RaceRoom Racing Experience – Licensing Update

Simbin has been very active in securing new licenses for their RaceRoom Racing Experience title.

Three new cars have been announced to join the free to play racing title as the Mclaren MP4-12C GT3, the Nissan R35 GT-R GT1 and the RUF CTR3 have been confirmed as additions.

While the Mclaren and Nissan are proven racing machinery of FIA GT1 & GT3 series fame, the RUF is a road-legal sports car. But Simbin’s not stopping there as the studio has been allowed to include a fictional race-trim version of the RUF as well, you can check out first previews of that below.

RaceRoom Racing Experience is a free to play racing title that is currently in closed beta-testing, a teaser version with limited content is available to try on Steam.

 

GTOmegaRacing.com

  • Anonymous

    Good News.

    Guess Zonda is next then Lotus etc.
    Seems pretty standard they are all getting same license not that’s anything to complain about.

    Guess only Assetto Corsa having Ferrari license is real exclusive.

  • Anonymous

    RUF must be the next manufacturer that all racing games are going to license (along with Lotus, BMW etc.) :) Porche must loose some bucks there…

  • http://twitter.com/Michael_42 Michael

    “Guess Zonda is next then Lotus etc.”

    Yeah I guess they’ll have the same cars as every racing game does too :o)

    Give or take.

    I’m also guessing they’ll announce them one by one as though it’s the first time we’ve seen a racing game and might be surprised.

    It’s like the developers get home to their girlfriends and she’s going to take her top off and they think “I wonder what will be underneath this time” – Ok guys, newsflash. It’s going to be tits every time. Ok, we like tits, but we know about them.

    Tits are not a mysterious surprise that you need to reveal and neither are cars in a racing game.

    Then, and I know I’m being really “whoo-ooo spooky seeing into the future” speculative here but I have a feeling the game is going to have racing tracks in it and do you know what tracks the game will have? Yeah me too.

    We already know.

    It’s almost as though racing games use cars and tracks from real world racing. The same ones over and over in myriad games.

    And of course, if they don’t – no one is interested in the announcement either. There’s little point saying “Raceroom experience will have the Gabajini 205 Concept car created by our team” is there? Nor in saying “Raceroom experience features the raceroom experience hill cimb” – because no one would know what they are like.

    What we already know too is, F2P games don’t really need betas, closed or otherwise. Especially when you’ve already released a teaser that shows the game engine is reasonably stable and the infrastructure for hotlapping and so on works reasonably well too.

    You’d get far more and better hype if you “just let people play it” – if you used your brain, you’d start to take their money too.

    Look at the coverage for Project cars – admittedly they have the same asinine “The game’s going to have a BMW in it!” – yeah, we know, Einstein.

    But they get far more coverage simply from people playing buggy versions and the changelogs being reported and by people who are playing it publishing gameplay videos and screenshots of their experience.

    Any game author who prevents or bans screenshots or videos of their games is moronic beyond belief. Complete halfwits. Finished or not, fan made content can only do good. If the title were so bad that you think screenshots and videos would harm it, like, for example, Race pro on the xbox, the truth is, you wouldn’t hide that fact and it wouldn’t help. The simple truth is – a bad game can’t be saved by hiding things, but a good game can only be helped by not hiding them.

    And Pcars is a game that isn’t even F2P, so if they aren’t scared of losing sales from players talking about and showing a lot of early buggy versions, HTF can a F2P game require people to sign NDAs to play it? Frankly, it’s dumb.

  • LazyJK

    Suprise? I was surprised to fire up GT5 and find such fine sports cars as Mazda MPVs, Prius’, 1300cc Civics, etc. Which have no use in singleplayer because they don’t fit any race (stock, anyway).

  • http://twitter.com/3Alessio7Milan Alessio

    RUF has always been in racing games (see Gran Turismo series), and never has it been Porsche solely because it is that much cheaper to sign with a Porsche tuner than the actual company.

  • http://twitter.com/TheRoggan Roger

    I’m trying the Ruf out in the RR closed beta and its a beast! Very nicely balanced and a complete screamer! You need to keep the revs up high and on boost. Interior looks fantastic too! Flat 6 turbo sound is excellent as well!

    RR is really impressing me the more I drive it, there is quite a lot of car diversity and the tracks are excellently modeled and very detailed. I spend a solid 6 hours yesterday hot-lapping and benchmarking some of the new cars, really exiting experience. Fighting for the leaderboards is great fun and the real-time visual ques on your ranking and gaps to others is excellent.

    The physics and handling is extremely hard to master but relatively easy to just drive. If you make small mistakes you can correct them if you have the skills and reactions, you will loose time but you wont crash into a barrier unless you really screw up (just like in real life). Its not really more “forgiving” than other sims (im driving with “Get Real” and no aids) its just that it enables you to stay in control when you go beyond the limits of traction by communicating with excellent FF and well implemented tire model, chassie balance and steering. Make no misstake, the cars will snap very quickly if you don’t know what you are doing and you try to go sideways.

    Due to the above the racing experience is in my view one of the best ever and this will be one of the candidates for best racing sim of 2013 in my books fighting it out with rF2, pCars and AC.

  • Anonymous

    Great stuff =), looking forward to what else they have planned for us.

  • Anonymous

    fictional race-trim version of the RUF?? WTF! Instead of being more authentic they go after content iRacing opened the doors and come up with the idea to create a fictional car with a RUF batch!

  • Anonymous

    I would say Polyphony opened the doors years ago but I’m probably wrong there.. and SimBin hinted at having RUF way before these other games announced it.

  • GamerMuscle

    I agree , I think the only exception which you partly alluded to anyway , is when a company allows people to play a beta of a game that is actually an alpha and still quite a mess.

    In the above case companies have to be incredibly careful and really educate and communicate with the users to help balance expectations.

    As you said with games like Race room and Pcars evan though they are still very much in development the underlying structure is incredibly solid and polished / above the current generation of games + Pcars has very active forum and developer to user communication.

    Its been interesting the last 4 or so years watching the Free to play market become established / companies selling beta products and seeing how things pan out , also seeing the companies that go to market early and get away with it V companies that do it and likely lose sales because they did it to early or mismanaged it / don’t quite have the communication down.

    I think its extra hard for simulation developers as the developer cannot fall back on abstract aspects of game design. They have set them self the challenge of copying something that exists in real life which the users then hold them to.

  • Professional Operator

    WTF wrong with you SBKRacer????

    Look at this RUF how cool it looks, how can people complain on this car is beyond me! It’s something NEW something FRESH, it looks STUNNING

    Oh and fictional race cars always have been in Gran Turismo and Forza series so what’s your problem dude?

  • gt3rsr

    If we can’t have a full blown Porsche license, so at least this substitute – and I have to say that the RRRE starts to look pretty awesome with MP4-12C, GT-R, this RUF, Aquila, Plasa’s V8 BMW and all the other cars…

  • http://twitter.com/TheRoggan Roger

    I just saw a race prepped Cayman that looked just like this one at the Nurburgring at a VLN race a few minutes ago…

    I think this is quite realistic and im not that concerned. Its very clear in the menu’s which cars are fully authentic and which are “fictional”.

    I love driving this car, it feels very “authentic” to me :)

  • http://twitter.com/StarFoXySxv550 StarFoXySxv550

    …and IMHO this fictional car fits the SIM/Game better than the road car would. It’s a “racing” car for a “racing” game, not the other way around. Fictional or not, that’s what we’ll be doing with it.

    I wish there was more of this kind of thing in the games I love (as long as it’s believable, not keen on that Red bull-rocket thingy-X1 in GT5 though), manufacturers and devs take note.

    It would be funny if this thing actually turned up in ALMS or FIA GT as a privateer or factory car in the near future. Stranger things have happened, i.e the Delta wing lol

  • http://twitter.com/StarFoXySxv550 StarFoXySxv550

    “so what’s your problem dude?”

    Taking the “Sim” in “Simulation” a bit too seriously is my guess.

    Without the modification systems in those games you mentioned, I’ll bet most people would be wishing road CTR3 was a fully-prepped race car after a few laps anyway. It seems like we’ll get both, right?

Back to top