rFactor 2 – Build 240 + Silverstone Available

Image Space Incorporated has released a brand new build of their rfactor 2 simulation alongside the much-anticipated Silverstone track.

Attention: Silverstone requires Build 240 to be installed!

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Update 16 (Build 240) Changelog (June 27, 2013):
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FEATURES:
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Doubled the number of upgrades a vehicle can possibly have.
Added some dynamic adjustments to weather-based road params

GRAPHICS:
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Fixed lagging road reflections.
Set HDR on by default

UI / HUD / Options:
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Computed rake in spinner so that both front and rear tires would be on ground.
Added progress bar to component download page

MODDING / PUBLIC DEV
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Fixed RFM spinner in mod mode exe to work correctly even without and “All Tracks & Cars” mod button.

BUG FIXES / OPTIMIZATIONS:
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Fixed auto-detection of controller on first startup (i.e. no player file exists).
Made parking box work when swapping drivers.
Added track signature variable to playerfile so that 2 different versions of a track can be selected and displayed.
Fixed launcher verify issue that was related to data.path being placed in the update.
Fixed one issue that could accidentally change the vehicle setup during a driver swap.
Removed some DX API calls which were interfering with desktop color calibrations – these should now work in full screen mode.
Quick fix for new lag problems when someone leaves a race.

AI:
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Fixed an AI slowdown bug that could prevent pace car from entering the track when called upon.
Fixed half second throttle lift when car detects a tire bounced off road (usually from a rumble strip) but otherwise no grip issue.
Fixed directory issues when using playerfile variable ‘Autocalibrate AI Mode=”1″‘, so that the AI can calibrate and use that knowledge in future races. (this is not a magic bullet to improve AI racing lines, but a simple algorithm that sometimes works to improve the line an AI will take.) Calibration files are located in the data directory UserData\player\Settings\*component name*\*veh_file_name*\ for the standard single/multiplayer game and in the proper GameData\Vehicles\… directory in Mod mode.
Roughly halved the cornering radius that can (among other things) trigger throttle lifts when sliding out.

REPLAY:
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Made replay monitor’s lap and sector info a little more useful when viewing in realtime (or near realtime)
Change to max # of upgrades changed the replay format, but in this case it was easy to make the replay code be backwards-compatible.

GTOmegaRacing.com

  • Anonymous

    Cool!

  • http://derekspearedesigns.com/ Derek Speare

    Excellent!

  • Wally Masterson

    Runs pretty poorly on my PC compared to the other tracks.

    • Anonymous

      Same here, while Assetto Corsa runs much smoother, with no lag, and you don’t have to fight to keep the vehicle on track with Assetto Corsa.
      I’m comparing both demo versions :)

      • wajdi nujeidat

        AC demo was only one car and a 2km track and that Elise was as heavy as a truck!

      • Anonymous

        But it still drove better than the vehicle, presented in the rFactor 2 demo, so far it’s a no purchase for me.

      • Anonymous

        have you ever said i nice thing about rf2 ?

      • Anonymous

        Check my post, and you’ll see I’m their biggest fan.

        After tweaking the demo a bit, the corvette is now drivable for me, I will be purchasing rFactor2, but once ISI as optimized it.

      • Anonymous

        optimized that’s what we all want and i have a power pc and still not happy. just don’t know how long till we get it but hope since there is a demo out its not too far away

      • Pablo Coronel

        You compare a 190 hp road car with a 600 hp GT2 car.

        Please dont buy RF2.

    • Matt Orr

      If that is the price one has to pay for a game to not look like trash, bring it on.

    • yorch sinclair

      In my PC too. What it demands compared to what you see it’s so much unbalanced (excuse my poor english, hope you can understand me).

      • Wally Masterson

        I think I know what you mean. The track doesn’t look much different to the other tracks, but runs much worse. I hope it’s just a matter of further optimisation.

  • Anonymous

    This is also the demo “for all to try” a one car one track demo titled “rFactor2 DEMO Build 240″, still trying the demo when I have time, but right now, all I can say I’m looking forward to Assetto corsa more, now that I’ve tried this demo.

    • Anonymous

      I am looking forward to the progression of rF2 and very much so to AC and what the mod community will bring us with both. I am not an either or in regards to these titles I want to enjoy them both for a long time.:)

  • Chris Wright

    Without a question the finest simulation of an ice rink I’ve ever…

    Wait a minute…

    • http://racingrenders.com/ F1Racer

      Now you can drift and oversteer with racing slicks on a dry track at low speeds… pick a car, any car….

      It’s a great version of the track though but a fps and gpu memory killer.

      • Chris Wright

        Sorry but I’m less impressed. Reminds me of that old underwhelming experience of buying a Microsoft Flight Sim airport that looks great but can bring a Kray computer to its knees. I suspect it will get better later.

      • http://racingrenders.com/ F1Racer

        Yeah I still can’t turn all the settings to max on my Flight Sim X. I’m almost there but not quite.

    • Realkman666

      Make sure you don’t adjust pedal sensitivity in the menu, that could make you like it.

      • http://racingrenders.com/ F1Racer

        Why wouldn’t you adjust it ? And what setting do you feel it should be on, 100%? I’m not sure how much difference it actually makes in rF2. The accelerator sensitivity in connection with the actual rear end grip seems to be a bit unreal for me. Sometimes you barely touch the accelerator and the rear end is gone. Even on turn in it’s over sensitve to spinning. Seems to be that way on all ISI cars but not on the 3rd party mods. So either rf2 has nailed it and all other sims that have come before or are in current development have got it wrong or..vice versa.

      • Realkman666

        I was taking the proverbial piss in the face of his dismissiveness. It does make a big difference for me. 0% on throttle and 35% on braking.

      • http://racingrenders.com/ F1Racer

        Oh well I didn’t get the reference. But yes, I also have my accelerator sensitivity at 0%. Doesn’t seem to make all that much difference. It’s a strange beast this rF2.
        Would really be nice to have a RealRoad preset where the track is already rubbered in. Then you don’t have to faff on when you install new tracks or don’t save out the RealRoad from a previous session.
        Random weather would be nice too. Just small things like that really add to what we have already.

      • Anonymous

        When a new track is released the first thing I do is start a practice session with 20 or so AI. Let it run for an hour. Save the tracksurface and viola a good preset is created. Easy as killing bunnies with axes.

      • http://racingrenders.com/ F1Racer

        Yep but it’s all a bit unnecessary isn’t it ? Just provide a rubbered-in preset and save all the time. I don’t want to spend an hour burning in every track I install or run at.

      • Anonymous

        Remember the AI will rubber it for u while you do something else but good idea. Maybe u should go to rFactor forum and approach the devs with your idea. There is already somebody at the rF forum who’s calls himself F1racer but the only thing he does is posting rants about how he is done with rFactor and such….

      • Chris Wright

        I agree with F1Racer. I’ve played around forever with these settings and it makes not a great deal of difference. That said, I’ve not tried one as radical you suggest, so will give that a whirl.

        Really I cannot understand why they don’t offer an optimum set up for each car on each track. Not all of us have forever to play about with these things.

      • Realkman666

        It’s probably different for each wheel. On the G25, anything lower than 50% helps, but I have a tendency to gently rest on the throttle so I have to set it really low.

      • Chris Wright

        It improved a little with your settings, I must say. But my essential comment remains. The track is basically too slippery to be realistic. Yes it does improve when you get some rubber down, but at times it’s virtually impossible to find grip. I run a G27 btw.

      • Realkman666

        The first time I tried rF2, it was uninstalled in less than 24 hours for the same reason. :p

        The “green track” thing is a neat idea, but it’s a bit overdone.

      • Chris Wright

        Exactly right I think.

      • Pablo Coronel

        How about adjust your feet.

      • Realkman666

        Hey look, Captain Fantasy in his basement thinks race cars are set in stone and drivers just have to adjust to them or GTFO! XD

    • Luciano

      Make sure to use the track with enough rubber + warm tires to push hard.
      And of course you need some knowledge about racing cars or you will ended up like this guy:
      http://www.youtube.com/watch?v=_qH-pNjim3I

      • Chris Wright

        To say that guy knows nothing about racing cars is a little inaccurate. That is none other than Adrian Newey, the most successful F1 car designer ever.

      • Luciano

        I was joking. Because if HE cannot drive well then nobody has to be ashamed. When Adrian drove one Red Bull he couldnt even left the pit lane because he didnt know how the anti stall system works.
        But the part about rubber its true for rf2. Its very strange on a green track and the tires wear very quickly if you lockup the wheels even a tiny bit.
        In rain its impossible but extremely fun to slide with the Marussia.

      • Juhan Voolaid

        What a noob, lol!

      • Realkman666

        That can happen to anyone, and it’s embarrassing whatever your name is!

  • David Wright

    Can someone describe the demo please? Which car and track? Is it time limited?

    • Realkman666

      Adjust the pedal sensitivity. I love that car, but man is it scary at first.

  • Jeroen de Wit

    I guess it would have been better to put the Skip Barber National with Lime Rock Park in the demo. Gives a better impression of the physics / FFB then the Corvette imo.
    It took me quite some time too understand the Corvette. You really need to be very gentle with applying power on corner exists otherwise it’ll just snap oversteer because of the power the car seems to have.

    • Mrslfrsl

      Not sure but I think you can add any car you want, worth a try.

  • Anonymous

    I have downloaded, installed and went on to finally try rFactor2 but I couldn’t…when track was loading I got tons of errors and game crashed…and I have just installed demo without doing anything extra

  • Filas

    Those advice to change sensitivity of gas pedal, omg.. when I push pedal half way I want it to be pushed half way in game to.. better than changing sensitivity try to be less on throtle or learn drive ;)

    • http://racingrenders.com/ F1Racer

      Man I hate these type of posts. What is it in sim-racers that some of them love to belittle others and tell them to learn to drive or that they are noobs etc.

      If anyone is struggling with any aspect of a racing sim, don’t dare post about it because you will be targeted. You’re not allowed to be imperfect and must find the physics amazing and drive like an alien in order to get any respect.

      • Filas

        ok, sory, I just say that change of sensitivity is bad advice. And there is no offence when my advice is to learn drive (like I do and did ) and continue trying and trying until you can drive without some sensitivity change..

      • http://racingrenders.com/ F1Racer

        I changed my sensitivity too though. I think it’s there to be changed like any other option.

        Also some people don’t really want to ‘learn to drive’ with a car that they percieve drives like it’s on ice and an overly sensitive throttle response.

    • Matt Orr

      Several modern top end race cars offer throttle and engine mapping options that do even more than changing the sensitivity.

      • Filas

        Yes you are right. I dont want to atack someone. From my experience I just think that when someone else can drive this cars without changing controller sensitivity than I after some training sholud be able to do it to. If not there are other things to change mostly in setup I presume like diferencial and etc. I just think when you lower sensitivity in first half of axis, then on other site it will be more sensitiv, which I think is not good and can lead to other problems, but again its my view on this.

        PS: and it would be ofcourse better if I could give advice in my native language, my english isnt realy good (I should learn more :) )

    • Pablo Coronel

      Right, who think he can give a full throttle a 600 hp GT2 car o a green track!?!

      Boys…

  • furiousgibbon

    my faith is being restored. I haven’t played since build 198, but this is a huge improvement. I’ve just built a new PC (i7 4770k/HD7970) so I can’t complain about the framerate, but most importantly the sounds and in-car lighting are finally getting sorted. Engine sounds are intense. Now they just need to do something about the overly-pastel daylight and it will be sweet. The driving model is unbelievable, I’ve raced the 370z, GTR and Corvette and they’re all amazing. Everything just feels completely connected.

    • Wally Masterson

      The sounds, especially of the Nissan GTR, are fantastic.

  • Anonymous

    A lot of stuttering, bits of cars disappearing and reappearing again. Turned all settings low but no better. Good FPS rate though and track and lighting looks nice, but shame about the stuttering.

    • Luciano

      In your rf2 folder in your documents folder, userdata folder, player.plr.
      Open it with a text editor and ctrl + find “stutter”. Change to 1.
      In the control panel of your vga increase the pre-rendered frames. If your using an AMD vga you need to install a better control panel like RadeonPro.

      The cars appearing and reappearing is an option of “visible cars” that you can change in the game options.
      And if the fps is really low it could be slow vga and/or AMD vga.

      • Anonymous

        Thanks for advice. I will give that a try. The FPS is fine, which is why I do not understand why it’s stuttering so much.

  • Anonymous

    Most comments I read is related to the realroad physics. It can be a long run to rubber in the surface so ppl think the engine is flawed. Although the engine isn”t perfect this maybe helps.
    When a new track is released start a practice session with full field of cars. Let it run for an hour or maybe a couple of sessions. Let the AI rubber in the track. Then save this surface and you’ve got a good preset to start a private testsession. The saved tracksurface can be selected at the race settings. I do this with multiple classes because the lines are different. You can name the saved surfaces as u want. For instants a surface of my is called: “GT Class 2 FP sessions”. Hope some of u guys will make rF2 more fun.

  • Anonymous

    I see they still not fixed the spotter volume then?

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