rFactor 2 – Formula Two Car Testing in Progress

This May, Image Space Incorporated announced a licensing deal with the FIA Formula Two Championship that will be featured in rFactor 2.

Back then, the studio promised a close cooperation with Formula 2  Two Chief Engineer James Goodfield to ensure a realistic virtual version of the series’ JPH1B race car.

Following lots of hard work Goodfield, current Formula Two championship leader Luciano Bacheta was invited to fine-tune the car using Darren Turner’s Base Performance simulator and shared his impressions afterwards.

It’s been great to be able to help out with the development of the new rFactor2 and I was pleasantly surprised how similar it is to driving the actual F2 car. There are a few tweaks we’d like to make to ensure it’s as close to perfect as possible but I can see myself spending a lot time on rF2 when it’s released!

Below are lots of shots, showing Luciano at work with the virtual Formula Two car. Interestingly, the shots reveal the Nürburgring Grand Prix track that is currently not yet available for rFactor 2.

The track, shown in pre-2009 configuration, had already been included in rFactor 1′s base content so there’s a good chance of the iconic German venue to be made available for rFactor 2 as well.

GTOmegaRacing.com

  • http://www.facebook.com/profile.php?id=1711429307 Chris Wright

    Excellent involvement of the F2 drivers to improve things. Seems like there’s still some work to do, so one can presumably conclude that the rF2 release isn’t exactly imminent? One thing I can’t understand is how we are participating in a beta, and yet there is clearly testing going on without the involvement of us paying customers. An odd one.

    • http://twitter.com/Uff182 Andrea Candini

      The current beta was (and still is) aimed to modders, as ISI wanted to test the new modding system. They’re obviously keeping an eye on the problems the users report, but modders were the main focus when beta was announced.

      • http://www.facebook.com/profile.php?id=1711429307 Chris Wright

        In stark contrast to SMS, who let us loose on their latest work on a weekly basis.

      • http://twitter.com/Uff182 Andrea Candini

        Indeed: it’s something different. With pCARS you have to help SMS to build the game (to an extent), with rF2 you are supposed to test something that is already there (in regards to the modding system, obviously: new features might be introduced with every update).

      • http://www.facebook.com/theangrygimp Joe Martin

        No they don’t. They have stated a number of times about things that were not ready for external (outside the base team) testing. Even SMS does not release everything as soon as its ready to “test” unless its at a stage that won’t make PCars look bad. Beta testers only get things that are ready to be refined and tweaked, not as soon as its in a build. There are internal builds and external builds, all of us “testers” only get external builds for finding the bugs that the main team doesn’t want to spend time looking for while building the rest of the content. I doubt even closed beta testers get everything as soon as its able to be put in the engine, cause that’s not their jobs to be pointing out things that the modelers and physics programers already know need to be changed or updated.

      • http://racingrenders.com/ F1Racer

        Is that why the first showing of the Nords was basically a road and nothing else ? :)

      • http://www.facebook.com/theangrygimp Joe Martin

        The track only needs the road surface for what beta testers do, not surrounding environment, and just having the track alone for Nord is a big advertisement cause its the most major track in the world. You wont see a track in game until the entire road surface is done (IE, no just driving off the edge of an unfinished road) even though they do likely go home on a number of builds without it finished. There are other tracks that didn’t make it in until there was a bulk of the environment work done. You think that every friday they were first starting on the Nordschleif, they had they entire road surface complete? No, but they didn’t put the track in until there was a way to get entirely around it did they? That is what I mean, its not OUR job to tell the modeller or environment artist something they already know needs done, so you won’t see something in the game until they are ready for it to go to the beta testers, not the moment it is available to see in the engine. They are basically just deferring the workload normally put on an internal beta bug searching team to the masses (cause even a big company can’t afford to pay 1,000+ employees to test a video game for bugs).

      • Eric Zehnder

        Lets be honest, rFactor 1 was not a good game in it’s completely Gold (v1.0) form with zero mods. Mods made rFactor 1 and they clearly understand that with rFactor 2. ISI does well to continue their openness to the modding teams that keep them in business.

    • MarcG

      without the involvement? I suggest you visit the ISI Forums and read the changelogs of the updates, proof there that the community has had a say since the start of Beta

  • http://www.facebook.com/people/Marcus-Caton/647940120 Marcus Caton

    Nice, If they actually Laser scan some tracks next i’ll be back on the Rf2 bandwagon instantly!

    • MarcG

      Laser scanning is overrated and too costly for what it actually produces, rather ISI did’nt waste time and effort on that personally

      • Eric Zehnder

        rFactor 2 and Project CARS have definitely shown that skilled track creators/modelers and publicly available geographic data can produce a track that is 100% as convincing as a laser scanned track.

      • http://twitter.com/Uff182 Andrea Candini

        But not as 100% accurate as a proper laser scanned track.

      • Anonymous

        This.

        It’s the difference between ‘feels correct’ and ‘IS correct’. Can be done with mobile units more cheaply than iRacing does it, and should really reduce the cost of building a track since the reference data is better. 99% of the effort in track development is the artists at the office, not the guys spending time at the track.

      • Eric Zehnder

        Accuracy in racing games is subjective AND relative. Bad FFB won’t transmit the road surface to actually feeling it. Bad physics modeling won’t allow suspension/tires/chassis to transmit the road surface to the steering column. I can tell you that I’ve played Watkins Glen in both iRacing and pCARS and it felt more realistic in pCARS because of the graphics and the FFB of the car I was driving. Which one is more accurate? iRacing. Which one felt more real or convincing? The non-laser scanned track.

  • http://www.facebook.com/gulyopapa Gulyás Tamás

    This game is big disappointment … rF1 level nothing more … and VERY SLOW developing process …

    • Anonymous

      Life must be terribly sad for you all the time… It’s a pity you can’t enjoy yourself and feel the need to complain.
      Much love.

      • rui silva

        oh cmon dont be like that, the poor dude is prolly missing is right foot or something …

      • http://www.facebook.com/gulyopapa Gulyás Tamás

        No. The life is happy to me ( with 5 children ) but this game is disappointing.
        I bought this game and nothing happens … we have very few cars and tracks … IN MY OPINION !

      • Olivier Prenten

        After few years using rF1 then rF2 now I have to admit that I’m
        nfortunately really disappointed of this second version of the game! The new mod system is just so restrictive that you can’t drive any car on any track in multiplayer! Graphically it is just a slight improvement of rF1 when other companies (Kunos/SMS) are proposing DX11! The FFB is good indeed but isn’t a real blast! And I’m sure AC will do much better! Waiting patiently for AC release I have moved slowly but surely to pCARS which provides me already with the good sensations even if it’s only in early stage!
        This is just my opinion which doesn’t need to be fired up! ;)

      • http://www.facebook.com/theangrygimp Joe Martin

        Only an EXTREMELY small percentage of the overall PC market has DX11 hardware capable of running any games that even use DX11, so why would they restrict an already small piece of the PC gaming market (simulation enthusiasts) to an even smaller segment of that market (DX11 hardware)? If Assetto Corsa really is going DX11 “Only”, then they will also be limiting what operating systems that can run it severely as well. rFactor was never about graphics over physics anyways, its about simulating the racing environment. Sure there are some effects that can only be done with the larger shader mem limit, but just because its made in DX9 does not mean that people wont mod in shaders that need DX10/11 hardware later. And so far, RF2 is the only one real simulation with a dynamic track surface that changes based on where the cars actually drive around on it like in real life, and since they are making a professional simulator for real race drivers that will also be available to the masses, they are not as worried about it being “pretty”. That said, I will be buying Corsa when it comes out, just as I have already bought RF2 and have enjoyed the beta’s features so far.

      • MarcG

        its because its in beta, nothing to do with opinions, obvious that it will have few cars and tracks until Gold, clueless!

      • http://www.facebook.com/theangrygimp Joe Martin

        You bought R Factor 2, not the unfinished beta. You GET access to try the beta for having bought the full game. If you think its disappointing, then its because its NOT finished. Why not read on the forums what they are trying to focus on first, because they stated a number of times that even the tire physics model is NOT finished, and the graphics are the last focus on cleaning up. You are playing an incomplete beta that is for testing to find bugs and issues and fix things, not a full game/sim that has not even been finished yet. 90% of why they released this beta is so that Modders can get use to the new environment and how to make mods for the new modding system. Its like walking into a house that is only half done being built and complaining it isn’t “perfect”. Well, no kidding, its not even near done!

    • Anonymous

      No. Clearly it is rF2. A disappointment? You must mean visually it is a disappointment, because the driving experience is mostly superb. Aesthetically I’d agree, I am also disappointed it doesn’t look better. But if there must be a payoff, I’ll take driving over eye-candy.

      • http://www.facebook.com/gulyopapa Gulyás Tamás

        Yes visually is rF1. And yes, car handling wise is rF1. I got rF1 since 2005, so I know what I’m talking about …

      • Anonymous

        No it isn’t. It might not meet your arbitrary expectations but it is *not* rF1. Don’t be silly.

      • Anonymous

        Being silly is MY job, Gulyas’ job is to complain ;)

      • Anonymous

        my bad
        :D

  • http://www.facebook.com/theangrygimp Joe Martin

    Its sad, I know, but even when a professional race driver or engineer says that something is spot on or extremely close to reality, there will be people complaining its not realistic cause THEY can’t fly around the course withing a second of the best, or able to drift an open-wheeler like they are Tanner Foust in a pro-drift car. I personally can’t wait for RF2 and Assetto Corsa to be released.

    And for those that say “eww look at those 2008 ish graphics”.. they said multiple times that graphics and visual shaders will be last things to focus on, cause the simulation aspect is the more important thing to nail down first, and for me, that is very encouraging.

  • Anonymous

    I never take what drivers say about games seriously – certainly not when it comes through official channels. It’s a job, right?

    Having said that, I recently tried rF2 and was quickly convinced that it gives the best feeling of driving I have ever experienced from a simulator.

    At present it is still a bit clunky, and errr…beta – which is what it is. But already at times it looks great and gives a hint of how good it will be looking and running. Especially when one holds in mind that this is perhaps a 5 year deal……..rf1 took a few years to really get going, and weren’t we all frustrated at its looks in the first place?

    The driving in rF2 is great. GFX need some work (no doubt its coming), UI needs some work (but its customisable, so who cares?) and the mod package stuff seems plain dumb. Maybe I’ll get it eventually, but I really don’t understand why it needs be as it is…..which is ugh!!!!! And it needs more content too.

    Oh, and the heli cam needs a separate key. And the tracks need better cams…….defaults are poor.

    But the driving itself is great. And that’s what matters, isn’t it?

    • Ricoo

      I fully agree with you.

      I love rFactor 2.

      (I f**k those that downvote this post)

    • Anonymous

      I agree, I always take pro driver help with a grain of salt. Mostly because every single sim does it, with varying degrees of success (however you define it). The limiting factor will always be the underlying engine, the pro help just makes it more likely to get as close as possible within the limits of the software.

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