thanks for your offer to race in your GTR2 league (Edit: Ahh just read your reply to Mario) but I rarely race online, I will ruin everyone’s race :) – doing lap time most of the times. I seems enjoy the driving more than racing. A list of R3E cars worth buying will be awesome – thanks in advance. I own BMW 320 Turbo, MP4-12C GT3 and R8 LMS Ultra – Suzuka and Hockenheim.

  • Tim Wheatley

    Can you expand on what tire issue you’re talking about, also, what you mean by unupdated outside of 4 cars? None of our cars have not been updated at one time or another now. What legal in-car adjustments are you waiting for?

    No, content updates will make those tracks look better. As I’ve said in another comment, older content looks older. That’s a fact, one I know very well, as do you. You’re not seeing a quality variance, you’re seeing a time variance. You could easily compare to Lime Rock in iRacing versus any more recent content. At the time of production, the content was quality.

    I dislike our UI. I am not in a position to change it. However, your statement that people are not modding is quite incorrect. However I think the statement being made is one you want to make, no problem with you stating your piece. After spending many years never modding an ISI product, I’m able to do most things now. I would appreciate more information on what you perceive to be difficult.

    You’ve completely mis-read the context of my reply based on what I was obviously replying to. You have also chosen not to take note of the past and present tense mentioning physics and graphics.

    I’d be very happy to hear why you don’t think rF2 will hit the mark. The way it is reading, you are stating that it won’t because of something you appear to have misunderstood in what you replied to, of graphics STILL being last priority. That’s not what I said. Our first concern WAS physics, our last concern IS graphics. I even clarified right after saying that in brackets, saying that you an see updates in that area. The very obvious reason for this reply was someone who chose to compare rF2 to pCars in terms of development. Obviously we did physics first (and it’s always going to be ongoing), we did graphics last (and it’s probably also going to be an ongoing thing). That was the reply.

  • Gui

    I had that issue and you should actually set your on-wheel rotation to OFF, not 900. Then, in-game, check the box for “Vehicle Set.”

  • Professional Operator

    I don’t think some lower LOD here and there are rFactor 2 main problem, PD were able to make some standard cars looks good in GT5 because of shaders. From the pic above seems like your team improved lighting, that is the way to go. Your 3D models are good enough believe me. But it’s how cars and tracks reflect lights that makes a difference in modern racing games.

    Also tell your team to not always make pics at sunset, use a sunny day at 2 p.m instead ;)

    On a side note, one thing you are the best at: AI ! They are fast and fight for position without being too dirty. Do not numb it down keep it competitve in final version, or at least use a slider like rFactor 1 so everyone can decide their challenge.

  • Anonymous

    I really hope they will get their stuff together. It seemed very promising,two years ago..

  • Kev

    No I can’t remember. Wait now I remember there was a teaser picture of the road surface but who knows what that means in relation to release timing so we’ll just have to see…

  • Tim Wheatley

    I replied in context to the post I was replying to. I didn’t indicate LOD as a problem, I just mentioned that the models in those screenshots are not at maximum LOD. I only noticed after they were posted here before I replied. They must have been AI infront/behind the player car, window net goes to lower LOD before most of the rest of the car.

    We’ve taken shots at noon, people ask for more ‘emotive’ screens at Sunset. We take shots at sunset, people ask for noon.

    I frankly am not completely satisfied in any way with our AI. They CAN give a good race, but again, the older content can let us down a bit, and needs reworking.

  • Professional Operator

    LOL about the sunset / noon story ^^. Maybe you can ask Montoya to add more pics when he post something, or maybe you can give him more pics, yes, afternoon and sunset both of them! LOL !

    Good luck and good work with shaders!

  • Professional Operator

    This news actually have 102 post.

  • Fernando Capel

    I spent the afternoon running with Clio and I can say that is wonderful. Loch Drummond is a blast now, the AI ​​is great and allows great fights for position. In fact the game is getting better with each update.!

  • Joe Grover

    So then why are you even posting? Do you walk into restaurants where you’ve never eaten and yell out “I’ll never eat your food”!

  • Matt Orr

    Well you seem to be in a reading mood, so I’ll give you answers. The pCars comment was a joke, nothing more, nothing less. Anyways…

    Build 342 release notes, under “known issues”.

    Tire Model

    ==========
    -Contact patch load distribution model is not final, which means tire pressure does not have the full effect that it should.
    -Aquaplaning is not implemented, so wet weather driving is only properly
    modelled when the track is damp but with no standing water.
    -There are other relatively minor loose ends.
    -Curbs, white lines have almost no grip in rain.

    Nothing in the current build notes about any of it, or fixes. What about wind, something else mentioned as non functional in those exact same build notes?

    In car adjustments – differential is a huge one especially considering the F1 cars, engine mapping (sort of there IIRC in fairness – depends on how someone implements it I guess), and when you get to it, the Indycar will need weight jacker. (Also, Wind plays a HUGE effect in those cars!) Perhaps would be better to make a display page for incar adjustments as well, similar to the pit options one. Save the need to have to have 20 buttons setup just for car options considering many don’t have that many buttons.

    The time variance IS a quality variance though. Does LRP in iRacing look better because it was done in 2006 or whatever? Even then, LRP in iRacing never looked good, and neither did Mills or any of the other initial content in rF2. Maybe Monaco, I’ll be nice – Monaco looked good enough. Look at what iRacing managed to do with their Laguna Seca with some TLC – from a “okay” looking track (certainly better than LRP) to a great looking track with an update. They didn’t rewrite the whole thing from square one, but they buffed and polished it and it shows for the much, much better. You wouldn’t know it was done in one of the early batches of content there now.

    rFactor 1 had this going on as well, where guys like SLN and ][udsonKerr were making the rather substandard rFactor 1 ISI track content actually look fairly good even at the same time ISI was turning out the same lower quality work. Heck, maybe that could be something for you guys – run a track update “contest” (similar to the Howston skin contest), give people the logos allowed to be used and turn them loose, at the end have that be the track update officially. Saves you time, makes your product better and there are people who would gladly do it.

    “After spending many years never modding an ISI product, I’m able to do most things now. I would appreciate more information on what you
    perceive to be difficult.”

    Exactly Tim. Exactly. We’ve been “around the block”, we know how rFactor “rolls” (rF1 or rF2), so we’ve adapted to it’s character. Yet at the same time, does that excuse it? IMHO, the answer should be “no”, because that which we’ve adapted to is that which is putting off new drivers.

    Let’s not even get into modding. Let’s just talk about basic, core things that everyone will do.

    There was a post on your forums about some guy updating the Corvette / Camaro. Simple task, very simple by rF2 standards. Yet, this whole web of dependencies, remnants of the old system of modding that thankfully is now scrapped all combining to make even updating a put off for new users. This is the common thing I’ve heard time and time again – rF2 is a mess of updates and it’s a hassle. It’s a major put off. It’s very “rFactor”, but it’s also very “rFactor”. We’re familiar with the rFactor series, so WE know what is going on and how to fix it, but does that mean it’s fine?

    Then you have the multiplayer system that is just… there. Add in the web of “I need this track that we aren’t racing on” crap, why would I put up with that?

    The package system is no different from what we already had, yet introduces more unpacking and packing and less incremental updating. Say a track has a bad AIW. Well, repack it all and get downloading!

    All of those problems are “new to the rFactor series” if you will. You have attempted to fix legitimate problems that rFactor had, but at the same time have simply traded them for different, equal problems.

    Speaking of modding – there is a reason many major mod teams are looking at rF2 and basically saying “uhh…. hmm” more or less. It’s new, it’s different, it’s more advanced. I know you like to say “look at rFactor” – but rFactor was not in this state. While it’s unfair to compare directly given rF2 is more complex, it’s not hard to see that that community for rF2 has not taken off in any sort of similar fashion, and if anything has actually driven those guys away as much as encouraged them.

    Are you not finding it odd that the official forums consist of about 50 of us? Not finding it odd that I’ve seen 50 people at most online at one time since after launch? Not finding it odd that half the community still thinks rF2 is in beta despite it not being beta for quite a while now? It’s not a polish or bugfix issue.

    I feel the “game design” decisions mad along the way are the real problem, not the things fixed in the update. The core experience works well enough, as good as any other sim out there, but the rest of the package brings the entire thing down.

  • Tim Wheatley

    Those build notes known issues were a copy of known issues txt in the rf2 directory, that’s been there forever. Sometimes I copy what’s in it, sometimes I don’t. They weren’t a new known issue with ‘that build’, they aren’t necessarily going to be altered in the next build. It’s not an “issue” to be fixed, it’s something not yet there. You won’t find another sim with it, either. We’ve simply acknowledged we’re not doing something that we will do.

    In my opinion some of the older rF2 content is rF1 quality, or close to it. Not surprising considering ISI last added content to rF1 in 2008, Spa for rF2 was started in 2008 into 2009. What Hudson did was increased texture quality, nothing much more than that. LRP in rF2 has larger textures than tracks that came before it, then Mores, Silverstone and LD are another step higher. We had minimum specifications to think about with rF1, Hudson did not. Mores, Silverstone, LD and even LRP cause issues for some people with rF2, purely because of the textures. A developer has limitations, modders, frankly, do not. As we have moved forward, we polished our ideals on how we should build tracks, developing to the highest end machine currently. That’s only something you can see in very recent content.

    Most of the options there might be to make things easier, require automation on a grander scale, and that only works when using an update delivery system like Steam or iRacing. You can’t do that without charging more, either by a more regular subscription, or making more money back from your updates (charging premiums for content, usually). It makes things EASIER for a developer to force everyone to use the same content, and it makes things EASIER for the end user as well (nobody can say getting updates in iRacing is difficult, I’m sure). The difference is how much are those users willing to pay for it? How much is the developer willing to pay for it (to Steam, or to build their own distribution method)?

    That claim that rF2 is more difficult to mod is, frankly, incorrect in my eyes – or certainly I just don’t agree. It’s never going to be easy, or super easy, to mod. You need some skill to model, you need some understanding of cars, physics, to create those. Apart from the tire model, which should now be relatively easy to understand, you could insert an rF1 model in rF2 without an issue. So saying it’s more difficult, makes no sense to me… I was completely new to the rFactor series in 2010, by the way. I had modded GPL and NR2003 only. And I worked for iRacing between 2005 and 2010. I qualified an earlier point saying I have been able to learn it, because I actually was the newcomer you keep talking about. :)

    Not really, because that’s how every forum I have ever been involved with is with any game. You have the vocal majorities, positive and negative, you have the guys in the middle (the most users) who barely say anything. The online stuff is a concern, and when most leagues say why they still use rF1, it’s actually exactly because of the bugs and polish issue you say it isn’t.

    I think you’re contradicting yourself a bit, but possibly it’s lack of knowledge (not meaning that in offensive way – you don’t work for ISI so you don’t know). You say it’s not polish or bugfixing issues, yet you question game design. You don’t know where the game design is going to end up. I don’t even know in some cases. But wherever it ends up, isn’t that going to be down to bug fixing and polishing?

  • Manuel Riger

    First it doesn t matter what u set in ur profiler because the rf 2 degree option overwrite it anyway. I had a lot of test now and my result is the complete setup from rfactor 2 is totaly bullshit. I play now on 350 degree to 25 steering because its still the golden middle. if u set it on car spec setup than magane have 612 degree and this is crap. I try to get what AC done 270 degree on 900 so its like a real car or close. It is just impossible to use more than 400 – 500 degree in rfactor 2. I really hope they fix it ……

  • Chris Wright

    I’m glad I’m not alone in thinking that. Not bad for a hobby that looked like it might croak it altogether a few years ago.

  • Chris Wright

    I certainly wouldn’t want to not own rF2. It’s basically a diamond in the rough. Just needs some polish. ISI really needs to publish a road map.

  • Cosimo

    rFactor2 beats everything else hands down in my opinion! Yes, I tried all of them.

  • Kev

    Great combo!

  • gtfan45

    I would of thought the full game would be done by now. How long has this “beta” been out now??

  • Kev

    No longer beta.

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