Kunos Simulazioni have released the console version of their Assetto Corsa Competizione, bringing a fully-fledged simulation to the Playstation 4 & Xbox One.
As revealed days before the console version launch, the studio has opted to deliver a no-compromise physics and sound experience on the consoles, cutting back the graphics to a 30fps limit and other limitations.
So, how does the console version stack up against the PC version? A very interesting review touching on this topic has surfaced on Youtube, made by someone who’s almost uniquely capable to voice his opionion:
David Perel is not just a real-life Blancpain GT driver who’s real-life Rinaldi Racing Ferrari is featured in the game, he also has vast experience with the PC version of ACC, making him an ideal candidate to draw comparison both between the two versions and real life.
David confirms Kunos’ claim of delivering a PC-grade physics experience on consoles, saying that the driving experience on both platforms is virtually indistinguishable.
In terms of the graphics limitations, the racing pro raises an interesting point, explaining that while the 30 fps limit is not ideal, it comes with the advantage of the frames being stable and easy to adjust to while the PC version can suffer from frame drops which David finds harder to cope with than the 30 fps experience.
For more on his take on the ACC console version, watch the video above!