Rallycross Is Coming to Project CARS 2

Slightly Mad Studios have revealed a major new feature addition to their upcoming Project CARS 2 title, introducing us to rallycross.

After exclusively sticking to road racing in the first installment of the WMD-powered franchise, Project CARS 2 now lets loose with racing action on mud, dirt & tarmac, powered by the improved Live Track 3.0 engine.

Rallycross in Project CARS will feature a handful of the 600hp purpose-built rallycross machines build by Ford, VW, Mini & Honda that can be raced sideways on an iconic selection of rallycross tracks, including Hell, Lydden Hill, Dirtfish and the rallycross layouts at Daytona & Hockenheim.

To ensure a realistic experience, rallycross in Project CARS 2 has been created in close collaboration with Team OSME and rallycross racing stars Mitchell deJong and Oliver Eriksson.

You can take a first peek at rallycross in action in the video trailer and previews below.

GTOmegaRacing.com

  • Bakkster

    Between pCARS2, DiRT Rally/4, and iRacing, we’ll be spoiled with a glut of rallycross options. Great to see, it’s very fun racing.

  • Steven Shears

    That doesn’t look too bad. Fingers crossed.

  • noroardanto

    Rallycross deserves a good replay system. I hope SMS found a way to fix theirs to be like AC or R3E

  • DaVe Shu

    Hockenheim great i saw the RX twice there i wish this track could come to Dirt too

  • Captain Stabby
  • anonymouse

    The two cars at 1:09 colliding hard with their front tires have very strong suspensions. WRC and WRX cars can sustain a lot of stress, but almost head-on hammering? Solberg was involved in a similar crash last season and his rear axle was torn apart.

    • Leynad

      Tell me one title with an accurate damage-model and even if there is some: Who wants this? Dirt Rally with accurate damage would be 10 times more pain in the a**.

      • anonymouse

        BeamNG Drive had a good one, perhaps too exaggerated at times. Dirt Rally has a mod that makes the damage model more realistic.

        So what’s your point? Simulations should be realistic but shouldn’t simulate realistic damage aswell? Congratulations, you win the “stupid argument of the day” award.

      • anonymouse

        Way to go for vR to keep censoring comments.

        Anyway, if you think nobody wants damage models (and accurate ones at that), then simracing is not for you and you should leave.

      • Rlee

        It’s not going to happen because the manufacturers won’t allow it. Give it a rest already.

      • Leynad

        You get censored for posting links or bad language and pCars 1 has already the by far best visual damage model in sim racing. Just pic-google “project cars damage model”!

      • http://racingrenders.com/ F1Racer

        You got censored because you left a comment befitting that of a troll and totally without provocation.
        Not only that but you post this one with attitude too. You are no-one to tell people to leave sim-racing based on what is a likely an incorrect assumption on your part.

        If you don’t want your comments removed then drop the attitude and we’re all good. If you don’t, then I’ll prevent you from posting altogether. It’s that simple.
        If you haven’t worked it out by now, I don’t tolerate trolls or comments to other members such as telling them they win a ‘stupid argument of the day’ award which was again unnecessary.

      • Leper Messiah

        You were probably interested in “racing legends” by the West brothers then…man that sounded fricken awesome. God only knows what super computer by todays standards would be required for it to be done properly though. Personaly I’m all for full damage, back in the early PC days I wanted proper gravel traps that you could dig into, I also wanted a system of (within reasons) driver injuries during the career. Not popular ideas at all and I would imagine the same from most simming quarters. I would imagine most fast sim drivers would be smegged if they couldn’t take unrealistic liberties that they exploit mercilessly for their speed. I can’t see them wanted real damage at all.

      • anonymouse

        I’m not asking for 100% damage like in BeamNG. I’m asking for believeable damage model, which is a different thing.

        If someone smashes his car against a wall or another car, there should be repercussions in the form of damage suffered and/or inflicted to the car(s). Just because you can wallride in Gran Turismo and still be fast (I know I did on GT PSP, some challenges on the Nordschleife were so much easier this way), it doesn’t mean that you should be able to get away with it everywhere else.

        It’s simply beyond stupid to play a game that is supposed to be a simulation and then demand not to add features that would make it more realistic.

      • Leper Messiah

        So you don’t want 100%? So you want a damage model suited for you and any game not hitting those particular standards (77.7% ?) exactly will receive your scorn? You CANNOT call into question a sims level of accuracy then not want 100% realism, your argument then immediately becomes subjective and not objective and thus pretty much irrelevant (like most anti PC1+2 arguments IMO). We all know most car manufacturers stipulate against 100% damage in most license agreements. Mentioning Gran Turismo which was notorious for having no damage AT ALL is daft as hardly anyone was happy with that and I think limited damage came in with GT5, Pcars 2 will have much better damage than that so why mention it? Basically I suspect you have one or two fave sims and are really happy with their damage (despite not being completely realistic) and anything less than that level get’s a black mark in your book.

      • anonymouse

        You should go and re-read the other people that replied to me. I’m not the one that doesn’t want damage, that Leynad guy is.

        But you missed the point anyway, so. While extremely accurate, the damage model in BeamNG is also overly exaggerated at times. If I brush a wall at 10km/h, the door of my car shouldn’t fall off. Dirt Rally (with a mod) nailed it in this regard. And seeing other games not following this path but still advertising themselves as simulations, is cringeworthy.

        You can bring the same old argument about manufacturers not allowing for full scale damage models all day long if that makes you feel better about yourself, but that shouldn’t result in a game losing realism. You can keep the tube and the body shell graphically intact if you want, but if you smash your car head on into another car or a wall or anything solid and harder than your car, you should feel the repercussions instead of going on your merry way like nothing happened.

        Realistic damage is not necessarily what you see. It’s how your car should start behaving after collisions and/or other mechanical problems.

      • Leper Messiah

        I see, but you specifically replied to my post hence my reply. If you look I agree in a way about total realism (even so far as simulating driver injuries (up to a point of course) in careers (I had an old game on amiga I think that if you crashed too hard you could miss races with injury). I’d love to see more realism with regards to tyres and wheel being damaged. Too many people take liberties with kerbs that would destroy tyres suspension in reality, yet they get fast times. Thing is many vids online don’t state what damage options are on and off so judging things in that regard are daft. Also like weather given the option I do believe the VAST majority of simmers would races in clear weather, in the day and with minimal or no damage….I for one would want the whole caboodle (like the aforementioned racing legends promised!). ๐Ÿ™‚

      • Race Nut

        We’d all like to have a damage model like that of BeamNG – right?

        Our PC’s couldn’t handle that considering all of the other calculations involved – not without major compromises; not to mention, proper VR performance requirements or lower-spec hardware.

      • Leynad

        I finished seven public server races in Raceroom and AC today and i wouldnยดt survived most with full damage on, so this is very low on my priority list.

      • RapidRefund

        You do introduce an important rarely mentioned subject with the question “Are software technologies lurching beyond the hardware it’s designed to run on?” Maybe this will explain some of the more negative feedback we see from the community for any given title.being covered in these forums and the impatience of waiting for the hardware industry to catch up?

      • RapidRefund

        Example I think The Crew is an amazing title but is a video card killer

      • Race Nut

        It’s easy for us (players) to overlook the resource limitations – especially if we have higher-end hardware but, if you follow game development closely enough, you sometimes get insight on those directly from developers.

        Lower-spec hardware presents even bigger challenges for developers so advancement in Simulations will always lag behind other genres in certain aspects.

  • melanieuk1

    WOW!, if this is actual in game video, seriously did I just see tyre deformation @ 0:32, slightly mad and Ian I’ve always and will support you, you ARE truly a evolving developer, unlike some devs that use the term and have jack to show for it, just all talk and pretty pretty spread sheet rubbish, I don’t have to say throw money at the screen, you know you’re going to get it.

    • LogiForce

      Yes, we’ve been enjoying this for quite a while now on the inside. Of course it is hooked up to the tyre model/physics engine.

      There is a video of PC Gamer in youtube where Andy Tudor explains a bit more about this. Check it out. ๐Ÿ˜‰

      • HardRock

        Wasn’t this is pCARS 1 as well? I’m sure it has been improved though, but AFAIK on the physics level tyre deformation was in since the first version of the SETA model, and graphically it was visible in-game as well, except in replays. That is probably why people are still surprised to see it, because it’s hard to see the tires up close when actually racing and when you, you are usually not happy about it. ๐Ÿ™‚

      • pez2k

        I believe that’s how flat-spots worked too – it was an emergent property of the tyre deformation combined with the wear levels.

    • TheFourHorsemen

      Skies are trully amazing also!

    • RapidRefund

      True Innovators helping to mold the Sim Racing development technologies as a whole. Cutting Edge approach to shape the future of the industry. Their environmental technologies are top notch and add conceptual development tools to an ever expanding list that in recent times have introduced things like changing weather and seasons to technologies like open world introduced by another developer.

  • Patrik Marek

    love the motion of the cars!

    • Race Nut

      It does look improved from Pc1 – as does that of Dirt4; flight dynamics for Rally can expose physics issues pretty quickly – even in replays.

      • RapidRefund

        Remember GTR and then comes GTR 2 which was almost the same with much more polish to it? Maybe the same is happening here with the added development time? I still think pcars1 is a great gamre that could have used more time but realize SMS could no longer prolong a much needed payout. With this in mind and with understanding I respect SMS choice to ship when they did and am very happy I was able to give my support. What was that PS game the developer claimed to have put 10 years into? Oh yeah Drive Club. I think that is just the nature of modern day development where you gotta at least put 5 years into a 1st run title.

      • Race Nut

        It makes sense that developers evolve existing base code and resources rather than create completely new from scratch given the investment required. I don’t think we should fault them for that – they know what it takes to make it all work.

        SMS seems to be on the fast-track to pushing the series evolution and that’s great for the genre and players provided they manage bug-issues successfully. Given that they are re-writing certain aspects of the title suggests they are making a sincere effort to address many of the issues found in Pc1.

        How all of that translates in the actual car-handling and FFB are my real concerns but, there is no doubt that the title will be impressive for it’s weather system, graphics and more.

      • RapidRefund

        One thing mentioned in the write up is they are now introducing Live Track v3.0 so it’s ongoing WIP. That thrown into the mix of the overall handling model.

      • Race Nut

        It all seems like a monumental task; it will be interesting to see how it turns out.

  • HardRock

    If I never hear that music again that will be too soon. The video is great though. ๐Ÿ™‚

    • Patrik Marek

      ๐Ÿ˜€

    • Leper Messiah

      Hah I was going to say the same thing!! Cool vid, smeg awful music.

      • Race Nut

        . . . and yet, here we are talking about it.

        It’s w – o – r – k – i – n – g . ;D

      • Leper Messiah

        if you mean talking about the vid….most would have talked about it regardless of the music. But I must admit it’s an insult to “music” to use that term for that cacophony of awful noise.

  • Richard Hessels

    Looks stunning, but here and there looks like the cars have to much grip.

    • RapidRefund

      Hmmm cars powersliding around corners replies too much grip. Must want cars to slide off track every corner. Where do you guys come up with this stuff or do you just want to sound more hardcore? No offense intended and posted with a calm demeanor.

      • ImageArtSigns .

        “No offense intended and posted with a calm demeanor.”
        I like that…nicely said.

      • RapidRefund

        Well I think as end users we all have our own taste preferences being right or wrong with concerns to real world reality and have become a bit spoiled by the amazing softwares introduced to us from the majority of developers involved in the delivery of theses games. I really have no desire to attack anyone”s opinion but hopefully can call some of the opinions into to question without offending the recipient.

      • Markus Ott

        It comes from players who don’t seek for realism but for a challange. It’s the same with those who condemn assists even tho race cars have them. Arcade racers disguised as self-proclaimed hardore sim racers.

      • RapidRefund

        Well i use to entertain the idea and mindset that if I put effort into trying to master the most hardcore there is to offer the more seasoned sim racer I would become. However nowadays I put much importance on being able to push the car as hard as I might be able to in real life and that creates a comfort zone and dependence in tire grip levels

  • http://www.mikecantwell.com/ Mike Cantwell

    Escort….that is all ๐Ÿ™‚

    • pez2k

      The last I looked, you could run anything on the rallycross tracks. There’s one unconventional choice of car that I found pretty fun, but I’m not sure the license has been announced yet so I’ll stay vague. Conversely, The RX cars are fun around short tarmac tracks too.

  • HardRock

    Can you tell me how did you manage to link a YouTube video here without the (what I presume to be) automatic moderation system deleting you post? ๐Ÿ™‚

    • Ernie

      It was moderated, and obviously an approved video. ๐Ÿ™‚

      • HardRock

        Fun fact, I tried to link this video before, but my post got deleted in seconds, which is why I asked. ๐Ÿ™‚

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