rFactor 2 – Build 107 Released

Image Space Incorporated has released a new build of their rFactor 2 simulation that is currently in open beta testing.

There’s no changelog for the new version available as of yet, ISI explained that lots of bugs have been fixed and the code groundwork for the new Formula Two car has been added.

The changelog will be added as soon as it’s available.

Update: Changelog added.

GRAPHICS:
—————————
Added some HDR debug

GAMEPLAY:
—————————-
made spin correction not work while on pitspot.

PHYSICS:
—————————-
turbo code
working turbo code minus intercooler (but we’re ignoring the decreased charge density until that’s in)
for turbos, made configurable the location of boost pressure measurement for wastegate purposes
fixed intake manifold pressure calc for turbos

AI:
—————————-
fixed AI miscalculating fuel needs for fuel multiplier values greater than 1

UI / HUD:
—————————-
made multiplayer list “event name” field now “venue name, event name”
virtual mirrors (and toggling them) now work the same for cockpit and TV cockpit
added 2 pairs of x,y offsets to mouseless scroll boxes that can define the position of the specific image within the scrollbox item. (the image used to always be placed at 0,0 and extend to the full extent of the scrollbox item)
increased multiplayer game list buffer & standardized internal buffers for safer future upgrade

BUG FIXES:
—————————-
fixed keyboard handling in UI editor (we weren’t handling Windows messages in a special tight loop)
made gamedatabase switches more robust.
fixed net lag issue (which was caused by extra data being sent without regard to appropriate bandwidth limit)
fixed skinning bug with non-retail showrooms
removed redundant gdb value “GrandPrixName”…since it was always identical to “EventName”.
fixed track selection gizmos from stocking multiple copies of the same event.
fixed a bug where main page veh, rfm, or track icon would not show up because it was the wrong format.

MULTIPLAYER:
—————————-
Added sort field for sorting by location to NetCommUtil
made the text color of the racegrid participants customizable instead of hard-coded.

To get access to the the beta, a full retail purchase of rFactor 2 is required. rFactor 2 sells for $43.99, including 18 months of online account membership instead of the 12 months buyers of the final version will receive.

GTOmegaRacing.com

  • http://www.facebook.com/profile.php?id=1711429307 Chris Wright

    Good news and nice to note that code is being inserted related to the, presumably forthcoming, addition of the F2 car.

  • Anonymous
  • http://twitter.com/SuperRantam Rantam

    Tim posted this on ISI Forums. Should be enough until the changelog is out:

    UPDATE 7 (Build 107) Changelog (August 29, 2012):

    ======================================

    Note: These release notes were compiled from small dev notes. Wrong category is possible.

    GRAPHICS:

    —————————

    Added some HDR debug

    GAMEPLAY:

    —————————-

    made spin correction not work while on pitspot.

    PHYSICS:

    —————————-

    turbo code

    working turbo code minus intercooler (but we’re ignoring the decreased charge density until that’s in)

    for turbos, made configurable the location of boost pressure measurement for wastegate purposes

    fixed intake manifold pressure calc for turbos

    AI:

    —————————-

    fixed AI miscalculating fuel needs for fuel multiplier values greater than 1

    UI / HUD:

    —————————-

    -made multiplayer list “event name” field now “venue name, event name”

    -virtual mirrors (and toggling them) now work the same for cockpit and TV cockpit

    -added 2 pairs of x,y offsets to
    mouseless scroll boxes that can define the position of the specific
    image within the scrollbox item. (the image used to always be placed at
    0,0 and extend to the full extent of the scrollbox item)

    -increased multiplayer game list buffer & standardized internal buffers for safer future upgrade

    BUG FIXES:

    —————————-

    -fixed keyboard handling in UI editor (we weren’t handling Windows messages in a special tight loop)

    made gamedatabase switches more robust.

    -fixed net lag issue (which was caused by extra data being sent without regard to appropriate bandwidth limit)

    -fixed skinning bug with non-retail showrooms

    removed redundant gdb value “GrandPrixName”…since it was always identical to “EventName”.

    -fixed track selection gizmos from stocking multiple copies of the same event.

    -fixed a bug where main page veh, rfm, or track icon would not show up because it was the wrong format.

    MULTIPLAYER:

    —————————-

    Added sort field for sorting by location to NetCommUtil

    made the text color of the racegrid participants customizable instead of hard-coded.

    Regards

    • Anonymous

      I’d actually say adding turbo modelling is a pretty big deal, and it certainly has been a long time in coming.

      • http://racingrenders.com/ F1Racer

        Wonder if that means it can simulate VTEC as well. I only ask as I have a vested interest. :)

      • http://twitter.com/GeraArg Gerardo

        VTEC, all the lag of a turbo engine in a NA engine.

      • http://www.facebook.com/theangrygimp Joe Martin

        Lol… I had a 99 Civic Si with the Vtec, So I know where you are coming from on that! hahaha… Still, once it hit between 4 and 5,000rpms, the sudden power boost was great all the way up to 8,500 (I couldn’t believe it even went that high without blowing up!).

      • http://twitter.com/GeraArg Gerardo

        :D

      • http://racingrenders.com/ F1Racer

        Yeah , its just the same :-/

      • Kendra Jacobs

        Of course they can! LOL

        Even rFactor 1 could simulate vtec. VTec is pretty much just a fancy marketing term for variable valve timing. Toyotas use it. Chevys use it. Many car companies use it. Ferrari uses a sort of dual stage variable valve timing.

        Its been around forever and just because you have a Honda with a VTec sticker doesnt mean you have some special god given technology in your engine. Many cars have VVT, its just that Honda gave it a fancy name for marketing and it clearly worked as there are so many people brainwashed by Hondas marketing and so think they have some special engine technology called vtec lol.

        All you have to do is adjust torque/engine power parameters in rF to simulate the effects of the power spikes of VVT. You dont need any special physics model to get the basics of it implemented (unlike a turbo).

      • http://racingrenders.com/ F1Racer

        Hey, whats with the patronising attitude ? I only asked a simply question. I wasn’t an invitation for a smart ass comment like that.

      • Anonymous

        Proper turbo? great! Finally!

        But nobody much cares? No shiny shiny ? :D

      • Alex DoMU

        but the effects of turbo aren’t in the power/torque curve? what’s left?

  • Marcus

    No offence intended guys, but is that it ?? hardly an exhaustive update, development seems to have really slowed ?

    • http://racingrenders.com/ F1Racer

      Isn’t this just a small update to fix some small stuff and put in the code so it’s ready for the F2 car update which is coming soon ?

      • http://www.facebook.com/profile.php?id=626905826 Timothy Wheatley

        Largely, yes.

      • http://racingrenders.com/ F1Racer

        Cheers Tim. Looking fwd to it as always.

      • Marcus

        again no offence, but is adding content at this time more important than actually taking the core engine out of Beta and towards Gold ? what exactly are the main efforts being pushed at this moment ? tia

      • Ricoo

        Obviously some guys are working on engine and others are working on content. Not every one can be a physics guy and a track artist at the same time. :)

        Any way rFactor 2 is already one of the best, if not the best sim out there. :)

      • http://modmatemods.webs.com/ modmate

        BIG BS! Wait for AC and GTR3 and RF2 will loose heavy in every instance!

      • http://www.facebook.com/theangrygimp Joe Martin

        AC will only work on DX11 and windows 7/8, so only about 5-15% of sim racers will even be able to play it without a pricey upgrade. As for GTR3, who knows when that will even come out with Simbin focusing on Raceroom and F2P approach. RF2′s market was never really in competition with those titles anyway, and has a much larger base market thanks in part that more PC’s will be able to run it when its released. So I very much doubt it will be losing anything. You think RF1 was as popular at the beginning as it turned out to be much later when word of mouth and mods got out for it? Why not wait for a final product before judging it?

      • http://www.facebook.com/profile.php?id=626905826 Timothy Wheatley

        The 3DS Max modeler does not spend a lot of time writing code, and you probably wouldn’t want him to. Content does not slow development, development doesn’t slow content. Different people, different jobs. :)

      • Marcus

        No offence Tim, but that highlights why you are a PR man and not a developer, good spin, instead of trying to make smart comments a more honest and truthful answer would have been appreciated and respected.

        A development pipeline revolves around each others work hand in hand, so whilst the 3ds modeler may not slow the development down himself the fact a physics programmer has to program turbo’s etc etc etc means he is not working on other things like dynamic weather or tyre model, or maybe working on force feedback, need I go on with more examples ?
        I always though you were above Codemasters type PR disaster comments, don’t prove me wrong Tim, your better than that.

  • Anonymous

    Good update..got 10FPS somehow….cant wait for F2.

    One thing that ticks me off is that according to ISI G27/G25 is considered second class wheel and there is nothing coming to fix the stupid rattle. Does ISI do any research last I checked G27 is still most popular wheel on market.
    http://isiforums.net/f/showthread.php/1645-G25-27-horrendous-rattling/page11

    • http://racingrenders.com/ F1Racer

      10fps extra you mean, right ? :)

    • http://www.facebook.com/profile.php?id=626905826 Timothy Wheatley

      As I have explained, the rattle is due to the movement. To remove the rattle, you need to alter the movement. I have no idea why this is so upsetting. I think other sims already filter FFB anyway, rFactor2 gives it to you raw, and belt wheels handle that less noisily.

      • Eric Zehnder

        When I drive off track my G27 tries to break itself. I’ve been waiting for it to be fixed so I can actually play but this is a bit disconcerting. I understand belt wheels are great but I’ m not buying a $500 wheel to play your game. Other games offer amazing FFB without crazy artifact effects that work to break my choice of wheel.

      • Ricoo

        For me, with my G25, rFactor 2 has the best FFB of all sim. :)

        And I don’t mind some rattling if it’s the price to pay for that feeling.

        Maybe I don’t leave enough the track to be bothered by vibrations when doing off-road 4×4. lol

      • Richard Hessels

        I totally agree, til leave the road and start feeling ashamed towards my neighbors and wife for the noise I produce in the middle of the night.

      • http://www.facebook.com/profile.php?id=626905826 Timothy Wheatley

        Have you tried the INI edit at a low value between 0-2?

      • http://www.facebook.com/profile.php?id=626905826 Timothy Wheatley

        Yeah, it is unfortunate it’s there at all really. I don’t think it’s fully understood that the noise is there because of the feeling. To reduce the noise, you HAVE to reduce the feeling. Although I do want the guys to look at implementing something for grass surfaces, etc.

      • http://www.facebook.com/theangrygimp Joe Martin

        I thought it was stated a while back that the shaders/physics for grass and gravel weren’t really implemented yet and thats why there is so much noise on the grass, but that the curbs were noisy because they are physical deformations and they are how they should essentially feel when hitting some saw-tooth looking surfaces. Did I misread? Also wanted to say I actually love the on-track FFB so far, and kudos to you for answering questions and concerns outside the forums.

      • http://www.facebook.com/profile.php?id=626905826 Timothy Wheatley

        Yes on the kerbs, but if someone said that about grass, it wasn’t me… Perhaps it was someone else responding in the same thread… But maybe not staff? I don’t remember seeing that.

      • http://twitter.com/StarFoXySxv550 StarFoXySxv550

        The GT3 RS is $500?

      • Richard Hessels

        I think the g25 rattling is super irritating. I can’t play this at night without waking/annoying my wife or kid.
        As soon i hit the grass makes a hell of a noise.
        not everybody got a seperate garage to play in.
        I have a medium sized appartment. My steeringwheel can be heared troughout the house if i drive rF2.

      • http://www.facebook.com/profile.php?id=626905826 Timothy Wheatley

        I am wanting them to get the current INI edit which filters the FFB into the UI, yes. There is a switch now, but it is an INI edit.

      • http://www.facebook.com/einar.haugan Einar Haugan

        Yeah. You can circumvent it partly by editing the .ini file to introduce a smoothing effect, but that also “muffles” the detailed FFB on the tarmac, which you don’t want… It should be possible for the coders to just implement a filter that’s only active offroad, or somehow dampens the most vigorous FFB signals??

      • Eric Zehnder

        I’m aware of the .INI fix but this is not a fix. It turns the very communicative steering of the unfiltered FFB into mush even worse than NFS SHIFT (Overhaul Mod).

        I’ve been enjoying netKar Pro quite a lot lately as it’s easily the best and most consistent FFB I’ve seen from a finished game thus far. The KS2 is magnificent.

        I simply reject the idea of ISI’s that the G25/G27 and gear-driven wheels in general are ‘inferior’ products and that this game simply isn’t meant for them.

      • http://www.facebook.com/profile.php?id=626905826 Timothy Wheatley

        Try using a lower number between 0-2.

      • http://www.facebook.com/profile.php?id=626905826 Timothy Wheatley

        The filtering should do that when on a low setting of between 0-2, which is what most of our internal testers use.

      • Juhan Voolaid

        I remember when I installed the first version, the rattling was unbearable. Then I changed the .ini file as suggested. As I understand, the next update made the g27 issue better. My own FFB settings are also tuned down because I don’t want to overheet my wheel. That way it works just fine.

        I hope ISI is able to improve the off-road FFB for g27 even more. But it is much better compared to what it was at first.

      • http://www.facebook.com/profile.php?id=626905826 Timothy Wheatley

        Other games offer filtered FFB, which is all you’d need to do with rF2 to stop the rattling. Currently it is an INI edit though.

      • Kendra Jacobs

        Theres lots of fixes for the rattling :). Check the ISI forums :) .

      • Anonymous

        I am also waiting since the first update for a fix for the noise in the wheel. Everybody is playing at home also. Thats why i also use headphones sure thats maybe also not realistic but yeah its still a game. Its not that i have a separate factory with engineers and all the space in the world. ;)

      • http://twitter.com/mark8734 Mark

        I’m very limited on when I can get in a bit of simracing. Normally the only time I get is after my daughter goes to sleep. With other sims it’s fine, but with rFactor 2 the noise from my G25 when I hit a curb is too much. Realistic or not I wish there was an option to tone it down! I haven’t run rFactor 2 anywhere near as much as I’d like to because of this issue.

      • http://www.facebook.com/profile.php?id=626905826 Timothy Wheatley

        There is an option to tone it down, currently it is an INI edit. It adds the filtering I mentioned above. I really want them to get it into the UI though.

      • Kendra Jacobs

        Theres lots of fixes for the rattling :). Check the ISI forums :)f

      • http://www.facebook.com/jorge.azcoitia Jorge Azcoitia Moreno

        It’s incredible! People complained on rFactor 1 of not having enough strength on the Logitech’s FF and now they complain the other way around. It really looks like the only way to not get complaints is just not doing anything. How sad is this…

        For those that play at night and don’t want to wake up anybody, you can just play without FF and that would be less noisy than any other option, and in some cases can even make you faster. Don’t believe me? ask the aliens… Or else, you can always use a gamepad in Gran Turismo or NFS Shift…

      • Richard Hessels

        Play without FFB…. hmpfff…
        Just play another sim at night is a much better option.
        Till they fix this flaw.

      • D K

        Not a flaw, its a feature!

      • http://www.facebook.com/profile.php?id=626905826 Timothy Wheatley

        It kind of is. rF2 is the only sim which allows unfiltered FFB I believe. You have MORE options with rF2, not less. You can have it unfiltered, or you can set the filter level…

      • Kendra Jacobs

        Learn to read and do some research. As said about 10 times alredy its not a flaw, but a result of rFactor 2s raw, unfiltered, true FFB on a wheel designed with stupid gears in its FFB system.

        On top of that like I said about 3 times already and others have aswell, there are options you can change to make these go away. Check out the ISI forums theres I believe 2 or 3 options you can adjust in you ini file that can definetely help with this.

      • http://www.facebook.com/profile.php?id=626905826 Timothy Wheatley

        It is understandable. Although I’m being attacked today for giving turning off FFB as one (of many) option. I do see gears as a restrictive technology for FFB right now… The feeling makes the rattle, to remove the rattle, you need to alter the feeling, can’t have both. :(

      • Eric Zehnder

        Please understand that we’re not talking about the sound, per se. The amount of wheel shake you get from certain kerbs or the gravel traps is so high that I am very much fearful my $200 wheel is going to destroy itself. The sound is horrible, yes, but it’s there because of the FFB/shaking.

        The .INI filter fix makes the FFB fairly mediocre which is why the community hasn’t accepted that as a fix. Though I am known as a pCARS defender, I DO want to play this game – I really do.

      • http://www.facebook.com/profile.php?id=626905826 Timothy Wheatley

        rF2 is, I think, the only sim which allows unfiltered FFB. Unfiltered FFB is better, but unfiltered FFB is noisy and you are worried about your wheel. Logic answer is for you to filter it, which merely makes the FFB like other sims.

        However, any builder of peripherals, like Logitech, build safeguards. A wheel shouldn’t be able to do what damages it. We’ve also had thousands of testers, zero reports of an issue from unfiltered FFB that I have seen.

      • Attila Kiss

        Spot on Tim. Since i moved on to the T500 i can fully understand that the gear rattle is a problem of the G25/27 series of wheels, and rF2 FF is just perfect as it is..

        I can also understand those who wish to play at night, could there be a quiet down the grass option? The wheel rattles everywhere, but the grass is the worst of them all.

    • http://www.facebook.com/theangrygimp Joe Martin

      The rattle is from the way those wheels are made and with the type of gears used (as apposed to a Belt motor, but those are very pricey), and the strength of the FFB effects. Some companies try to soften the effects to compensate, but rFactor is about realism, not comfort. Of course gears clanking against each other are going to make noise when the wheel is being told to move back and forth at such a high rate, because thats what the wheel should be doing. I have a G27, and it doesn’t bother me at all, as the actual feel of the road is more important to me than the noise level. You can always turn up the damper in Logitech’s control panel and turn down the strength of the FFB in the cars that cause it the most.

      • http://www.facebook.com/Jim.Cassi Jim Slimjim Cassi

        Yes i even have the old Momo Red still in use, and after a few tweaks, it feels great, i am using the same driver as the G25/27 uses, but i’m sure the inside bits are a bit different.. i like the feel of going off track into the grass, i guess most people here never driven on a real race track, it’s not like driving on glass..lol

    • Kendra Jacobs

      Theres lots of fixes for the rattling :). Check the ISI forums :)

  • http://www.facebook.com/profile.php?id=626905826 Timothy Wheatley

    Sorry for the screwup with the changelog. The guys totally forgot and they’ve moved on now. I grabbed what I could from their notes.

    • Anonymous

      will we get the changelog after this comment im not to sure?

      • http://www.facebook.com/profile.php?id=626905826 Timothy Wheatley

        You have a basic one. They will probably do it when they do the notes for the next update.

      • Anonymous

        tyvm Tim looking frwd to it

  • http://modmatemods.webs.com/ modmate

    Nobody see the lag of support /content/ bugfixing and so on?
    Well im done with rf2 and awaiting AC, wich will maybe the best sim ever!

    • naifexx

      Ill play both for sure :D

    • http://www.facebook.com/people/Sergey-Yashin/100000741610394 Sergey Yashin

      I feel the same way..

    • Anonymous

      i know you have had a bad week in the forums but now your posting everywhere well i for 1 am sick of it see you l8tr enjoy what ever you play but enough is enough

      • http://modmatemods.webs.com/ modmate

        serious , i post everywhere? Thats really funny mate, cause here and on isi is NOT everywhere! Maybe its you who got a bad week cause i dont know you . All i wrote down is true for now.
        I dont use any offense or threaten on anybody just show my point of view, and since i “accept” yours you should accept mine also.

    • Kendra Jacobs

      Assetto Corsa will be awesome. Its being written from brand new code completely from scratch so will have no relation code wise to NetKar Pro.

      I believe it and rFactor 2 will be the best sims when they get released.

      But why pick one or the other. No sim is perfect in driving physics so why not pick the best 2.

  • Theroro29

    I thought Rfactor 2 was dead.
    Everybody are now waiting Assetto Corsa.
    New modding system is completely stupid.
    Since 8 months, only a few mods and tracks (most are conversions from Rf1) had been released by community.

    • Ricoo

      rFactor 2 is one of the best sim out there and honestly I don’t need or wait anything else. :)

    • http://www.facebook.com/theangrygimp Joe Martin

      You have really high expectations of something that is not finished yet, and being done by such a small team of people. I mean, lots of modding groups said they won’t start releasing anything until the full final version is done, so why are you and others so disappointed with unfinished work?

    • http://www.facebook.com/profile.php?id=626905826 Timothy Wheatley

      first mod for rF1 came out months after it was gold… rF2 isn’t gold yet.

    • Kendra Jacobs

      Ummm thats because the game hasnt officially been released yet. Wow some people are so clueless.
      Look at how rFactor 1 did over the years. Pretty damn awesome. Now consider that not one single mod (track, car, pluging, whatever) was made for the game before it came out because it was never publicly available before it came out.
      Now consider that rFactor 2 already has some car mods, track mods and plugins and its not even out yet. So its already ahead of rFactor 1.
      On top of that it has by far the most advanced and immersive physics and overall driving than any other sim.

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