Real-Time Racing – Zolder WTCC Race Video

Almost two weeks ago, thousands of Real-Time Racing beta testers had the chance to join the stars of the World Touring Car Championship at Zolder.

While the real drivers where battling for championship point on track, sim racers got to race against Tom Coronel and Gabriele Tarquini thanks to their iOpener-equipped Seat Leon TDI race cars. If you missed the event, you can check out a short video below, showing some of the stuff that was going on in the iOpener camp at Zolder.

If you aren’t a beta tester yet and want to join this and future events, you can pre-register for a beta key here.

GTOmegaRacing.com

  • ChadSmith2

    Does anyone know if this has accurate physics?

  • Rhys

    ChadSmith2: Does anyone know if this has accurate physics?

    More or less. But that’s not what’s being tested – the primary objective is to test the iOpener technology.

  • http://www.syncro-racing.com Damo

    Sorry, I know this is probably ignorant of me but I just think this whole ‘I-Opener’ business is a complete waste of time and money.

    What’s the use of even trying to compare yourself to the real pro’s without accurate physics (something SimBin’s RACE titles just don’t have), laser scanned tracks, accurate track and weather conditions, and of course the fear of driving a real car at speed? :roll:

    Sure it could be fun saying “i’m racing against a guy doing it for real” – but i’d rather race against world-class professional drivers under the same conditions in sims like iRacing – where the pro’s aren’t just racing in-game, but are competing with you aswell.

    I’ll be giving this a miss! :roll:

  • Rhys

    I never said the physics WEREN’T accurate. :wink: Besides, it’s only a beta. Just give it a try – you’ll be pleasantly surprised, I think.

  • Rhys

    Oh, and it’s highly unlikely that the final version of the game will be like this… like using the Gmotor2 engine and all. Just saying.

  • http://www.syncro-racing.com Damo

    You don’t need to tell me the physics aren’t accurate, I know they’re not ;)

    Like I said, it’s probably very ignorant of me but this just doesn’t interest me one bit so I’ll give it a miss!

  • Rhys

    Damo: You don’t need to tell me the physics aren’t accurate, I know they’re not ;)

    And precisely how do you know this?

  • grimes

    The physics feels just like the other simbin titels, like gtr evo/ race 07

  • stabiz

    Damo: Sorry, I know this is probably ignorant of me but I just think this whole ‘I-Opener’ business is a complete waste of time and money.
    What’s the use of even trying to compare yourself to the real pro’s without accurate physics (something SimBin’s RACE titles just don’t have), laser scanned tracks, accurate track and weather conditions, and of course the fear of driving a real car at speed?
    Sure it could be fun saying “i’m racing against a guy doing it for real” – but i’d rather race against world-class professional drivers under the same conditions in sims like iRacing – where the pro’s aren’t just racing in-game, but are competing with you aswell.
    I’ll be giving this a miss!

    I agree, I dont see the attraction in this at all.

  • http://www.syncro-racing.com Damo

    Rhys:
    And precisely how do you know this?

    For the exact reason Grimes mentioned – :lol:

  • Rhys

    You’re missing the point. You seem very confident that you know how these cars handle in real life, when the case is, none of us do. Granted, I am not one to talk on the accuracy of the physics engine, but you can’t wither unless you’ve actually driven a WTCC/GT car.

    So please tell me, how do you know for sure that the physics are NOT accurate?

  • http://www.syncro-racing.com Damo

    Because IMO the RACE/Evo titles don’t offer realistic replication of car characteristics. It’s not poor data, it’s poor application and limitations of the engine.

    And never assume people here don’t know how cars of this type handle, it’s a very silly thing to do.

    Anyway, I feel my main points about I-Opener are valid and therefore I won’t be spending money or time on it. I just feel it’s pointless, sorry :roll:

  • paupau

    All I know is that iOpener is in testing, so why would you miss it out if it hasn’t been put on a product yet? What if it will be implemented in iRacing or if it is close related to SimBin, that doesn’t state that they won’t or could not release content just as valuable as iRacing’s in the future.

  • Zenitchik

    The initial focus is on race games, though in the near future other genres will be addressed, e.g. flight simulators, and ‘serious’ gaming.

    the iOpener technology is used for several applications in the motorsports industries, e.g. race/safety control, visualization, and driver training.

    I could not care less about a real-time, real-life ghost cars.

    But having access to car locations and telemetry data from all the cars in the race, opens up for more opportunities to experience the race i.e. stuff that video cameras wont be able to show.
    And I doubt that they will be transmitting that much data apart from xyz coordinates, so you it wont really recreate the behavior of the car in the sim.

  • svizzy

    registered in december and still no beta key :haha:

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