rFactor 2 – Build 146 Released

Image Space Incorporated has released the newest build of their rFactor 2 simulation that is currently in open-beta stage.

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Update 11 (Build 146) Changelog (Febuary 4, 2013):
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GRAPHICS:
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Modified skybox gamma
Added ability to specify that one part must break off before another does
Added “postrequisites”, other parts that must fall off if one part falls off.
Make front and rear flaps disappear if associated front and rear wings get detached.
Allow multiple (up to 4) prerequisites for detaching a part.

GAMEPLAY:
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Allowed DRS zones to apply to race only or to all sessions. This should probably go in the RFM rather than the GDB: “RearFlapZoneSessions=16″ for race-only, “RearFlapZoneSessions=31″ for all sessions including test days.

PHYSICS:
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Better tire abrasion computation.
More accurate ride height measurement (works on non-HAT surfaces now, too).
Small optimization in RealRoad processing.
Introduced tire rubber degradation model.
Realtime tire properties can no longer operate outside of their quasi-static analysis range (to prevent physics blow-ups when the tire gets really hot, for example).
In the tire tool, turn off wear as well if thermodynamics is disabled.
Temperature display added to +ttool realtime section.

AI:
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Broke out car lateral movement detection into two parts, one for the front and one for the rear, so that algorithms could more accurately access the situation. The specific issue fixed was one where a car losing front grip would take a wider turn was not appropriate for chicanes based on the condition and position of it’s rear end.

UI / HUD:
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Switched names of HUD mappings “Driving Aids” and “Vehicle Status” to match how they actually worked.
Added g-force trace and driving inputs to replay monitor page..
Fixed screenshots in UI.
Added RFM tree list and an RFM picture gizmo for new RFM tree list picker page.
Picking car again auto-selects the same class for opponents (accuracy depends somewhat on classes listed in the VEH).
Partly fixed the issue where you can sometimes see garage setups from other cars, although the real issue is an asset problem.
Fixed bug where main page vehicle display wouldn’t come up with the proper player vehicle until you select it from the vehicle selection page.

BUG FIXES / OPTIMIZATIONS:
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Fixed occasional crash-on-exit bug

MULTIPLAYER:
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Fixed it so that dedicated server defaults to previous RFM in list box.
Added upgrade-only classes to the list of available vehicle classes that the server can choose. This should fix the “Spark_F2B” (winged F2′s) problem.
Added custom skin propigation between clients in multiplayer game. In Multiplayer.ini “Download Custom Skins” must equal “1″ for the server and all clients (there is also a checkbox in the Display tab of the Settings pages). The custom skin path for your skin should look like, “\UserData\player\Settings\ISI_SkipBarber_2012\SKIPBARBER_05\Altskin1.dds” where “ISI_SkipBarber_2012″ is the name of the component this vehicle is from and “SKIPBARBER_05″ is the Veh file name (minus the “.veh”). NOTE: skin names must be less than 10 characters wide, not including extension.
Added dedicated server option to allow/disallow skin transfers.

PLUGINS:
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Fixed reporting of tire longitudinal force to plugins
Fixed a problem in Max exporter when exporting vertex alpha from Vertex Paint modifier

REPLAYS:
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Allow more than two visual tire compounds, and store/transmit that data in replay/multiplayer.
Fixed ancient bug that prevented replay fidelity from working exactly as intended.
Added code to not load a replay if the mod could not be loaded.

MODDING / PUBLIC DEV
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Fixed some sorting and display problems in ModMgr

To get access to the the beta, a full retail purchase of rFactor 2 is required. rFactor 2 sells for $43.99, including 12 months of online account membership.

GTOmegaRacing.com

  • http://www.facebook.com/humberto.roca Humberto Roca

    Finally!!! If it wasnt for this post I wouldve forgotten rFactor 2 exists lol

  • Joe Grover

    Really? LOL… Have you not been paying attention to the cars and tracks beeing released? :)

  • Theroro29

    Which new track or car bring this build 146?

  • http://www.facebook.com/hagen.troeger Hagen Tröger

    build 146 is related to program code of rF2

  • http://racingrenders.com/ F1Racer

    No ‘Resume from Replay’ on this build it seems. Good to see another update though.

  • http://www.facebook.com/profile.php?id=1711429307 Chris Wright

    I thought that feature was already activated?

  • http://twitter.com/Martin_Keets Martin Keets

    My favourite sim at the moment. Love it.

  • Celço Bento
  • Mrslfrsl

    This build rocks!
    nuff said

  • marc.maegh

    my replays don’t work in this build

  • http://twitter.com/sigmatc24 Sigmatc

    It is getting better and better

  • http://racingrenders.com/ F1Racer

    Haven’t noticed it.

  • Nathan Robinson

    Really enjoying this, cant put the vette down at the moment. Thanks isi.

  • http://www.facebook.com/humberto.roca Humberto Roca

    Yes but I wanted to be a bit sarcastic lol!

  • http://www.facebook.com/profile.php?id=720446041 Nazirull Safry Paijo

    The tires are ALIVEEE!!!!

  • Kendra Jacobs

    all these tyrephysic updates, this is what I’m toning about, as if the physics weren’t already awesome enough, this is a a true sim!!!

  • Kendra Jacobs

    Why doesn’t it mention the lifetime option of a single payment of $85???…..

  • Joe Grover

    Oh… LOL. I’m as sarcastic as the next guy but totally missed it. You got me good.

  • http://profiles.google.com/conticreative Marco Conti

    Great improvement. Cars seem to drive better and graphics look better. Still, when watching replays there seems to be many issues with cars and their environment.

    And there is something I hope it’s not due to the new build, but for the first time since I got rF2, I keep crashing in MP mode. I crashed badly when the server I was in started a new session and I crashed again try to rejoin after the crash. Then I crashed again 15 minutes into the practice session. This never quite happened before.
    One thing that happened before and still seems to happen is the game freezing for a few seconds during a MP session. I don;t mind as much in SP, but in MP is a problem. Suddenly my car is a barrier and I am still solid.
    Fortunately, it seems not many people have this issue so I am one of the lucky few.

  • http://www.facebook.com/people/Ar-Kh/1036192268 Ar Kh

    just <3 RF2. if someone would ask me to select the best sim of all those newcomers i'd select this one. only RF2 makes me really want to come back to it again and again at the moment.

  • Pablo Coronel

    my replays either, and i have a fresh install

  • MarcG

    It worked perfectly fine in a previous build, seems to be broken in this build though as everything I try causes a CTD

  • nameless

    +1
    this is an excelent build. Already great Physcis updated and what not. and the graphics a looking nicer too.

  • http://www.facebook.com/samuli.leinonen Samuli Leinonen

    I also have this same problem. SP works fine but MP just like you do. I have 7900 series AMD cards in Crossfire and pretty much state of the art computer and warp-speed internet connection.

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