rFactor 2 – Car Model Renders

Image Space Incorporated have released a big bunch of renders, showing us the car models of their upcoming rFactor 2 simulation title.

For the first time, the renders allow an overview of the broad content the title will include as players get to race in very different vehicles from modern sports cars, touring cars & open wheelers to historical racing machinery and karts.

rFactor 2 will introduce various improvements to the modding-friendly simulation including weather, driver animations and a refined graphics engine alongside plenty of current and historic motor racing content. ISI recently set the release-date status of rFactor 2 to “TBA 2011″.

GTOmegaRacing.com

  • Guy Moulton

    Hmmm, TBA 2011.  I’m pretty sure we can narrow that down to second half of 2011??

  • Ross Siggers

    Why did you film the screen instead of direct recording it?

  • GTEvo

    because its much easier, my PC(6400 DuoCore/3,25GB Ram/1GB 4780HD Graka isnt ideal for VidRendering.
    With rF2 Release, i will upgrade that Pc! 8-)

  • Salva Sirignano

    This looks like it is going to be fantastic :)
    The only thing worrying me about it, as an offline player, is what will the AI be like? It has to be at least as good as in GP4 for me to create any offline replay value.
     Every single g motor game from F1C to GTR Evo has had duff AI that don’t use slipstream well (lifting off on straights, pulling out too early etc), or try and outbrake you properly. If they have fixed that then I’ll be a very happy bunny :)

  • Wish Bone

    I expect upgraded physics mostly… but really rfactor did break ground as being the first real universal PC racing sim.

    I’d say it broke a lot more ground than games with just flashy graphics that you forget about in a couple months.

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