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rFactor 2 – First Marussia MR01 Previews

Image Space Incorporated is on a roll releasing new car previews for rFactor 2, this time showing us the Marussia MR01.

Image Space Incorporated is on a roll releasing new car previews for rFactor 2, this time showing us the Marussia MR01.

The Cosworth-powered car was Marussia’s weapon of choice for the 2012 Formula One Championship season, driven by Timo Glock & Charles Pic.

The car is part of ISI’s recent push to add more licensed content to rFactor 2 that started with the Skip Barber Mazda and will continue with the Corvette C6.R and this full-blown F1 car.

  • Wesley Modderkolk

    That is pretty awesome! Hope ISI steps up the pace and not keeps everyone waiting for way too long.

  • Joeri Blootacker

    Early build of the car i hope πŸ™‚
    there is a gap between the upper part (T-shape were usually a tv cam is in) and the upper body of the car (above the cockpit)
    visible in the 2nd and the last picture

    otherwise it looks good. nice to see more content coming in.

  • Joeri Blootacker

    Early build of the car i hope πŸ™‚
    in the 2nd screenshot and the last screenshot a gap is visible between the T and the upper part of the body above the cockpit πŸ™‚

    Nice to see more content coming in ! looks quite good already.

    • Noel Hibbard

      I don’t think that is a gap. I think it is just a reflection. Look at the rest of the car. On the top of every body part it has a reflection. But I would have thought it would be shaded under the T.

      • Joeri Blootacker

        don’t think it is reflection.

        in the last pic, you see the lines from the fence.
        anyway, it is a very minor detail remark. LOL, nearly have to look with a mirror glass to really notice it. πŸ™‚

      • Marcos Sanz

        It is a reflection, it is white because of the fresnel effect. You cant see the fence, but your brain “thinks” that is seeing it because the color of the reflection and de concrete are the same colour

    • Paul Mullins

      wow… we’re nit picking about gaps in the TV camera bodywork’ in a Beta simulation program… I hope I don’t see that at 300kph and it distracts me enough that I miss my braking point.

      • Joeri Blootacker

        Lol Paul,

        that is why i mentioned that it is a very minor detail remark πŸ™‚

        it just become obvious to me in the screenshots, while racing it won’t be noticable anyway πŸ™‚

  • Nathan Robinson

    Looks nice but BOOOOO open wheelers. RF2 has enough of them already. Can we get something with a roof on it FFS? lol πŸ™‚

    • Timothy Wheatley

      The C6.R screens are recent enough to still be in the recent news over on the right as I type this.

      • Nathan Robinson

        I’m fully aware of the c6 r mr wheatley πŸ™‚ ( I mean that with respect, not condescendance) but in ratio it’s close to 50/50 open wheeler to other cars and that’s just not for me. I’m not one of these people that thinks people should see it my way, but my opinion still counts for something. Maybe it’s because I’m in the U.S. but I would prefer 1 or 2 styles of open wheel discipline to every 10 gt or touring car disciplines. Strictly my views though and I realise it may not represent the views of others πŸ™‚

      • StarFoXySxv550

        I’m more of a GT or Touring car fan too, but that 1-2:10 ratio doesn’t sound very healthy. More.. what’s the word I’m looking for… selfish. lol
        50/50’s fair for everyone. I think this car should be granted an exception anyhow, it’s a modern F1 car, built by the developers themselves. The C6.R would get 95% more track time with my rF2 install, but it’s pretty awesome to know there’s a genuine F1 car in the garage just a few clicks away.
        Now that with that said, is there any road cars? Can’t please them all. lol

      • Professional Operator

        rFactor2 will be a modding platform don’t forget it. if WSGT2 developers do what they claimed, there will be a serious GT mod available.

        About the Marussia, it looks very good. ISI want to have a Formula 1 model for each era so people can try the evolution of the sport. It’s a good idea IMHO

    • Anonymous

      Didn’t know whether to like or not like this post.
      I like open wheelers but Nathan has a point.

      (didn’t mark it either way πŸ™‚ )

  • Marcos Sanz

    car paint with that shader looks really well… finally they have found the correct fresnel parameters!

  • Dani .

    Don’t know why but RF2 still looks something strange in colour to me.

    Fix that saturated?ΒΏ or whased?ΒΏ? colour, im not an expert but something is faulty in colour with RF2. Thats not easy to spot or change? Anyways the rest of graphis seems at very good level.

    • Professional Operator

      I have the feeling 90% of rFactor2 are taken when the sunset. It really looks the sun is going down and everything looks “orange-ish”

      I don’t know if it’a a problem with the colour or they always takes pics with sunset LOL

      • Dani .

        For example look at the fourth pic, blue banners at the back , they are like too much vivid and flat. but blue not orange… donΒ΄t know if it’s a faulty colour processing, or it is like that by default in game, or maybe designers eyes or monitors… (i donΒ΄t think the designers are, because i’ve seen various RF2 mods look with that colour)

      • Professional Operator

        I don’t see any blue banner in the fourth pic, only an ambulance car. The first 3 pics looks like it is sunset to me.

      • Dani .

        Sorry the 5th one.

    • Matt Orr

      I’ve said it before and always get hate for saying it, but ISI is behind the community when it comes to creating “graphical” content. Their cars don’t look as good as what the community makes, their tracks much the same. Thankfully, they are making a solid platform for those who excel in those areas to expand. Compare rFactor launch to where it is today. You can’t tell me ANY ISI car (don’t bring up the BMW F1s, they only “sorta” count at best) looks nearly as good as community options.

      Look at the Endurance series mod in rF1. The Panoz (ISI) looks terribad compared to the other cars. They just don’t shine in that area. Drives fine though. The F3 with the nosecone graphical glitch that causes that weird shadow / reflection.

      And look at the VLM offerings in rF2. They have a completely different visual style, because that is how they are made. Different artists, different feel entirely. Look at Feels3’s tracks – I’d take them graphically over anything outside iRacing which has a LOCKED time of day, unlike rF2. pCARS included.

  • Chris Wright

    In spite of having just had a good old moan about the chaotic mod install situation, this is a major coup for this title and it has to be said that the garage of cars that will be available at launch, whenever that turns out to be, is going to be pretty impressive.

  • Matt Orr

    Sweet! Licensed GP2 car!

    Wait…. no… Licensed F2 car!

    Wait…. no…

    Backmarker F1 car! WINNER!

    In all seriousness though, I wonder if ISI will step up to the plate like iRacing did and give us more in car adjustments than most of us can even figure out which way turning which one of 15 knobs makes the car go super fast. Wheatley, which one is the “VTEC” knob?


  • David

    Anyway I am sure we’ll get a lot of touring and street cars for rFactor as soon as final build will be released. There are already few, like the 2013 Viper GTS from team

  • Matt Bradley

    think there gonna focus on open wheelers then on to touring and then something close to that again until they eventually end up at the other end of the spectrum, rock crawling(ok maybe not that far). very OCD way of doing things but it would make sense development wise, you don’t want to be making code for “curves” at the same time as dirt physics

  • Marco Hooghuis

    “The Cosworth-powered car was Marussia’s weapon of choice for the 2012 Formula One Championship season, driven by Timo Glock & Charles Pic.”
    I doubt that. I think they’d rather be racing a Red Bull car. πŸ˜‰