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	<title>Comments on: Real-Time Racing &#8211; Bas Leinders Interivew</title>
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		<title>By: ForzaBarca88</title>
		<link>http://www.virtualr.net/real-time-racing-bas-leinders-interivew/comment-page-1/#comment-30446</link>
		<dc:creator>ForzaBarca88</dc:creator>
		<pubDate>Sun, 01 Nov 2009 15:49:41 +0000</pubDate>
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		<description>&lt;blockquote cite=&quot;comment-30442&quot;&gt;

&lt;strong&gt;&lt;a href=&quot;#comment-30442&quot; rel=&quot;nofollow&quot;&gt;Howie47&lt;/a&gt;&lt;/strong&gt;: What stood out to me in his statement, was the part about the “real car has slightly better traction.” I’m guessing RTR has physics like GTR2 or even Evo. Which an awfully lot of the community said had to much traction.
&lt;/blockquote&gt;

Well the thing about that whole debate was that a lot of the fault is actually with the ISI physics engine and not just a case of the cars having more or less grip. It was the way the grip was delivered. I&#039;m a big fan of rfactor combined with realfeel and properly made cars but there are just some things that gmotor2 basically neglects to model or oversimplifies. Also I remember a lot of the physics data (specifically aerodynamics) used in GTR2 out the box were debateable if not plain wrong. 
As far as the community is concerned, yeah I agree a lot of people get hard confused with real.

&lt;blockquote cite=&quot;comment-30442&quot;&gt;

&lt;strong&gt;&lt;a href=&quot;#comment-30442&quot; rel=&quot;nofollow&quot;&gt;Howie47&lt;/a&gt;&lt;/strong&gt;: So is “Shift” closer to how a car should feel? It is subjective, but you’d think some one who just got done racing the real deal, would have a very good perception about if the car feels and handles in a similar way. 
&lt;/blockquote&gt;

Shift (with a LOT of tweaks) feels like it has a lot of potential mostly because of the tire model, but some of the bugs like the random car bouncing or the tuning issues are a joke. 
As far as real drivers are concerned....different drivers with give you different feedback physics-wise, reason being physical forces are THE big factor in judging what a car is doing. Without that, some will translate between racing and simracing better than others. Tbh I consider accurate physics data to be more important than driver feedback and I reckon thats the way it has to be if we want to get to the point where the underlying physics engine of our sims will be a near perfect representation of reality.</description>
		<content:encoded><![CDATA[<blockquote cite="comment-30442">
<p><strong><a href="#comment-30442" rel="nofollow">Howie47</a></strong>: What stood out to me in his statement, was the part about the “real car has slightly better traction.” I’m guessing RTR has physics like GTR2 or even Evo. Which an awfully lot of the community said had to much traction.
</p></blockquote>
<p>Well the thing about that whole debate was that a lot of the fault is actually with the ISI physics engine and not just a case of the cars having more or less grip. It was the way the grip was delivered. I&#8217;m a big fan of rfactor combined with realfeel and properly made cars but there are just some things that gmotor2 basically neglects to model or oversimplifies. Also I remember a lot of the physics data (specifically aerodynamics) used in GTR2 out the box were debateable if not plain wrong.<br />
As far as the community is concerned, yeah I agree a lot of people get hard confused with real.</p>
<blockquote cite="comment-30442">
<p><strong><a href="#comment-30442" rel="nofollow">Howie47</a></strong>: So is “Shift” closer to how a car should feel? It is subjective, but you’d think some one who just got done racing the real deal, would have a very good perception about if the car feels and handles in a similar way.
</p></blockquote>
<p>Shift (with a LOT of tweaks) feels like it has a lot of potential mostly because of the tire model, but some of the bugs like the random car bouncing or the tuning issues are a joke.<br />
As far as real drivers are concerned&#8230;.different drivers with give you different feedback physics-wise, reason being physical forces are THE big factor in judging what a car is doing. Without that, some will translate between racing and simracing better than others. Tbh I consider accurate physics data to be more important than driver feedback and I reckon thats the way it has to be if we want to get to the point where the underlying physics engine of our sims will be a near perfect representation of reality.</p>
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		<title>By: Howie47</title>
		<link>http://www.virtualr.net/real-time-racing-bas-leinders-interivew/comment-page-1/#comment-30442</link>
		<dc:creator>Howie47</dc:creator>
		<pubDate>Sun, 01 Nov 2009 14:28:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=6057#comment-30442</guid>
		<description>What stood out to me in his statement, was the part about the &quot;real car has slightly better traction.&quot; I&#039;m guessing RTR has physics like GTR2 or even Evo. Which an awfully lot of the community said had to much traction. So is &quot;Shift&quot; closer to how a car should feel? It is subjective, but you&#039;d think some one who just got done racing the real deal, would have a very good perception about if the car feels and handles in a similar way. Wouldn&#039;t you :question:</description>
		<content:encoded><![CDATA[<p>What stood out to me in his statement, was the part about the &#8220;real car has slightly better traction.&#8221; I&#8217;m guessing RTR has physics like GTR2 or even Evo. Which an awfully lot of the community said had to much traction. So is &#8220;Shift&#8221; closer to how a car should feel? It is subjective, but you&#8217;d think some one who just got done racing the real deal, would have a very good perception about if the car feels and handles in a similar way. Wouldn&#8217;t you <img src='http://www.virtualr.net/wp-includes/images/smilies/icon_question.gif' alt=':question:' class='wp-smiley' /> </p>
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		<title>By: ForzaBarca88</title>
		<link>http://www.virtualr.net/real-time-racing-bas-leinders-interivew/comment-page-1/#comment-30428</link>
		<dc:creator>ForzaBarca88</dc:creator>
		<pubDate>Sun, 01 Nov 2009 07:58:57 +0000</pubDate>
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		<description>&lt;blockquote&gt;
 Personally I did not like the brakes as the paddle is too soft and impossible to control and the real car has slightly better traction than in the game, luckily because next year traction control will be banned in the championship.
&lt;/blockquote&gt;

Hes talking about the brake pedal right? If so hes spot on, braking feel in sims is very much lacking (with a g25 atleast).
And its about time they got rid of bloody TC  :roll:</description>
		<content:encoded><![CDATA[<blockquote><p>
 Personally I did not like the brakes as the paddle is too soft and impossible to control and the real car has slightly better traction than in the game, luckily because next year traction control will be banned in the championship.
</p></blockquote>
<p>Hes talking about the brake pedal right? If so hes spot on, braking feel in sims is very much lacking (with a g25 atleast).<br />
And its about time they got rid of bloody TC  <img src='http://www.virtualr.net/wp-includes/images/smilies/icon_rolleyes.gif' alt=':roll:' class='wp-smiley' /> </p>
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