rFactor 2 – Formula Two Car Released

Image Space Incorporated has released their Formula Two Car for rFactor 2, giving all participants of the open beta test a first chance to test the brand new open-wheeler.

Release Notes

– There are 20 AI drivers from F2. Run with 19-20 AI for a full field.
– Markus Pommer (F2 driver) is not simulated due to his sponsor. We will replace the sponsor, and add him, in a later update.
– AI are using statistics and results from the first 12 rounds. Any drivers who participate or get better/worse after round 12, will be added/edited in a later tweak.
– Players may want to run an unaccelerated/unskipped qualifying session (30mins, unlimited/30 laps) at the moment. By allowing the AI to set times, the race will run more realistic (less slow drivers causing bunching) as the grid will be more ordered.
– Overboost is disabled until proper rules are implemented.
– In-car adjustable front wing not yet implemented.
– Some users may experience white LED shift lights.
– Some users who use filtering in their FFB, may want to use more for this car. Later tire tweaks may take away the need to do this.
– We believe wet tyres are too slippery in heavy wet conditions and are waiting on more data.

Build by Williams and Yokohama-shod, the Formula Two cars are powered by 1.8 liter turbo-charged engines, putting out 500hp. ISI is working in close cooperation with Formula 2 Two Chief Engineer James Goodfield to ensure maximum realism.

GTOmegaRacing.com

  • Anonymous
  • http://www.facebook.com/profile.php?id=1711429307 Chris Wright

    Braking seems very sensitive. Does anyone have any setting advice please. Using Logitech DFP. Thanks.

    • http://www.facebook.com/alexandre.martini.18 Alexandre Martini

      move the brakes a bit to the rear, but you need to be careful anyway. ๐Ÿ˜‰

      • http://www.facebook.com/profile.php?id=1711429307 Chris Wright

        thanks will try

      • terrible1fi

        turn your brake pressure down to around 70% in the setup menu

      • http://twitter.com/TheRoggan Roger

        Im running with 75% brake pressure and its perfect! Im sure they will adjust this in a later version, it is too sensitive from stock and you lock up already at 50-60% brake force…

      • http://www.facebook.com/profile.php?id=645597761 Sam Binfield

        Honestly I think this has everything to do with the pedals, and very little to do with the car. As has been said before, try turning down the total brake pressure.

    • Roo3005

      I have the same pedals and it’s a problem with them on all the cars, and that you can only use about 10-20% of the pedal movement before lock ups happen. As others have suggested getting the front – rear bias setup is crucial plus on all the cars I never run the pressure above 75% and with that I can still get it to lock up but have a fair amount of control with what are essential limited pedals

      • http://www.facebook.com/profile.php?id=1711429307 Chris Wright

        Thanks for all your help on this. I’ll try the pressure setting changes tonight. Yes, I guess the pedals are the achilles heel of my setup, although, with a bit of tweaking, they are an absolute non issue on every other sim, inc. iRacing. Maybe that says something about the very high fidelity of the rFactor2 physics?. I still love how the wheel feels though – the DFP is something of a classic peripheral in my eyes. Perhaps a set of Clubsport pedals need to figure in my future? I still rate the DFP super highly, so really don’t want to change from that.

        Footnote: See my most recent thread. Problems disappeared when I tried it at Mid Ohio and Sebring. Still trying to get a decent balance on the fictional tracks like Palm Beach and Mills Motorsport. Interesting to say the least.

      • http://www.facebook.com/profile.php?id=100001061294656 Rhys Gardiner

        Palm Beach isn’t fictional… ๐Ÿ˜‰

      • http://www.facebook.com/profile.php?id=1711429307 Chris Wright

        Thanks for the correction. Hehe, well that’s the end of that theory, other than to still question why it’s so hard to set up the F2 there?

    • http://www.facebook.com/profile.php?id=557052351 Damon Clewlow

      I’m also using an old Logitech DFP, I run with my brakes at around the 80 – 90% pressure area and made sure I’ve fully pressed and depressed the pedals in-game before running a lap. I’ve also found setting maximum pedal values in the controller settings helps when I’ve had the wheel unplugged prior to playing the game.

      • http://racingrenders.com/ F1Racer

        Yep, good tips. Before I ran the car, setting the pedal values is exactly what I did too (Clubsport pedals). My pedals values can change a little sometimes. Sometimes I do also press/depress the pedals and lock-to-lock the steering before leaving the pits.

  • Marco

    Is it right that the only track available with this mod is Palm Beach? Why?

  • oldnslo

    I don’t understand how to download this. I do and it can’t be opened. How do you open it ?

    • Victor Harris

      Put it in your packages folder, if you’re using W7 it’s in your documents folder. Then open the game and install like a mod.

      • oldnslo

        I’m sorry but I must be a deadhead.ย  When I download all I get is downloaders.ย  I can’t find the game itself.

        Bob Roberson
        “oldnslo”

        If you forward this email, please delete my name/email address from the body of the new email. That is what I do when forwarding emails.

  • http://www.facebook.com/people/Michael-Mueller/1289018923 Michael Mueller

    Make sure you select (All Cars/All Tracks). Then you can just filter the car for a race. This way you can use on every track. Just did some racing at Sebring & Mid-ohio offline, and it’s the most fun I have had in a long time. Bare in mind I have, iracing, rfactor,Pcars. I have them all & this is just incredible. I know now why ISI has always been king in my books. The feeling with my Fanatec CSR was just amazing once I got it set up right. Cheers,

    mj

  • http://www.facebook.com/profile.php?id=720446041 Nazirull Safry Paijo

    are brake properly modelled? brake temps? needs heating up first? can the discs worn?

    • Timpie

      All of those were even implemented in rf1

      • http://www.facebook.com/profile.php?id=720446041 Nazirull Safry Paijo

        i know. thats why i asked. Because in rf1 we can feel it. in rf2 we the braking forces are pretty linear. lap 1 = lap 20. Proly know it if i fire up the telemetry tho

  • http://www.facebook.com/gulyopapa Gulyรกs Tamรกs

    rF2 graphics is oldschool … it’s behind competitors … I played now Race Room , pCars and I have to say this is the level what we need ( I speak about graphics ) …
    After 7 years development, I don’t understand … what did they do during this 7 years ???

    • Anonymous

      It may be behind in graphically on some aspects, but You can actually see the tires deform, tire wear, and dynamic race groove/dryline. The physics also are ahead of other beta sims out there ATM. The game does look like something from 2005 in its current state :/. No one can disagree with that.

      • Ricoo

        I disagree about graphics. rFactor 2 at full settings looks great.

    • http://racingrenders.com/ F1Racer

      Can you only complain ?

      • http://www.facebook.com/gulyopapa Gulyรกs Tamรกs

        No. I like new Race Room and pCars too ๐Ÿ˜€

      • http://racingrenders.com/ F1Racer

        Great ! Would love to hear about it sometime ๐Ÿ™‚

    • http://www.facebook.com/people/Michael-Mueller/1289018923 Michael Mueller

      Gulyas,

      You must not have the sim property set up. I realize it doesn’t some of the fancy lighting as PCARS does, but if you have good AA, AF, and SMAA the game looks damn good at tracks like Croft, Mid Ohio, Sebring.

      mj

      • Ricoo

        Absolutely true, I agree with you 100%

      • TheRoggan

        Not to mention rF2 has excellent 3D support which makes it look 10 times better and more realistic than pCars which does not work in 3D.

        When you run rF 2 in 3D I cant think of any other sim that looks more realistic, maybe iRacing but haven’t tried that yet myself.

        Race Room does work quite good in 3D though not perfect (menu’s are not working properly), it looks excellent as well when driving.

  • Olivier Prenten

    Until now I was really disappointed of rF2 but this car is just a pure blast! WOW!
    I can’t believe it! It’s really connected to the road with such excellent FFB!
    I strongly believe this is the step forward every ISI’s fan was waiting for!
    I suspect ISI to pass gold very soon! ๐Ÿ˜‰

    • Juhan Voolaid

      I don’t see anything special in this mod.

      • http://www.facebook.com/profile.php?id=1711429307 Chris Wright

        Neither did I until I raced elsewhere than Palm Beach.

      • Juhan Voolaid

        Maybe it is because of my wheel. I have G27. Maybe all this praise is from Fanatec users.

      • http://www.facebook.com/profile.php?id=557052351 Damon Clewlow

        Amongst others.

        Quality addition to rFactor2, I likey, a lot.

  • GamerMuscle

    Preview of the Car with commentary hope people enjoy it ๐Ÿ™‚
    http://www.youtube.com/watch?v=RVlnxQFRT0o&feature=plcp

    • Anonymous

      Thanks for taking the time to make this. I enjoyed the comments a lot.

  • Anonymous

    Wow, I expected a lot from this and am sure not disappointed, but I’ve 1 annoyance, I’m driving in a league that uses DRM in rF1, and those are “pseudo-turbo” cars like every one of rF1. After feeling how a real Turbo simulated racing car feels it’s not going to ever be the same, and definitely will be different. I’m loving the feel of that F2, you guys just nailed it!

    • http://www.facebook.com/john.lunsmann John Lunsmann

      Don’t forget that there has been 30 to 35 years worth of turbo and engine management development between them. The DRM Revival turbo feel is derived for sure due to the limitations of rfactor, but that mod is still the best mod made for rfactor yet.

      The F2 – that is a load of fun.

      • Anonymous

        I never wanted to take away what the DRM guys done. It’s still one of the top rF1 mods! I’m just saying that the way Turbo works in rF2, seems to make me not enjoy the “pseudo-turbo” as much as I did before ๐Ÿ™‚

  • Anonymous

    pretty fun car to drive! i like it!
    http://www.youtube.com/watch?v=vrL_M85yMfQ

    video testint it with 3 screens ๐Ÿ™‚

  • Ricoo

    YESSSSSSSSS YEEEEEEEEEEEEEEEESSSSS WHHHAOUUUW ๐Ÿ™‚

    • http://racingrenders.com/ F1Racer

      Do I detect a hint of contentment ? hehe ๐Ÿ™‚

      • Ricoo

        Indeed ๐Ÿ™‚

  • http://www.facebook.com/profile.php?id=1711429307 Chris Wright

    Wanted to start a separate thread on the driving feel of this new car. Took it for a spin at Mid Ohio and Sebring tonight and the difference with Palm Beach just couldn’t have been more profound. Took me a couple of minutes to get a balanced setup on both tracks and from then on it was just stunning – certainly at least on a par with anything I’ve ever virtually raced – so easy to get in a groove and, crucially for this car, a back end that behaved itself and decent latitude with braking pressure. I just can’t seem to get it set up for Palm Beach, no matter how I try. Tried it at Mills Motorsport Park, which was better than PB, but still somewhat twitchy. Again, tough to find a balance. So I’m drawing to the possible conclusion that driving a very well replicated car on a simulation of a real life circuit might possibly reveal the limitations of a fictional track? Let’s discuss ๐Ÿ™‚

    • http://www.facebook.com/profile.php?id=100001061294656 Rhys Gardiner

      I’ve already said this further down, but for the sake of discussion I’ll say it here too… Palm Beach is a real track. So that may mean that either the track isn’t that grippy in real life, or there was an error in simulating it (considering that it’s used a lot in real life). However – the F2000 lap record at PB is a 1:12, and those cars are slower than modern F2s (I can do around 1:08s/1:09s in the F2), so the lap times are likely to be reasonably accurate.

      • http://www.facebook.com/profile.php?id=1711429307 Chris Wright

        Thanks for the correction. Hehe, well that’s the end of that theory, other than to question why it’s still so hard to set up the F2 there?

      • Victor Harris

        With lots of front wing and a really soft rear, I can get down to 106.xx. Keep working at it and give the tires time to heat up.

      • http://www.facebook.com/profile.php?id=1711429307 Chris Wright

        Thanks

  • alan wak3

    Anyone how to fix this sound problem please ? ๐Ÿ™ http://www.youtube.com/watch?v=R91BYM9OV1Q&feature=plcp
    All other modes works fine..tried uninstal an isntal from other source too – its the same.
    please help !

  • http://twitter.com/TheRoggan Roger

    I’ve driven some more with this car now and I must say I am impressed!!

    This is the most realistic Formula simulation I have ever experienced!!

    The physics, tiremodel and steering is excellent, the graphics are great and even the sounds are top notch!!

  • igomoo

    Just fantastic, its amazing how you can really feel those tyres contacting the road. Then again i did hop from the new f1 2012 demo to this.

  • http://display.vracing.pl Gniewko Ostrowski

    This car + Sebring … gr8 experience ๐Ÿ™‚

  • http://twitter.com/sigmatc24 Sigmatc

    ISI, you just nail it with this car. Outrageous feeling ๐Ÿ™‚

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