rFactor 2 – Drying Line Demo Video

ISI’s Tim Wheatley has put up an interesting rFactor 2 video, showing off the dynamic drying line in full effect.

As some people where wondering, Tim shows off that the drying line feature is indeed completely dynamic, driving a different line than the AI cars that slowly dries and get rubbered up.

The footage shows historic Monza introduced with Build 90 two weeks ago.

GTOmegaRacing.com

  • http://www.facebook.com/profile.php?id=720446041 Nazirull Safry Paijo

    the dry lines not necessarily be where the cars ran. There will be dry lines on the racing line regardless.

  • http://twitter.com/buddhatree Mike Coleman

    Not true Nazirull. The drying line is ONLY where the cars drive. 

    If you are by yourself (no AI), and you avoid the racing line, the drying line is ONLY where you drive, not the racing line. If you drive only on the the left side of the track, the drying line will only be on the left side.

    I have tested this myself.

  • http://www.facebook.com/profile.php?id=720446041 Nazirull Safry Paijo

    Noted Mike.
    Its wut i had tested with the EVE cars in Monaco tho long ago. Also in Sepang, the dry lines appeared without any cars running. Was it like that or has it changed in recent build? 

  • http://twitter.com/buddhatree Mike Coleman

    Try new build 90 ;)

  • http://www.facebook.com/profile.php?id=720446041 Nazirull Safry Paijo

    Will do :)
    All i know i cant wait for the wet tires, aquaplanning and spray to work so weather changes can mean something :)
    thanks!

  • Sway Dizzle

     In “private practice” you can’t see any AI cars but they will do their practice laps and influence the track conditions.

  • Marco Conti

    I tried a wet race when rf2 first came out, but the physics were not that impressive. In fact, I could not tell the difference. I assume it was not completely worked out.
    I have raced plenty of wet races in GTR2 and while it may not be perfect, GTR2 has great wet dry effects. If rf2 even just gets close it would be great, if it drives better would be fantastic.

  • Anonymous

    how many months we got left until the 6 month beta period is over? can’t be to long now?

  • noro ardanto

    My pc will crawl to its knees running all those magics  :D

  • noro ardanto

    Very impressive! 

  • noro ardanto

    I’m so much used to the waiting now, I don’t want it to end :D

  • Anonymous

    im pretty sure its been 6 months now…

  • Anonymous

    January 11th, so in 2 weeks time it’s been 6 months. But I’m pretty sure it will be extended for at least a few more months.

  • Anonymous

    your probably right but that really blows! tbh the speed of the builds is pretty terrible! (I’m inpatient i know)

  • http://www.facebook.com/profile.php?id=626905826 Timothy Wheatley

    I think the devs I work with are pretty darned fast. :)

  • http://www.facebook.com/profile.php?id=626905826 Timothy Wheatley

    It still isn’t complete. The 60′s cars are the best in it at the moment, but even they dry the track too quickly (noted in the knownissues.txt file).

  • http://www.facebook.com/profile.php?id=626905826 Timothy Wheatley

    Correct.

  • http://www.facebook.com/profile.php?id=626905826 Timothy Wheatley

    Haven’t got a new estimation yet, but pretty sure it’ll be extended. ;)

    We will be giving those who we promised 18mo instead of 12mo of the online access, more than 18mo, obviously.

  • Anonymous

    I’ve been wondering, is this true of the rubber buildup as well, or does that just appear on the racing line?  Seems to me that it only appears on the racing line laterally, but does get darker based on the action of the particular cars.  Hard to be sure though.

  • http://www.facebook.com/people/Steve-Ford/100001922734704 Steve Ford

    Not hard to be sure at all.  Do a practice session with no other cars and you will see where the rubber builds.  Joesville is the easiest for this.  Run an odd line and you will see it is truely dynamic.  ;)

  • Anonymous

    Looks brilliant ! (pun intended :p)

  • Anonymous

     Ah, hadn’t thought about an oval.  I tried at Mid Ohio, and after 20 laps of driving a weird line and no rubber buildup, I gave up.

  • Anonymous

    did ISI ever speculated a possible retail release date? can’t wait for this

  • Arie Beuker, de

    I took my time to see the movie and i was pleasantly impressed with what i saw.

  • http://twitter.com/Polyphonie Mike

    Maybe you should get a Mac :)

  • daz

    The car bodywork/windscreen stayed extremely dry in all that rain.
    No spray from the other car as it overtook on the wet track.
    Whilst it’s good, this was stuff Crammond was doing in GP4 all those years ago.
    Plus, how many other cars were running on track? Just under 8 minutes to see a dry line to that extent seems a little overdone (unless there was some form of acceleration used with the effect). If there was it would have been nice for ISI to say so.

  • http://www.facebook.com/profile.php?id=589210320 Victor Harris Jr.

    Down below. Timothy Wheatley 5 hours ago in reply to Marco Conti
    It still isn’t complete. The 60′s cars are the best in it at the moment,
    but even they dry the track too quickly (noted in the knownissues.txt file).

  • http://pulse.yahoo.com/_B6ZGJ4F7WTJVK3UZ5FV2NK5C6Y Joe

    Most of us are not hip enough or trendy enough for a mac.  http://www.youtube.com/watch?v=clYOR8vLgE8

  • Ricoo

    What else! :)

  • http://www.facebook.com/fabio.pittol Fabio Pittol

     And the wet car will probably (hopefully) come with rain drops on windshield/helmet.

  • Anonymous

    You don’t have to wait to try this, mate !
    There isn’t much content yet, but it’s high quality and a joy to race already, rF2 is pure sensations !

  • Anonymous

    When it is wet, it should be grippier off the racing line. The bit of rubber on the racing line makes it have less grip in wet conditions than off the racing line which is why you often see the F1 drivers (for example) take different lines around a turn/curve other than the dry racing line when it is raining/wet. Hopefully rF2 will get this correct! It should make driving fun!

  • http://twitter.com/StarFoXySxv550 StarFoXySxv550

    Is it just me who thinks “The longer it’s in beta, the better”? As long as it’s not an eternal beta of course :P

    You can purchase and play now, so no rush. Rushing = less of a polished product imo.

  • Anonymous

    yeah i think the main advantage of getting it out of beta would be so that the modders can get their teeth truly stuck into it! it seems they are holding back for the release at the moment! ISI have previewed some great looking content that i can’t wait to get my teeth stuck into! roll it out boys! :)

  • Anonymous

    can we have an option for the drying rate? also will there be a way for scripting weather in a more detailed manor? for instance rain on lap 3, sun on lap 4, temp rises 10 degrees..then rains again on lap 68 etc? this would be awesome for simulating a race we have seen! probably a bit too much to ask i know! haha!

  • Eric Zehnder

    That is not the reason for them driving off the drying line. They do it to keep their wet tires in contact with water. Driving wet weather tires on a drying line eats them up.

  • Anonymous

    Right now, I can’t stop driving World Racing Series sim (beta), it’s very addicting and feels very “real”, whatever that means. It will probably only get better.  

  • Anonymous

    you do not understand what eddiespag said. 

    read carefully what he says. then try again. 

  • http://www.facebook.com/wayne.reed2 Wayne Reed

    I know one thing for sure it look scrap in the rain. the car is bone dry no rain hitting the drivers visor and the wheels are bone dry. that needs to be sorted big time or whats the point in having rain. look at how codes do the rain stuff in f1.

    also why is there no driver arm moving to change gear come ISI Simbin had that in GTR2  please make it right :)

  • Arie Beuker, de

    Don’t get me wrong here, but i also felt that Eric’s answer was correct. I have never heard any other reason why drivers in rain keep driving in the wet other than to save the tires.
    Now the context is important in this because in the movie a car from the 60′s is presented. The cars back then didnt use slicks, only profile tires.
    Maybe Eddie means his story in this context. In modern context, Eric has the right answer, if an F1 driver keeps driving on the dry line with this raintires, they get worn out.

  • Rodrigo Pires

    Both Eddie and Erick are correct.

    The racing line is more slippery in the rain, and you need to coold down the tires if the track starts to get dry.

  • http://twitter.com/StarFoXySxv550 StarFoXySxv550

    Thunder storms
    Aquaplaning (?)
    Dynamic Fog and Mist
    Some other stuff I can’t think of right now, but things people like eddiespag above can.

    It’s looking good, but I think it will be a while before they run out of things to add.

  • http://twitter.com/StarFoXySxv550 StarFoXySxv550

    Is it (or will it be) possible to hydro/aquaplane in rF2?

  • Anonymous

    Yes. What I meant was not the ‘drying line’ but the normal dry racing line that is fully wet. This is because of the rubber on this normal racing line that has built up and when it offers substantially less grip than offline. You see, because of the chemical base compounds of rubber, when it gets wet it is more slippery, or better put, it offers less grip than the ‘green’ tarmac …again in pure wet conditions.

  • miklay.gabor

     looks cool

  • miklay.gabor

     i think this video is about the drying line only.

  • http://www.facebook.com/alan.dallas.1 Alan Dallas

     No it’s not just you. I have been involved in Beta testing games for over a decade now and one thing that remains a constant is that a rushed Beta = a failed product with a short play life. Shift 2 comes to mind, only EA dumped the titles support only 6 months in and screwed SMS in the process. No Dev house deserves that from their publisher. Or one that gets stuck in a seemingly never ending round of Patches for it first year. Most of which could have been addressed in the Beta period. <– Ehh hem, Blizzard and WoW, I need not say more. They learned their lesson and did it right with Starcraft II and Diablo III.

Back to top