Real-Time Racing – Beta Testing Picks Up Pace

The iOpener Enabled Real-Time Racing Game has succesfully completed its first live racing event beta test yesterday as RTR members had the chance to compete against three Marcos Mantis race cars supplied by Moritz Racing.

While the team’s drivers were lapping the Belgian Zolder race track, 25 RTR beta testers were racing them from their home thanks to iOpener’s innovative GPS technology.

This first test was just the start of much bigger things to come as iOpener’s next test will include 5000 beta testers racing against Matech’s Ford GT driven by Bas Leinders as part of the FIA GT’s race weekend at Zolder. The test will take part during the series’ open practice session on Saturday morning, you can find two screenshots of the Real-Time Racing Marcos below.

To reserve your seat in the upcoming FIA GT beta test or other upcoming test races, you can still pre-register for a beta key here.


  • Lemming77

    Man this sounds so cool, still waiting for my Beta key :(

  • Jack_NL

    hmm

    I signed up from the beginning when they had a commercial on Dutch tv
    I think i was the 1st person that signed up :) and didnt get a Beta key

    or is it that I have rFactor under favo Race game ;)
    I like the GTR Series too!

  • ScHiRoCk

    Also waiting for beta key.

    I saw them in action 2 days ago (thursday) @ zolder. Cool to see!

  • crackhat

    I presume they have incredibly accurate tracks (lazer scanned) and physics, or this will never be accurate enough.

  • Alan Sutton

    I signed up at the very beginning too but wasnt picked for beta testing.
    I also had rFactor as my primary sim …. we might see a pattern emerging hehe

  • DW

    crackhat: I presume they have incredibly accurate tracks (lazer scanned) and physics, or this will never be accurate enough.

    Since they are not charging $25 per track and a monthly fee, I doubt it will be laser scanned. But since one of the WTCC drivers lapped in-sim to 0.1 sec of their real laptime I think it will be close enough. F1 teams for example don’t user laser scans for their simulators. Tracks supply 3D data to the teams and to developers like Simbin.

  • crackhat

    DW: Since they are not charging $25 per track and a monthly fee, I doubt it will be laser scanned. But since one of the WTCC drivers lapped in-sim to 0.1 sec of their real laptime I think it will be close enough. F1 teams for example don’t user laser scans for their simulators. Tracks supply 3D data to the teams and to developers like Simbin.

    Well codemasters wont be chargin $25 a track and and a monthly fee and they have lazer scanned all the f1 circuits, so I’m not sure what you mean there. Many of the F1 teams have and will migrate to lazer scanned tracks, but most F1 simulators are geared toward driver development rather than learning the tracks atm.

    So using common sense, if a gps track is not accurate or there is a bump on the real track that would cost you 0.5, how will that ever be accurate?

  • http://racingrenders.com F1Racer

    How big is this bump that’s going to cost 0.5s ? :) Humpback bridge maybe ?

  • Howie47

    F1Racer: How big is this bump that’s going to cost 0.5s ? :) Humpback bridge maybe ?

    :lol: The tracks made from tracks original CADS might be missing minuscule, cracks, weather related surface bumps, and possibly slight soft ground, related dips. But nothing that drastic. Laser scanning is only a big deal when compared to home made tracks that didn’t have much information to build on to begin with.

  • crackhat

    lol, ok well…sebring has bumps on it that will cost you .5 :) last corner especially.

  • Howie47

    crackhat: lol, ok well…sebring has bumps on it that will cost you .5 :) last corner especially.

    Sebring and a few others are the exception. Because they are not purpose built race tracks. All though just adding a bunch of washboard bumps as they did in the rFactor Sebring works just as good as having each little bump in the exact right position.

  • ethone

    You’d be surprised how bad CAD or technical drawings can be. I’ve seen plans that were blatantly wrong (missing kinks and in one case a whole corner), had no track width, let alone the distance of guardrails or access roads.
    If I had to translate real GPS into a game, I’d use a baseline on the track along which the virtual car would be scaled. If technically possible adding reference points in between that you have made sure are in identic places in real life and the game. It’s easier to have some fixed points and allow some leeway between them than to have all points fixed. I’d imagine this would be a possible way to realize this without 100% track accuracy.

  • Howie47

    I wouldn’t say the plans are wrong. Who ever built the track may not have followed the designers plans. Or maybe the track was changed without
    a designer’s plan. But a well built track uses lasers to pinpoint accuracy of the CAD design. IF they don’t they’ve wasted much $, having the tracks expertly designed in the first place! Regardless of the case, RTR tracks have to be accurate for the concept to work. Can you imagine it other wise?

  • Howie47

    Waiting for a review from some one. :ooo:

  • unklepepper

    Is the beta rfactor based, or simbin gm2 based? I wonder if the track is simbin’s old mesh with updates?

    Guess there’s an NDA in place coz I’ve heard on a peep from anyone about it.

  • Rasmus

    This post might clear up some of the questions: http://www.bsimracing.com/?p=8107

  • drdryvillage

    Most fail to understand that a track is a live and evolving entity:
    laser scanned (worst, CAD data…lol) doesn’t solve all problems. The track builds rubber and dirt along the race. The track has different temperature. The track varies year after year.
    Bumps matter in breaking zones meaning a car can lose 0.5 secs easily.

Back to top